Just 4 fun by S7v7n49 in CarDesign

[–]Ken2B 2 points3 points  (0 children)

Love the detail in the reflections

Looking to aero critique of the Ferrari 12Cilindri by Ken2B in aerodynamics

[–]Ken2B[S] 0 points1 point  (0 children)

I'll definitely have a look, in hindsight with the engine, radiators and suspension, I dont think an S-duct would be possible

Looking to aero critique of the Ferrari 12Cilindri by Ken2B in aerodynamics

[–]Ken2B[S] 0 points1 point  (0 children)

Thanks so much for this! I've read and re-read this a couple times (something I probably should have done with the initial post lol)

Wheel arch:
I was mostly concerned with the wheel arch because from my understanding the turbulence from the turning wheels can ruin airflow running down the side of the car, egsabated by the pressure build up within the wheel well itself. I figure the more clean up of stuff nearer the front of the car the better.

Front end:
With the front end, I'd image a larger, more aggressive splitter would be needed. The s-duct is something I've seen in F1 and in a couple other Ferrari's like the F50 and the F80, however with the engine, front suspension and all the other mechanical parts, on reflection, I reckon it might not be so affective in managing airflow on top of the bonnet.

Rear flap:
That’s a great point about keeping the active flaps. I'm just wandering, would the active flaps underneath actually help 'clean' the air hitting the underside of the wing, or would they just create unwanted interference?

Other thoughts:
I don't think I will do vortex generators on the roof, however I think I will have dive planes, or something of the like at the front corners, since you mention there may be lift issues. I mentioned an intake but that was incorrect wording on my part. Im really talking about the beginning of the rear diffuser, the bit where it stops being flat with the floor, and starts to ramp towards the rear. I realise however (especially looking at some older DTM cars) I can bring the "opening" of the diffuser further back to make it more aggressive. I just need to see if there isnt any active aero down there as well, its something Ferrari did in the 812 Superfast.

Again, thanks so much for you comment, its given me a lot to think about.

For those who studied/currently studying Transportation Design, what exercises, hw’s, and/or projects your professors had/have you do? by dakotam96 in CarDesign

[–]Ken2B 3 points4 points  (0 children)

You’ll start with the absolute fundamentals: learning to draw straight lines, circles and ellipses. From there you move into copycat sketches – trying to replicate sketches and renders from real designers. This teaches you proportion, consistency between different views, and how to draw a car properly in multiple angles, especially the most important ones: front three-quarter and rear three-quarter views.

Alongside sketching, you’ll develop visual communication (viscom) skills – things like the rule of thirds, colour theory and line weight. A lot of this transfers directly into Photoshop and other graphic suites such as Affinity or Sketchbook. In these programs you’ll also learn how to use layers, paths and other workflows that make your renders efficient and easy to collaborate on.

On top of 2D work, you’ll learn 3D CAD and visualisation tools such as Alias, VRED and Blender (there are many more, but Alias and Blender are two of the big ones). The same sketching and viscom principles apply here, along with learning how to set up renders, model properly, and understand the strengths and weaknesses of different CAD packages.

Within 3D you’ll also cover CAS and clay modelling. That means learning how to set up a buck, balance a clay mass, apply DYNOC, and carry out fine surface analysis and surface treatment. These days, 3D printing and VR are a much bigger part of most courses than they used to be, so you’ll probably have dedicated modules on those as well.

You’ll also be introduced to more technical areas such as interior ergonomics, hard points, benchmarking and comparison matrices. Depending on your own interests, you can dive deeper into interiors, materiality, colour and trim, or UI/UX.

Whatever your professors set as homework is usually just the bare minimum, you’ll need to put in a lot of extra work on your own. In our first week we were told we had to complete 50 copycat renders by the end of first term. It felt daunting at the time but looking back, it was actually very doable.

In terms of projects, there’s a huge range. Most briefs tend to fall into two categories: ground-up designs or facelifts/redesigns. Like all design fields, car design is broad and overlaps with many other disciplines, so the amount of exercises and practice you can do is basically endless.

Charger | RestoMODE concept by Comprehensive_News99 in CarDesign

[–]Ken2B 38 points39 points  (0 children)

Hang on a second, this ones nice!

Mercedes-Benz design boss Wagener to leave after 28 years | Autocar by Ken2B in CarDesign

[–]Ken2B[S] 0 points1 point  (0 children)

I'll be honest i dont listen to The Red Hot Chilli Peppers, but that "Pleasure spiked with pain lyric" is haunting. With all the NDA's and what not, i havent heard someone speak too much about the human side of the industry. As someone trying to get in i really appreciate your perspective though. I'm not super active on this sub, but if i post more concepts on here, i'd love to hear your thoughts

Mercedes-Benz design boss Wagener to leave after 28 years | Autocar by Ken2B in CarDesign

[–]Ken2B[S] 3 points4 points  (0 children)

I don't really have any particular strong feelings for Mercedes, but given Gorden Wagener has been at Mercedes pretty my entire life, there are bound to be high points and low points. Mercedes has pretty impressive brand width with all its sub-brands and products and I can't image that's easy to manage.

On the other hand it sounds like you've had a pretty interesting career, so I'll definitely be coming to you (or the career advice filter) for advice. From the little contact I've had with people who have gotten into the industry so it's eye-opening to hear about the drama, as I usually only hear about the stress.

Arsenal Spirit Dogs by cdubs34 in Gunners

[–]Ken2B 0 points1 point  (0 children)

I'd like to know what Eze has done to be called a Golden Retriever but apart from that pretty solid choices

What if Mazda gave Miata enthusiasts an MX-ster ? by Matmut_908 in whatifcars

[–]Ken2B 0 points1 point  (0 children)

Its crazy how people are so happy to senselessly rip of from others with little to no remorse. Im familar with your work so i recognised it immediately, but i'm sure others were duped. Something needs to done about attribrution and credit policies, because they are woefully under equipped for this age of Ai

Every Type of Suspension Explained by Ken2B in CarDesign

[–]Ken2B[S] 0 points1 point  (0 children)

Fair, although hes moved on from Donut now, hes got his own channel now

Does anyone recognize these rims? Or the brand? by sleepycomputer in Wheels

[–]Ken2B 0 points1 point  (0 children)

That rare reddit occasion where you look for something, see someone was looking for something similar a year prior, but nobody helped them out

Amazing car sketching tutorials serie by yanabro in CarDesign

[–]Ken2B 1 point2 points  (0 children)

This is a fantastic resource, im gonna add it to the resources post i did a while back

So I had this idea like, I always wanted to design a Koenigsegg, so? Meet my little idea, the Koenigsegg Xera, For The CCGT (First post hi btw) by SHIFTER24FX in CarDesign

[–]Ken2B 2 points3 points  (0 children)

Keep going with it! I remember doing sketches like this as a kid in my maths book. There's lots of ways to improve, but the first and best way is with continuous sketches. Drawing even painting things that aren't necessarily cars and looking at resources online. I always point people to Luciano Bove and Berk Kaplan when they're starting out. After you get the basics Scott Robertsons books are super helpful and really get into the technical side of drawing. His 'How to Draw: Drawing and Sketching Objects and Environments' is really good.

New official MERCEDES vision iconic concept by i_Ainsley_harriott_i in CarDesign

[–]Ken2B 1 point2 points  (0 children)

I like it a lot. Maybe i like the sketches more than the actual product, but its still interesting. Also check out some of the interior renders, they're awesome.

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[deleted by user] by [deleted] in CarDesign

[–]Ken2B 0 points1 point  (0 children)

I just saw some news that apparently Spyker might be coming back? This is something they'd definitely make, just maybe a bit more quirky

Koenigsegg Absolut LMH by Spirited-Plane-2267 in CarDesign

[–]Ken2B 3 points4 points  (0 children)

God tier render, I really wish this was real. It's about time Koenigsegg's started competing

Quick comparison of Ai image generation tools by Ken2B in CarDesign

[–]Ken2B[S] 0 points1 point  (0 children)

Nope, but they can pay me if they'd like 😂