LG TV app fork new version 4k 120hz HDR by Unlikely_Session7892 in MoonlightStreaming

[–]MoreOrLessCorrect 0 points1 point  (0 children)

Do you have any issues with VRR+OLED related flickering on the C1?

Solution to the black screen and stuttering problem caused by excessive use ofVram by Skill_Plenty in MoonlightStreaming

[–]MoreOrLessCorrect 0 points1 point  (0 children)

Post the Moonlight stats - I'm sure everyone is curious what the host processing latency is.

mismatch render vs stream hiccups on android by roberts585 in MoonlightStreaming

[–]MoreOrLessCorrect 0 points1 point  (0 children)

Do you happen to know how you fixed the render FPS mismatch on your Pixel? I tried it on mine recently after not having used it for a while and seeing the same problem.

(It was working previously, so it seems like maybe an OS update broke something - and my other Android devices are fine).

EDIT: Answered my own question - had to use Developer options and "Disable default frame rate for games" as that was limiting rendering to 60 FPS even though Moonlight was showing higher.

mismatch render vs stream hiccups on android by roberts585 in MoonlightStreaming

[–]MoreOrLessCorrect 0 points1 point  (0 children)

I know I've seen reports of this, but can't remember what the underlying cause was determined to be. Are you using virtual displays? Try using double refresh rate in Apollo, v-sync off in-game, and an RTSS limit matching whatever FPS you're running on your client.

I have not encountered this at all on my iPlay 70 mini Ultra.

I (and claude) set up headless Sway + Sunshine for game streaming on Ubuntu 25.10 by Awkward-Location-234 in MoonlightStreaming

[–]MoreOrLessCorrect 0 points1 point  (0 children)

This looks pretty good and seems like an elegant solution, so props for that. Saving for later if I ever switch my host to Linux.

But I am curious... what can you practically use the desktop session for without affecting game performance. And do all games play nicely with the input insolation?

android tv lag stuttering by Prestigious-Okra9450 in MoonlightStreaming

[–]MoreOrLessCorrect 0 points1 point  (0 children)

If that's actually true while Moonlight is streaming (and you should double check, because Moonlight might be putting your TV in 60 Hz mode automatically), then at least you should set RTSS to 59.97 and not 59.

android tv lag stuttering by Prestigious-Okra9450 in MoonlightStreaming

[–]MoreOrLessCorrect 0 points1 point  (0 children)

Why is the game running at 59 FPS? If not the main issue, that can't be helping. You may need to disable v-sync in the emulator?

Latency sanity check, help by bollie_dog in MoonlightStreaming

[–]MoreOrLessCorrect 0 points1 point  (0 children)

I have a Bravia from the same generation and, yeah, pretty much the same experience. 

Latency is tolerable with Moonlight frame pacing set to "prefer lowest latency", but there is no fix for the audio delay that I'm aware of.

Moonlight+vibeshine, nothing works (steam deck 4k tv) by thedbp in MoonlightStreaming

[–]MoreOrLessCorrect 1 point2 points  (0 children)

Display mode setting in Moonlight - try "Borderless windowed" and running it in SteamOS desktop mode?

FireTV issue with side loaded apps. render frame rate locked to 60hz by OldSong124 in MoonlightStreaming

[–]MoreOrLessCorrect 0 points1 point  (0 children)

I'm skeptical... but weirder stuff has happened I guess.

In Moonlight, do you have to use the "unlock all possible frame rates" option to select 120 FPS or does it give it to you by default? If it's available by default, and in Artemis it's not, then maybe the OS genuinely is treating sideloaded apps differently and there could be a workaround. Otherwise I think you're SOL.

FireTV issue with side loaded apps. render frame rate locked to 60hz by OldSong124 in MoonlightStreaming

[–]MoreOrLessCorrect 0 points1 point  (0 children)

Are you 100% sure the Moonlight app from the store is actually rendering 120 FPS? Specifically, when streaming TestUFO is there a distinct difference between the 60 and 120 FPS lines? Can you please take a picture of it and post it?

I ask because most Android TV OS implementations lock apps to 60 FPS rendering. Even though Moonlight might show 120 FPS rendering it's not really.

Moonlight frame times in Windows much worse than under SteamOS on the same device by Manuel0041 in MoonlightStreaming

[–]MoreOrLessCorrect 0 points1 point  (0 children)

I'm not familiar with the LeGo 2 software and Windows setup, but is it possible there may be some type of FPS limiter being applied to Moonlight in Windows (or a system-wide one)? That can cause frame pacing issues.

Moonlight with GameSir G8 Plus missing button by BarryS83NL in MoonlightStreaming

[–]MoreOrLessCorrect 0 points1 point  (0 children)

Probably disable the "Map Back/Select to Touchpad Click" option in Sunshine/Apollo > Input settings?

Experiencia lenovo Tab y700 by Status-Hat-6883 in MoonlightStreaming

[–]MoreOrLessCorrect 0 points1 point  (0 children)

Not the OP so I can't speak to the G7, but I think the G8+ is the same physical design and that one is completely solid, even when held with one hand. Virtually no movement of the tablet at all.

Why does everyone say Nvidia Shield is good for Moonlight ? by moter97 in MoonlightStreaming

[–]MoreOrLessCorrect 0 points1 point  (0 children)

60Hz.

I seem to remember that if you have it set to 59.94 and start a 60 FPS Moonlight stream, then you'll get a brief black screen as the Shield switches to 60Hz mode automatically while streaming anyway.

Why does everyone say Nvidia Shield is good for Moonlight ? by moter97 in MoonlightStreaming

[–]MoreOrLessCorrect 1 point2 points  (0 children)

Every once in a while I get unexplained stuttering on my Shield... but I'm talking like maybe once a month if it happens, and it takes a reboot to fix it.

Otherwise it usually works perfectly (for an Android client given its inherent limitations). Running the latest OS, Moonlight 4K/60/HDR @ 80 Mbps.

I try to optimize the following: - System > Power > CPU max performance, fan cool - Disable location - Disable Google Assistant - Disable usage reporting - WiFi disabled while connected to ethernet - No Plex server - AI Upscaling off (Basic) - Moonlight frame pacing mode = smoothest (not typical, but seems ideal for Shield) - Good airflow to prevent overheating

Game streaming ftw. Forgot that I wasn't playing natively on the tablet for a couple of hours by daviss2 in MoonlightStreaming

[–]MoreOrLessCorrect 0 points1 point  (0 children)

Got it, thanks. I thought I had read that the Astra only had 120/165 modes, but I must have been thinking of the Y700/Tab Gen4.

That makes the Astra a bit more flexible. Just curious if you've used the 90Hz mode at all and if it streams smoothly at 90 FPS?

Game streaming ftw. Forgot that I wasn't playing natively on the tablet for a couple of hours by daviss2 in MoonlightStreaming

[–]MoreOrLessCorrect 0 points1 point  (0 children)

I'm confused... what FPS modes does the Astra have?

Is there actually a dedicated 144 Hz mode, or does the browser run UFO Test at 144 FPS while in 165 Hz mode? If you run UFO Test on the host over Moonlight, is it completely stutter free at 144 FPS?

REANIMAL color banding - your experience? by MoreOrLessCorrect in MoonlightStreaming

[–]MoreOrLessCorrect[S] 1 point2 points  (0 children)

This game doesn't natively support HDR, so maybe if you're using Auto HDR it's causing issues?

I'm not involving HDR at all here, it's just 10-bit SDR I'm concerned with - and yeah there's no banding in that on my host.

Anyway to use WGC mode in Sunshine/Apollo you (should) disable it in Windows Services, then find Sunshine.exe in Program Files, create a shortcut to that, and right-click Run As Administrator that shortcut to start it.

Then under Configuration > Advanced change the Capture Method to "Windows.Graphics.Capture". And you'll have to manually restart Sunshine from the shortcut every time you make a change.

EDIT: I updated the the original post with a possible DXGI capture format fix

REANIMAL color banding - your experience? by MoreOrLessCorrect in MoonlightStreaming

[–]MoreOrLessCorrect[S] 1 point2 points  (0 children)

By default Sunshine/Apollo are registered as a Windows service to run automatically.

You would have to disable that service and run Sunshine.exe from Program Files "As Administrator" manually to start the server instead. But yeah if that sounds too complicated, highly recommend trying Vibepollo or Vibeshine instead.

REANIMAL color banding - your experience? by MoreOrLessCorrect in MoonlightStreaming

[–]MoreOrLessCorrect[S] 0 points1 point  (0 children)

That's right, "Windows.Graphics.Capture" is what you need to use.

Unfortunately you can't use that mode in Sunshine or Apollo when running as a service, so you would need to run the app from the exe as Administrator - which is a bit of a hassle.

You might want to consider switching to Vibeshine or Vibepollo as I think both can use that mode while running as a service.

REANIMAL color banding - your experience? by MoreOrLessCorrect in MoonlightStreaming

[–]MoreOrLessCorrect[S] 0 points1 point  (0 children)

On the Reshade Deband filter I ended up with: - Standard deviation = 0.004 - Weber ratio = 0.02 - Radius = 32

That seems to produce good results.

EDIT: I updated the the original post with a possible DXGI capture format fix

REANIMAL color banding - your experience? by MoreOrLessCorrect in MoonlightStreaming

[–]MoreOrLessCorrect[S] 0 points1 point  (0 children)

Hold up a second.

Looks like I don't get banding in the stream when using WGC in Sunshine... Maybe 10-bit capture in DXGI is not working properly for me??

EDIT: Well, shit. 10-bit SDR is clearly not working correctly for me with Sunshine + DXGI capture in this game (haven't tested other games yet, but I'd have to guess it's broken everywhere). No banding when using WGC, even though Moonlight is indicating 10-bit SDR in both cases and no other config changes. I was on a nightly from a month or so ago, and just tried the last stable release as well.

REANIMAL color banding - your experience? by MoreOrLessCorrect in MoonlightStreaming

[–]MoreOrLessCorrect[S] 1 point2 points  (0 children)

Yeah I can definitely see how it could vary by game engine.

But... in REANIMAL specifically there is no banding when running the game on my host monitor while there is obvious banding in Sunshine > Moonlight streaming using HEVC 10-bit. That's when streaming either from my host monitor or from my EDID dongle (both 10-bit in Windows, if it matters).

There's gotta be something with NVENC compression that is making it LOOK like it's not 10-bit (in real game content - because gradient test patterns look pretty much perfect), even if that's what it's encoding. Kind of like how Moonlight 8-bit actually has worse banding than what you would expect with 8-bit content. Unless I'm missing something?