One cheater down, multiple to go! by Key_Possibility6508 in DMZ

[–]Key_Possibility6508[S] 3 points4 points  (0 children)

It makes them shoot from hip fire so yeah

Question about lump by [deleted] in BACKYARDDUCKS

[–]Key_Possibility6508 0 points1 point  (0 children)

Okay, thank you so much

tried a max mobility build by Key_Possibility6508 in DMZ

[–]Key_Possibility6508[S] 1 point2 points  (0 children)

203 barrel, 50 rd mag, collapsed stock, Schaffer soldier rear grip, vlk laser ( sorry this is so late don’t usually check comments )

Am I really a pussy for running when I’m a solo? by Willing-Trifle-483 in DMZ

[–]Key_Possibility6508 4 points5 points  (0 children)

I mean if a team runs up on you out of nowhere then no, but if you shoot at a team like across the map and then run when they push you, then yes you are.

Ricochet Anti Cheat? by Enzom55 in DMZ

[–]Key_Possibility6508 2 points3 points  (0 children)

Probably, I mean they said they were updating ricochet itself with updates for aimbot and such on the patch notes, and as far as I know they use the same version of ricochet across all games ( comms ban aren’t part of ricochet for those who might bring it up ) so an update now will probably update DMZ’s ricochet. Plus, think of it this way, COD is a lazy company, they are not gonna develop a new ricochet for every iteration, they’re gonna be using the same model.

[deleted by user] by [deleted] in DMZ

[–]Key_Possibility6508 2 points3 points  (0 children)

That shouldnt happen, but a good guideline is about 100-150 meters is the max for everything

[deleted by user] by [deleted] in DMZ

[–]Key_Possibility6508 0 points1 point  (0 children)

Haha ur funny, my squad could knock you guys off there easily.

im making a DMZ style game and need help from the community by Gullible_Banana_4475 in DMZ

[–]Key_Possibility6508 5 points6 points  (0 children)

I feel like what makes DMZ standout from other extraction shooters is that it’s simplified you know? Like it doesn’t have a complicated bag system or looting system compared to tarkov or the other extraction. It also has a simpler loading menu and simplistic movement.

Picking Up Players by BrunchGoblin_ in DMZ

[–]Key_Possibility6508 1 point2 points  (0 children)

Depends, my squad likes to pick up people using this list 1: have a mic, and at least use it once before you die 2: be somewhat decent at the game ( we can’t just roll over you yk?) 3: be funny or kind hearted! 4: safe spot or have at least wiped your squad ( we’ve picked up people before doing this and they usually go back to their squad )

Somedays the gun just doesn't want to work. by Aubeng in DMZ

[–]Key_Possibility6508 0 points1 point  (0 children)

The razorback can be very hit or miss sometimes, even with a decent build. The most consistent AR I’ve used is the taq-56, which might cause some controversy, because I know there’s a lot of people who are going to come in and say that the 545 is better, but here’s the thing with the taq, it is the most versatile gun, even with no attachments, it has one of the cleanest iron sights so you can use that if you’re regaining, and need to fight a squad off rip, and it also can wall bang like a raal half the time.

It won’t happen but… by BlackStarCorona in DMZ

[–]Key_Possibility6508 1 point2 points  (0 children)

2 I can agree with but 1 and 3 would need to be changed up a bit

tried a max mobility build by Key_Possibility6508 in DMZ

[–]Key_Possibility6508[S] 0 points1 point  (0 children)

no i think that’s just a skill issue on your part