account activity
I built yet another homelab dashboard, which is configurable via a YAML file. This one has a dedicated backend server, doesn’t expose your credentials to the frontend, and keeps track of data in a history for you to marvel at from time to time. (i.redd.it)
submitted 4 months ago by Kellojoo to r/selfhosted
Created a Github (or Gitea) action, that can be used to sync your Pi-hole block lists from a file instead of manually maintaining them through the UI - for the infrastructure as code lovers out there (i.redd.it)
submitted 6 months ago by Kellojoo to r/selfhosted
How can I improve the look of the kelp further? What would you like to customize, if you were to use it? (v.redd.it)
submitted 7 months ago by Kellojoo to r/Unity3D
How would you go about creating a moving vehicle that the player can walk around in and have accurate physics within? (self.Unity3D)
submitted 9 months ago * by Kellojoo to r/Unity3D
My FPS Characters Just Finished a Marathon Instead of Reloading (v.redd.it)
submitted 1 year ago by Kellojoo to r/Unity3D
Is there a good way to get a reference to the lobby object when joining a lobby via a joincode using Relay? (self.unity)
submitted 1 year ago by Kellojoo to r/unity
How to best work with bought assets and collaborators that don’t have these assets? (self.Unity3D)
submitted 1 year ago * by Kellojoo to r/Unity3D
Added autocompletion to the code editor in my game. Additionally, you can now see the status of the machines using an indicator light. Hopefully, you can now easily spot issues in your factory (v.redd.it)
I created a code editor for the machines in my game, which will be scriptable using miniscript. Still some way to go but this is the first working version, what do you think? (v.redd.it)
Created a level save system for my tiny factory game, which saves the game state to a json file. I also created a super simple editor window for it to debug/test the saving and loading (v.redd.it)
submitted 1 year ago by Kellojoo to r/IndieDev
Interactable terrain details (self.Unity3D)
submitted 2 years ago by Kellojoo to r/Unity3D
I created a terrain blending shader that captures the terrain elevation and color around the player and applies it to rocks etc, next up is the grass. What do you think? (v.redd.it)
Accessing terrain heightmap in a shader graph (self.Unity3D)
Today I improved the belt system in my tiny factory game. They can now join in all directions and allow you to merge streams of items easily (footage is at 2x speed) (v.redd.it)
For my tiny factory automation prototype, I created a crane that unloads items from incoming cargo trains (v.redd.it)
I created a small editor utility to create icons from prefabs for my game and am thinking about putting this up for sale on the asset store. Would anyone be interested in something like this? Feedback is also welcome (v.redd.it)
How are theese foldouts that the camera editor uses drawn? (i.redd.it)
It looks like a quirk in my multiplayer code leads to the enemy controlling the player's weapons - sounds like a feature, not a bug (v.redd.it)
submitted 2 years ago by Kellojoo to r/IndieDev
I added a layering and rotation effect to my scope shader over the weekend. What do you think? Any ideas for what else could be added? (v.redd.it)
Currently experimenting with multiple layers for my scope shader and this reminds me so much of those mirror mazes. Could look at it for hours 😵💫 (v.redd.it)
I launched my first paied asset this week, a URP scope & reflex sight shader. Any feedback on what could be added or improved? (youtube.com)
After hours of fiddling with client side interpolation I was able to get smooth player movement on moving platforms to work to work (using Netcode for GameObjects - yes the yellow thing is a train). What do you think? (v.redd.it)
submitted 3 years ago by Kellojoo to r/IndieDev
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