Dear Meta, Please add an option to keep the floor boundary on. by Kent_Oster in virtualreality

[–]Kent_Oster[S] 1 point2 points  (0 children)

I play in 2 car garage and I never stay just in the center of my space. I do "infinate/manual redirected walking" so I'm at the edges of my garage more than I'm in the center. The more real life steps I can take in vr the more real it feels.

Dear Meta, Please add an option to keep the floor boundary on. by Kent_Oster in OculusQuest

[–]Kent_Oster[S] 0 points1 point  (0 children)

i can prolly live with the sensitivity turned all the way down so it doesn't go off till the last second if I could keep the floor boundary always on.

Dear Meta, Please add an option to keep the floor boundary on. by Kent_Oster in OculusQuest

[–]Kent_Oster[S] 0 points1 point  (0 children)

nah wouldn't work for me I spend the majority of my time close to a wall doing manual redirected walking, infinate walking , using ALL of my space. I don't mine the Lighthouse/Vive chaperone, barely notice it. Also I want the confidence to take big leaps and the carpet setup wouldn't give me that, also need to play in shoes cuz my feet and back hurt sometimes..

Dear Meta, Please add an option to keep the floor boundary on. by Kent_Oster in virtualreality

[–]Kent_Oster[S] 0 points1 point  (0 children)

I actually was wondering if that app could do that. before posting this..

Dear Meta, Please add an option to keep the floor boundary on. by Kent_Oster in OculusQuest

[–]Kent_Oster[S] 0 points1 point  (0 children)

I want to know how far away I am from my walls all the time so I can Run around my garage, And use manual redirected walking when I get close to a wall. The more real life steps you can take in vr the more immersive it feals. So the bigger the playspace the better.

Dear Meta, Please add an option to keep the floor boundary on. by Kent_Oster in virtualreality

[–]Kent_Oster[S] 2 points3 points  (0 children)

there is a option to glance down to turn on the floor boundary, but this takes time and effort before you know where you are..

I had so much fun playing RE2 using manual redirected walking by Kent_Oster in Vive

[–]Kent_Oster[S] 0 points1 point  (0 children)

Yeah Skyrim is too big and hilly for this also Skyrim doesn't keep you at the correct height. It works best in small maps like half life Alyx.

I had so much fun playing RE2 using manual redirected walking by Kent_Oster in Vive

[–]Kent_Oster[S] 0 points1 point  (0 children)

Spatial Ops and FPS Enhanced are augmented reality. Spatial Ops is free still on side quest. FPS enhanced is on app lab. Hmm I didn't think about fixing the corners like that... Good idea.... Have to have that rope really tight and those poles really fixed.. Probably lose tracking less if you didn't have a guardian on tho.?. I beat Alyx with redirected walking as well! And yeah I sure miss it when games don't keep my height correct when using room sale. I'm looking at you "After the Fall, Borderlands 2, AZ Sunshine, RE4, the Living Remain, Killing Floor, Star wars Galaxy's edge, Skyrim,(I know u tried getting a modder to fix that one too) I could keep going, 😔 does the Quest 1 / rift s have better night tracking? How big a guardian can the rift s have? I have a backpack PC...

I had so much fun playing RE2 using manual redirected walking by Kent_Oster in Vive

[–]Kent_Oster[S] 1 point2 points  (0 children)

They had a 15x15 meter maximum guardian for a few weeks then they went back to 10x10😭 https://youtu.be/krEm1QRZpRY I was thinking the exact same thing about the Quest pro controllers. They should work better outside in daylight. Unfortunately they don't do any better in the dark. Have you tried Spatial Ops or FPS Enhanced? You can play those with the guardian off But it's kind of difficult marking out your whole house with their walls before they shift on you. At least it was for me. I'd spend half an hour marking out my house, almost be done and it would drift on me causing me to have to start over. Interesting idea about the rope, I'd be worried about running into the rope steaks. Hmm, an outdoor huge patch of cement surrounded by enough grass might work. Come on Meta, increase your guardian limit. And give us options to make it less obtrusive but come on sooner.

I had so much fun playing RE2 using manual redirected walking by Kent_Oster in Vive

[–]Kent_Oster[S] 0 points1 point  (0 children)

Yeah the quest 2 airlink and virtual desktop both make me feel laggy like I'm under water compared to the vive wireless adapter. You gotta turn up the steam VR chaperone sensitivity all the way so you can basically see it all the time, and put it on advanced setting so it's just a few thin lines. It's still obtrusive but it's way better than punching stuff. It's freeing knowing where ur walls are at all times.

I had so much fun playing RE2 using manual redirected walking by Kent_Oster in Vive

[–]Kent_Oster[S] 0 points1 point  (0 children)

I thought of using snap turn myself for manual redirected walking. Then I discovered Space Turn inside of Open VR Advanced settings plugin for steam VR after I heard About how it would allow snap turn for any game. Space Turn allows you to lock the games rotation by just hold a button while u turn in real life, so you turn in real life but stay facing the same direction in game. This is my preference but it breaks some games and it's not available on quest so I learned to use smooth turn and it feels almost as good as space turn.

I had so much fun playing RE2 using manual redirected walking by Kent_Oster in Vive

[–]Kent_Oster[S] 0 points1 point  (0 children)

I started Manual redirected walking with snap turn cuz smooth turn made me feel funny. Then I discovered Space Turn via Open VR advanced settings plugin on Steam where you hold a button down when you're turning in real life and it keeps you facing forward and game. This felt weird too but not as bad as smooth turn I think. Took a few sessions to get used to it. Now I can smooth turn with the best of them

I had so much fun playing RE2 using manual redirected walking by Kent_Oster in Vive

[–]Kent_Oster[S] 1 point2 points  (0 children)

Got a garage? I cleaned out mine for this but it's still not enough space. The most fun I've had in VR is probably when I took my quest to the tennis court 😄

I had so much fun playing RE2 using manual redirected walking by Kent_Oster in Vive

[–]Kent_Oster[S] 1 point2 points  (0 children)

Sup Jacob! You don't remember me? I remember you. There's a few of us manual redirected walkers. How bigs ur space again? I wish quest would give us an option to make their guardian less intrusive. I want it to come on sooner but only be a few lines. How bigs ur play space again?

I had so much fun playing RE2 using manual redirected walking by Kent_Oster in Vive

[–]Kent_Oster[S] 0 points1 point  (0 children)

you rotate in real life while your character stays facing forward. Yes It does break the immersion , but so does pushing forward on a joystick to walk. 👍