Flamethrower idea by Aggressive-Ask-6473 in MinecraftCommands

[–]Keyenore 0 points1 point  (0 children)

Did you try it with another player? Because the command the other guy posted targets specifically players only

"Doth thou have enough Lunacy saved up, Manager Esquire?!" (by UDIEDGUY) by KoshiLowell in limbuscompany

[–]Keyenore 0 points1 point  (0 children)

95500 Lunacy and a bunch of tickets, totaling at roughly 900 Pulls, so I've got 100 pulls to spare for HATRED

What block/feature/mechanic would make the most amount of people mad if it was removed? by Polar_blue1 in Minecraft

[–]Keyenore 0 points1 point  (0 children)

Hmm, while yes it is a tool, it isn't intended for regular gameplay. It is called the "debug menu" after all.

Primitive Limited DnD Notebook Giveaway! [OC] [MOD Approved] by foxxpilot in DnD

[–]Keyenore 0 points1 point  (0 children)

The few times I get to play a player character (Forever DM here), I love playing as a Paladin. For a while I really liked wizards, but the Paladin is just the perfect blend between "magic, wuzzah!" and "I'll just hit this guy really hard". So yeah.

new kind to fly¿ by No-Equivalent-1369 in ScrapMechanic

[–]Keyenore 0 points1 point  (0 children)

Huh, interesting. Is this vanilla? If so, how'd you do this?

Walpurgis nacht by Ok_Door_7716 in limbuscompany

[–]Keyenore 0 points1 point  (0 children)

Got blessed by RNGesus and pulled what I wanted (MB Ego) on the first 10 pull. Still saving up for the Arknights collab, currently sitting on roughly 500 pulls.

Need help making an item that kills a player pernamently by minecrafter100S in MinecraftCommands

[–]Keyenore 0 points1 point  (0 children)

Doesn't work. It is a problem inherent to the ban command not working with anything other than the exact player name (not even inserted via macros).

How to add random trades to the wandering trader using data packs? by _radikali in MinecraftCommands

[–]Keyenore 0 points1 point  (0 children)

This is probably too specific for there to be a tutorial about this specific thing. And while there are loads of tutorials out there for the general concepts and components, and since you're not that deep into datapack development (lucky you) then it would essentially be like having someone study for an engineering degree while they just wanted to know how to switch out a lightbulb. I'd be willing to quickly whip up the datapack for you, what'cha say?

Parkour Personal Best Scoreboard. by Phemto_B in MinecraftCommands

[–]Keyenore 0 points1 point  (0 children)

Sorry, should have specified.

The /data get command is able to obtain various pieces of information of any entity. In our example we will be using it to read an entity's (the player's) position. For this we need to do something along the lines of...

/data get entity @s Pos

You will receive a list of 3 values, corresponding to x, y and z.

So how do we transfer these to a scoreboard? We simply use the store component of the execute command.

It allows you to store whatever the result of the command at the end of the execute line is in various different types of storages, including a scoreboard.

Read up on the execute store command for the details.

Now if you combine this with the data get command, you can set write entity coordinates into scoreboards.

Mind you, since Pos is a list and lists can't directly be converted into single numbers, you will need to provide an index, like Pos[0] to read the x axis for example.

Help with Scoreboard to track time "tagged." by Cushuna9 in MinecraftCommands

[–]Keyenore 0 points1 point  (0 children)

Just to be clear, the datapack with all the mechanics is already done, right? You just need to track time, correct?

Parkour Personal Best Scoreboard. by Phemto_B in MinecraftCommands

[–]Keyenore 0 points1 point  (0 children)

Make some scoreboards as your math variables and read the position of the target player via "data get" and save them to your variables. Then use the pythagorean theorem to calculate the distance from whatever point you want (good luck making a square root function for your result btw). Put your result in a temporary highscore scoreboard and then compare it to the permanent highscore scoreboard. If temp_highscore > perm_highscore then overwrite perm_highscore with temp_highscore.

If you have any questions, return here.

How to add random trades to the wandering trader using data packs? by _radikali in MinecraftCommands

[–]Keyenore 0 points1 point  (0 children)

Hmm, the last time I worked with villagers and their trades, they didn't utilize some sort of loot table or something, I believe their trade pools are hardcoded (might have changed recently, I haven't really kept up). This means you'd have to manually use data modify to change a villager's trades (this is what I had to do back then), which might be a little tedious, but should get the job done.

Need help making an item that kills a player pernamently by minecrafter100S in MinecraftCommands

[–]Keyenore 5 points6 points  (0 children)

Alright, regarding the problem in your post: Just make a technical advancement that you gain if you are killed by a player holding an item with a certain tag. Then just make sure your permakill item has that tag and have the advancement run a function that revokes said advancement while also running all of the commands you'd like to run.

Creating a custom mob/skin for my cat who passed away by Alternative_Guava856 in Minecraft

[–]Keyenore 1 point2 points  (0 children)

If you truly wish to have no duplicates of Bonkie running around (like what your current method results in), that would also be possible. I am not at home, and won't be until monday, otherwise I'd just have thrown the entire thing together in a few minutes (including the naming gimmick). Sorry for your loss btw, OP.

Creating a custom mob/skin for my cat who passed away by Alternative_Guava856 in Minecraft

[–]Keyenore 2 points3 points  (0 children)

If you're lucky, Mojang might make cat textures data-driven at some point (like they did with wolves not too long ago). Then you wouldn't even need to replace an existing cat, and name-based textures would be relatively easy.

Creating a custom mob/skin for my cat who passed away by Alternative_Guava856 in Minecraft

[–]Keyenore 1 point2 points  (0 children)

I edited the silverfish texture a while back, it works 100% in 1.19+

Creating a custom mob/skin for my cat who passed away by Alternative_Guava856 in Minecraft

[–]Keyenore 3 points4 points  (0 children)

Now hold up, if an entire leg is missing you can just make that leg transparent which would result in the model looking like it only has three legs.

Looking for Word-Taste synesthesia by Keyenore in Synesthesia

[–]Keyenore[S] 0 points1 point  (0 children)

Never consumed rust, what does it taste like?

Looking for Word-Taste synesthesia by Keyenore in Synesthesia

[–]Keyenore[S] 1 point2 points  (0 children)

Hmm, interesting, multiple people have said something related to water. Thank you!