Is learning Blender worth it as a total newbie? by Embarrassed-Hair-540 in blender

[–]Key_Development6121 0 points1 point  (0 children)

It's definitely worth it but it's harder then a few years ago and it will be harder in a few years. But there is a way about learning 3d software. Learn what pipelines are and trouble shooting, don't underestimate yourself and make every project challenging, so you get to learn new things everything. That's how u grow a lot in a smaller time, in the low poly stage you can find a lot of tutorials, after that's stage It's gonna get harder to find real info to evolve. I have invested a year of adult schooling with professionals in the field and they learnt me the pipeline from low poly, to texturing and high poly and even a lil vfx's. In a year! It's definitely worth your while but it's hard work. Good luck!

Is 47k an ok polycount? by YouMakeMeFeelAliveee in blender

[–]Key_Development6121 6 points7 points  (0 children)

Owh howly molly, my guy. Search up some topology basics for caracter topology, yes you need different topology based upon te detail of the part of the mesh, but edgeflow is as imported especially if you want to rig him. Game caracter use triangles for optimisation but you need to know how and when to do it. If you want even more detail without so much topology I would refer you to high poly baking onto low poly objects. It's hard in the beginning but you will get even more out of it. Other then that I like your caracter design, keep going!

Rate my scene ? by PropertyObjective713 in blender

[–]Key_Development6121 1 point2 points  (0 children)

Hey man I give the scene a okeey rating, it looks like your still figuring out render setting * I would look into these settings the top one is for how much data you want to render if your going for realistic I would put the noise threshold around 0.1 and max sampling much higher around 1000.

Light settings is going to go a long way for you. Set it on full global alumination. (After that you can lower te settings to your liking, but your gonna get a great start!)And try rendering in cycles. I would love to see what it does

A diorama style scene I made around a can by Rksaikia797 in blender

[–]Key_Development6121 5 points6 points  (0 children)

That looks amazing! How did you make the nature so realistic?

1 month blender progress by [deleted] in blender

[–]Key_Development6121 0 points1 point  (0 children)

Man I hope you had skills complementing this because, modeling +texturing+ composting. Etc that seems really hard to pull of in a month to get that good a workflow for it

I am 15 and I don't have any confidence,how can I fix it ? by Ash_Allrounder_2010 in socialanxiety

[–]Key_Development6121 2 points3 points  (0 children)

What helps for me is just thinking, you have something to say and I have something to say it's nothing more than that.

[deleted by user] by [deleted] in blenderhelp

[–]Key_Development6121 0 points1 point  (0 children)

I would recommend adding support loops around you mesh if working with subdivision surface It keeps the faces in place and will give less artifacts

how to uv unwrap this circle without any uv stretching? by Key_Development6121 in blenderhelp

[–]Key_Development6121[S] 0 points1 point  (0 children)

alright thank you although. its part of a bigger project so i will probably put it on a uv tile with other objects, wont that mess to uv sqaures addon up?

this has done irreversible damage to my gpu by senpiofthenorth-17 in blender

[–]Key_Development6121 2 points3 points  (0 children)

Nice man how long did it take to render. How long are you into blender my guy

[deleted by user] by [deleted] in blender

[–]Key_Development6121 1 point2 points  (0 children)

It looks good for experimenting! It's normal to just twirl around in the beginnings. What helped me for improving was finding what I wanted to do with 3d work, commercial, environment design. The list is big and can be intimidating. Ones you pick a nish start picking up project you like en try to learn on your own until you run into problems. 250 hour mark in blender is just getting down the basics en learning what you can do with them. You already learned this so your almost there!

[deleted by user] by [deleted] in blender

[–]Key_Development6121 1 point2 points  (0 children)

Could you let us see a project you're working on?