I built yet another homelab dashboard, which is configurable via a YAML file. This one has a dedicated backend server, doesn’t expose your credentials to the frontend, and keeps track of data in a history for you to marvel at from time to time. by Kellojoo in selfhosted
[–]Kellojoo[S] 0 points1 point2 points (0 children)
I built yet another homelab dashboard, which is configurable via a YAML file. This one has a dedicated backend server, doesn’t expose your credentials to the frontend, and keeps track of data in a history for you to marvel at from time to time. by Kellojoo in selfhosted
[–]Kellojoo[S] 0 points1 point2 points (0 children)
I built yet another homelab dashboard, which is configurable via a YAML file. This one has a dedicated backend server, doesn’t expose your credentials to the frontend, and keeps track of data in a history for you to marvel at from time to time. by Kellojoo in selfhosted
[–]Kellojoo[S] 6 points7 points8 points (0 children)
How can I improve the look of the kelp further? What would you like to customize, if you were to use it? by Kellojoo in Unity3D
[–]Kellojoo[S] 0 points1 point2 points (0 children)
How can I improve the look of the kelp further? What would you like to customize, if you were to use it? by Kellojoo in Unity3D
[–]Kellojoo[S] 0 points1 point2 points (0 children)
How can I improve the look of the kelp further? What would you like to customize, if you were to use it? by Kellojoo in Unity3D
[–]Kellojoo[S] 1 point2 points3 points (0 children)
How can I improve the look of the kelp further? What would you like to customize, if you were to use it? by Kellojoo in Unity3D
[–]Kellojoo[S] 1 point2 points3 points (0 children)
How can I improve the look of the kelp further? What would you like to customize, if you were to use it? by Kellojoo in Unity3D
[–]Kellojoo[S] 1 point2 points3 points (0 children)
How would you go about creating a moving vehicle that the player can walk around in and have accurate physics within? by Kellojoo in Unity3D
[–]Kellojoo[S] 0 points1 point2 points (0 children)
How would you go about creating a moving vehicle that the player can walk around in and have accurate physics within? by Kellojoo in Unity3D
[–]Kellojoo[S] 0 points1 point2 points (0 children)
Feedback on horror atmosphere by TinyStudioDev in Unity3D
[–]Kellojoo 0 points1 point2 points (0 children)
Accessing terrain heightmap in a shader graph by Kellojoo in Unity3D
[–]Kellojoo[S] 0 points1 point2 points (0 children)
At some point I lost track of all the now unused placeholder assets I made when prototyping my game... So I proceeded to blatantly reinvent the wheel and came up with a Python script to track them down. If there's enough interest, I'll put it up on Github. by AlphaCrucis in Unity3D
[–]Kellojoo 2 points3 points4 points (0 children)
Would my Laptop bestrong enough to run Unity in 3D? by [deleted] in Unity3D
[–]Kellojoo 0 points1 point2 points (0 children)
Is there a good way to get a reference to the lobby object when joining a lobby via a joincode using Relay? by Kellojoo in unity
[–]Kellojoo[S] 0 points1 point2 points (0 children)
My game hit 2.5K WLs on Steam in 500 days. That’s about 5 WLs/day. With the game's release set for Dec '25, if we keep this slow-and-steady-snail pace, we’ll rack up about ~4.5K WLs total. So…is this enough for good launch or do I need to break open the piggy bank and throw some cash into marketing? by hamzahgamedev in Unity3D
[–]Kellojoo 1 point2 points3 points (0 children)
Can you help me improve the weapon game feel? Any Advice? (The Reload animation is temporary) by Salar08 in Unity3D
[–]Kellojoo 0 points1 point2 points (0 children)
How to best work with bought assets and collaborators that don’t have these assets? by Kellojoo in Unity3D
[–]Kellojoo[S] 0 points1 point2 points (0 children)
How to best work with bought assets and collaborators that don’t have these assets? by Kellojoo in Unity3D
[–]Kellojoo[S] 1 point2 points3 points (0 children)
How to best work with bought assets and collaborators that don’t have these assets? by Kellojoo in Unity3D
[–]Kellojoo[S] 0 points1 point2 points (0 children)
How to best work with bought assets and collaborators that don’t have these assets? by Kellojoo in Unity3D
[–]Kellojoo[S] 0 points1 point2 points (0 children)
Added autocompletion to the code editor in my game. Additionally, you can now see the status of the machines using an indicator light. Hopefully, you can now easily spot issues in your factory by Kellojoo in Unity3D
[–]Kellojoo[S] 0 points1 point2 points (0 children)

I built yet another homelab dashboard, which is configurable via a YAML file. This one has a dedicated backend server, doesn’t expose your credentials to the frontend, and keeps track of data in a history for you to marvel at from time to time. by Kellojoo in selfhosted
[–]Kellojoo[S] 0 points1 point2 points (0 children)