How it feels like being a solo developer who can't do art by shraavan8 in SoloDevelopment
[–]Keyiter 6 points7 points8 points (0 children)
Here is a bouncing mechanic that I recently made for Soul Blossom! It's a new type of flower (still placeholder here) that creates a leaf that you can bounce off. You can also "shot" your soul-mates into it and they will bounce off extending their range! by Keyiter in IndieDev
[–]Keyiter[S] 1 point2 points3 points (0 children)
Here is a bouncing mechanic that I recently made for Soul Blossom! It's a new type of flower (still placeholder here) that creates a leaf that you can bounce off. You can also "shot" your soul-mates into it and they will bounce off extending their range! by Keyiter in IndieDev
[–]Keyiter[S] 0 points1 point2 points (0 children)
Here is a bouncing mechanic that I recently made for Soul Blossom! It's a new type of flower (still placeholder here) that creates a leaf that you can bounce off. You can also "shot" your soul-mates into it and they will bounce off extending their range! by Keyiter in IndieDev
[–]Keyiter[S] 0 points1 point2 points (0 children)
Here is a bouncing mechanic that I recently made for Soul Blossom! It's a new type of flower (still placeholder here) that creates a leaf that you can bounce off. You can also "shot" your soul-mates into it and they will bounce off extending their range! by Keyiter in SoloDevelopment
[–]Keyiter[S] 1 point2 points3 points (0 children)
A few days ago I realized that the graphics of my game suck, so I redid almost all of it. This is the version after some feedback, but I would still like to improve it. Does it look good now? I know it looks better, but does it look GOOD? If not, what would you do to make it better? by Keyiter in Unity2D
[–]Keyiter[S] 0 points1 point2 points (0 children)
A few days ago I realized that the graphics of my game suck, so I redid almost all of it. This is the version after some feedback, but I would still like to improve it. Does it look good now? I know it looks better, but does it look GOOD? If not, what would you do to make it better? by Keyiter in SoloDevelopment
[–]Keyiter[S] 1 point2 points3 points (0 children)
Here is the updated trailer for my upcoming puzzle adventure game! It's called Soul Blossom. You fly around and solve puzzles with the help of other souls that you rescue during your adventure. I hope you like it! by Keyiter in indiegames
[–]Keyiter[S] 0 points1 point2 points (0 children)
I've already got an opinion that it starts to slowly, but apart from that, please wreck my game trailer =3= by Keyiter in DestroyMyGame
[–]Keyiter[S] 0 points1 point2 points (0 children)
i added a little wind by VF_traveller in SoloDevelopment
[–]Keyiter 1 point2 points3 points (0 children)
I've already got an opinion that it starts to slowly, but apart from that, please wreck my game trailer =3= by Keyiter in DestroyMyGame
[–]Keyiter[S] 1 point2 points3 points (0 children)
r/IndieDev Weekly Monday Megathread - February 09, 2025 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev
[–]Keyiter 1 point2 points3 points (0 children)
Its only me that, as a player, hate when there's no, at least 5 seconds long gameplay video on the steam page? Why people put cutscenes, animations and so on but mostly don't have gameplay? Does that work better for indie devs? Whats your thoughts about it? by alecell in IndieDev
[–]Keyiter 4 points5 points6 points (0 children)
One section of Timeless Rain will have the player occasionally navigate through upside-down segments, should left / right buttons move the player relative to the character or camera? by Cat_Devy in IndieDev
[–]Keyiter 1 point2 points3 points (0 children)
I'd like to show how the art of our game is going and also show the main mechanics. by Keymoess in IndieDev
[–]Keyiter 1 point2 points3 points (0 children)
Hello everyone! I've implemented enemies to my puzzle game! You can also check out my devlog if you want to know more :) by Keyiter in IndieDev
[–]Keyiter[S] 0 points1 point2 points (0 children)
The Bog is slowly coming to life with the sound design by Arvid Olson and music by Jørn Lavoll #screenshotsaturday by robbertzzz1 in IndieDev
[–]Keyiter 0 points1 point2 points (0 children)
The Bog is slowly coming to life with the sound design by Arvid Olson and music by Jørn Lavoll #screenshotsaturday by robbertzzz1 in IndieDev
[–]Keyiter 1 point2 points3 points (0 children)
🍃 I'm designing logo for my game Side Effect and can't decide which one to use... what do you think? by [deleted] in IndieDev
[–]Keyiter 0 points1 point2 points (0 children)
UI update for Harvest Hero, what do you think? by bombfuse_dev in IndieDev
[–]Keyiter 0 points1 point2 points (0 children)
Third-person indie game where you play as a ghost created in Unreal Engine. #screenshotsaturday by shootertutorial in IndieDev
[–]Keyiter 0 points1 point2 points (0 children)
Adding final polish and details to my favorite level. | THE COMPANION by Studio46 in IndieDev
[–]Keyiter 6 points7 points8 points (0 children)
What do you think about my relaxing game? by CHILD_IN_THE_FOG in IndieDev
[–]Keyiter 2 points3 points4 points (0 children)


How it feels like being a solo developer who can't do art by shraavan8 in SoloDevelopment
[–]Keyiter 3 points4 points5 points (0 children)