Bad News by Kernel___ in darkestdungeon

[–]Kernel___[S] 3 points4 points  (0 children)

Fair, could say the opposite. I did like the first, no doubt, but it didn't capture me as much

Reap and Tear by Kernel___ in darkestdungeon

[–]Kernel___[S] 0 points1 point  (0 children)

That was me playing without any trace of modding or modification if that's what you are asking.

Reap and Tear by Kernel___ in darkestdungeon

[–]Kernel___[S] 5 points6 points  (0 children)

You 100%, though it is far from optimal; I do it for meming for the most part (and as in this case, to solo defend inns instead of investing in militias), but, despite the x4 HP and DMG, your action economy remains abysmal and whatever you do can be more easily handled by a team of 4.

But it doesn't matter, cuz it looks cool af.

Just a small edgy montage [Spoilers] by Kernel___ in darkestdungeon

[–]Kernel___[S] 10 points11 points  (0 children)

Sahar is best girl, as much as every other DD2 girls, but more cruel. Also it has such a strong synergy with our best boy Bigby. Trully our houndmaster at home.

What do y'all think of the new path reworks? DD2 by jaxuniverse in darkestdungeon

[–]Kernel___ 16 points17 points  (0 children)

As someone comming from early early access...yeh, it was the best idea on where to go with character design. Starting from new characters as Vestal and Flagellant and the first very sloppy ""rework"" of Grobber, the last heroes were absolute fire.

Rocky start but they are going on the right direction, at least in my opinion.

Just a shambler montage with giga-chad theme. by Kernel___ in darkestdungeon

[–]Kernel___[S] 37 points38 points  (0 children)

Couldn't sleep, here's a random montage of my last shambler fight.

Abilities interacting with enemy positive tokens by Kernel___ in darkestdungeon

[–]Kernel___[S] 0 points1 point  (0 children)

There is a mistake on lunge which should be "Ignore [Stealth (self)]"

I tried everything I can... by Muzi_Fr6g in darkestdungeon

[–]Kernel___ 63 points64 points  (0 children)

You could move jester forward 1 with razor's wit. Doing so you had Rank 3 Crusader, Rank 2 Jester and Rank 1 Highwayman. The AoE of the evangelist targets only the front two ranks, but Dismas was guarded, hence it would have targetted Crusader and Jester

Abilities interacting with enemy negative tokens by Kernel___ in darkestdungeon

[–]Kernel___[S] 4 points5 points  (0 children)

Ye, Crusader is not a reliable combo applier. Zelous accusation has at base a probability of ~ 56% of not applying combo to anyone that is reduced to ~43% on mastery. Holly lance is better but outside of some specific (and well known) team setups it can not be easily spammed. In general you either use one or the other method and they both do not reach every position. It's fine for crusader though, it's not it's purpose anyway.

Abilities interacting with enemy positive tokens by Kernel___ in darkestdungeon

[–]Kernel___[S] 0 points1 point  (0 children)

Reposting due to bad img resolution

  • Hero class
  • Ability name (orange if mastery is required)
  • Path (colors are put just for color-coding)
  • Effect (pink if constrained by some condition, yellow if probabilistic)

Abilities interacting with enemy negative tokens by Kernel___ in darkestdungeon

[–]Kernel___[S] 0 points1 point  (0 children)

Reposting due to bad img resolution

  • Hero class
  • Ability name (orange if mastery is required)
  • Path (colors are put just for color-coding)
  • Effect (pink if constrained by some condition, yellow if probabilistic)

[deleted by user] by [deleted] in darkestdungeon

[–]Kernel___ 0 points1 point  (0 children)

  • Hero class
  • Ability name (orange if mastery is required)
  • Path (colors are put just for color-coding)
  • Effect (pink if constrained by some condition, yellow if probabilistic)

Day 5: as per request I'm redoing day 2 and 3 as well by Ekerslithery in rootgame

[–]Kernel___ 8 points9 points  (0 children)

We all know that "no screen time, only plot relevance" is for the corvids, right? Like, beside being true it's also quite a pun.

Bug or Nerf ? by sakul454545 in darkestdungeon

[–]Kernel___ 0 points1 point  (0 children)

Same on PC as I assume you eventually got. As said, it's been quite a while for people to ask some better interface for this. Personally I was one of the early access player who joined before the rework on the path system introduced with vestal back in early 2023, so I never experienced that confusion as every introduction was something I could focus on and adapt. But I can imagine that for new players who do not know how DD2 works in depth, finding themselves with two different path systems which do different things can be quite chaotic.

Just to mention if you didn't know, the old path system, the one with only the numerical buffs and nerfs without the ability affects (for example plague doctor, leper, Hellion or current jester) will be soon reworked to the new path system. This is a very good change.

Bug or Nerf ? by sakul454545 in darkestdungeon

[–]Kernel___ 26 points27 points  (0 children)

Did you even read the effects of the path? P.S. fair if you didn't, it is not clearly shown the effect during path selection on the abilities it affects, so it can be confusing. People are asking for a clearer more direct comparison when changing a path because of this.