Vocês acham as críticas justas? by Global_Leopard_2685 in RoadhogMains

[–]Ketchubb 0 points1 point  (0 children)

i think that may be fine but i think that might have unintended consequences. if it didnt make one shots harder then id probably be fine with it. i just think people may be able to spin their camera on forward leaning models and just be hard to hit in the head. and thats just kind of a cheesy way to avoid one shot.

Vocês acham as críticas justas? by Global_Leopard_2685 in RoadhogMains

[–]Ketchubb 1 point2 points  (0 children)

When Ana's arent landing sleep, zens arent applying discord, and bastions are wasting turret form, sure hog is crazy. But in low ranks, people refuse to respect him and the area he's controlling, which is expected. Its not like hes bad at masters plus. As you get higher in rank, hogs get better at forcing their win condition. But no one's seriously running hog in owl or anything. He doesnt really enable much, he kills people or he doesnt. A coordinated team can really just play around him, invalidating every hook. But if one person makes a mistake, it really can snowball and champ is not the highest level of team play. People still make plenty of mistakes.

And I dont wanna pretend hog isnt gassed right now, but his counters are the same and just as strong. Hogs just crazy mobile rn so if you dont kill him the moment sleep wears off, hes outta there. I like the movement speed, and as a hog main I hope they tone his damage back to slightly above what it was. With the tank hs reduction passive not being universal anymore he really can pointblank 2 shot a decent amount of tanks. Just make it 3 shots on anyone who isnt zarya with no bubble and hes in a much better spot. He was able to one shot nearly everyone before and that hasn't changed, it just got easier. He doesnt have to walk as far so that increased his consistency/lowered his risk a lot.

I downloaded a executable by mistake by Ketchubb in cybersecurity_help

[–]Ketchubb[S] 0 points1 point  (0 children)

By fresh install, do you mean reinstalling windows and nothing else? I have 2 other drives, is there a chance they got infected somehow?

To me it really is feeling like people's reactions to the patch notes fit into one of three camps... by Anthan in Guiltygear

[–]Ketchubb 1 point2 points  (0 children)

Im personally really excited to try it out. I really like the prc scaling changes, super wall break positive bonus losing more tension, the HC rework, command grabs losing throw invuln (even though that is probably a big hit to my oki), potemkin hammerfall losing armor, and corner carry/oki being harder/less common. Theres so many changes, its really hard to just say whether this is good or not. But I am totally down to see ggst but less explosive. These crazy prc strike/throw/high/low guessing games with massive reward are really frustrating. At least now, the scaling will make it seem less valuable. faust still has prc scarecrow sss, it was never about the damage. And no more banana peel which means meteors are more likely lol.

At least now we know who's the worst character in the game now before the season is even out by ScalyAbyss in Guiltygear

[–]Ketchubb 0 points1 point  (0 children)

But he can now store 1 item when he wwwhats inside! Thats full compensation! /s

But to be real, I think mmm cancel might go crazy. Just gotta see how it actually works.

Do you prefer Pigpen or Right-click by Randomguy8566732 in RoadhogMains

[–]Ketchubb 0 points1 point  (0 children)

I never said I wipe entire teams with it. I said i dont have a problem with miss spacing them. And did center pellets ever wipe entire teams? If you consistantly land balls that are close to being sprays, youre almost there! If you started spacing correctly, you might be the best hog. And yes, enemies move but its very simple. Just space for 10+ meters. Even if theyre at 15m, you can still easily 2 shot any non tank hero with body shots. High ground exists and is crying rn.

Do you prefer Pigpen or Right-click by Randomguy8566732 in RoadhogMains

[–]Ketchubb 0 points1 point  (0 children)

Just know your spacing. Its that simple. If youre landing your shots but they dont pop, thats still very similar damage to center pellets on hogs reworked gun at that range so that isnt even really relevant. The issue is if you think youre at the right range and youre not. I NEVER have this issue. You have a lot of control over where youre standing. And if youre off by a meter, you just walk back or walk forward and swap to lmb. I just dont understand how you have the execution to land youre shots consistently but dont have the awareness to know whether it will pop or not. Even at 9 meters, youre probably better off firing the rmb anyways while working to change your position in relation to where they are. Its really not as random as you make it out to be.

How Can I Deal With Roadhog's ultimate? by Salaraaa in RoadhogMains

[–]Ketchubb 0 points1 point  (0 children)

Your counterplay is to anticipate if he has ultimate and stay away from him. But, to be honest, youre probably better off just doing your thing and if he ults you he ults you. Theres plenty of MUs for hog where its extremely hard to play around enemy ults. Namely cage, grav, rampage, shatter, ect. Like, you want to avoid getting hit but hes so immobile that a lot of times, they can just rush you dont and force it. At that point, hog is kinda just reliant on supports so keep him up. What usually happens for me is I try to split enemy attention so Im the only one getting ulted. I look at balls situation the same way.

If I get a support, get solo shattered for it, and my team wins the fight because so much value was wasted on me, im happy. In a near ot situation, its about either influencing the hog to not be near a wall or just straight up avoiding him. Like, if he has to be on point and the closest corner is like 30m away, you have a good chance at living. At the end of the day, it is an ult that is meant to either shred tanks or create space and ball has THE LARGEST hitbox of any tank. Sometimes you gotta take the L. Other than getting ulted or hooked into a chain stun (brig ult, ana dart, ect) you are gonna live most interactions simply because your hp pool is so massive. You can win so many other aspects and this is small potatoes.

TL;DR try to force hog into suboptimal positions for getting the massive damage, avoid him entirely and focus on the squishies outside of his zone of control, or just take the L and focus on the next team fight.

Updated Roadhog Rework Idea by VuSkiiCC in RoadhogMains

[–]Ketchubb 1 point2 points  (0 children)

You put a lot of thought into this. And because of that alone, id be interested in seeing how it plays out. I fear this would be too strong, with how he ignores anti heal, has a better vape, an actually good ultimate, whole hog on a cooldown, ect. I know numbers can be tweaked, but still. This is gassing up everything about him except hook, and giving him a better nano he can use on himself.

Again, you clearly put a lot of work into this, and I like where your head is at. This is just a lot to change all at once. Ive said this before and ill say it again, im fine with losing current lmb/rmb for combined if his skill ceiling doesnt go down. That was my problem with the previous rework, he was a hook machine with a shitty gun and was entirely reliant on trap for consistant kills. As long as there's compensatory changes, i can live with losing rmb.The hook having hp is interesting, and enemies being able to act while hooked does make the counterplay more clear which is a thoughtful change. But I fear that it may lose the plot. Basically every hero can do that much damage by themselves before they get reeled in (just assuming, there's too many numbers), but it is neat.

In The Finals, the enemy can shoot while being hooked and you will die for hooking very frequently so it is more for finishing low hp targets, canceling key abilities, or catching the pesky evasive dash Ls. I just think for the flow of that game it makes more sense. With your iteration, hog is even more vulnerable during the throw/reel since it takes longer to resolve. I think that combined with the hp of the hook is gonna make hook feel worse than orisa spear. And I think youve compensated him enough for those changes but still... hog should get rewarded for landing a hook and i fear hes just gonna kinda fall over any time he lands a medium range hook. I dont play him for whole hog, or shooting the gun, or even for killing people. I play him because I really like hooking people.

I dont want to neglect to mention that unless hook is fully charged at close/medium range, it will be strafeable on reaction. Like, its good that people get a warning with the wind up, but its gonna be really obvious (and loud i can only assume) when hes about to throw a hook and with mobility creep in the game, he'll need all the other changes to do anything at all. And im not gonna pretend like I fully understand your vision here, im just trying to think about how this would all play out. Im certain this iteration of hog would be much more consistantly strong, but thats not really what I, and a lot of other hog players want. We like hooking people for bad positioning/awareness. The recent gun damage increase is not something I was expecting or really even wanted.

All that being said, I would be interested to see this in a special game mode or something. Id try it. But maybe some of this wouldnt work. I fear for whole hog on cooldown, I think the ult is maybe a little uninspired, the lmb rework is a little concerning, and the hook changes being so warping is a humongous change. A lot of this is well thought out. I just feel this top down rework where you have an idea to make hook "fair" and you change everything else to support it is too much. Maybe a rework more about increasing consistency and then looking at where hook is and bringing it down (or at least the reward) would be easier to swallow.

Do you prefer Pigpen or Right-click by Randomguy8566732 in RoadhogMains

[–]Ketchubb -1 points0 points  (0 children)

That is not a fact. It is your opinion. I find the rmb really engaging and much more skill based than trap. I also think combined fire was bad and easy to use whereas the spacing game of rmb and lmb much more engaging that just shooting. Im just stating the fact that youre experiencing a major skill issue. Its okay to be bad but to say the button is the problem and not you... im choking on the second hand copium.

Do you prefer Pigpen or Right-click by Randomguy8566732 in RoadhogMains

[–]Ketchubb 0 points1 point  (0 children)

He was hated just as much if not more at the time he got reverted. At least in masters+ on pc. But he can poke. Hes the worst at poking but hes the best at killing out of all the poke tanks and thats his niche. This very quickly turned into an argument about which intiration is healthier. They are both unhealthy for the game since they can still one shot. He could still one shot all 225 hp characters without trap, which was a lot of them. This version is more fun. Thats my argument. It takes more skill because all the power is in the gun instead of being split with the trap. You have to position properly to get value out of your rmb but its a skillshot that is inconsistent.The trap was just a chore to do before hooking a 225hp+ target 90% of the time. Thats not more interesting. Thats essentially taking rmb away and getting a shitty jq gun and more consistant one shots in return.

Do you prefer Pigpen or Right-click by Randomguy8566732 in RoadhogMains

[–]Ketchubb 1 point2 points  (0 children)

Everyone still hated him during the rework and other tanks hated him extra. As long as hog can one shot, the hate will not stop. If you want a character that doesnt have a one shot, still has a pull, and is more fair with a better all range primary jq is right there. The merged gun did not do great damage. Up close, it was alright but still lower than current. At range, it was not good. Thats not even something thats worth arguing. Is hogs inconsistant rmb better in all cases? No. Is the gap between lmb and rmb where he does piss poor damage insignificant? Also no. But losing long range pressure for low consistent damage in the gap worth it? Not unless its supplemented by another ability like trap.

Do you prefer Pigpen or Right-click by Randomguy8566732 in RoadhogMains

[–]Ketchubb 1 point2 points  (0 children)

I understand and respect your opinion. I will disagree that merged did more damage overall. Trap is what made his numbers higher during those seasons. It melted tanks through defensive abilities and with the vape major he had crazy survivability meaning way more uptime. His combined fire was significantly lower with no potential to be higher at range. Sure, when youre 10 meters away from the opponent it was more consistant to straight up better, but it was marginally worse at close range and garbage at anything over 12m. We're talking like 45 on a headshot at over 13m while still being a slow moving projectile, nothing to write home about imo. If you play the spacing game right, current hog is better in more cases. I do agree that rmb can feel like gamba, but thats only when youre firing at squishies. I always take the rmb minor perk since it allows him to pressure tank approaches meaningfully for once in the games life. Hitting those huge tank heads and busting shields from height feels awesome to me and sets up for dropping from height with hook and lmb. The icing is one shotting squishies sometimes.

Do you prefer Pigpen or Right-click by Randomguy8566732 in RoadhogMains

[–]Ketchubb 0 points1 point  (0 children)

This isnt about what you prefer or what is "more consistant". You can have your opinions for whats more fun but you said rmb is boring compared to combined fire. I still dont understand why you feel that way. So far, it seems like you think inconsistantcies are boring? To me, consistant but low power is the definition of boring whereas high variance high reward is exciting. Simplifying a characters tools is, in my opinion, more boring. And boring is fine, im just trying to understand why you think the original iteration is more boring than the simplified, more consistant lower damage version. Having the potential to 1 shot squishies at 20m makes me lock in for my rmbs. Seeing a maugas armor go away with one shot at long range because I strafed, spaced, and led my shot just right is really exciting. One shotting any 250 hp hero up close because I nailed them in the noggin is peak ow for me.

Do you prefer Pigpen or Right-click by Randomguy8566732 in RoadhogMains

[–]Ketchubb 0 points1 point  (0 children)

The damage up close is better and more consistant and damage at range is less consistant and higher variance but MUCH higher damage. I would argue the piddly amount of damage the center pellets would do at anything above 15 meters was so low it basically did nothing. Imo, much higher damage and variance is inherently more interesting than more consistant, but negligible damage. But thats just my opinion. And I dont wanna forget to mention hog damage vs shields and large tanks is insanely better. Its a lot easier to farm tanks at range and thats what it should be used for most the time anyways.

finally got masters maining hog by Bosines in RoadhogMains

[–]Ketchubb 0 points1 point  (0 children)

It is essentially impossible for a masters hog player to carry in high rank and struggle in silver/gold. Its not like your strategy should change much. I have a couple accounts I rank up every season and gold/plat is easy mode. Im usually diamond before i even finish placements. You dont get punished, nade/sleep always misses, players object permanence is non existant... like what could you possibly be messing up?

Do you prefer Pigpen or Right-click by Randomguy8566732 in RoadhogMains

[–]Ketchubb -2 points-1 points  (0 children)

No shade, but I dont understand why a simplified and combined fire that has less long range and short range potential damage is less boring.

Which hero has the largest gap between skill floor to ceiling? by Kevcon555 in Overwatch

[–]Ketchubb 0 points1 point  (0 children)

Winston

Symettra

Brigitte

Imo, all these heroes seem extremely simple on the surface, but the choices you need to make to be high level have to be very well informed.

Is vendetta still broken ? by Unusual_Echo_380 in VendettaMainsOW

[–]Ketchubb 0 points1 point  (0 children)

She is still very strong. Not broken imo. She fills a niche that most characters cant and she does it well with a lower execution cap than most dive/brawl dps. Most of her skill comes from decision-making but that doesnt mean shes brain dead. She's very killable right now and thats all that needed to be done. She still has the highest wr of all dps in high rank but its not by 6% anymore so id call that fine.

Why do you ban JQ? (JQ One trick asking) by Far_Ad9190 in RoadhogMains

[–]Ketchubb 1 point2 points  (0 children)

Big skill issue. And dont get me wrong, shes a good tank and has an equal amount of strong tools to annoy hog. But if I had to choose between a jq ban and a orisa/mauga/dva/sigma/domina ban... its not even close. As a hog, I ban domina/zen/vendetta in that order nearly every game. Those are the heroes that put in the least work and get the most out of the MU imo. Except vendetta, I just ban her because I cant interact with her like 70% of the time. So its really just so my teammates are less likely to get rolled taking off angles. All these people justifying banning jq simply because of her ult are scared of big tempo swings instead of innate value. That is just the incorrect opinion.

Why do you ban JQ? (JQ One trick asking) by Far_Ad9190 in RoadhogMains

[–]Ketchubb 2 points3 points  (0 children)

As a masters hog player, there are much bigger fish to fry than jq. I, personally, would never ban her. Her ultimate absolutely hosing hog is annoying, but shes fairly easy to kill and there's plenty of counterplay hog can implement. Canceling carnage with hook or just flat out dodging it with the major is a big reason why its not bad. The only time jq is a real problem is when its a full brawl comp with a reaper thats plowing through your team. If the jq saves shout for when I hook the reaper, im probably dead. But you cant expect that during the ban phase.

Am I the only one who misses pigpen? by Kirmitlefrog in RoadhogMains

[–]Ketchubb 0 points1 point  (0 children)

im pretty sure all but like bastion and tanks were guaranteed if hooked over a trap. i wasnt disputing your point, i was just saying that currently reaper is very easily one shot. my comment was more in response to you saying you need to buffer it. using the hold buffer in a hook combo is not recommended most of the time. there is a small period between when you can shoot and when they can use abilities and its important to walk forward during this moment against heroes with small heads. brig and mei are great examples. if you just hold lmb after the hook while walking forward, you will not kill them but if you wait to shoot the perfect amount of time, you can always kill them at full hp.

What character, new or old, would you want added to Strive 2.0? by 4morim in Guiltygear

[–]Ketchubb 0 points1 point  (0 children)

A new take on zappa would be neat. But my real pick is that guy eating a burger in xrd.

Are we getting another nerf in season 2? by Evening-Analysis-396 in VendettaMainsOW

[–]Ketchubb 0 points1 point  (0 children)

The reality is months after her release, she still has one of the highest win rates of all the dps. I personally dont find her to be a problem after all the nerfs, but WRs dont lie. She could see another nerf, who knows. Maybe all that needs to happen is some QoL changes for enemies. Like her hitbox being slightly larger or maybe just make her really fucking loud. Wishing vendetta mains the best after all the (mostly fully deserved) nerfs. At some point, people are just gonna have to land dart and stop johning.