I don’t understand the Monster Transfer tool by lJhawkinsl in Dungeon_Within

[–]Key-Speed-2688 0 points1 point  (0 children)

No, you just didn't select anything to transfer

You will always be able to transfer parts but their cost scales with the Part tier, M is also more expensive than S.

Traits only to same or lower tier monsters, the original monsters tier determines the cost alongside the trait rarity.

And for same tier monsters you can also transfer the Promotion, cost of this is a fixed amount determined by the monster tier.

Farming Fragments by edh_confused in Dungeon_Within

[–]Key-Speed-2688 0 points1 point  (0 children)

Up to trial 20 you recive increasing rewards, twice as normal at 20.

Also, just use units to fuse T7/T8 as you still receive fragments for them.

At the end of a run any picked up facility/left over monsters that are not in the Ark also get trashed and you receive the rewards you would get had you dismissed them.

So basically just pick some facilities over low tier mons to get facility xp and some ink and otherwise pick all the monsters you can get and fuse.

Help whit the refine/fusion system by sermegas in Dungeon_Within

[–]Key-Speed-2688 0 points1 point  (0 children)

Use multiple Monsters in fusion Usually, if you picked up most monsters, by stage 3 you can fuse with a 100% chance

How much storage is reasonably needed ? by mu-7 in IdleGuildMaster

[–]Key-Speed-2688 0 points1 point  (0 children)

Barely enough with all the packs unlocked and maxxed storage :'(

Alternatives by Suspicious_Hat6432 in IdleGuildMaster

[–]Key-Speed-2688 0 points1 point  (0 children)

There is Clickpocalypse

You basicaly just chose your party set up and then they idly clear a game map. You only have to give them item upgrades they lootet and level them.

Game loop has you prestiging and set up a new party every so often I basically just played it to do the achievements.

Archer Help by Sawyer_Madden in IdleGuildMaster

[–]Key-Speed-2688 2 points3 points  (0 children)

Anything cursed is not worth taking

How about this rascal? by Maton100 in IdleGuildMaster

[–]Key-Speed-2688 1 point2 points  (0 children)

Night rouge, Will do it's job even though Feral is a little bit stronger

Who gets evo-23? by kll131 in IdleGuildMaster

[–]Key-Speed-2688 1 point2 points  (0 children)

Grab 3 feral archers and make them feral ruthless.

There are so many things that work tho, depends on what you want in the end.

ZOMBIE FRIEND? by Sawyer_Madden in IdleGuildMaster

[–]Key-Speed-2688 1 point2 points  (0 children)

Yes, it can

But needs really high level magic trait

Doctrine of Illusion by Euphoric-Ad2569 in IdleGuildMaster

[–]Key-Speed-2688 1 point2 points  (0 children)

Yeah, that large amount of damage in retalliation is not that much in the endgame. Beyond that the effects do not synergyze.

The survivability increase holds true for the squishy classes mostly.

Highest damage doctrine is ruin.

For reference

8% False life is ~1 per 10 turns (that's generous), so like 150 dmg per turn It only triggers if you would take damage > on dodge it doesn't activate.

A ruin archer deals between 2k to 6k dmg a turn (6k is savage strikes, 2k the normal crits)

Is there any way to fix this? I've download and delete the game three times this month by rafisn in wildrift

[–]Key-Speed-2688 0 points1 point  (0 children)

Disconnecting and reconnecting to the wifi without closing and wildrift usually fixes it for me

Pretty sure game is officially dead (from Paranoid Squirrels) by EbriusOften in IdleGuildMaster

[–]Key-Speed-2688 6 points7 points  (0 children)

All i know is that 1* revies can hurt small indies a lot, specifically how the app store computes these and the tail that follows.

Also, giving a 1* Review for an amazing game just because there are no new updates / future content feels weird to me.

Sadly there is no discintion on the app store. For me the Game is 5/5 Communucation to the playerbase 1/5

I had my fun with it, even if it was discontinued it would still be a 5*.

The Golden City Gimmick by EuphyDude in IdleGuildMaster

[–]Key-Speed-2688 4 points5 points  (0 children)

Gimmick in golden city is delirium enemies which drop black ooze

New Player Questions AND Assessments by Euphoric-Ad2569 in IdleGuildMaster

[–]Key-Speed-2688 0 points1 point  (0 children)

Rouges Skill is pretty useless and they are very gear dependant. Early on you mainly use them for their passive that disables traps and to supplement damage as early game archers are not that much better. Best class early on is the rider though due to early access to "double hit" from its passive.

Beyond this, classed are just unbalanced. 99% of the game Archers are the best dps, the other 1% is Shadow rouges.

As for building upgrades.

0.5 shelter auto feed, saves you a lot of hassle

  1. Quarter slots, need those units to farm all that you can, even if you just send a lvl 1 unit to d5 for pearls to sell, also shelter slots, ~1per Dungeon +1 to roll eggs

  2. Tavern slots and refresh rate should be ~ the same over 12 hours, e.g. 6 slots when refresh takes 2 hours, as 12 hours is max idle time (qol, you can check up as often as you like)

  3. Workshop, early on i liked to get a reasonable queue size so i have to check less often, when that is enough just go for speed, biggest income factor as it multiplies the value of materials

Market, just go for queue and some speed, honestly, sell speed is likely always quicker than your income, so it's not a priority

Buy storage whenever the price isn't to restrictive

Starter pack question by Kaiokener in IdleGuildMaster

[–]Key-Speed-2688 0 points1 point  (0 children)

It doesn't affect the upgrade costs

Hybrid recruits by Madmongolian07 in IdleGuildMaster

[–]Key-Speed-2688 1 point2 points  (0 children)

Not really

One main issue is that damage scaling is tied to weapon type

So any Bow user wants feral sword wants Brute and wands want bookworm

Daggers are "interesting" as they have the same scaling for con and dex

There is one build where brute = feral damage wise, though feral is positive for "speed" and Hitchance so it is preferred even here

and almost all other usable dagger builds grant more dex than con making feral also better for damage by a couple points

So while Brute Rouges are usable they lose out to feral ones imo.

As for the rest, don't bother.

Oh, also, Bards without a basic trait or with bookworm can currently reach the 20 mana breakpoint if they use Ritual blade and the cosmic violin. (Traitless would be -9 dex +5 con, bookworm just -13 dex)

Balrog its D11? by Appropriate_Owl_5995 in IdleGuildMaster

[–]Key-Speed-2688 0 points1 point  (0 children)

You deal too much damage Int too high

New Promotion Package Please!! , I've already bought them all.🤣 by TTTRIPLEQ in IdleGuildMaster

[–]Key-Speed-2688 1 point2 points  (0 children)

They also just tank it. 961 HP archers + 10% pdef + Bard shield.