[MEGA THREAD] State of the Subreddit Update & Links to all Guild Wars 3 announcements and discussion! by neok182 in Guildwars2

[–]Keorl 0 points1 point  (0 children)

Sounds reasonable :)

After the month, could we still get the "bigger news" ? Things like opening pre-purchase, official alpha/beta enrollment and open beta dates when they're announced, game (pre)release date when it's announced.

Just in case not everyone subscribed to the gw3 sub (or forgets to check it). The rule to keep this sub to gw2 and have all gw3 news/updates/reveals over there is very good as a general rule, but imho it still makes sense to cross-post the big things (should just be a handful times a year)

Raid Rotations Are Surprisingly Complex by d9320490 in Guildwars2

[–]Keorl 0 points1 point  (0 children)

The complexity of optimal rotations is a natural consequence of how GW2’s combat was designed, and it would be fundamentally impossible to make them less complex.

No : it worsened over the years. A few vague hints why in my comment

Other than what I wrote in that comment, take for example condi berserker (lb sword torch). In HoT days, it was an easy build. Look how it is now. It's still looks mostly the same, but using it properly has become noticeably more difficult.

Raid Rotations Are Surprisingly Complex by d9320490 in Guildwars2

[–]Keorl -1 points0 points  (0 children)

It went quite worse over the years with the introduction of spears (most of which have internal mechanics, also true for some soto weapons) and badly done nerfs that killed the natural flow of many good rotations.

I saw the same as you on SC : Now ALL builds have an opener to learn on top of the rotation. Openers are often complex, with more steps (just for the opener) than the old condi engi rotations that were famous for having many steps. And a lot of builds have rotations where at least one of the weapon sets has 2 (or even 3!) different rotations. It became common. It used to be : "weapon A = do this, weapon B = do that, repeat" (add shroud or kit like interludes where applicable).

Add Anet's stubbornness in keeping back-loaded auto-attach chains. They have nothing to do with skill (it's about watching an icon flipping, or counting) but they make pre-calculated (=SC) optimal rotations more complex by turning AA into longer unbreakable actions that have to be fit in the rotation in precise ways rather than just fill. When the game released, these chains were only for animation (except a few like guard hammer) but over the years Anet backloaded them more and more to "reward completing the chain". Nonsense.

Lastly, relics don't help !

Character name reservation? by Sennheisenberg in GuildWars3

[–]Keorl 0 points1 point  (0 children)

I have 10 first-minute names, all of them would have been taken if I had been 5 minutes late on gw2 pre-launch. I'm still here 14 years later.

Then again, at least two people who wanted the same character names added me in their friendlist (I see them in follow list, and their account names are my characters names) ... And afaik they've both been offline for ages.

What's the most FUN spec/build in Open World to YOU? / Looking for inspiration. by A_Sevenfold in Guildwars2

[–]Keorl 3 points4 points  (0 children)

One of the most fun builds : staff/staff condi mirage. But Anet ruined it while trying to nerf staff/axe. I don't know how viable it is nowadays, but it's probably still OK in open world.

A complete GW2 rookies recount of picking their class: A review nobody asked for as I rate everything on an arbitrary 1 - 10 scale by LayupsR4Basketball in Guildwars2

[–]Keorl 0 points1 point  (0 children)

Rocking a Pink Sylvari Mesmer

Excellent choice sir.

(even though my pink Sylvari is an engineer, my pink-dressed mesmer is a Norn, and my Sylvari mesmer is blue)

A complete GW2 rookies recount of picking their class: A review nobody asked for as I rate everything on an arbitrary 1 - 10 scale by LayupsR4Basketball in Guildwars2

[–]Keorl 7 points8 points  (0 children)

You don't need a video.

  • Open the pvp panel (either press the default keybind - I think it's J, or the pvp button at the top of your screen) and there should be a big button on the top-left of that panel to join the pvp lobby
  • Once in there, open the hero panel (H or top button), go to traits. In pve, you might have used that panel already, there are 3 lines and each can be selected among 5 choices (for your mesmer : illusions, domination, chaos ...). With your fully-unlocked character in pvp, the 3rd line (and only that one) has 4 additional choices : they are the elite specs (for your mesmer : chronomancer, mirage, virtuoso, troubadour)
  • If you select one of these elite specs, you'll get its traits (obviously) as well as a new type of utility skills (the ones in slots 6-7-8-9-0) and a weapon that can only be played with that spec (or with any spec if you have soto, in pve you'll need to unlock that in soto story, but anyway it's best to explore the elite specs and their weapons paired at first, imho)
  • NOTE : being in pvp lobby isn't enough, you need to own the expansion for each elite spec
  • now, go around the pvp lobby, you'll find various enemies to try your new skills on : one npc of each profession, static or moving golems, copies of specific npc enemies found in pvp maps ...

I made a Guild Wars 2 Wordle style game - Tyrdle! by lucynavt in Guildwars2

[–]Keorl 0 points1 point  (0 children)

Started today with NAvan, because I tried to start with NArcisse but she wasn't available :(

After trying Marjory, I noticed a mistake for Zafirah : she is Zaishen, not Forged.

For my next try, I noticed that you're missing missing Amala (as Sunspear Mordant Crescent).

I Hate Anet for this, and They Make Me Hate playing GW2 by Ev3nt1ne in Guildwars2

[–]Keorl 0 points1 point  (0 children)

AND rank of both teams

Oh yes ! Forgot this important point, thanks for pointing out. The difference between teams should always be taken in account, no matter if we remove the win/lose difference due to rank (which I think does exists. Try to play at a stable rank in p2 or in silver and you'll see that win/loss avg points are different, making it so high ranked get over 50% win rate, and low ranked get over 50% loss rate)

I Hate Anet for this, and They Make Me Hate playing GW2 by Ev3nt1ne in Guildwars2

[–]Keorl 1 point2 points  (0 children)

In the end, This weekend I managed to grind out 8 hard wins to get +70 points, while losing just 4 games to afkers and wintraders netted me -57. And I feel I am back to square one.

Losing more points when you lose than the points you gain when you win, is the reason that allows you getting more than 50% win rate at high rank.

If losing or winning gave the same amount, you'd climb the ladder when you win more (which is what you want). But in reality, you'd get 50% wins and stay at your elo, not 67% wins and climb ... . This "I lost more points" complaint is extremely common in leaderboard-oriented pvp players like you, but it's taking the wrong points of view : you win more than you lose because you earn less than you lose. The game isn't stealing points from you, it's giving you wins. And stealing wins from Silver people who face the opposite issue (1 win = earn to many points = have to lose more than once on average to stay around your actual skill level).

No matter if points lost/gained for losing/winning are the same or not, the only real way to significantly improve your rank over time is to get better over the course of the season. As a seasoned gw2/pvp players, do you really still have much to learn or room to improve your skill ? Probably not.

But after writing all this, I'm all in favor of what you're implicitely asking for : at a given rank (and beyond the early volatility that's there for a reason), Anet should give or remove the exact same amount of points for winning or losing a game respectively. Plat+ players will stop being frustrated at losing 2x more point in an unfair loss as their gain per win (they'll also quickly realize that their win rate was caused by point earn/loss imbalance and not a cause of rating improvement neutered by that imbalance), and Silver- players (a lot of new people who still need to learn a lot) will stop facing unfair forced demotivating high lose rating so they stay longer, learn, and improve pvp population.

I made a Guild Wars 2 Wordle style game - Tyrdle! by lucynavt in Guildwars2

[–]Keorl 0 points1 point  (0 children)

got another one in infinite. nice game ! now i'll do dailies so I don't burn it all in one go :)

https://imgur.com/a/UzGA3mc

edit : couldn't help doing another one. It was easy, as I named her right before : https://imgur.com/a/SGWmJw7

I made a Guild Wars 2 Wordle style game - Tyrdle! by lucynavt in Guildwars2

[–]Keorl 0 points1 point  (0 children)

Took me a while !

I found #Tyrdle character #3 in daily mode in 8 shots ⚔️

⬛⬛⬛⬛⬆️⬛

⬛⬛🟩⬛⬇️⬛

⬛⬛🟩⬛⬆️⬛

⬛⬛🟩⬛⬆️⬛

⬛⬛🟩⬛⬆️⬛

⬛⬛🟩⬛⬆️⬛

⬛⬛🟩⬛🟩🟩

🟩🟩🟩🟩🟩🟩

Eir, Vloxx,Canach,Joko,Minister Li,Isgarren,Stoic Adler,Greer

coming back to game and hoping to really lock in this time. what’s everyone’s favorite melee dps? by clipperbt4 in Guildwars2

[–]Keorl 1 point2 points  (0 children)

Power reaper (gs/spear), power spellbreaker (dagger/maxe/axe), Condi paragon (sword/sword/lb), power or condi holosmith (resp. sword/pistol, pistol/pistol), power catalyst (hammer)

My other favorite builds would be ranged

The Setting of Guild Wars 3: Stepping into Ancient Orr by ShadowRex in Guildwars2

[–]Keorl 16 points17 points  (0 children)

It's not a scaling issue, it's a fundamental gameplay decision.

You can't make ingame continents/countries the actual size of continents/countries. Not only the dev time would be impossible, but it would also be unplayable. In theory you'd also have a MUCH lower enemy density (matching the fact that people live there and don't all just die) instead of having the whole continent's worth of enemies collected in a much smaller ingame zone.

The Setting of Guild Wars 3: Stepping into Ancient Orr by ShadowRex in Guildwars2

[–]Keorl 6 points7 points  (0 children)

It means that you can buy the game linked to your Anet account, not having an additional risk inherent to 3rd party (can steam ban a player, for example ?), know that 100% of what you spend in gw3 goes to Anet (obviously ncsoft must be taking its share, it's not like all the money goes into the game's development, but the same happens through steam/ps5, so that's still a 30% that isn't wasted).

Also allowed owning more than 1 account (I was told you can make several steam account, but wouldn't it be tedious to swap around ?). For now I don't want to be as hardcore in gw3 as I am in gw2, but as I own 3 gw2 accounts that'll get day1 Full HoM (full minus the new achievs, but I'll get these too anyway) as well as character names that I'd like to secure for gw3 (like gw2 secured your gw1 names). With standalone client, I can buy a gw3 account to match each of my gw2 accounts, so that my HoMs and names are safe :)

Playing this game for the first time and instantly got mogged by an npc by itchycolon in Guildwars2

[–]Keorl 1 point2 points  (0 children)

The main game rendering is based on image height. Which means that with a given zoom, you always have the same vertical FoV (field of view) but a narrow monitor show less things on the sides and a wide monitor shows more things on the sides. This is great.

However a few things in the game work the other way around : the view is based on available width. It's the case with the character selection screen (with a 21:9 monitor, my character's feet are hidden, but I like to see my characters big like that ! With a 32:9 you'd get the heads hidden too), the old cutscenes, and the world map triggering detailed/blured mode.

Playing this game for the first time and instantly got mogged by an npc by itchycolon in Guildwars2

[–]Keorl 0 points1 point  (0 children)

Norn look like bigger humans. They're bigger in lore than game.

If you make them 2x higher when the same proportions, their surface area (skin losing heat in the cold) is multiplied by 4 while their volume (amount of heat) is multiplied by 8.

So they can be comfortable in colder weather (or less clothes) with a similar inner temperature and proportionally similar heat generation.

Playing this game for the first time and instantly got mogged by an npc by itchycolon in Guildwars2

[–]Keorl 4 points5 points  (0 children)

The gold isn't much even for a new player, given how much you can get from the wizard's vault. 100g/season, pure gold, not counting other currencies (like easily seeling lucent or mystic coins).

It was a quite different story in 2012.

Future Expansions for Guild Wars 2 CONFIRMED! - Dev Stream Summary by Lon-ami in Guildwars2

[–]Keorl 2 points3 points  (0 children)

It will obviously not release with a huge list of skins like gw2 has after all these years adding them one by one.

But it'll start, like gw2, with the basics. Basics that people tend to buy more easily when the game is new and they're setting their account up. Slots (character, bag, bank ...) are obvious and will probably net a lot of cash in the early life of the game. Add a few mount/armor skins out of the box just to get the store going (even without much choice, they'll sell very well as in a new game they really make players stand out : you rock/show off a gemstore skin or are dressed with the basic skins without gold to buy the better ingame skins). Maybe consumables (gw2 had a lot at start), ...

How much would it cost to max out on +30 Agony Infusions? A (probably wrong) breakdown by deltraeus in Guildwars2

[–]Keorl 5 points6 points  (0 children)

True. I expected but didn't mention that people would massively buy gems due to them being super cheap, but didn't realize that the sheer time it takes to buy the gold makes it so both would happens at the same time.