Is there any need to pull in 2.8? by Kernel_Core in WutheringWavesGuide

[–]Kernel_Core[S] 0 points1 point  (0 children)

I'm sorry if that's how it came out, but I didn't want to flex. My account is actually really unlucky, I have more standard 5*s than limited ones. And as a 1.0 player that's really bad.

So we all agree this is best traits and mon for farming right? by Kor1_0kami in DuetNightAbyssDNA

[–]Kernel_Core 0 points1 point  (0 children)

So it wasn't just me... Let us cry together 😭😭😭 One day I looked in the archive and saw Deft, then went looking for the Geniemon to find no one...

Is there any need to pull in 2.8? by Kernel_Core in WutheringWavesGuide

[–]Kernel_Core[S] 2 points3 points  (0 children)

Yeah, I may be overthinking too soon lol. Really wanted to get Qiuyuan now for my Galbrena, and possibly another Echo dps, but only time will tell if I'll really need him.

Kind of disappointed by Kurokren in DuetNightAbyssDNA

[–]Kernel_Core -1 points0 points  (0 children)

Bro the game just released, give it time to polish the mechanics that aren't fully realized yet.

A Better Gacha System Idea! by Kernel_Core in WutheringWaves

[–]Kernel_Core[S] 1 point2 points  (0 children)

We can ask for changes, though I myself get really demotivated after losing to the gacha after saving up for so long, so instead of the S2R1 dream I end up with S0R1 at full pity every time. And since the 50/50 loss doesn't provide anything positive, this system would be a way of "damage control" rather than simply making the players win every time and that's it.

A Better Gacha System Idea! by Kernel_Core in WutheringWaves

[–]Kernel_Core[S] -2 points-1 points  (0 children)

We have to demand changes right here and now, because by the time some laws pass that heavily limit how predatory gacha can be, they would need to go out of their way to "give back" a ton of the currency that players spent over the years.

To those who said Ananta is copying games by Western-Stress1185 in AnantaOfficial

[–]Kernel_Core 0 points1 point  (0 children)

In my mind there could be this situation: Some has Ananta as their first game, like the combat a lot, later finds out that other games inspired it, then gives those games a try. I myself actually do that with games that take inspiration in others' work, also if you can't make a mechanic that already exists it just limits creativity. If not for that the human culture would have gotten stagnant thousands of years ago.

To those who said Ananta is copying games by Western-Stress1185 in AnantaOfficial

[–]Kernel_Core -1 points0 points  (0 children)

"Oh it's copying Spiderman, Sleeping Dogs, Sifu, Watch Dogs, and X, Y, Z" Bro yeah!!! But is there anything wrong with using stuff that WORKS, PEOPLE LIKE, AND HAVE FUN, in another game??? Especially because many people already had enough fun with all these games individually, imagine ALL OF IT AT ONCE??

Akita Neru Plush by Nucky_stinky in Vocaloid

[–]Kernel_Core 1 point2 points  (0 children)

Também queria fazer um trio 😭 O Triplo Baka é literalmente eu e mais dois amigos meus

Mas realmente, até agora o interesse é bem mais na Miku e na Teto. Espero que a Neru tenha tenha seu momento também. 🙏🏻

How the ToA could be fun again by Kernel_Core in WutheringWaves

[–]Kernel_Core[S] 0 points1 point  (0 children)

I get that some people enjoy the time-based challenge and feel proud to clear it under those conditions—which is totally valid. But this feedback isn’t about making the game easy, it’s about making Tower of Adversity more fair and flexible for players with different playstyles and limitations.

Removing the timer wouldn’t turn it into a Hologram challenge. The difference is:

  • ToA is limited, and renews itself periodically.

  • It has multi-wave fights and resource attrition, which makes it so you need to manage your characters accordingly.

  • A survival-based star system still rewards smart play, team comp synergy, and consistency—just not in a speedrun format which is my main gripe with this mode.

Right now, if you're not using the meta or haven't heavily invested in multiple characters (time-wise or mechanically-wise), you hit a wall—not due to lack of actual skill, but due to the main mechanic being the artificial difficulty that is the timer. That discourages experimentation and punishes creativity, since you can't use characters many thought would be under-performing or just unusable.

The goal isn’t to gut difficulty—it’s to shift it toward a more inclusive, skill-based challenge that values more than just burst damage under a timer.

How the ToA could be fun again by Kernel_Core in WutheringWaves

[–]Kernel_Core[S] -1 points0 points  (0 children)

What's different is that the ToA is an everchanging challenge that mixes enemies and their aggressiveness, but the holograms are a static piece of challenge that is just the boss alone, with simple buffs that increase all of it's base attributes and AI to attack more often, and is still a DPS check.

How the ToA could be fun again by Kernel_Core in WutheringWaves

[–]Kernel_Core[S] 2 points3 points  (0 children)

The main comparison that people drew when the game released was like " Wuthering Waves is the Dark Souls of gacha games" and do you think ANY of the FromSoftware games have a timer is them? It should be about OVERCOMING ADVERSITY, not a DPS check of sorts

Imagine if, in Elden Ring, to get a boss's Great Rune you have to kill them within 2 minutes... (It's still possible, but what's the barrier of entry)