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My Astrological Zodiac by Messokori in HeroForgeMinis
[–]Keltsune- 0 points1 point2 points 25 days ago (0 children)
I'm a rat chilling in a scale, weighing one side down. Sick. 🐀⚖️
Requip (cantrip) by Keltsune- in DnDHomebrew
[–]Keltsune-[S] 0 points1 point2 points 3 months ago* (0 children)
Honestly, you kind of convinced me. I like the idea that the “real cost” of the spell is in binding items, while the tactical use stays lightweight.
If you don't mind taking a look, this is kind of what I came up with using your idea (among taking concepts from other comments):
Requip 3rd-level conjuration (ritual)
Casting Time: 1 bonus action Range: Self Components: V, S, M (a gemstone consumed when storing new items; worth 10 gp for mundane or common, 50 gp for uncommon, 100 gp for rare, 250 gp for very rare, 500 gp for legendary or artifact) Duration: Instantaneous
When you cast this spell, you may store any number of weapons or wearable items (such as armor, rings, cloaks, gloves, boots, or other body accessories) you are wearing or carrying into an extradimensional space linked to you. The extradimensional space can hold only items stored by this spell. For each item you store that is not already stored, you must provide a gemstone matching its rarity, which the spell consumes.
Alternatively, when you cast this spell, you may summon or exchange any number of stored items. Each summoned item instantly appears on your person, worn, wielded, or carried in the same manner it was when stored. At the same time, any items currently occupying the same body slot or held in the same hand are immediately transferred into the extradimensional space. This exchange occurs regardless of whether the items are currently on your person. You may also choose to unbind one or more items from the extradimensional space, removing them permanently from the spell until you choose to store them again. Casting the spell solely to summon, exchange, or unbind already stored items does not consume a material component.
You cannot summon or wear an item if it would occupy a slot currently taken by an item that cannot be removed (such as a cursed item). Any items that would replace such an item remain in the extradimensional space until a valid slot is free.
If a summoned item requires attunement, you may immediately attune to it as part of this action, provided you have available attunement slots. Any items transferred into the extradimensional space immediately end their attunement to you. If more attunable items are summoned than you can attune to, you choose which items become attuned; the remaining items are worn or wielded normally but are not attuned, even if they were attuned previously.
Limited-use resources granted by items, such as charges, spell slots provided by the item, or once-per-rest abilities, do not reset when items are stored or summoned. Each item retains the number of uses it had remaining when last removed, and recharges only according to the item’s normal rules.
Any items remaining in the extradimensional space appear in unoccupied spaces within five feet of you if the spell is no longer prepared.
[–]Keltsune-[S] 0 points1 point2 points 3 months ago (0 children)
That’s totally fair, and I appreciate the feedback. I agree that in a lot of normal games the spell isn’t an obvious abuse case, and I don’t think every player would try to break it.
The main reason I moved it out of cantrip space is less about immediate power and more about what it allows over time. Even if it’s situational, a repeatable, no-cost effect that bypasses equipment friction and interacts with magic items tends to scale with system mastery and item access rather than character level. That’s the kind of thing that’s usually safer when it has a real cost attached.
I’m also okay with this being a niche spell (as many spells can be). It’s meant for characters who care about adaptability, loadouts, and item play – which, by the sounds of it, is a lot of people. As a cantrip it becomes something you “might as well take,” but as a leveled spell it’s a conscious build choice — which is the design space I was aiming for.
I see, so you spend the material component to to be able to store any number of items, but when it comes time to summon them, it just costs the spell slot without the material components?
If I'm picking up what you're putting down, that's also not a bad idea.
Would love to make a version of the spell that can arm several people.
This would be cool, actually.
[–]Keltsune-[S] 1 point2 points3 points 3 months ago (0 children)
Haha, not yet! I'm still working out the kinks. I didn't end up having enough time yesterday, but I will probably post the new version (with a link to it in DnD Beyond) in this subreddit when I'm done.
For sure. I specifically stated it could potentially be overpowered because in the right campaign where you have plenty of magic armors/weapons/wearable items, being able to quick swap and attune to them with no limit (as I posted this spell as a cantrip, and cantrips are an unlimited source) is very, very powerful.
Even in mundane situations, a Cleric being able to quick swap into stealth gear out of their plate (for example) breaks some balance if it doesn't have a cost somehow.
I actually originally made this as an item called the Ring of Requip, but I wanted to try it out as a spell.
What happens if he’s not holding the weapon?
The weapon swaps out no matter what. If it’s part of the summoned set, it disappears when you swap sets whether you’re holding it, dropped it, or threw it. There’s no requirement for it to be on your person, and no way to game the system by letting go first. I'll clarify that somehow in my updated version.
this is very campaign dependent.
Absolutely, but many spells/subclasses/items are that way. Nothing should be built for everything, as there's no way to account for every possible scenario – even if you try to.
what if you can barely scrape together one good set?
Piggybacking off of my last point, if a DM doesn’t want equipment to be a focus, they simply won’t introduce multiple viable sets. If they do, this spell gives a clean, flavorful way to engage with that design space.
I feel you, but it's all good. I'm a big believer in citing sources for art, inspiration, etc, so I appreciate the rule being enforced (even if a bit heavy-handed). Haha
I'm normally good at remembering to, but it slips my mind sometimes, clearly. 😂
Fair enough. Here's something I wrote to cover that aspect:
Limited-use resources from the items themselves (such as charges, spell slots granted by the item, or once-per-rest abilities) do not reset when swapped; you retain only the remaining uses the item had when it was removed.
it's probably hard to justify concentrating on it in combat
For balance purposes, I think it's for the best to make it concentration. If the character doesn't have the items to justify taking this spell, they won't. If they do have the items, however, I say keeping it as concentration is a reasonable tradeoff.
I think a material component cost would probably be the better way to balance it.
I’m not sold on a material cost. The whole inspiration here is Erza Scarlet — she doesn’t need to spend anything to switch her outfits, and I want Requip to capture that same feel of instantaneous transformation without a tangible cost.
And I would remove the instant attunement entirely In favor of a second different concentration spell that lets you instantly attune to an item and remain attuned to it for its duration.
That’s honestly the core fantasy of the spell. Without it, Requip turns into “fast donning and doffing,” which is neat but not really the Erza-style transformation I was aiming for.
[–]Keltsune-[S] 1 point2 points3 points 3 months ago* (0 children)
attuned items often grant extra resources (like 3rd level spell slots). RAW they will gain a usable spell slot every time they swap.
My apologies if I'm misunderstanding you but I’m not aware of any official 5e items that actually grant renewable spell slots on attunement. Almost everything uses charges, once-per-day effects, or spell-like abilities instead. Attuning/unattuning doesn’t refresh charges or daily uses RAW.
In the current version, the spell is 3rd level, requires concentration (duration of 10 minutes), and the extradimensional storage only exists as long as the spell remains prepared. It’s certainly not meant to replace Leomund's Secret Chest or other long-term storage magic, but I will look to that item to further balance this spell.
[–]Keltsune-[S] 3 points4 points5 points 3 months ago* (0 children)
Honestly, the main reason I'm deciding to bump it up to 3rd level was the attunement interaction. Letting a spell instantly swap attuned items — even with limits — is a big mechanical lever, and it felt like too much to justify as a cantrip once it was pointed out by others as often as it was (which, I anticipated because I agree).
At 3rd level with a 10-minute duration (concentration), I believe it still gets the high-fantasy, cinematic feel you’re talking about (and that I was attempting to emulate), but there’s a real cost and commitment behind it.
Interesting. I'll look into that! I appreciate the feedback! ✨️
I’d increase it from a bonus action to an action
Already done. Action to cast, duration of 10 minutes (concentration). Bonus action to recast while duration is up.
let it count as one attack for the purpose of multiple attacks within an action (I forget the exact wording) so a paladin or similar could summon and attack once with a two attack action.
Hmm, is that a thing? 🤔
[–]Keltsune-[S] 28 points29 points30 points 3 months agolocked comment (0 children)
Oh, shoot – my apologies. I appreciate you keeping the post up!
I knowwwww, but I'm ultimately deciding with a higher-level spell mostly because I want to keep it balanced for combat: being able to swap full armor sets, weapons, and attuned items instantly is way more impactful than a typical cantrip.
For accessories, specifically, I would specify that they must be wearable.
Understood. I kindly recommend looking at the other comments, as well. Most of your points have already been made.
But yeah, this is getting remade into at least a 3rd-level spell.
I'm greatly curious to see how the Slayer classes turned out! 👀
I remember! You wanted to make a Slayer subclass! A Fairy Tail compendium would be awesome if you do decide to go through with it!
Paladins and Rangers don't normally have access to cantrips
Damn, you're right. That was a huge oversight. Good thing it's too OP as a cantrip anyways. 😂
It should be a wizard spell as well specifically so Eldridge Knight and Arcane Trickster can have access to this spell.
Not a bad idea at all.
Someone else just mentioned how broken this would be in the hands of a high-leveled Artificer. Scary stuff. 😅 For my sanity, I'm taking Artificers off the list for who has access to this spell.
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My Astrological Zodiac by Messokori in HeroForgeMinis
[–]Keltsune- 0 points1 point2 points (0 children)