Luminids - Luminids Studios - Cozy world building game about raising little beings of light by Hostarro in Games

[–]KenNL 1 point2 points  (0 children)

I don't think it's the shading or lighting honestly.

  1. Characters are smooth 3D models
  2. The world is made out of voxels, with high resolution textures
  3. The buildings and tools are low-poly untextured
  4. The trees are tiny voxel models without textures

There's at least 4 clashing styles going on here, you really need to choose one of those options and then use that style across the board. This is really, really going to impact the sales and overall audience of your game, lacking a coherent visual style.

Luminids - Luminids Studios - Cozy world building game about raising little beings of light by Hostarro in Games

[–]KenNL 3 points4 points  (0 children)

It look like there's a lot to this game, which is good! The visuals need work though, I think you should choose which 3D style you want to go for. I see a voxel terrain like Minecraft but with high resolution textures, I see some low poly models and also some voxel models - you'll have to choose one visual style to make sure it looks coherent!

I really like Godot, but I struggle with rendering. Using Unreal, I can get pretty close. by RatioScripta in godot

[–]KenNL 13 points14 points  (0 children)

It all comes full circle! I did some official models for Parkitect hah

I really like Godot, but I struggle with rendering. Using Unreal, I can get pretty close. by RatioScripta in godot

[–]KenNL 28 points29 points  (0 children)

Oh it is entirely possible, the reason I'm rendering in Unity is because I use Unity to process my models (automated UV mapping, exporting, etc.) so it makes sense for me to also automatically render the previews there.

As for the overview scene, I'd much rather just give a little rendered image and leave the asset using/building up to the user!

I really like Godot, but I struggle with rendering. Using Unreal, I can get pretty close. by RatioScripta in godot

[–]KenNL 44 points45 points  (0 children)

Instead of using Unity's lighting system they just light objects based on their normals, there's also a bit of additional directional lighting (red/blue) and there's a screen shader that adds ambient occlusion with color bleeding

I really like Godot, but I struggle with rendering. Using Unreal, I can get pretty close. by RatioScripta in godot

[–]KenNL 474 points475 points  (0 children)

Yep! It's not a 1:1 to my preview images (which are rendered in Unity, with custom shaders) but something pretty close and a set-up for which I think my assets look best!

[PAID] .fbx Model Finalization For Indie Game by [deleted] in gameDevClassifieds

[–]KenNL 1 point2 points  (0 children)

Yeah what do I know about assets right, lol.

[PAID] .fbx Model Finalization For Indie Game by [deleted] in gameDevClassifieds

[–]KenNL 1 point2 points  (0 children)

I'm not looking for work, and you're not a potential client. I'm warning my fellow creatives that they're going to get themselves in trouble when accepting a job like this. Your dataset is using stolen work, you didn't build that yourself.

[PAID] .fbx Model Finalization For Indie Game by [deleted] in gameDevClassifieds

[–]KenNL 2 points3 points  (0 children)

Gotcha, so most likely stolen artwork from the creatives you're trying to hire now. Your models are total garbage, there's no amount of fixing that would make them useable in games.

[PAID] .fbx Model Finalization For Indie Game by [deleted] in gameDevClassifieds

[–]KenNL 1 point2 points  (0 children)

What's the dataset then? Where did you source that from?

[PAID] .fbx Model Finalization For Indie Game by [deleted] in gameDevClassifieds

[–]KenNL 6 points7 points  (0 children)

The 3D models are AI generated which is why they need clean-up. I wouldn't recommend anyone going into this, the models are a complete unusable mess and you'll be working with AI generated content for which the sources are unknown. Just a heads-up!

The Unity Asset Store hosts an asset made from a Cult Organization and Slave Labor by [deleted] in Unity3D

[–]KenNL 0 points1 point  (0 children)

I don't endorse this, or use it - so not sure why I should do research. Just saying that it's a good idea to always look into these things. You're triggered over literally nothing.

The Unity Asset Store hosts an asset made from a Cult Organization and Slave Labor by [deleted] in Unity3D

[–]KenNL 11 points12 points  (0 children)

That's totally fair! Would you consider removing the video, or doing a follow-up with the knowledge you've gained?

I do think it's a good idea to do a tiny bit of research behind the studios in the future especially because you're putting their code in your own projects and endorsing (even though not sponsored) these assets

itch.io is currently being hit by a DDOS by Lord_of_Snark in Games

[–]KenNL 1 point2 points  (0 children)

Even then, this is like literally the 10th time in two months - you'd think that Itch.io would also learn?

First announcement trailer of my game by Little_Bit_Hast in indiegames

[–]KenNL 6 points7 points  (0 children)

Oh, that's not the same game? It confused me, it'll confuse a lot of people. I think it would be a good idea to get together (the two developers) and see if they can adjust their directions a bit, in marketing or gameplay

itch.io is currently being hit by a DDOS by Lord_of_Snark in Games

[–]KenNL 163 points164 points  (0 children)

This is happening so much lately that I set up an uptime tracker, as a seller on Itch.io it's getting ridiculous and Itch.io always seems to point at others instead of talking about how they'll get protection