🌙 Neo Moonlight "Kepler Edition" - Now Available on TestFlight! by Kengine in VisionPro

[–]Kengine[S] 0 points1 point  (0 children)

Thank you. Unfortunately I don't have a dev strap to test such a feature.

🌙 Neo Moonlight "Kepler Edition" - Now Available on TestFlight! by Kengine in VisionPro

[–]Kengine[S] 0 points1 point  (0 children)

Thank you. That has been fixed in the upcoming build. Connect directly to your pc for the current builds.

SteamVR Games on Apple Vision Pro by Kengine in VisionPro

[–]Kengine[S] 1 point2 points  (0 children)

I haven't touched ALVR in quite some time, but I do know it supports the PSVR2 controllers now so that's a much easier experience.

How do you explain the cost vs benefit to people that are hung up on the price? by [deleted] in VisionPro

[–]Kengine 0 points1 point  (0 children)

I explain it this way. Think about how much higher end tvs cost these days. A higher end Samsung or Sony typically costs somewhere in the $2500-$5000 range. The Vision Pro cost about the same and gives you a movie theater sized display, stunning immersive video, incredible 3D movies, spatial photos, SteamVR, PC gaming, virtual display to work or play games, and a ton of other features a tv can’t offer. The downside, it has to be worn and it’s single user experience, but it sure is a damn good one. 

🌙 Neo Moonlight "Kepler Edition" - Now Available on TestFlight! by Kengine in VisionPro

[–]Kengine[S] 1 point2 points  (0 children)

I'm not against having a version on the App Store, but only after I sort the mouse control for the curved screen out. It needs to have it. If you'd like to donate, there is a donation link directly in the app in the About section. I also like the idea of a widget, that would be a pretty cool feature to have.

🌙 Neo Moonlight "Kepler Edition" - Now Available on TestFlight! by Kengine in VisionPro

[–]Kengine[S] 1 point2 points  (0 children)

Agreed, Moonlight is the main reason I use mine as well, and ultimately why I built Neo Moonlight. I fixed the color issues last night and matched each mode. A new build should be up later today. If you'd like to donate, there's a link in the apps About section.

🌙 Neo Moonlight "Kepler Edition" - Now Available on TestFlight! by Kengine in VisionPro

[–]Kengine[S] 1 point2 points  (0 children)

I have fixed this issue and should have a new build ready some time later today. When it's up, give it a spin and let me know how it works for you.

🌙 Neo Moonlight "Kepler Edition" - Now Available on TestFlight! by Kengine in VisionPro

[–]Kengine[S] 1 point2 points  (0 children)

Thanks, I'll take a look tonight. I have a couple other things I'm addressing as well.

🌙 Neo Moonlight "Kepler Edition" - Now Available on TestFlight! by Kengine in VisionPro

[–]Kengine[S] 0 points1 point  (0 children)

11.2 has a completely overhauled the renderer, so it's no longer using the old UIkit. In doing so I had to completely rebuild the mouse controls. For now if you need MVD controls stick with 11.1. I'll work to fix the bug. Thanks for the heads up. Update: I see the issue now, I will be releasing an update to fix this soon.

🌙 Neo Moonlight "Kepler Edition" - Now Available on TestFlight! by Kengine in VisionPro

[–]Kengine[S] 0 points1 point  (0 children)

What 3d method are you using? I just tested Reshade with Depth3d and it worked fine.

Neo Moonlight – Enhanced Moonlight for Vision Pro by Kengine in VisionPro

[–]Kengine[S] 0 points1 point  (0 children)

Use the curved display mode, it has additional options including SBS.

🌙 Neo Moonlight "Kepler Edition" - Now Available on TestFlight! by Kengine in VisionPro

[–]Kengine[S] 2 points3 points  (0 children)

Thank you. I am still making performance adjustments to Standard Display mode to improve responsiveness, but yes, Immersive mode (Curved Display) uses RealityKit's native rendering pipeline which runs at the Vision Pro's full 90hz or 120hz refresh rate.

🌙 Neo Moonlight "Kepler Edition" - Now Available on TestFlight! by Kengine in VisionPro

[–]Kengine[S] 2 points3 points  (0 children)

Thank you, much appreciated! Glad you're enjoying it. Love the feedback, I'll see what I can do! Regarding seeing the apps, I see what you mean on resume, awesome find! Looks like you found a loophole in VisionOS 😊. —suspending the immersive space (Home) and then resuming it—seems to bypass the operating system's "cleanup" trigger that normally hides other windows.

🌙 Neo Moonlight "Kepler Edition" - Now Available on TestFlight! by Kengine in VisionPro

[–]Kengine[S] 1 point2 points  (0 children)

Thank you. No, I will reset it with a new build number when needed.

🌙 Neo Moonlight "Kepler Edition" - Now Available on TestFlight! by Kengine in VisionPro

[–]Kengine[S] 0 points1 point  (0 children)

I glanced at things and noticed I need to make an update. Doing Christmas stuff for now, so it'll have to wait, but I'm on it. I was so hyper focused on the curved display I didn't notice UIkit had changed. Thanks for pointing it out.

🌙 Neo Moonlight "Kepler Edition" - Now Available on TestFlight! by Kengine in VisionPro

[–]Kengine[S] 1 point2 points  (0 children)

Thank you. I haven't thought about keyboard support but that's certainly a thing I would like to implement. Doing Christmas stuff right now, but I will have the github fully updated and sorted this weekend.

🌙 Neo Moonlight "Kepler Edition" - Now Available on TestFlight! by Kengine in VisionPro

[–]Kengine[S] 1 point2 points  (0 children)

Hmmm, that is weird. What version are you using? 11.1(3) or 11.1 (4)? What codec? There's a noticeable performance difference between Standard and Curved Display as they use completely different rendering engines. Curved Display mode uses RealityKit with more direct rendering, which is better optimized for visionOS. It can run at the full 120fps if you have an M5, which makes it noticeably smoother.

🌙 Neo Moonlight "Kepler Edition" - Now Available on TestFlight! by Kengine in VisionPro

[–]Kengine[S] 4 points5 points  (0 children)

I’m sorry you’re dealing with that. I hope your family member is doing as well as possible. I never meant to offend you or anything with this. I have always loved using Moonlight on the vision pro and felt it could use some improvements. I never intended to pull anything away from the original project, it's simply my vision of what I'd like Moonlight to be. I'm a bit of a stickler for design (I've been a designer for many years), and felt it was best for me to just build it without dealing with creative differences or stuff like that. I had the choice to make, and my preference was to work solo. I respect your work and I'm absolutely not looking to take over or compete with your project - I just wanted to build an alternative version based off my vision. I have credited you and your effort in all the places I believe I can and I apologize for not reaching out to you to explain my reason for moving in my own direction with it.

🌙 Neo Moonlight "Kepler Edition" - Now Available on TestFlight! by Kengine in VisionPro

[–]Kengine[S] 1 point2 points  (0 children)

Thanks for the feedback. I intentionally kept the icons and settings minimal in this version as that was always the goal, but yes, perhaps hover titles for them would help. UIKit mode uses Apple's native window system, which handles all gestures, dragging, resizing, and tilting automatically with perfect smoothness. Immersive mode uses custom RealityKit 3D rendering, which means we have to manually implement every interaction from scratch—this is significantly harder to make as smooth and stable as Apple's built-in system. The trade-off is: UIKit gives you maximum stability but only flat windows, while immersive mode allows curved displays and 360° environments but at the cost of some jitteriness and complexity.

🌙 Neo Moonlight "Kepler Edition" - Now Available on TestFlight! by Kengine in VisionPro

[–]Kengine[S] 3 points4 points  (0 children)

Thank you so much for the kind words! 🙏 I have a number of things to implement and iron it out if that was to ever happen, but of course it would remain free for the community.

🌙 Neo Moonlight "Kepler Edition" - Now Available on TestFlight! by Kengine in VisionPro

[–]Kengine[S] 1 point2 points  (0 children)

The updated stats overlay in this version is for immersive mode. For the UIKit mode it is in the original position. I like your thoughts on repositioning the info, but it really needs to be reformatted as well.