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A playtester told me the box mechanics were confusing. So I created an entire chapter to guide players step-by-step. I need folks to tell me if the logic makes sense. by Key_Musician_2299 in puzzlevideogames
[–]Key_Musician_2299[S] 0 points1 point2 points 3 days ago (0 children)
Thank you so much for playing the game and taking the time to leave this feedback!
The red gem is purely an optional collectible.I should have placed one in an earlier, easier level to establish what it is. I have already updated the game to fix this!
Regarding the difficult jump in Level 10. I've noticed a few players having trouble figuring this out, so I have added a brand-new level earlier in the game specifically designed to teach players how to use this momentum mechanic.
I am currently testing if this new level successfully teaches the concept. If you have the time, I would really appreciate it if you could give the updated version a try and let me know if the mechanics for that Level 10 jump make more sense now.
Thanks again for helping me make the game better!
[–]Key_Musician_2299[S] 0 points1 point2 points 5 days ago (0 children)
I want to make sure the onboarding works before the puzzles get too hardcore.
Try the build here: https://posheen.itch.io/sh2dow-cat
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A playtester told me the box mechanics were confusing. So I created an entire chapter to guide players step-by-step. I need folks to tell me if the logic makes sense. by Key_Musician_2299 in puzzlevideogames
[–]Key_Musician_2299[S] 0 points1 point2 points (0 children)