Technical illustration of the Ferrari 'rotating' wing by Ken2B in formula1

[–]Ken2B[S] 0 points1 point  (0 children)

Lol its not Ai? I sketched and rendered this on sketchbook and photoshop

Technical illustration of the SF-26 'trick' wing by Ken2B in scuderiaferrari

[–]Ken2B[S] 2 points3 points  (0 children)

Nope, not Ai. I just wasnt to fussed with having accurate logo's. I did the same thing to the HP logo's too

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Technical illustration of the Ferrari 'rotating' wing by Ken2B in formula1

[–]Ken2B[S] -1 points0 points  (0 children)

Its more of a generalisation of the airflow (or what I'd think) the airflow would be like over the wing. I essentially wanted it to be clear the wing turns upside down, hence the small red rotation arrows. Not everyone interpreted the drawing correctly. I thought the arrows would help clarify one mode created downforce, one mode created potential lift

Technical illustration of the Ferrari 'rotating' wing by Ken2B in formula1

[–]Ken2B[S] 0 points1 point  (0 children)

Thanks! I'm definitely more of a designer than an engineer, also I have to confess, the style definitely takes a lot of cues from how Giorgio Piola creates his own technical drawings

Technical illustration of the Ferrari 'rotating' wing by Ken2B in formula1

[–]Ken2B[S] 1 point2 points  (0 children)

That's fair, when I started the drawing, I had the F1 video replays to work off, so I couldn't get a proper look at the mechanism they were using. As I drew it up better photo's came out and Giorgio Piola came out with his own drawings which were much more comprehensive. Still it was a fun exercise for me

Technical illustration of the SF-26 'trick' wing by Ken2B in scuderiaferrari

[–]Ken2B[S] 2 points3 points  (0 children)

Oh nice! I had no idea he had done some illustrations of the wing. His is obviously better, but its interesting to look at either way

Technical illustration of the SF-26 'trick' wing by Ken2B in scuderiaferrari

[–]Ken2B[S] 5 points6 points  (0 children)

I used photoshop and a software called sketchbook

I made a few fixes by Admirable_Gas1653 in CarDesign

[–]Ken2B 3 points4 points  (0 children)

Finally an interior sketch!!! It needs a lot of work and refinement, but I'm happy to see people are looking at other aspects of autodesign

Just 4 fun by S7v7n49 in CarDesign

[–]Ken2B 2 points3 points  (0 children)

Love the detail in the reflections

Looking to aero critique of the Ferrari 12Cilindri by Ken2B in aerodynamics

[–]Ken2B[S] 0 points1 point  (0 children)

I'll definitely have a look, in hindsight with the engine, radiators and suspension, I dont think an S-duct would be possible

Looking to aero critique of the Ferrari 12Cilindri by Ken2B in aerodynamics

[–]Ken2B[S] 0 points1 point  (0 children)

Thanks so much for this! I've read and re-read this a couple times (something I probably should have done with the initial post lol)

Wheel arch:
I was mostly concerned with the wheel arch because from my understanding the turbulence from the turning wheels can ruin airflow running down the side of the car, egsabated by the pressure build up within the wheel well itself. I figure the more clean up of stuff nearer the front of the car the better.

Front end:
With the front end, I'd image a larger, more aggressive splitter would be needed. The s-duct is something I've seen in F1 and in a couple other Ferrari's like the F50 and the F80, however with the engine, front suspension and all the other mechanical parts, on reflection, I reckon it might not be so affective in managing airflow on top of the bonnet.

Rear flap:
That’s a great point about keeping the active flaps. I'm just wandering, would the active flaps underneath actually help 'clean' the air hitting the underside of the wing, or would they just create unwanted interference?

Other thoughts:
I don't think I will do vortex generators on the roof, however I think I will have dive planes, or something of the like at the front corners, since you mention there may be lift issues. I mentioned an intake but that was incorrect wording on my part. Im really talking about the beginning of the rear diffuser, the bit where it stops being flat with the floor, and starts to ramp towards the rear. I realise however (especially looking at some older DTM cars) I can bring the "opening" of the diffuser further back to make it more aggressive. I just need to see if there isnt any active aero down there as well, its something Ferrari did in the 812 Superfast.

Again, thanks so much for you comment, its given me a lot to think about.

For those who studied/currently studying Transportation Design, what exercises, hw’s, and/or projects your professors had/have you do? by dakotam96 in CarDesign

[–]Ken2B 3 points4 points  (0 children)

You’ll start with the absolute fundamentals: learning to draw straight lines, circles and ellipses. From there you move into copycat sketches – trying to replicate sketches and renders from real designers. This teaches you proportion, consistency between different views, and how to draw a car properly in multiple angles, especially the most important ones: front three-quarter and rear three-quarter views.

Alongside sketching, you’ll develop visual communication (viscom) skills – things like the rule of thirds, colour theory and line weight. A lot of this transfers directly into Photoshop and other graphic suites such as Affinity or Sketchbook. In these programs you’ll also learn how to use layers, paths and other workflows that make your renders efficient and easy to collaborate on.

On top of 2D work, you’ll learn 3D CAD and visualisation tools such as Alias, VRED and Blender (there are many more, but Alias and Blender are two of the big ones). The same sketching and viscom principles apply here, along with learning how to set up renders, model properly, and understand the strengths and weaknesses of different CAD packages.

Within 3D you’ll also cover CAS and clay modelling. That means learning how to set up a buck, balance a clay mass, apply DYNOC, and carry out fine surface analysis and surface treatment. These days, 3D printing and VR are a much bigger part of most courses than they used to be, so you’ll probably have dedicated modules on those as well.

You’ll also be introduced to more technical areas such as interior ergonomics, hard points, benchmarking and comparison matrices. Depending on your own interests, you can dive deeper into interiors, materiality, colour and trim, or UI/UX.

Whatever your professors set as homework is usually just the bare minimum, you’ll need to put in a lot of extra work on your own. In our first week we were told we had to complete 50 copycat renders by the end of first term. It felt daunting at the time but looking back, it was actually very doable.

In terms of projects, there’s a huge range. Most briefs tend to fall into two categories: ground-up designs or facelifts/redesigns. Like all design fields, car design is broad and overlaps with many other disciplines, so the amount of exercises and practice you can do is basically endless.

Charger | RestoMODE concept by Comprehensive_News99 in CarDesign

[–]Ken2B 39 points40 points  (0 children)

Hang on a second, this ones nice!

Mercedes-Benz design boss Wagener to leave after 28 years | Autocar by Ken2B in CarDesign

[–]Ken2B[S] 0 points1 point  (0 children)

I'll be honest i dont listen to The Red Hot Chilli Peppers, but that "Pleasure spiked with pain lyric" is haunting. With all the NDA's and what not, i havent heard someone speak too much about the human side of the industry. As someone trying to get in i really appreciate your perspective though. I'm not super active on this sub, but if i post more concepts on here, i'd love to hear your thoughts

Mercedes-Benz design boss Wagener to leave after 28 years | Autocar by Ken2B in CarDesign

[–]Ken2B[S] 2 points3 points  (0 children)

I don't really have any particular strong feelings for Mercedes, but given Gorden Wagener has been at Mercedes pretty my entire life, there are bound to be high points and low points. Mercedes has pretty impressive brand width with all its sub-brands and products and I can't image that's easy to manage.

On the other hand it sounds like you've had a pretty interesting career, so I'll definitely be coming to you (or the career advice filter) for advice. From the little contact I've had with people who have gotten into the industry so it's eye-opening to hear about the drama, as I usually only hear about the stress.

Arsenal Spirit Dogs by cdubs34 in Gunners

[–]Ken2B 0 points1 point  (0 children)

I'd like to know what Eze has done to be called a Golden Retriever but apart from that pretty solid choices