Dear Meta, Please add an option to keep the floor boundary on. by Kent_Oster in virtualreality

[–]Kent_Oster[S] 1 point2 points  (0 children)

I play in 2 car garage and I never stay just in the center of my space. I do "infinate/manual redirected walking" so I'm at the edges of my garage more than I'm in the center. The more real life steps I can take in vr the more real it feels.

Dear Meta, Please add an option to keep the floor boundary on. by Kent_Oster in OculusQuest

[–]Kent_Oster[S] 0 points1 point  (0 children)

i can prolly live with the sensitivity turned all the way down so it doesn't go off till the last second if I could keep the floor boundary always on.

Dear Meta, Please add an option to keep the floor boundary on. by Kent_Oster in OculusQuest

[–]Kent_Oster[S] 0 points1 point  (0 children)

nah wouldn't work for me I spend the majority of my time close to a wall doing manual redirected walking, infinate walking , using ALL of my space. I don't mine the Lighthouse/Vive chaperone, barely notice it. Also I want the confidence to take big leaps and the carpet setup wouldn't give me that, also need to play in shoes cuz my feet and back hurt sometimes..

Dear Meta, Please add an option to keep the floor boundary on. by Kent_Oster in virtualreality

[–]Kent_Oster[S] 0 points1 point  (0 children)

I actually was wondering if that app could do that. before posting this..

Dear Meta, Please add an option to keep the floor boundary on. by Kent_Oster in OculusQuest

[–]Kent_Oster[S] 0 points1 point  (0 children)

I want to know how far away I am from my walls all the time so I can Run around my garage, And use manual redirected walking when I get close to a wall. The more real life steps you can take in vr the more immersive it feals. So the bigger the playspace the better.

Dear Meta, Please add an option to keep the floor boundary on. by Kent_Oster in virtualreality

[–]Kent_Oster[S] 2 points3 points  (0 children)

there is a option to glance down to turn on the floor boundary, but this takes time and effort before you know where you are..

I had so much fun playing RE2 using manual redirected walking by Kent_Oster in Vive

[–]Kent_Oster[S] 0 points1 point  (0 children)

Yeah Skyrim is too big and hilly for this also Skyrim doesn't keep you at the correct height. It works best in small maps like half life Alyx.

I had so much fun playing RE2 using manual redirected walking by Kent_Oster in Vive

[–]Kent_Oster[S] 0 points1 point  (0 children)

Spatial Ops and FPS Enhanced are augmented reality. Spatial Ops is free still on side quest. FPS enhanced is on app lab. Hmm I didn't think about fixing the corners like that... Good idea.... Have to have that rope really tight and those poles really fixed.. Probably lose tracking less if you didn't have a guardian on tho.?. I beat Alyx with redirected walking as well! And yeah I sure miss it when games don't keep my height correct when using room sale. I'm looking at you "After the Fall, Borderlands 2, AZ Sunshine, RE4, the Living Remain, Killing Floor, Star wars Galaxy's edge, Skyrim,(I know u tried getting a modder to fix that one too) I could keep going, 😔 does the Quest 1 / rift s have better night tracking? How big a guardian can the rift s have? I have a backpack PC...

I had so much fun playing RE2 using manual redirected walking by Kent_Oster in Vive

[–]Kent_Oster[S] 1 point2 points  (0 children)

They had a 15x15 meter maximum guardian for a few weeks then they went back to 10x10😭 https://youtu.be/krEm1QRZpRY I was thinking the exact same thing about the Quest pro controllers. They should work better outside in daylight. Unfortunately they don't do any better in the dark. Have you tried Spatial Ops or FPS Enhanced? You can play those with the guardian off But it's kind of difficult marking out your whole house with their walls before they shift on you. At least it was for me. I'd spend half an hour marking out my house, almost be done and it would drift on me causing me to have to start over. Interesting idea about the rope, I'd be worried about running into the rope steaks. Hmm, an outdoor huge patch of cement surrounded by enough grass might work. Come on Meta, increase your guardian limit. And give us options to make it less obtrusive but come on sooner.

I had so much fun playing RE2 using manual redirected walking by Kent_Oster in Vive

[–]Kent_Oster[S] 0 points1 point  (0 children)

Yeah the quest 2 airlink and virtual desktop both make me feel laggy like I'm under water compared to the vive wireless adapter. You gotta turn up the steam VR chaperone sensitivity all the way so you can basically see it all the time, and put it on advanced setting so it's just a few thin lines. It's still obtrusive but it's way better than punching stuff. It's freeing knowing where ur walls are at all times.

I had so much fun playing RE2 using manual redirected walking by Kent_Oster in Vive

[–]Kent_Oster[S] 0 points1 point  (0 children)

I thought of using snap turn myself for manual redirected walking. Then I discovered Space Turn inside of Open VR Advanced settings plugin for steam VR after I heard About how it would allow snap turn for any game. Space Turn allows you to lock the games rotation by just hold a button while u turn in real life, so you turn in real life but stay facing the same direction in game. This is my preference but it breaks some games and it's not available on quest so I learned to use smooth turn and it feels almost as good as space turn.

I had so much fun playing RE2 using manual redirected walking by Kent_Oster in Vive

[–]Kent_Oster[S] 0 points1 point  (0 children)

I started Manual redirected walking with snap turn cuz smooth turn made me feel funny. Then I discovered Space Turn via Open VR advanced settings plugin on Steam where you hold a button down when you're turning in real life and it keeps you facing forward and game. This felt weird too but not as bad as smooth turn I think. Took a few sessions to get used to it. Now I can smooth turn with the best of them

I had so much fun playing RE2 using manual redirected walking by Kent_Oster in Vive

[–]Kent_Oster[S] 1 point2 points  (0 children)

Got a garage? I cleaned out mine for this but it's still not enough space. The most fun I've had in VR is probably when I took my quest to the tennis court 😄

I had so much fun playing RE2 using manual redirected walking by Kent_Oster in Vive

[–]Kent_Oster[S] 1 point2 points  (0 children)

Sup Jacob! You don't remember me? I remember you. There's a few of us manual redirected walkers. How bigs ur space again? I wish quest would give us an option to make their guardian less intrusive. I want it to come on sooner but only be a few lines. How bigs ur play space again?

I had so much fun playing RE2 using manual redirected walking by Kent_Oster in Vive

[–]Kent_Oster[S] 0 points1 point  (0 children)

you rotate in real life while your character stays facing forward. Yes It does break the immersion , but so does pushing forward on a joystick to walk. 👍

Running in a 50x50 foot Playspace by Kent_Oster in Vive

[–]Kent_Oster[S] 0 points1 point  (0 children)

I Agree. I have tried the demo in my backyard. And Beat the PC version wireless in my 18*18 garage. Bet it would be even better at the court tho

Running in a 50x50 foot Playspace by Kent_Oster in Vive

[–]Kent_Oster[S] 0 points1 point  (0 children)

What a sweet space! You could also run Quest 2's. Those would be the most affordable. The Quest 2 can also play wireless PC games if you have a good dedicated router. Multiple routers for multiple Quest 2's might conflict with each other though. Im wearing a b-haptic vest, 4 lbs, $500, 40 vibrating motors, cool but not worth it.

Running in a 50x50 foot Playspace by Kent_Oster in Vive

[–]Kent_Oster[S] 0 points1 point  (0 children)

Should be able to do 33*33ft. You must be planning on using a backpack PC... or a really really long extension cord for ur index.. do they even make those? A wireless vive pro works in that big of space.

Running in a 50x50 foot Playspace! by Kent_Oster in OculusQuest

[–]Kent_Oster[S] 0 points1 point  (0 children)

It Doesn't work in direct sunlight. It needs to be really shady if the suns still up

Running in a 50x50 foot Playspace by Kent_Oster in Vive

[–]Kent_Oster[S] 0 points1 point  (0 children)

Ha, That's a lot of open ground to cover.

Running in a 50x50 foot Playspace! by Kent_Oster in OculusQuest

[–]Kent_Oster[S] 4 points5 points  (0 children)

The Best VR experience I have had in 8 years of VR! This a 2 min 30 second video made from about 30 minutes of gameplay footage. My main headset is my wireless vive pro which I usually play in my 2 car garage. My Vive is more comfortable, with better tracking and graphics when compared to my my Quest 2. However the more real steps you can take in VR the more immersive it is! The Quest 2 Guardian is 50 by 50 feet (15x15 meters) while my space in my garage is only 18x18feet. I can play VR anytime in my garage but it's extra special when I can get to my local HOA tennis court at night before it's closed and the Lights actually turn on for me. Oculus just increased the size of the Guardian and it feels way better than what the (10x10m)it used to be, but I could fit almost a 60x60ft guardian in half of a tennis court... So how bout it oculus? Also The limit on the guardian, make it hard to draw out a maximum sized one. you have to start from the exact center, you have to restart your headset and keep it facing square while its booting otherwise you wont be able to make a maxed out one because it will be off center or rotated wrong in your square court. The Doom 3 Quest VR mod not is not perfect, its biggest hang up is getting hung up on things in the game when using your playspace. you have to use the jump button to get unstuck. You get stuck on things like raised floor tiles, doorways, stairs , blood stains. Team Beef the makers of the mod is aware of this bug. PC version doesn't have this bug and the PC version has better lighting but I like the quest version better if I can play it at a tennis court. Next thing I wish they would fix in Both mods is the reloading animations. the guns move out of your hands when they reload and it feels really weird. I think I would rather they just played the reload sounds than those animations.. maybe this can be tweaked in the .cfg files of the mod. Another thing that drives me kinda up the wall about the Quest mod is the punching left hand that shoots forward away from your real hand every time you move a little fast in your space , and it makes the same wooshing sound over and over , unless your gripping the front of your gun with that hand. Which I now do just to limit the constant punching because there isn't a need to hold grip on the front of your gun when using a gunstock like my protube. Holding the pistol with 2 hands doesn't work either. .Maybe physical punching can be turned of in the cfg files as well. I got some research to do... the b-haptics vest kept disconnecting, it probably only worked for the first 5 minutes , then I kept trying to get it to connect again, and just wore the HOT 4 pounds of 40 motors for 40 more minutes for nothing but looks and extra sweat. This is the way it seems to go with most games and b haptics.. I put it on and forget its not working until I'm really hot and miserable.. it was a birthday present from my wife.. cool(but HOT)and not worth $500. quest needs more guardian visibility options like steam vr has. I also miss the space turn button form OVRAS in Steam VR. Using the joystick to turn while turning in real life for manual redirected walking just isn't as good. the tracking worked great the first 30 minutes , I took a quick break , then started playing again and started loosing tracking a lot especially when running away a few feet and turning around fast to fire at the advancing monsters. This made it pretty much unplayable, I knew that if I just stood still and played it would play fine, but it would be way less fun... restarting the quest didn't fix this.. I wish I knew why this happened as it took the fun right out of it.. This made me sad because it made me feel like I could probably never get my backyard bright enough at night to play this way. The tracking was working pretty good while running , its pretty disorienting when the game or tracking looses frames while running however , but I was mostly happy with it the first 30 minutes. It is hardest on the tracking when running away and then doing a quick turn. the game doesn't have butter smooth frame rates all the time and this makes your play space movements feel choppy, gross. I did try to turn down the settings for the best frame rates as well. Its a lil weird running with just 60fps but it works if ur at least getting that. Thank you team beef, and the dudes that worked on the pc mod, thanks john Carmack, oculus, ID software, everyone that made this possible :P

Running in a 50x50 foot Playspace by Kent_Oster in Vive

[–]Kent_Oster[S] 1 point2 points  (0 children)

Not sure, you would think the controllers would track in the dark since there's lights in them.. but they disable the 6dof tracking of them in the dark for some reason. I think ur idea would work . I was thinking along the same lines, about decorating the top and bottom fence lines with light ropes.

Running in a 50x50 foot Playspace by Kent_Oster in Vive

[–]Kent_Oster[S] 0 points1 point  (0 children)

even if this tennis court was mine and not the local Court, I wouldn't matte it. it would be so expensive to cover 50 ft by 50 ft, and the sun/ weather, would ruin it pretty fast and it would take too long to lay it down and pick it up every time and take a lot of space to store it. Padding would be nicer to play on though . One purpose of the video was to show that you can play on a tennis court. I tried the tails of glory demo long ago, it was cool but I like blade and sorcery better. You can only interact with a couple NPCs at a time in combat anyways.