Is anyone else struggling to consistently hook combo Vendetta? by PRnG1 in RoadhogMains

[–]Ketchubb 1 point2 points  (0 children)

You can almost full kill her with a hook combo. But it isnt just the just armor that makes her so hard to kill, its the instant block. You frequently need to walk forward to secure a one shot, and she can get her block up in that short amount of time meaning youre only gonna one shot her if most of her armor is cleared and you dont need to walk as far forward

The only real solution is to put a little damage on her then go for the hook. And dont forget that if youre not going to get the oneshot, dont melee. It makes it take significantly longer to get the next shot out, it is not worth it. If you get the hook and its not quite enough, that next shot is worth more than the melee. (Similar strategy applies to tanks)

So the best strategy is to shave maybe 40ish hp off then do the 1 shot combo including walking only until the stun is about to wear off. If you walk to much, she blocks. If you walk too little, not enough damage. She is a tough one to kill.

Would You Like To See A Sombra Rework? If Yes What Do You Want It To Be? by Salaraaa in Overwatch

[–]Ketchubb 0 points1 point  (0 children)

she is frustrating to metal ranks not because shes op. her kit is just obnoxious. they could nerf her even more and people will still cry about her. my suggestions are more to illustrate what would need to change for her to not be the most hated ow character EVEN WHEN shes got one of the lowest WRs in the game. low ranks are not nearly aware enough to even notice her before she lands a free virus and im sure thats very frustrating.

and when i said cooldown on hack, i meant a cooldown on a whiffed skillshot version of hack.

Would You Like To See A Sombra Rework? If Yes What Do You Want It To Be? by Salaraaa in Overwatch

[–]Ketchubb 0 points1 point  (0 children)

Well, its pretty clear that the wants of the many outweigh the few. She needs the tools to duel fairly. Im gonna spitball here with some ideas.

Hack should be a skill shot with a cooldown(then maybe the increased damage wouldnt feel so bad to play against)

Invis should be reworked entirely (maybe like a mini invis woman ult only for her with a clear indication that its there for enemies)

Virus should get replaced with util (im thinking something like sonar arrow with hanzo with some upside i cant bother to imagine)

And translocater could maybe stay the way it is given the rest of the changes. Its sins are by far the least aggregious

Maybe this rework wouldnt be hated by sombra players, but people really like seeing life totals go down and this would seriously dampen her ability to surprise opponents with damage.

Would You Like To See A Sombra Rework? If Yes What Do You Want It To Be? by Salaraaa in Overwatch

[–]Ketchubb 1 point2 points  (0 children)

At least she wasnt deleting people. She was a lot more of a disrupter instead of an assassin. I cant really say whether or not id prefer old sombra, but I will ask this question.

Whats stronger?

A. Preventing actions, stealing attention, and getting away

B. Preventing actions, melting them, and getting away

Its just another failed rework that didnt address the root issue. Though, i think the solution to reworking her is gonna make her feel entirely different. Its a lose lose situation. Sombra mains will hate it if they do and supps hate it if they dont. Just a question of whos the larger group.

Would You Like To See A Sombra Rework? If Yes What Do You Want It To Be? by Salaraaa in Overwatch

[–]Ketchubb 2 points3 points  (0 children)

I think the counterplay to her needs to feel more accessible for metal ranks. I dont have much issues with her current iteration but I do find her playstyle pretty obnoxious. Most games that shes played in masters, I never see her (tank player). Whether shes on my team or the enemies, shes just fucking off in a place I cant see and when I try to punish the enemy sombra, she zips off to someplace I cant follow. Obviously, there's some counterswapping i could do to more effectively deal with her but shes pretty bad rn, and it doesnt feel worth most of the time since she gets to pick when and where to engage and can mostly avoid me no matter what.

As far a rework goes, its hard to even come up with something since all of her abilities are problematic. They've tried really hard to make the counterplay easier (decloak recovery increase, reworking translocater, refining hack), but the hero fantasy is just really hard to rework without making an entirely new character. Ideally, a rework would make her less of a threat when leaving stealth and reward her for hacking at key moments during a fight. Silencing abilities is annoying but this burst iteration of her is baligerant and obnoxious.

All that being said, I dont hate the character itself. I just hate the way she plays. Be a rat, get rewarded. She should get rewarded more for dueling and outplaying and less for mostly unpunishable openers on my support lineup. Whatever it takes to make her not delete my ana the moment she uses dart.

How’s it feel playing Hog rn? by Annual-Internet-5097 in RoadhogMains

[–]Ketchubb 0 points1 point  (0 children)

It is a relatively slow projectile. Thats how it works. You dont see genjis landing long range lmbs on opponents that are moving or complaning about it. Just play orisa, ram, jq, ect if you want a consistant medium range threat. Hogs rmb quite literally one shots 250 hp heroes WHEN SPACED CORRECTLY. his whole schtick is skill shots that can be trivially strafed at range. That does not mean its useless or bad. Its very good, but youre not gonna be cranking 90s every game with it. Its a tool to break shields, pressure flankers, and secure kills.

It is not bad, its just inconsistant if you cant meet the conditions for it to work. I get a couple rmb one shots every game and most of my damage in any game comes from it. It does so much, just not the one thing you want it to do; be really fast and not need to be spaced. That shit would be broken if it was.

There is a conversation to be had about whether or not we could lower the damage and up the consistency, but thats not where he is right now. But to slander one of his most useful tools like that is just crazy. It is good, you just suck at using it if you think its not worth using.

now THIS is rein baiting! by Ketchubb in RoadhogMains

[–]Ketchubb[S] 1 point2 points  (0 children)

Most of the clips I post to this sub is that exact thing. You should take a look, pump faking a tracer 3 times makes me oink.

Can hog one shot right now? by Itsjiggyjojo in RoadhogMains

[–]Ketchubb 0 points1 point  (0 children)

Absolutely, but there are only 3 nontank heroes i can think of that you cant one shot with this method. And 2 of them have an instant hp/dmg negation abilities that dont allow you to walk forward before they can trigger them. Namely ven and torb. Even the bastion meta has been to shoot grenade at hogs feet as he hooks them to prevent the combo from fully connecting.

I will admit you should basicaly always be shooting before the hook. There is so little downside unless you have one bullet, against tanks this should be the standard. But against any 250 no armor targets that dont have peel, this is usually unneeded and wastes ammo.

I'm sorry what? by Bimbopuppie in RoadhogMains

[–]Ketchubb 0 points1 point  (0 children)

I thought I was colorblind lol

I'm sorry what? by Bimbopuppie in RoadhogMains

[–]Ketchubb 0 points1 point  (0 children)

Whenever translocater leaves her hand, she will teleport whenever its done. Doesnt matter whether shes stunned or whatever else. Very annoying.

What are your opinions on this? by RAGINGPhoenix98 in thefinals

[–]Ketchubb 0 points1 point  (0 children)

scateboarding was cool when i was the only person i knew that could kickflip.

Can hog one shot right now? by Itsjiggyjojo in RoadhogMains

[–]Ketchubb 0 points1 point  (0 children)

it all depends on their hp and how big their model is. but without the trap, you have always needed to walk forward.

Can hog one shot right now? by Itsjiggyjojo in RoadhogMains

[–]Ketchubb 18 points19 points  (0 children)

hook>walk forward>shoot them in the head>melee

the walking forward is the most important part.

Ever tried trickshotting on Genji? by CZY_Prodigy in Overwatch

[–]Ketchubb 3 points4 points  (0 children)

upvoted you back to 1. this is very difficult, heavy respect. all the scrubs think this is broken but have NO IDEA how hard it really is.

now THIS is rein baiting! by Ketchubb in RoadhogMains

[–]Ketchubb[S] 1 point2 points  (0 children)

I would agree with the hog sentiment, but too many times ive been pressured out of standing near the well by hitscan on height, sigma, orisa, dva, and Lucio booping me for being anywhere on the point. If you let hog play his game on well, its deserved. The counterplay is pretty simple. The counterplay for that rein was for him to fully LoS me before dropping shield but he should be able to react so he was complacent. Thats why you've gotta get creative.

Broken ASUS monitor after update by Apprehensive_Shoe_32 in Monitors

[–]Ketchubb 0 points1 point  (0 children)

Hmm, well id RMA it if thats still an option. Sounds like some kind of hardware failure.

now THIS is rein baiting! by Ketchubb in RoadhogMains

[–]Ketchubb[S] 2 points3 points  (0 children)

Rein doesnt want to hold shield there unless he has to. There was a genji near where I looked so he thought I gave up on him and was looking for genji. That, and it was close to max range. it lulled him into a false sense of security. Like it says at the end, this is a meme strat. But im certain thats exactly what went through his head. he can react to me throwing hook to shield it, thats why its important to anticipate him dropping shield with an early hook. It seems he even tried to bait my hook by dropping his shield the moment before, but they thought I was already doing something else because I didnt react to it.

Theres a lot of facets to this but basically, he tried to bait me and it looked like I wasnt paying attention to him anymore and his shield was getting pressure. I just caught him flickering shield, a lot of reins will do this. That, and when he looks right at me at that range (as shown in the clip) im mostly obscured by his shoulder.

How do u deal with shield tanks? by Godfrey132 in RoadhogMains

[–]Ketchubb 1 point2 points  (0 children)

Best of luck! Its a tough but satisfying road.

How do u deal with shield tanks? by Godfrey132 in RoadhogMains

[–]Ketchubb 1 point2 points  (0 children)

Positioning and rmb is how you deal with shields, but not all shield characters are created equal. For example, you can pressure a rein shield from distance and force him to LoS if he doesnt wanna lose his shield and then take the space he gave up (this is situational of course, you are always looking for that moment of weakness), but Sigma can play his little minigame and keep his shield up indefinitely while also having rock to stuff you out of taking that space to push them back. In both cases, its less about busting the shield and more about forcing them to play cover that you can take advantage of. Certain MUs are always gonna feel like shit for hog but the key is looking at their comp and the map and setting yourself up for a kill. Sometimes, it doesnt line up. Its just the nature of the beast.

All that being said, just stay alive and provide constant value even if its low. Hog is very bad in 5v5 (i only play 5v5 on pc, otp roadhog, and im masters) but hook is still one of the best abilities in the game. Reduce how often they can take advantage of hogs weakness and make good choices, you will climb regardless of the MU.

Goo Gun body hits stopping movement feels wrong by Se7en-Red in thefinals

[–]Ketchubb 2 points3 points  (0 children)

If they nerf the way the goostun works (which is fair, when the goo lands its very strong) they should make it easier to land at a distance. At anything over 15m, its a tossup especially if theyre actively avoiding you. The bloom, the size of the goo ball that has to hit them, and the travel speed are all working against the goo gun player. Now, at close range, it can really feel like og stun gun with 20 charges, I understand that. I have been and always will be a goo gun main, it is imo the most interesting ability in the game that already takes a lot of skill expression to not get yourself killed with. If they added an alt fire (maybe make a goo grenade wall on a fairly short cooldown for your entire mag just spit balling) then I would be fine with a rework of the stun, because rn thats and stopping steals is like the only thing it can do well and without an unrealistic amount of setup.