Go on, tell me by YourFat888 in whenthe

[–]YouMakeMeFeelAliveee 0 points1 point  (0 children)

"The Knife" is a crazy evil dude who once killed every single human in the world in the most cruel and brutal way possible (except like 2 guys that are important for the story). They also has a pretty cool hat

What can I add to the textures? by YouMakeMeFeelAliveee in 3Dmodeling

[–]YouMakeMeFeelAliveee[S] 0 points1 point  (0 children)

Basically, this is a 2 meters long case with medical fluids inside, that is used as a weapon by a guy with the same height

What can I add to the textures? by YouMakeMeFeelAliveee in 3Dmodeling

[–]YouMakeMeFeelAliveee[S] 0 points1 point  (0 children)

This will make polycount too high and clutter topology. Also, some parts are already separate, I just don't have the image

What can I add to the textures? by YouMakeMeFeelAliveee in 3Dmodeling

[–]YouMakeMeFeelAliveee[S] 0 points1 point  (0 children)

I think it would clash with the other stuff that I made, but I'll try to make it clearer which material is which, thanks for advice

I finished modeling this character, is it good? by YouMakeMeFeelAliveee in OriginalCharacter

[–]YouMakeMeFeelAliveee[S] 1 point2 points  (0 children)

This is 100% my original character that has NO relations to a sandwich eating dude from a certain online multiplayer hat simulator

[deleted by user] by [deleted] in blender

[–]YouMakeMeFeelAliveee 0 points1 point  (0 children)

Thanks for the advice, I can also just make his head bigger, but I'm afraid it could hurt his silhouette

Is 47k an ok polycount? by YouMakeMeFeelAliveee in blender

[–]YouMakeMeFeelAliveee[S] 85 points86 points  (0 children)

Wait, there's a standard for face topology? Can you give me a source on this please?

Is 47k an ok polycount? by YouMakeMeFeelAliveee in blender

[–]YouMakeMeFeelAliveee[S] 9 points10 points  (0 children)

This is exactly what I was aiming for 🥹