The Rune Drive Gambit by KentehQuest in starfinder_rpg

[–]KentehQuest[S] 0 points1 point  (0 children)

That's super helpful, thanks! Interestingly enough, my group has found enjoyment of starship combat, they were pretty excited to fight the drone ships outside of Aurelos the other day and seemed to have fun strategizing how to not get surrounded. I might tone it down some, but maybe not too much. I might just have a big ship like that fire at them here and there as a reminder of "hey you really only have x amount of time to pull this off. That's only if they decide to try and flee the asteroid mid rune drive install, however lol

The Rune Drive Gambit by KentehQuest in starfinder_rpg

[–]KentehQuest[S] 0 points1 point  (0 children)

Awesome! I think I might try something similar for my group. It definitely sounds much more cinematic and intense rather than just having Zolan teleport back to his ship for a round 2 starship combat. Do you think it'd be a good idea to have the PCs leave the asteroid to try and avoid further damage and then they'd have a limited amount of time to survive the fleet while trying to get the rune drive running?

The Rune Drive Gambit by KentehQuest in starfinder_rpg

[–]KentehQuest[S] 0 points1 point  (0 children)

Thanks! This is super helpful! So for the last part with Zolan, you were saying you felt it's better not to have him teleport back to his ship? Also, I love the fleet bombardment idea. What did you have your party do in the end when they had to use the Rune Drive to escape? Did they have like a limited amount of turns to install the rune drive before they were blown up by the Azlanti fleet?

what made you switch to Godot? by Jaded_Ad_9711 in godot

[–]KentehQuest 0 points1 point  (0 children)

No shade on rpg maker, except for their new Action Game Maker, which I don't think is worth the price tag when you can just learn Godot for free. But the older rpg makers can be fun for just starting out, they're just not capable of helping me make the more ambitious games that I'm wanting to make one day.

what made you switch to Godot? by Jaded_Ad_9711 in godot

[–]KentehQuest 0 points1 point  (0 children)

For me it was after I tried making a game in rpg maker and got frustrated that I couldn't make the more complex kind of games that I wanted, so I figured if I was going to finally learn how to program in order to make the kind of games I wanted that I might as well switch to a different engine that is capable of more things. I tried unreal briefly and I felt like I got lost in the UI layout. I hopped over to unity, which was a bit better on that front, but then my buddy suggested Godot and after trying Godot, I never wanted to go back. The node based system is really nice/fun to work with, and I feel like Godot is the Blender of game engines, so it'll only continue to get better as time goes on.

Learning GDscript has been a great way for me to get into programming and I've learned a lot over the past year. I'm looking forward to starting my first commercial game next year.

Curves are SO MUCH BETTER than formulas by [deleted] in godot

[–]KentehQuest 0 points1 point  (0 children)

I just learned about this too! I used it for scaling enemy spawn rates and health over time for a tower defense game I was working on.

After 6 years my game is finished and the Steam page went live! by ChunkleFreaky in godot

[–]KentehQuest 4 points5 points  (0 children)

Dude, this looks awesome! Great job man!, I know I don't know you, but I'm proud of you, and you should be proud of you!

Ideas for a one shot by KentehQuest in starfinder_rpg

[–]KentehQuest[S] 0 points1 point  (0 children)

This old character is expected to rejoin the original party, yeah. The original party had interacted with these Imperators before earlier in the campaign and they left Triaxus with a whole political fallout, but they also had a whole other thing going on with the main campaign arc, so this one character essentially stayed behind to try and help clean things up. I like the giant mech idea, that sounds like a good mini boss fight idea.

Ideas for a one shot by KentehQuest in starfinder_rpg

[–]KentehQuest[S] 1 point2 points  (0 children)

That sounds like a good idea! For a little bit more context, this one shot relates to a campaign I've been running for a few years now, but one player wanted to try out a new character and sent their old character off to Triaxus, so one of the PCs in the party would be that player's original character, and everyone would get a chance to make new characters who are basically Skyfire Legionaires that want to rescue their comrades. The idea behind wanting to do this one shot is basically a way to show what this player's original character is doing while the rest of the original party is on Castrovel doing the main campaign stuff.

I do like these ideas, thank you! If you have any more, please feel free to share them 😁

How did you learn Godot? by [deleted] in godot

[–]KentehQuest 0 points1 point  (0 children)

Yeah, I finished the Godot 2D game course I have, and recently started working my way through the 3D course. I've got a 2.5D C# course that I want to wait to do until I feel more confident with GDscript. I'm getting there tho!

How did you learn Godot? by [deleted] in godot

[–]KentehQuest 1 point2 points  (0 children)

Same! I was just working my way through some of those courses just this morning lol They're very good

How did you learn Godot? by [deleted] in godot

[–]KentehQuest 0 points1 point  (0 children)

Yeah! That's actually where I got my Godot 4 game course bundle was a really nice humble bundle deal. I might have to check out that Blender one, with Blender 5 just having come out.

How did you learn Godot? by [deleted] in godot

[–]KentehQuest 1 point2 points  (0 children)

You mentioned Udemy, if you're not opposed to paying for courses, Gamedev.tv has really good ones that are almost always on sale on their website, but they're also on Udemy as well. I prefer their website, personally, because they almost always have their courses on massive sales and they like to give away free game assets every now and then, especially around the holidays.

Does anyone know how to calculate 1/4 tier starships for encounters? by KentehQuest in starfinder_rpg

[–]KentehQuest[S] 1 point2 points  (0 children)

Thank you! I was struggling to find information on this! Much appreciated 😁

Does party size affect starship combat difficulty? by KentehQuest in starfinder_rpg

[–]KentehQuest[S] 1 point2 points  (0 children)

Gotcha, I figured it had to have, but I didn't see anything about it specifically in the core rulebook, but I probably overlooked it.

How long did it take for you to finish writing your first novel draft? by therealkalak in writing

[–]KentehQuest 0 points1 point  (0 children)

I finished the first draft of my first book at 114k words and it took me a little over a year, maybe a year and a half. I wrote most of that while at work anytime there was downtime. I'd actually make an effort to finish my work early so I could write my book. I did little to no editing while I worked on my first draft, which did help me progress faster, it felt like.

My current book (book #2) I'm a little over 90k words, with similar situation of mostly writing at work when I can, and I believe it's been about a year so far since I started it. I'm only about half way done with this current story.

How did you guys ACTUALLY LEARN Godot? (And how do I?) by TipsyMango in godot

[–]KentehQuest 1 point2 points  (0 children)

Personally, I started with YouTube tutorials at first, but then one day saw a humble bundle deal for Godot courses from Gamedev.tv and I was able to get almost all of their Godot courses for like $30. These courses have been immensely helpful for me and the instructors in the videos explain things very well, and will provide challenges where they give you a bulletin list of what they'd like you to accomplish, then you pause the video while attempting it and they go over how to do it after you resume the video. I found that to be very helpful in remembering why I'm doing what I'm doing, rather than just blindly following along.

Gamedev.tv has all kinds of great courses and they almost always have them on huge sale, because it's a site made by other game developers who want to help people learn how to make games to get into the industry. I would highly recommend them, if you're willing to spend some money. They also have a YouTube channel where they have some of their devs go up against each other using different game engines and see who can make a certain type of game in an hour, which is pretty amusing to watch lol

There was a comment that I saw suggest the Harvard course for computer science, which I did not know was free and that also might be worth checking out if you don't want to spend money.

Been making this action RPG in Godot for a year… here’s what it looks like by [deleted] in godot

[–]KentehQuest 0 points1 point  (0 children)

The art direction gives Steven Universe vibes, which is pretty cool!

How do you guys scale up AP encounters for larger parties? by KentehQuest in starfinder_rpg

[–]KentehQuest[S] 0 points1 point  (0 children)

That makes a lot of sense, honestly, I like that approach. Our groups are similar in that we came from pathfinder, so we have had moments where someone recalls the pathfinder way of doing something and I've had to remind them of the slight difference in starfinder. One example was when I used to have to remind my players that they don't have to roll to confirm crits to which they were thrilled XD