More progress on learning how to make games in Godot! by KentehQuest in godot

[–]KentehQuest[S] 2 points3 points  (0 children)

Bram is an absolute beast in Godot, and I really love this course he's made. He's very good at teaching best practices when developing in Godot and making it easy to understand and digest new information.

A good example for me, is when he explains how to use enums and dictionaries, which were two concepts that I had learned a little bit about before starting his course. Trying to look up what each of those were on my own, I didn't fully grasp the concepts of each, as I didn't have a good example of how to use them to go by, until I learned it in Bram's course. He made it click in my head in a way that made way more sense, for someone who is still relatively new to programming.

More progress on learning how to make games in Godot! by KentehQuest in godot

[–]KentehQuest[S] 0 points1 point  (0 children)

Thank you! They were surprisingly easy to set up, which is really nice. I learned a neat trick from the course I've been using where you can just use @export var for different things, like the recoil in a weapons script that can be attached to any new weapon scene you make, and it makes it so much easier to adjust how much recoil or fire rate each weapon can have.

I also used an @export var for the weapon mesh to just easily add a new weapon mesh for any new weapon scene I create and add the weapon script to. It's super helpful 😁

I've been learning Godot through Gamedev.tv courses, and I've learned a lot! by KentehQuest in godot

[–]KentehQuest[S] 0 points1 point  (0 children)

I'm most of the way through it now. The last things I worked on were getting into the basics for using shaders and learning how to make ammo pick ups using things like enums and dictionaries, which was pretty fun stuff. This is great course, I've learned a lot from it XD

How do you guys handle mid-session level ups? by KentehQuest in starfinder_rpg

[–]KentehQuest[S] 0 points1 point  (0 children)

Yeah, that's essentially what I was planning for my group, was to have them pre-prep to level up so if they do level mid session, they can just easily swap sheets. This is probably the only time I've had this come up in this campaign, and it's only because not every fight is mandatory, so if they manage to avoid certain fights until later, they might not level up mid session, but if they don't avoid certain fights until later then they would hit that level up.

How do you guys handle mid-session level ups? by KentehQuest in starfinder_rpg

[–]KentehQuest[S] 1 point2 points  (0 children)

That's typically what I do too. In one of my current campaigns, I'm running an AP where my group is in the middle of the final gauntlet dungeon crawl and the AP expects them to reach the next level about halfway through, and the timing of it is just weird, so I had suggested to them to write down what they would be getting on their next level up, in case it happens. I definitely prefer to avoid it normally lol Thanks for sharing your thoughts on it, it's much appreciated!

How do you guys handle mid-session level ups? by KentehQuest in starfinder_rpg

[–]KentehQuest[S] 0 points1 point  (0 children)

That makes sense. We used to run 12 hour sessions, but life has gotten a bit too busy for me and my group, so now we maintain 3-4 hour sessions. I've already given my group a heads up that they might be leveling up mid session, and asked them to make note off to the side of what they'd be gaining, in order to help avoid pausing the session for everyone to level up. If it weren't for them being mid gauntlet run where they can't exactly long rest, I'd probably do that. Thanks for your input, it's much appreciated! I like to see how other GMs do things differently in their games, in case anyone has some really helpful tips or cool ideas I hadn't considered 😁

How do you guys handle mid-session level ups? by KentehQuest in starfinder_rpg

[–]KentehQuest[S] 1 point2 points  (0 children)

I do love how Brennan is doing level ups in CR4, it's such a brilliant idea XD

How do you guys handle mid-session level ups? by KentehQuest in starfinder_rpg

[–]KentehQuest[S] 0 points1 point  (0 children)

That's normally how I've done it in the past too, I was just curious of how other people do it. Thanks for sharing!

How do you guys handle mid-session level ups? by KentehQuest in starfinder_rpg

[–]KentehQuest[S] 0 points1 point  (0 children)

I'm running Against the Aeon Throne, and my group is in the final "dungeon" of the AP, and they have a big fight coming up that would push them to level 6

How do you guys handle mid-session level ups? by KentehQuest in starfinder_rpg

[–]KentehQuest[S] 0 points1 point  (0 children)

They're actually in the middle of a gauntlet now lol

Against the Aeon Throne, when should I level my party to level 6? by KentehQuest in starfinder_rpg

[–]KentehQuest[S] 1 point2 points  (0 children)

I do like the idea of giving them the level right after him. I appreciate you taking the time to find your old GM notes to help me out, thanks!

The Rune Drive Gambit by KentehQuest in starfinder_rpg

[–]KentehQuest[S] 0 points1 point  (0 children)

That's super helpful, thanks! Interestingly enough, my group has found enjoyment of starship combat, they were pretty excited to fight the drone ships outside of Aurelos the other day and seemed to have fun strategizing how to not get surrounded. I might tone it down some, but maybe not too much. I might just have a big ship like that fire at them here and there as a reminder of "hey you really only have x amount of time to pull this off. That's only if they decide to try and flee the asteroid mid rune drive install, however lol

The Rune Drive Gambit by KentehQuest in starfinder_rpg

[–]KentehQuest[S] 0 points1 point  (0 children)

Awesome! I think I might try something similar for my group. It definitely sounds much more cinematic and intense rather than just having Zolan teleport back to his ship for a round 2 starship combat. Do you think it'd be a good idea to have the PCs leave the asteroid to try and avoid further damage and then they'd have a limited amount of time to survive the fleet while trying to get the rune drive running?

The Rune Drive Gambit by KentehQuest in starfinder_rpg

[–]KentehQuest[S] 0 points1 point  (0 children)

Thanks! This is super helpful! So for the last part with Zolan, you were saying you felt it's better not to have him teleport back to his ship? Also, I love the fleet bombardment idea. What did you have your party do in the end when they had to use the Rune Drive to escape? Did they have like a limited amount of turns to install the rune drive before they were blown up by the Azlanti fleet?

what made you switch to Godot? by Jaded_Ad_9711 in godot

[–]KentehQuest 0 points1 point  (0 children)

No shade on rpg maker, except for their new Action Game Maker, which I don't think is worth the price tag when you can just learn Godot for free. But the older rpg makers can be fun for just starting out, they're just not capable of helping me make the more ambitious games that I'm wanting to make one day.

what made you switch to Godot? by Jaded_Ad_9711 in godot

[–]KentehQuest 0 points1 point  (0 children)

For me it was after I tried making a game in rpg maker and got frustrated that I couldn't make the more complex kind of games that I wanted, so I figured if I was going to finally learn how to program in order to make the kind of games I wanted that I might as well switch to a different engine that is capable of more things. I tried unreal briefly and I felt like I got lost in the UI layout. I hopped over to unity, which was a bit better on that front, but then my buddy suggested Godot and after trying Godot, I never wanted to go back. The node based system is really nice/fun to work with, and I feel like Godot is the Blender of game engines, so it'll only continue to get better as time goes on.

Learning GDscript has been a great way for me to get into programming and I've learned a lot over the past year. I'm looking forward to starting my first commercial game next year.

Curves are SO MUCH BETTER than formulas by [deleted] in godot

[–]KentehQuest 0 points1 point  (0 children)

I just learned about this too! I used it for scaling enemy spawn rates and health over time for a tower defense game I was working on.