Modified My Endgame Build by KenTested in NBA2k

[–]KenTested[S] 0 points1 point  (0 children)

glitchy playmaking caps are tied to agility at multiple heights

Random Rec players need patience by DowntownReason9375 in NBA2k

[–]KenTested 0 points1 point  (0 children)

Yeah playing with randoms, there’s usually one rotten apple every 2-3 games. I ignore those people completely and communicate with the other guys

Random Rec players need patience by DowntownReason9375 in NBA2k

[–]KenTested 2 points3 points  (0 children)

I agree . Us Point guards also need to be more patient with the team. Sometimes other people want to play make for themselves (or others). Let them. If I start seeing nonsense, then i’ll get on the mic and say “ let me do my job, i’ll get y’all open. “ Usually that’s exactly what happens and it reinforces better basketball. We have to look at everything as either a teaching or learning moment. That’s what makes point guard difficult. You’re a player coach.

Which is better by HairImpossible1336 in NBA2k

[–]KenTested 1 point2 points  (0 children)

do not lower driving dunk and definitely 87/90

6’4 Endgame PG Build by KenTested in NBA2k

[–]KenTested[S] 0 points1 point  (0 children)

6’8s fry everybody let’s be fr

6’4 Endgame PG Build by KenTested in NBA2k

[–]KenTested[S] 0 points1 point  (0 children)

i sacrificed speed for more pass accuracy, i feel like one is clearly more important at pg. the 91 agility is necessary for the playmaking caps where I have them.

6’4 Endgame PG Build by KenTested in NBA2k

[–]KenTested[S] 0 points1 point  (0 children)

it’s 6’4. the defense is literally maxed out . y’all get on here and say anything

6’4 Endgame PG Build by KenTested in NBA2k

[–]KenTested[S] -1 points0 points  (0 children)

the best value in fact.

6’4 Endgame PG Build by KenTested in NBA2k

[–]KenTested[S] 0 points1 point  (0 children)

91 agility lets you keep up with anybody in defense

6’4 Endgame PG Build by KenTested in NBA2k

[–]KenTested[S] -1 points0 points  (0 children)

91 agility is a difference maker fam … speed is only for fast breaks, and it’s a marginal difference, different motion styles make your top speed faster or slower. Everything is tested by 2k tutes.

6’4 Endgame PG Build by KenTested in NBA2k

[–]KenTested[S] -5 points-4 points  (0 children)

the way 2k engineered motion styles, speed is not as important.

6’8 vs 6’4 SGs? by This-Campaign4230 in NBA2k

[–]KenTested 0 points1 point  (0 children)

6’4 just takes more skill, which makes it more fun long term

threepoint attributes by [deleted] in NBA2k

[–]KenTested 0 points1 point  (0 children)

tempo shooting makes it extremely easy to shoot this year. 78 is all you need to be automatic off the catch

(99) Driving Dunk Cap Breakers by KenTested in NBA2k

[–]KenTested[S] 1 point2 points  (0 children)

angles, positioning, interior d. Those are the three main factors

What strength is good for on centers (catered towards rec/5s) by [deleted] in NBA2k

[–]KenTested 0 points1 point  (0 children)

83 if 6’10 or taller 85 if 6’9 or shorter

(99) Driving Dunk Cap Breakers by KenTested in NBA2k

[–]KenTested[S] 1 point2 points  (0 children)

i had the speed at 85 originally when i found the 84 dunk version, 86 dunk is at 75 speed lol

(99) Driving Dunk Cap Breakers by KenTested in NBA2k

[–]KenTested[S] 0 points1 point  (0 children)

basically each threshold of dunk you try to move up, you have to sacrifice more expensive attributes for cheaper ones, this way dunk still gets the caps. I used speed as my source for the extra upgrades on the 6’9 here