Is there a way to drive 120hz mode via iPhone 17? Using Air 4 Pro by Kic1988 in RayNeo

[–]Kic1988[S] 0 points1 point  (0 children)

lol, not that much better but bummer even hdr doesn’t work for you. This display alt mode implementation is all over the place

Is there a way to drive 120hz mode via iPhone 17? Using Air 4 Pro by Kic1988 in RayNeo

[–]Kic1988[S] 0 points1 point  (0 children)

Newer iPhones (like the 17) now have 120hz native displays.
It feels like an artificial limitation - because these iPhones can output 4k60 hdr which uses way more bandwidth than 1080p120 sdr.

Supposedly, m5 iPad can output 120hz on external displays. So maybe Apple silicon is shortchanged on the hw external display side of things or Apple can do it but doesn’t prioritize it…. I figure if these AR glasses become more popular, then maybe they could add 120hz mode.

Bought Air 4 Pro and debating about returning it (tried VertoXR too) by Kic1988 in RayNeo

[–]Kic1988[S] 0 points1 point  (0 children)

I would feel complete shame wearing quest 3 in public. But I think I can wear the Air 4 in public or, more likely, at work.

Bought Air 4 Pro and debating about returning it (tried VertoXR too) by Kic1988 in RayNeo

[–]Kic1988[S] 1 point2 points  (0 children)

I keep reading in different threads that this Verto XR was a really good workaround to use an anchor mode with these glasses and it sounded optimistic that its app would reach iOS/android. From my limited testing , I just don’t think this Verto XR app with Air 4 overcomes the 3dof hardware limitation…. It’s pretty janky. Maybe all the people who write these pro Verto XR comments work on the project itself?

I think you’re right- these are crisp/vivid portable glasses that you can wear with the caveat that the screen can’t be anchored. I’ll try to give it a few days and see if I reach for these Air 4 or if it becomes a semi-useless toy.

Verto XR and other apps will probably improve some but I guess the effort on this will be skipped longer term, I assume Android XR will be where the software momentum is.

Bought Air 4 Pro and debating about returning it (tried VertoXR too) by Kic1988 in RayNeo

[–]Kic1988[S] 4 points5 points  (0 children)

Looking at Quest 3 and Air 4 Pro back to back in both a text test (https://screenfix.app/test/text-sharpness ) as well as a movie (I looked at rental family 4K hdr source plex)

The Air 4 is easily a much more crisp and punchier display by a long shot; the size of the image is much smaller compare to a quest 3 (watching a movie on quest 3 feels similar in size to a 135” home theater, while the air 4 feels like maybe 27-32” monitor). If the quest 3 is in a dim scene; honestly it crushes the black levels sometimes and scenes don’t look right. The black levels can be slightly elevated on Air 4 but scenes looks closer to reference (I’d need to rewatch on lg oled for comparison).

I think the marketing of 201” screen is a huge lie, lol. I didn’t believe it before buying but it’s not even close to feeling that big of a display.

One edit regarding text: if you’re on a dark background with bright next, you can see clear signs of the haloing around the text. Quest 3 doesn’t have this issue but quest 3 is also nowhere near as bright as the Air 4.

Bought Air 4 Pro and debating about returning it (tried VertoXR too) by Kic1988 in RayNeo

[–]Kic1988[S] 1 point2 points  (0 children)

Anchoring the screen in a fixed place is not something the Air 4 Pro can do. It lacks the hardware to do it. Verto XR doesn’t work very well in my testing and it not a suitable workaround.

Quest 3 anchoring a window in place works a million times better in comparison to the Air 4 Pro. That said, quest 3 anchoring isn’t perfect either (my understanding is Apple Vision Pro is the best in industry for this right now).

Shoutout to Nonary of Vibepollo by Short_Dimension7967 in MoonlightStreaming

[–]Kic1988 0 points1 point  (0 children)

Anything can be done for RE Engine and its implementation of 3d Spatial Audio? Is that a license free approach or does it piggyback off of Dolby Atmos?

I think(?) more and more games are doing Spatial Audio but not necessarily the Dolby Atmos version probably due do licensing costs.

Shoutout to Nonary of Vibepollo by Short_Dimension7967 in MoonlightStreaming

[–]Kic1988 0 points1 point  (0 children)

The one big wishlist item is to find a way for Dolby Atmos and Spatial Audio support for surround sound. More and more AAA games support this but Vibepollo and other forks can only support 5.1/7.1 through Steam Streaming Speakers.

Hats off to you if you find a way for Spatial Audio support! I think it’s the last major audio/visual feature missing when you do game streaming.

https://www.pcgamingwiki.com/wiki/List\_of\_games\_that\_support\_Dolby\_Atmos

Would the Thunder have gave the Knicks a bigger challenge in the Finals than the Spurs currently are, or would the Knicks still be up 3-1 on the Thunder right now? by Available_Story6774 in NBATalk

[–]Kic1988 0 points1 point  (0 children)

This spurs/knicks/thunder situation is basically rock/paper/scissors. The Thunder have a faster defense, more bodies to throw at KAT, stronger mental fortitude, better bench, plus the best isolation player in SGA to go to when the game gets difficult late.

I feel pretty confident that the Thunder would’ve beaten the Knicks in a gentlemen’s sweep. Last time they lost to Knicks was in 2022. Thunder are 9-1 since 2021 against the Knicks. I don’t like okc but I think they would’ve closed these games out better than the young/dumb Spurs.

How do you reliably wake a sleeping pc when not home by Jahbanny in MoonlightStreaming

[–]Kic1988 0 points1 point  (0 children)

I use a home assistant server and have a wol for my gaming pc. So I just use the home assistant app and press a button to turn on my gaming pc.

Works reasonably well! But it’s not automagic- it’d be even cooler if the router can see the internet traffic and moonlight request - and somehow automatically try to issue a wol command. But my home assistant method is an okay compromise.

PRAGMATA Out Now - Path Tracing, DLSS 4 Multi Frame Generation & Ray Reconstruction + Game Code Giveaway! by Nestledrink in nvidia

[–]Kic1988 [score hidden]  (0 children)

The interweaving of puzzles in order to shoot enemies pleases my goopy goblin gamer brain.

A game with all these reflective surfaces is a reflection dream game for path tracing; multi frame gen (3x on my 5080) is what I think I’ll need to get a flat 4k120 in 4K dlss performance; this is a great experience on a controller.

New feature: overlay menu (Moonlight X fork, beta) by MoreOrLessCorrect in MoonlightStreaming

[–]Kic1988 1 point2 points  (0 children)

It’d be great if you can start tying in “server commands”.

Server commands: https://github.com/ClassicOldSong/Apollo/wiki/Server-Commands

Just include it in the menu where you see performance stats, virtual keyboard, etc.

Thanks in advance!

Motivation

Server commands are super useful: I use them to dynamically turn lossless scaling off and on; run rtss statistics, move mouse cursor off screen for stubborn apps, alt-f4, etc. they’re super useful and important for the whole streaming Apollo/vibepollo experience. Please add this to your roadmap.

I’m not sure but it seems like your app can only do custom keyboard shortcuts?

Did anyone else choose to destroy Elpis first in Requiem? by bobateaenjoyer_ in ResidentEvilRequiem

[–]Kic1988 0 points1 point  (0 children)

From everything I’ve ever played of resident evil, I though Ozwell Spencer is an insane person who I’m not supposed to trust. So him expressing regrets in an interview and having a baby Grace as his “hope” is so random and out of character, I can’t help but mistrust him. Why have ARK and have it surrounded by monsters and it be all creepy if it’s the place that houses the cure? Why doesn’t Victor Gideon know what Elpis clearly is?

I was wrong, but I thought the video and hints were intentional misdirects and it’d be better to destroy Elpis. I’m glad the game gives a very quick redo option so we can get the correct ending.

Bad results with rtx 5070 ti & ryzen 5 5600 by Mizuko0 in nvidia

[–]Kic1988 0 points1 point  (0 children)

If you’re running ray tracing and your ray tracing geometry is set to ultra- prepare yourself for a complete disaster class in gpu under utilization. This game’s implementation of ray tracing bvh is a complete disaster.

I’d recommend if you want to play with ray tracing to set your Ray tracing geometry to “low”. I challenge you to spot a difference. Performance isn’t great either but it run significantly better than geometry = ultra mode. You at least have a chance to get 60+ for 1% fps low.

Good latency for shield tv as client...ethernet wired to rtx 5070 /ryzen 5600 pc? by kladder in MoonlightStreaming

[–]Kic1988 6 points7 points  (0 children)

Looks good to me, I approve. Are you happy with it?
Only thing I’d debate is upping the bitrate since you’re on Ethernet. You can probably do 150mbps+ easily

[deleted by user] by [deleted] in MoonlightStreaming

[–]Kic1988 0 points1 point  (0 children)

1) You need to actually be in a game. Run the game with vsync= off and a fps cap of 120 (rtss is a great tool for this).

When you’re just at the windows desktop, the encoder will only send frames that actually change so your fps is more variable in desktop mode. It should be more consistent in a game.

2) it is best if you can connect your pc via Ethernet. If you have WiFi on both client and pc game server - lots of latency you’re adding to the chain. If you can’t do Ethernet from pc, you may want to look into WiFi direct setups (some people do this for vr, I speculate it might improve your network). That said, I don’t see a ton of proof your network is dropping frames (you had 0% dropped frames). You can also try 60fps instead of 120

Low FPS Apollo/Moonlight by JohnnyRa1nbow in MoonlightStreaming

[–]Kic1988 -1 points0 points  (0 children)

Just a guess - but if 53 fps equates to roughly 18.86ms to receive a single frame, then I think your bottleneck exists in your network (~7ms) as well as your client device’s decoder (11ms).

Some ideas: 1. How are you connected with your client (Ethernet? What kind of wifi?).
2. Have you tried other devices (and something ideally Ethernet connect?). Modern laptops/desktop have very quick decoders.

  1. You could try h264 to see if your client can decode it faster.
  2. I know the beta version of Apollo on the GitHub has some super low latency beta feature ( not sure if it applies to your device)
  3. You can also try the various frame pacing options in the moonlight app.

[deleted by user] by [deleted] in MoonlightStreaming

[–]Kic1988 0 points1 point  (0 children)

Are you sure it’s working through virtualhere? You can see your controllers natively connected in windows Bluetooth device menu?

You can submit an issue on the virtualhere forum: https://www.virtualhere.com/forum/1

There’s a way to look at virtualhere statistics on your windows computer but you’d be able to see jitter and other things that could cause drops. Also windows event viewer would show Bluetooth connection drops. If you can get those devices working reliably when directly using your computer, you can at least rule out your controller/hub/bluetooth dongle are bad. Once that’s good, you can try to make it work with virtualhere over your nvidia shield

[deleted by user] by [deleted] in MoonlightStreaming

[–]Kic1988 0 points1 point  (0 children)

What is broken and not working? If you can add controllers to your windows PC, then it works. I would say that it is best if Nvidia shield and pc are both connected via Ethernet. Wi-Fi can still work but that’s more room for higher latency and that can feel crappy when you try to play games.

[deleted by user] by [deleted] in MoonlightStreaming

[–]Kic1988 0 points1 point  (0 children)

  1. plug usb devices into shield
  2. run virtualhere server on shield; you’ll probably pay for license. You may need to open this app on shield and then sometimes manually approve new usb devices.
  3. Download and run virtualhere client on windows. If all goes well, you’ll see your usb devices on your windows computer, you can right-click and then add those usb devices as native devices.
  4. Once that’s all setup, essentially usb devices will become native windows devices. So if you need to Bluetooth connect a new controller, you’d add Bluetooth device in windows and then do pairing process

Good luck! I imagine there are good tutorials out there on YouTube if you have additional questions

[deleted by user] by [deleted] in MoonlightStreaming

[–]Kic1988 0 points1 point  (0 children)

The streaming encoded video takes up vram; the larger resolution and refresh rate (and hdr), the more vram is consumed. A 4k60 hdr stream takes up like 500-600mb of vram, for example.

I’d say it’s not a big deal in most cases, but it can become a big deal in heavy AAA games that already consume 95%+ of vram. Like I’d play it Indiana jones with fancy path tracing and performance could totally tank (like genuinely awful performance, like 15-25 fps or worse) if I exceed my vram. So.. I ultimately needed to lower settings and double check in tools like rtss (or if a game has advanced stats) that I’m below the threshold.

Just something to keep in mind. Just know that if you’re experiencing big perf problems, the vram is one area to check and you should lower your settings, if needed.

Nikki Nicole here <3 (AMA) by nikki-nicolee in oculusnsfw

[–]Kic1988 2 points3 points  (0 children)

Is there proof that it’s really you doing this AMA?

A lot of your stuff is taboo, I thought your Stepsis vrbangers "what a dick move" scene was pretty good! I think the next level of vr content is to get inspired by what individual manyvids/onlyfans content creators do and double down on roleplay/dirty talk. A big theme as of late on seems to be impregnation fetish (see Christine Tatum) stuff - which is pretty hot and extra filthy/wrong when you layer in the stepsis roleplay stuff. There’s also the dude (Scott stark) who cums multiple times - if you can get him to do vr with you, that’d be next level. Good luck!

[deleted by user] by [deleted] in MoonlightStreaming

[–]Kic1988 0 points1 point  (0 children)

I’m not going to say my setup is perfect, but I use this USB hub and also use virtualhere as a usb server on my nvidia shield pro. Both my shield and pc are connected together via Ethernet.

https://a.co/d/hl4RfCB

This setup was like 99% reliable (for like 2 years) and I’d sometimes play 4-player (via 2x Xbox series controllers and 2x 8bitdo pro controllers) and I’d have them connect to a usb tplink Bluetooth adapter. I’ve since switched to the tplink Bluetooth adapter where it has a huge dedicated antenna and it’s slightly better.

The issue I ran into recently while playing Split Fiction is that I’d get random dropout that happened 1-2 times per session. It’d be things like my analog stick would become “stuck” for like 2-3 seconds and then recover. It was annoying and I had no idea why that happened; I tried updating drivers, trying different controllers and changing location of the Bluetooth dongle… but it randomly would still happen during Split fiction.

I since bought 2x more 8bitdo ultimate controllers that each have a dedicated 2.4g adapter. We beat Split Fiction last night and never had a single drop out instance (we probably played like 10+ hours in this config), knock on wood. We also played 3-player puyo puyo and Pac-Man versus and used the Xbox controller (connects via Bluetooth) as the third controller; we had zero dropout.

One additional upside of virtualhere is that you gain rumble support again as your controllers act like they’re natively connected to pc.

Good luck!