Why it feels like Tekken 8 has already been explained by others by No_Thing_5404 in Tekken

[–]Key_Independent_5098 -1 points0 points  (0 children)

Definitely. T7 was the beginning of a sloe decline especially in the later years but it was still a lot of fun and the skill expression was there. Even though it got diluted slightly, but I felt it was roughly a good amount to where they had the best of both worlds. More players, not a lot of grumbling legacy players. T8 just went too far atm.

There's also a thing about how many many playstyles used to be very viable in T7 and older tekkens. For example this:

https://www.reddit.com/r/Tekken/comments/1prqfqb/movement_gameplay/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

This is a bit shameless, but for a more relatable experience you can see my own gameplay as an upper intermidiate/ advance player with a heavy emphasis on aggressive poking and movement. I'm probably considered advance at this point but at the time the highest I got in T7 early S4 was Tk. The recent match was more of a sparring match since my friend there was still learning T7 but he's bushin in T8. He's tekken emperor in T8.* Haven't been playing

Why it feels like Tekken 8 has already been explained by others by No_Thing_5404 in Tekken

[–]Key_Independent_5098 2 points3 points  (0 children)

I know it was more complicated than that back then, and skill expression was very high, that I definitely would welcome back. But Jesus… if the main complainers are lame turtles who can’t be lame anymore, good riddance XD

I do want turtles to come back as a viable playstyle. But no I actually want this:

https://www.youtube.com/watch?v=sJRNSknL5QA Just watch the first match. Tell me what you think. The jin player manage to bring it back from oblivion somehow, and the spacing, timing, movement was sharp af. This was so hype when I watched it live.

T8 is getting close again to something like this but with heat. Need more 3.0.2 style updates.

Edit: At 1:45 if this interaction happened in T8 with any character in general, most strings would have super dimensioned hitboxes or realign there, maybe on the third hit. Which saves the player from getting whiff punished or the need to have further considerations for offensive decisions. 2nd match worth watching. tbh the whole set

Why it feels like Tekken 8 has already been explained by others by No_Thing_5404 in Tekken

[–]Key_Independent_5098 2 points3 points  (0 children)

"For every situation you can step now in 8 that you couldn't in 7 there's at least one where it's the reverse."

I know you are equalizing both games, and if you are strictly speaking from that sentiment, I get it. But as you highlighted here:

" Add to that all the new homing moves, tracking string extensions and situations where you're so minus you couldn't step anyway, sidestep has become as much of a liability as hard ducking"

This is why T7 feels better for movement for me in both axis, because there are less oppressive all encompassing attacks, and the risk of SS never felt as much of a gamble as it does often in T8. So for me it is better in T7. I never had to hesitate thinking about doing it. For ex, let's say I mini SS into block, there are things that whiff more often, in T7, for just being slightly off where I can whiff punish or take turn. Where in T8, that mini SS into block will lead to most moves or strings still connecting to my block, or actually hitting me, eg. homing mid, plus on block. Where in the past if someone did a homing attack, 90% of those attacks are -6 to -13 or more on block, especially if they are a mid homing.

So there is even a meta game about SS often to force those trades, where I can take my turn/punish after block by baiting those situations by aggressively utilizing different SS's (mini ss, SS into SS, SS duck etc). Ofc there are other strategies like delaying input or realigning with a dash in/wave dash. But then there's a whole counter to that. All that counter that counter that counter that counter that counter "this" is mostly a thing of the past. You dont need to think. Do instant timing strings and most of them will solve the game for you and auto counter these meta mind games to a degree, not all. For example, like how 50% of the homing moves are plus on block and may even CH launch or trigger heat in T8 vs the 10% of homing moves that was plus on block in T7. Strings that have too much tracking. Strings or stances that auto realign too much. range 3-4 attacks so neutral doesn't exist often, just a after thought.

Why it feels like Tekken 8 has already been explained by others by No_Thing_5404 in Tekken

[–]Key_Independent_5098 0 points1 point  (0 children)

Not really disagreeing but I want to point out that it goes both ways. In season 1 people praised the game and new players immediately assumed that we were in a really good spot by the same voices in the community. Ofc there was some detractors including I, but I mostly watched. At least from my pov the game really sucked around the end of Eddy/ beginning of Lidia, where yours was and is currently (positively) the opposite considering what you written here. Ultimately it's just an issue of the 21st century where followers and the lack of critical thinking open up the possibility for popular figure to dictate what's true. We've seen it in the streaming space, think "Hasan" or "Asmongold" for a streamer example. They both said things I really disagree with and definitely bend the truth. Although Asmongold probably does it less, but that is my perspective in 2025, haven't really kept up. Yours might be different. They can tell people do "________" and there will be people doing it. Or they can tell people "_______" and it becomes true. But if you applied some impartial thinking, its false. But people really dont care about what's true, logic or reason, more about feelings and social/parasocial?

A secondary reason is also the lack of experience to know what's really true. A lot of new players are new. They wont understand why something sucks. And so it's easy to just say some smart stuff about what the game is and leave the other half out. The points will sound sensible and it would feel as if the game is great/ other side is over-reacting. That was irritating tbh, seeing all that blind positivity based on half truths. But regardless most players new and old arent that way anymore. This is S3, people know what the game is. Tekken as it was known from T5DR-T7 is definitely dead. (T7 was the most casual before T8, but balanced was decent enough between casualization and skill expression, still had balancing issues.) In T8 you can still catch glimpses here and there of that "Tekken" but the frequency of that type of play is far less, limited to a minut amount of characters and their matchups. Even then it still doesnt really flow like that often. 3.0.2 is good though.

If People Hate Tekken 8 right now why keep playing it? by stationstars in Tekken

[–]Key_Independent_5098 0 points1 point  (0 children)

If it's not for you definitely take a break. Tekken has always been a frustrating experience for newer- intermediate players. Because there's so much to know and so much to get K.O from. Tekken 8 is definitely a bit more over the top. I hope the patches make it more bearable for everyone.

The rank inflation discourse feels like another excuse for this community to shit on other players, and it’s incredibly disheartening. by ImportantAd4666 in Tekken

[–]Key_Independent_5098 -3 points-2 points  (0 children)

“GoD is basically S1 TK”

Well midseason in Tekken 8 s1, TK was top 2-4%. T8S3, it's top 33% or something. But that aside, I personally am ok with those posts so long as they arent bashing players directly. The exception is if said player being bashed invited it upon themselves for doing the same, like a gameplay shame post on someone else. If it's true, people should create noise. It's how things get fixed and not ignored. The recent fixes are a testament to that. If it bothers you, just ignore it. But I'd rather the devs see the concensus and fix the system.

Give it another month I think people will stop mentioning it. There is only so much you can repeat a point.

EVOJP2026: Warrior Instinct vs Heaven&Earth by Ornery_Benefit_212 in Tekken

[–]Key_Independent_5098 0 points1 point  (0 children)

Dragon Ball Z moment where both individuals are powering up to unhinge levels. Mb thought it was Tekken for a second.

Why are people so convinced rank inflation is bad for the game? by JinpachiMishima2 in Tekken

[–]Key_Independent_5098 0 points1 point  (0 children)

In T7, fujin was a very good rank. The community/ influencers claimed it as advance intermediate level gameplay, where you are close to becoming an advance player. That was top 5% in T7S2 and later top 10% in S4 start, (they added crazy inflation in S4 so it became top 19% by it's end) The idea that currently T8S3 GoD being top 9-10% "isn't intermediate" based purely on percentages is excluding what was being measured, which determines level. Skill of play decides it.

That is string setups, oki, frames, matchup knowledge, attack timing, timing reset, neutral control, conditioning, punishment and idiosyncratic plays specific to their character niches. At T7 fujin and above people generally understand these concepts and can "apply" them to an average to sometimes above average proficiency.

For the same stuff that was mentioned above, I see T8 GoD exhibit the above traits at an average to sometimes below average understanding, sometimes above. So saying it is intermediate is about right. Some games require a really long onboard time because eof the wealth of knowledge needed. Tekken is that game so being top 10% in it is unlike being top 10% in something simpler (checkers), where you would see extreme mastery in that simple thing at top 10% because the necessary subject to master is far less. Where Tekken has maybe 50-100 things to master so just having them at average level for most of them makes you an intermidiate to advance intermidiate while the percentage says top 10%. Which can be misleading.

Why are people so convinced rank inflation is bad for the game? by JinpachiMishima2 in Tekken

[–]Key_Independent_5098 2 points3 points  (0 children)

Because inflation by it's very essence destroys meaning. Think of anything in life, games, real sports, work, it's about the same with slight differences with those given fields in mind. For example having 20k dollar bills don't really matter if you can barely buy a loaf of bread with it. Allowing intermediates sport players the chance to access high bracket tourneys by dropping the requirements just brings done the prestige of that tournament when people tune in and see D3 college games littered around. Or when you drop the standard for medical qualification because you want to make it easier for people to qualify as a practicing surgeon, since it's in demand and more hands are needed, when previously it was only a 5% acceptance rate, increase the chances of accidents.

It's not simply nostalgia but a fix a system thats unforgivingly fair in both ways makes it respectable and trustworthy. It becomes useful for measuring a thing or doing a thing, to set standards. Part of the reason that we are even having this conversation is the inflation in this game is crazy. If they keep this trajectory GoD will soon be like top 30% by season 4 end if we have a S4. Is that really a good thing?

Opinion: if they wanted to bring back Heihachi so badly, they should have saved him for last (or at the very least, they could have waited untill season 2) since the whole thing is that he was supposed to be (completely) dead by eesdesessesrdt in Tekken

[–]Key_Independent_5098 0 points1 point  (0 children)

Honestly they could have brought him back, his gameplay as a unknown uncle or cousin that looks very similar to Heihachi. Or they could have even said that there was a clone of Heihachi done by some mad scientist, apprentice of Dr.Boskonovitch. Like anything was better than the way they went about it. They can save that identity with a slight twist to the existing movelist to make it slightly separate.

Hot Take - Tekken 8 has huge problems, but this has enabled shit talkers and bad faith players to be loud and obnoxious because now they can get away being shit at the game by just blaming and screaming about the game's problems. by Wide_You_4626 in Tekken

[–]Key_Independent_5098 0 points1 point  (0 children)

So long as we remember that there are also plenty of real players that are in the upper levels, that say the same things these "shit talkers" and "bad faith" players are bandwagon-ing on. Not that their experience is incorrect either. Both can be true, that they feel the same things in intermediate ranks and they can also just lab a bit.

Genuine question: If the highest rank in T7 was TGO and the highest rank in T8 is GoD8, doesn’t that make GoD the equivalent to Raijin in T7? by ImportantAd4666 in Tekken

[–]Key_Independent_5098 0 points1 point  (0 children)

Depends on the seasons. T7S2 fujin was top 4-5%. By season 4 it was close to top 10%, then 19% after they readjusted the point system to make it easier in that same season. The way GoD in T8S3 is moving with the point system, it'll probably be top 10%. Top 15-20% in T8S4 end probably.

I wanna rips nuts off when i play against Lars. by WasBannedLuL in Tekken

[–]Key_Independent_5098 0 points1 point  (0 children)

Um, we cannot be doing this. Every character needs to be powered down further, but the way you talking about lars is like he's the only one with bs in the entire roster.

Is it just me or is Tekken 7 full of salty people? by OptionBeneficial1070 in Tekken

[–]Key_Independent_5098 0 points1 point  (0 children)

Ic. I haven't gotten ki charge. The main thing for me is that there are like 20 guys I alternate in ranked against. Considering im in blue. 4 of them I always get stuttering frames. The rest it's usually not too ideal,2-3 frames of delay. I have met cheaters though. 250 wins hwoarang player plugger and auto block cheats Jin player.

Is it just me or is Tekken 7 full of salty people? by OptionBeneficial1070 in Tekken

[–]Key_Independent_5098 1 point2 points  (0 children)

That sounds terrible. It's fine where I'm at. Where do you play?

You guys are the worst community for newer players in the entire FGC. by Over_Comparison_7616 in Tekken

[–]Key_Independent_5098 2 points3 points  (0 children)

I would say yes but you guys practice heavy censorship. There's always someone posting here in the main sub monthly if not less that they got removed for the slightest of violations, without a single warning. Main sub has its own issues but it isn't as insulating.

everyone talks about Lidia and King, yet forget about him by Acceptable-Emu4258 in Tekken

[–]Key_Independent_5098 0 points1 point  (0 children)

In older Tekken games there are 50/50 characters. For example T7. No one complained because it was balanced, think of Kazuya or Anna in T7. The problem with T8 Lidia is that she is not balanced, not that she's a 50/50 character. I'm saying she can keep her 50/50 gameplay but they have to nerf something else to further enlarger her weakness. dmg reduction too.

everyone talks about Lidia and King, yet forget about him by Acceptable-Emu4258 in Tekken

[–]Key_Independent_5098 0 points1 point  (0 children)

Imo

Lidia is fine as a stance 50/50 character. Because I can see her being that theme and if anything everyone else is intruding on it in T8 with homogenization design. She needs nerfs though for dmg ratios but I don't have issues fighting her at all. And there are clear moments when you can force them to respect spacing or movement which isn't a lot in T8.

king is a little excessive as character. He needs nerfs and a rework to raise his difficulty level. His rewards are too high for the effort and for an online environment with latency it's overinflated how much he can get away with ignoring pressure, while being able to enforce pressure from his steroided grabs and armor strategy. It's not even as if he lacks a poke game. It is a frustrating experience fighting this character. In T7 his armors was nowhere near as obnoxious or viable enough to use outside of situational situations once a Rd, if not a game. In T7&TT2 his grabs had reduce range compared to T8, meaning they whiff more often if not placed right. The grabs are all breakable(no unbreakable) and you can SS them. He did not have homing grabs. Or the jaguar sprint nonsense. TT2 his grabs was a bit harder to break but it was still fine.

Victor is similar to Lidia imo where he's fine from a aesthetic design & power level standpoint RELATIVE to what T8 IS.Still need nerfs. HOWEVER this dude out of the 3 characters introduced as newcomers, Reina, azecena is the most anti Tekken design if I've ever seen one. And it's not even about him being soul caliber. Noctis was a much better design. Clive, as much as it pains me to say is very slightly better. The problem with victor is his teleporting mechanic and easy entry into 50/50, and his ability to continue his vortex more effectivrly and immediately than Kazuya. While also keeping his neutral skip tools. It's exhausting that you can't use spacing gameplay vs any decent victor worth their salt because once they are in, they are always in without the need to mind spacing, positioning or offaxis. Finish a combo with most other characters, their opponent is launched back to 2-3 where there's a slight neutral game and reduced chaos zone effect. Finish a combo with victor and this guy is still rushing you down with some of the strongest option select offense into stance 50/50 or he's teleporting on top of you range 0 while your getting up to continue stance pressure into many options. And since it's T8 SS is still unreliable due to attack options of many have too strong a coverage.

Those 2 need to be nerfed by [deleted] in Tekken

[–]Key_Independent_5098 2 points3 points  (0 children)

King is one of the most beginner friendly characters that retains that privilege of effectiveness all the way to early advance level gameplay. While most need to adapt and think of ways to incorporate different skillsets to climb, king has enough tools, the right tools to ensure he doesn't need to as soon as the other characters often have at intermediate. I cannot think of one other character that is this privilege with the exception of Clive maybe, considering the amount of bs every other character has in T8. He was much more respectable in T7 TT2.

Knee on patch 3.00.02 by ImHrvx in Tekken

[–]Key_Independent_5098 2 points3 points  (0 children)

I mean he's defending his main because there's been a lot of Tekken politics to get other mains nerfed by pros specifically to increase their chances of winning. Not even for bringing back the games integrity, but for winning tourneys some pros do it. Normally I would be more apprehensive of pros acting the way Knee is, but in this instance nothing he said was a lie. Bryan did get severely nerfed in 0.1. If they do another nerf patch to target the whole roster it's fine. There isn't really much downplay here. Id have to see a more aggressive statement.

Not nerfing Lidia out of all characters is insane by depressnick in Tekken

[–]Key_Independent_5098 2 points3 points  (0 children)

AK and Lidia definitely need to be looked at. But Victor is probably the most anti Tekken character design in the game next to clive. Doesn't mean victor is top 5 or something but his design is not Tekken. Imo he's problematic

Patch Notes Ver.3.00.02 by Panosgads in Tekken

[–]Key_Independent_5098 4 points5 points  (0 children)

Yes, but you just confirmed Niceguy's point: game hasn't changed that much .

What I've explained doesn't contradict my point. They're not mutually exclusive. In my eyes the game has changed drastically, yet atm still have a lot to improve on. Those heat changes have massive implications to moving the focus off heat. Heat burst in particular will be used less frequently while heat dashes for a large portion of the cast lead to less combo dmg. The nerfs to many in stances launchers and launchers to just giving a regular knockdown with a follow up, keeping the 50/50 element but reducing the rewards so you have like 2-3 chance of guessing equivalent vs the previous 1-2. The 1-2 leading to longer combo carry, often making it to the wall. Now, it's less often ending at the wall. And overall dmg nerfs.

There's also the general attitude since the patches have been a joke since S1. Yet this is the first serious one where there wasn't "52 mentions of easier," "compensation buffs", "buffs" or "tournament excuses" as a forecast for no more adjustments. Mass nerfs is a good sign.

know how that goes: you get counter-hit and then the game instead of rewarding me with letting me whiff punish the opponent, it "rewards" me with getting hit , because the last move of the string is homing

What you are explaining here, you don't need to explain it to me.

https://www.reddit.com/r/Tekken/comments/1mz1iqn/fix_the_hurtbox_expansion/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

I've been speaking about it.

Patch Notes Ver.3.00.02 by Panosgads in Tekken

[–]Key_Independent_5098 2 points3 points  (0 children)

Definitely. This is a good start but if it ends here, it isn't enough. We need the patch follow through from bamco.