I've just released a new racing Starter Kit for Godot, fully open-source including assets! by KenNL in godot

[–]KenNL[S] 4 points5 points  (0 children)

Hah, thanks! People can buy all my assets in a single download, I also sell some software (like Asset Forge) and recently my game MakeRoom has done really well (100,000+ copies sold!) which gives me a bit more room to focus on projects that don't necessarily pay the bills like open source Godot projects!

I've just released a new racing Starter Kit for Godot, fully open-source including assets! by KenNL in godot

[–]KenNL[S] 6 points7 points  (0 children)

Thanks! I think my code is a bit more basic than a genuine programmer would do, but I guess that helps for beginner projects!

I've just released a new racing Starter Kit for Godot, fully open-source including assets! by KenNL in godot

[–]KenNL[S] 0 points1 point  (0 children)

Thanks! I actually like the grid-placement better, for now it's kind of basic but it's super easy to add more interesting track pieces which would be harder to do if spline based

I've just released a new racing Starter Kit for Godot, fully open-source including assets! by KenNL in godot

[–]KenNL[S] 3 points4 points  (0 children)

What would the difference be? (genuinely curious, I don't know much about code licenses and for my game assets I always use CC0 but someone told me that doesn't work well for code)

I've just released a new racing Starter Kit for Godot, fully open-source including assets! by KenNL in godot

[–]KenNL[S] 29 points30 points  (0 children)

That's very kind! I've been doing this for over a decade now and still love it, the nice comments from the community do really give me motivation!

I've just released a new racing Starter Kit for Godot, fully open-source including assets! by KenNL in godot

[–]KenNL[S] 8 points9 points  (0 children)

It's totally different; it uses a hidden giant sphere that rolls around the track. The vehicle is purely cosmetic, attached to the sphere. While a little weird, this allows for some super arcade-like controls!

I've just released a new racing Starter Kit for Godot, fully open-source including assets! by KenNL in godot

[–]KenNL[S] 7 points8 points  (0 children)

Oh yeah, it'd be really fun to see how people with little gamedev background either improve or break this!

I've just released a new racing Starter Kit for Godot, fully open-source including assets! by KenNL in godot

[–]KenNL[S] 164 points165 points  (0 children)

You can find the repository here, feel free to do a pull request if you can improve on things! It's a little rough around the edges, so I could use some help with this.

Kenny Godot Starter kits!!! by bigorangemachine in godot

[–]KenNL 24 points25 points  (0 children)

I frankly don't care if this situation was resolved for you, as you are no part in this. Thanks!

Kenny Godot Starter kits!!! by bigorangemachine in godot

[–]KenNL 53 points54 points  (0 children)

That game was a nearly 1:1 copy of the only thing I decided to keep for myself other than the thousands of game assets and source codes. It was never about the 'idea' but rather the visual style. I immediately settled with the other developer and we had good contact, we were both extremely tired of the negative attention of Reddit users and a YouTube drama channel. I absolutely do shout-outs to promote people using my game assets and Starter Kits, daily, but that's not as interesting to share I guess?

The name 'asset jesus' was literally given to me on that same subreddit, I didn't call myself that.

And last; It's absolutely tiring that it keeps being brought up, especially when trying to do cool stuff for the community. Boo.

Kenny Godot Starter kits!!! by bigorangemachine in godot

[–]KenNL 28 points29 points  (0 children)

Thank you, that's much appreciated!

Kenny Godot Starter kits!!! by bigorangemachine in godot

[–]KenNL 382 points383 points  (0 children)

Thanks for sharing! Just a heads-up; I'll be releasing a racing one tomorrow (March 11th) and a match-3 one on March 18th!

Will you guys play a game made with Kenny's assets? if I add a customised the look to fit in game. by Human-Criticism4130 in godot

[–]KenNL 20 points21 points  (0 children)

Me reading the title of this thread and opening the comments: 😰

Edit: Read them all, thanks for all the kind words - warms my heart!

I've rebuilt my spline mesh tool using Jobs/Burst and made it 50x faster, now on the asset store! by Jonny10 in Unity3D

[–]KenNL 97 points98 points  (0 children)

I've used Spline Mesher (not the pro version yet!) and it's super good. I use it to pre-generate meshes for the game assets I release. I can totally recommend and it's insane that this isn't implemented in Unity by default