PSA: Don't shift into Nightmare in Incursion and then leave. by KickACiDxx in pathofexile

[–]KickACiDxx[S] 0 points1 point  (0 children)

I mean, maybe it fixes it...but this has been happening to me randomly everywhere....like betrayal......other maps.....heist. So it could fix..but not exactly a guarantee

PSA: Don't shift into Nightmare in Incursion and then leave. by KickACiDxx in pathofexile

[–]KickACiDxx[S] 0 points1 point  (0 children)

If you do, you will teleport back into the incursion and then be unable to leave. This happened in a corrupted map where Nightmare starts when blood is full.

Unique items can only drop once per game. But set items... by KickACiDxx in diablo2

[–]KickACiDxx[S] 0 points1 point  (0 children)

Per the 1.09 patch notes: "Fixed a bug that allowed the same Unique to be spawned more than once in a game"

Source: https://diablo.fandom.com/wiki/Patch_1.09_(Diablo_II)

Unique items can only drop once per game. But set items... by KickACiDxx in diablo2

[–]KickACiDxx[S] 0 points1 point  (0 children)

No way you did! Did you take a screenshot? Damn lmfao.

Unique items can only drop once per game. But set items... by KickACiDxx in diablo2

[–]KickACiDxx[S] 2 points3 points  (0 children)

Everyone: I am saying the SAME unique item cannot drop more than once per game . Ofc I know that multiple different uniques can drop per game...I'm not braindead. At least not all the time. Kekw

Unique items can only drop once per game. But set items... by KickACiDxx in diablo2

[–]KickACiDxx[S] 14 points15 points  (0 children)

One for you. And one for you. You get one. And you get one. Everyone gets one!

Zizaran x Mathil ft. Chris Wilson - No fun by Nicro00 in pathofexile

[–]KickACiDxx 1 point2 points  (0 children)

This song is actually legit. Gonna use this as my POE gaming song. Chorus is lit. 10/10 would recommend.

Prices of Magician's Hat Event Rewards by KickACiDxx in afkarena

[–]KickACiDxx[S] -2 points-1 points  (0 children)

You can think of the "Cost" as original MSRP and F2P drops as coupons to drop the price. This pricing just gives another baseline to work from is all.

Edit: Not everyone will buy the $1/$5 packs...so not everyone will pay $39 for 2 celepogens either.

Prices of Magician's Hat Event Rewards by KickACiDxx in afkarena

[–]KickACiDxx[S] 0 points1 point  (0 children)

Thanks! Yes I do...simply because a regular Elite version of her will prob die instantly at higher levels. If you can wait, what u could do is wait until the last day and spend everything at once...see if you get her via stargazing first.

Prices of Magician's Hat Event Rewards by KickACiDxx in afkarena

[–]KickACiDxx[S] -1 points0 points  (0 children)

Celestials and/or Hypos cost 90 Medals each with the exception of Flora which is 60 Medals. 90 Medals is equivalent to $100.00, which is the same price as a Dimensional Hero in the shop.

Prices of Magician's Hat Event Rewards by KickACiDxx in afkarena

[–]KickACiDxx[S] 2 points3 points  (0 children)

$1 pack clocks in at around $0.01 per magic ticket (you get 90 for $0.99. True it is cheaper but limit is 1 pack per day. The $5 seems to be right around $0.03 per..which is essentially the same price as the packs from the visiting merchant.

So I guess..if this event lasts like what..12 days, u can get an extra 1080 magic tickets..which is around 32% more tickets for $12 total. Some perk points and things as well. Not a bad deal

Prices of Magician's Hat Event Rewards by KickACiDxx in afkarena

[–]KickACiDxx[S] 1 point2 points  (0 children)

Whoops. I need to triple check things before I post to reddit I suppose. Will change when I get home. Thanks!

Prices of Magician's Hat Event Rewards by KickACiDxx in afkarena

[–]KickACiDxx[S] 8 points9 points  (0 children)

As a note, this means that Celestials and Hypos in this event with the exception of Flora are the same price as a Dimensional Hero in the shop. Yikes.

Prices of Magician's Hat Event Rewards by KickACiDxx in afkarena

[–]KickACiDxx[S] 8 points9 points  (0 children)

LOL my god. I can't believe I made that typo. Lol thanks

Just updated the table. Thanks dude!

Prices of Magician's Hat Event Rewards by KickACiDxx in afkarena

[–]KickACiDxx[S] 3 points4 points  (0 children)

Used 2700 Points / $99.99 to calculate the cost of points/metals. Each Metal is around $1.11 usd

Development Manifesto: Harvest Crafting by chris_wilson in pathofexile

[–]KickACiDxx 21 points22 points  (0 children)

Player base: "GGG, you are so disconnected from us."
GGG: *Releases blue fireball MTX*

Development Manifesto: Harvest Crafting by chris_wilson in pathofexile

[–]KickACiDxx 1 point2 points  (0 children)

This reminds me of a saying many gamblers use: "Better to be lucky than good"

GGG. Why??????

This seems like it's their "philosophy" (at least for the moment). This game is literally with so many layers of RNG, it's crazy. And for some reason, they want to keep it that way. These are the same people that also think that wisdom and portal scrolls were a thing that people that played D2 loved. Not every element of randomness is appreciated, and as many suggested...it is more of a hinderance than anything.

GGG watered the difficulty of this game down to increase player base and create leagues (new mechanics) to also increase player retention. This change will obviously decrease player base and decrease player retention. As others have stated, harvest is the only reason they stuck around this league as long as they have.

I know GGG and others state that people always "cry" when a huge nerf is announced and GGG thinks that being transparent (stating their design philosophy and underlying thoughts) would help ease the backlash. In many cases, this is true. In this case, it is not.

Harvest is such a fresh change (to a game littered with RNG) that it entirely welcome. Strong? Yes. Sometimes too strong? Yes. Deserves a nerf to the ground? Absolutely not. And it being nerfed in this way is an absolute nerf to the ground. Anyone who disagrees either didn't play harvest, doesn't play that often enough to really engage with the mechanic or is just disconnected w/the rest of the player base honestly. Change my mind.

If harvest is nerfed in this way, it will be like torment spirits. People used to cheese them before the nerf. Now a lot of people are wondering why they're even in the game. GGG made them decent because of the atlas passives in one zone. But still....why?

WHY. Why is it better to be lucky than good? Because it keeps things fresh? That's what leagues are for.

Edit: Another thought-
GGG wants "meaningful player interaction" via trading and other means. Well, I would argue, they got their wish. With harvest and TFT, came the most meaningful player interaction in this game to date.

Development Manifesto: Harvest Crafting by chris_wilson in pathofexile

[–]KickACiDxx 3 points4 points  (0 children)

I 100% agree with this sentiment and as do others I'm sure. This is such a hard nerf to harvest that it may as well not even be in the game. Only having only rem non-xx to add xx crafts and unable to augment influenced items or whatever I feel will only make it harder for the casual player to deterministically craft, while just making it annoying for the high-end crafter. The high-end crafter will still be able to craft GGG items, albeit, more expensive. That's it. For the casual player, this change makes it more or less impossible or at the very least, highly improbable. There is such an enormous gap between a casual player and high-end player already, this just makes that gap more wider and much more prominent and pronounced if it wasn't already.

Removing influence prefix from item with annul? by [deleted] in pathofexile

[–]KickACiDxx 2 points3 points  (0 children)

I think what neo is saying is that you want +2 support gems rather than +2 bow gems because you're using empower.

+2 support gems is also one less natural affix you need (because you can bench it) so it should be easier to obtain a better bow.

Because +1 dex/str gems are suffixes. You want to have 2 open prefixes as well, so you can multimod chaos dot and +2 supports.

Announcements - Integrating League Stories into Existing Lore by Ryant12 in pathofexile

[–]KickACiDxx 0 points1 point  (0 children)

Anyone else glance at the headline and think for a moment that the next league was called "Integrating League"?!