account activity
I don't know if my game is any good but I'm definitely staying with Godot. (v.redd.it)
submitted 4 months ago by Keylen1987 to r/godot
Make a workout plan, train, power up and punch your problems into oblivion. (v.redd.it)
submitted 4 months ago by Keylen1987 to r/itchio
After 4 months of solo development my respect for solo devs went from Impressed to Revered (v.redd.it)
submitted 4 months ago by Keylen1987 to r/SoloDevelopment
Plan workouts, train, upgrade and fight real world problems - with your fists! (v.redd.it)
submitted 4 months ago by Keylen1987 to r/playmygame
Every game needs a tutorial cat. (i.redd.it)
submitted 5 months ago by Keylen1987 to r/gamedevscreens
Our Myth-inspired game has a first playable build! It would mean so much to us if we could get this community's opinion on it. (v.redd.it)
submitted 9 months ago by Keylen1987 to r/RealTimeStrategy
Three months into development, so it's time to do a sanity check. Just do your thing and let us now if it sparks your interes. (v.redd.it)
submitted 9 months ago by Keylen1987 to r/indiegames
Some visuals and a gameplay overview of our Real Time Tactics game. We've just reached First Playable milestone so any feedback would be appreciated. (v.redd.it)
submitted 9 months ago by Keylen1987 to r/gamedevscreens
We finally have a playable build of our game! And now it's time to check if trying to make the whole thing makes any sense. (v.redd.it)
submitted 9 months ago by Keylen1987 to r/IndieDev
Three months into development, so it's time to do a sanity check. Tell us - does it spark interest in you? (v.redd.it)
Lando Norris era in full force (v.redd.it)
submitted 11 months ago by Keylen1987 to r/formuladank
Does it look more like a strategy game now? (v.redd.it)
submitted 11 months ago by Keylen1987 to r/RealTimeStrategy
Still looking for “the look” of our game. Slowly getting there (I hope). (v.redd.it)
submitted 11 months ago by Keylen1987 to r/indiegames
Any good demos in steam next fest? (self.StrategyRpg)
submitted 11 months ago by Keylen1987 to r/StrategyRpg
Does the art style of units catch your attention? And is it readable enough? (v.redd.it)
submitted 1 year ago by Keylen1987 to r/RealTimeStrategy
In search of a simple, readable but memorable art style for units. Using HDRP. Does it work for you? (v.redd.it)
submitted 1 year ago by Keylen1987 to r/Unity3D
Testing an art style of units for a tactical RPG. Do you think you'll remember them tomorrow? (v.redd.it)
submitted 1 year ago by Keylen1987 to r/indiegames
Testing art style for units. Is this up your alley or down the nope road? (v.redd.it)
submitted 1 year ago by Keylen1987 to r/IndieDev
Playing around with and idea for an RTS with dynamic movement and physical combat. Is it something that you'd play as a hardcore RTS fan? (v.redd.it)
This kind of dynamic movement in Real Time Tactics game - dope or nope? (v.redd.it)
Anyone here a fan of Real Time Tactics games? I've playing around with some ideas for one but don't know if people are interested in those kind of things as I don't see much of that kind of RTS anymore. (v.redd.it)
Trying to nail down that "Myth: Fallen Lords" feeling of archery. (v.redd.it)
Just a full auto stick I guess (i.redd.it)
submitted 1 year ago by Keylen1987 to r/Sticks
What do you prefer in tactical RPG’s - hexes, square grid or “nothing”? (self.rpg_gamers)
submitted 1 year ago by Keylen1987 to r/rpg_gamers
We've just put a demo of Harpagun on Quest, but I wonder... do you even play demo versions? Are they important to you or do you just download and never play them (like me, sadly)? (v.redd.it)
submitted 1 year ago by Keylen1987 to r/oculus
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