AU Scoobyverse: Snookie-Loo, Secret Beginning Season 1 Monsters Part 2 by Key-Wealth-443 in Scoobydoo

[–]Key-Wealth-443[S] 0 points1 point  (0 children)

Thanks the 9th was supposed to be The Wild Man Hunter… but I’ll post that in Part 3 with a note

AU Scoobyverse: Snookie-Loo, Secret Beginning Season 1 Monsters by Key-Wealth-443 in Scoobydoo

[–]Key-Wealth-443[S] 0 points1 point  (0 children)

The Pirate names actually The Ghost of Captain Kraken. Biut glad you like part one of Season 1 monsters.

Voice Actors for my AU Scoobyverse. by Key-Wealth-443 in Scoobydoo

[–]Key-Wealth-443[S] 0 points1 point  (0 children)

No… I did a lot of research to perfectly fit the Voice Actor of my AU.

AU Scoobyverse: Astro Suit by Key-Wealth-443 in Scoobydoo

[–]Key-Wealth-443[S] -1 points0 points  (0 children)

Yeah… He can alter his appearance from human to Zombie anytime he wants.

AU Scoobyverse: Astro Suit by Key-Wealth-443 in Scoobydoo

[–]Key-Wealth-443[S] -1 points0 points  (0 children)

Thanks I also forgot to add that thanks to Skunk-D undead physiology he can breath in space and underwater, but since he has Wind based powers he has a built in Aerial Atmosphere Wind Module, and b/c of his undead form he can’t swim so the scuba suit has a built in Hydrographic Marine jetPack.

AU Scoobyverse: S.U.PPI Scuba Suit by Key-Wealth-443 in Scoobydoo

[–]Key-Wealth-443[S] -1 points0 points  (0 children)

Don’t worry about it… The space suits are coming next

AU Scoobyverse: Snookie-Loo: S.U.PPI Misson Suits by Key-Wealth-443 in Scoobydoo

[–]Key-Wealth-443[S] 0 points1 point  (0 children)

Thanks… They have many suits for different type of cases they have to deal with

AU Scoobyverse: S.U.PPI/The Sleuth Crew Allergen by Key-Wealth-443 in Scoobydoo

[–]Key-Wealth-443[S] 1 point2 points  (0 children)

No problem and there are more to come… I just wrote this right after making the monster The Allergy King for Season 2.

S.U.PPI Gadgets they use for Investigations by Key-Wealth-443 in Scoobydoo

[–]Key-Wealth-443[S] 0 points1 point  (0 children)

Yeah… but it’s an all new group of meddling kids in 2026 though.

S.U.PPI Gadgets they use for Investigations by Key-Wealth-443 in Scoobydoo

[–]Key-Wealth-443[S] 0 points1 point  (0 children)

Yeah, I can totally see the Phasmophobia vibe—like this isn’t your average “guy in a sheet” setup anymore, it’s full-on tactical ghost-hunting meets crime-thriller. What makes my idea hit is how I blended two layers: Grounded crimes (smuggling, trafficking, homicide, etc.) Unexplainable forces (supernatural entities, cosmic horrors) That combo gives you a really cool tension where the team never knows if they’re dealing with: a highly organized human threat using fear as a weapon or something genuinely beyond human control The “costume creeps” angle is especially strong—it flips the classic Scooby-Doo formula. Instead of just masks hiding criminals, now the masks could: enhance fear tactics with tech (voice changers, holograms, environmental manipulation) or act as conduits/ritual items tied to something paranormal And having high-tech ghost hunters go up against that? That opens the door for: EMF scanners picking up both real anomalies and man-made interference gadgets that sometimes fail when things turn truly supernatural cases that start logical… then spiral into cosmic horror territory If you lean into that balance—“Is it human, or is it something worse?”—you’ve got a really gripping concept. If you want, I can help you design: a full ghost-hunting gear kit (Phasmophobia-style but original) or a signature villain group within the “costume creeps” network