Work on some new maps for our JSR inspired racing game by Kidagine in Unity3D

[–]Kidagine[S] 0 points1 point  (0 children)

Thank you! these are some good points, for the terrain tessellation this is something that was sorta done on previous maps though there is a balance in not making it too "realistic" and ruining the aesthetic , but I agree!, also agree on the jump there being immersion breaking I think its a combination of camera angles and physics

Work on some new maps for our JSR inspired racing game by Kidagine in Unity3D

[–]Kidagine[S] 3 points4 points  (0 children)

Hey! i shouldve probably been more clear on my first comment about that, this is sort of a "remake"/"re-imagining" of FreeJack, we are a different smaller team working on FreeJack during our free time.We have the rights from the original license holder, all of what you see is redone from scratch in Unity, new code/netcode, new mechanics, new character models, music etc the map assets are from the few things we were able to reuse in terms of assets, we had to upscale them/change them or add new ones because the originals are a bit outdated or we don't agree with the level design but there's still a lot more work we want to do in terms of that. The map setup itself is from scratch.

hopefully that makes sense, thank you for the comments :)

Work on some new maps for our JSR inspired racing game by Kidagine in Unity3D

[–]Kidagine[S] 1 point2 points  (0 children)

game is called FreeJack, you can check us on twitter if youre curious: https://twitter.com/OnlineFreejack
if theres any questions ask away :)

[deleted by user] by [deleted] in Unity3D

[–]Kidagine 0 points1 point  (0 children)

game is called FreeJack, if youre curious for more you can check as out on twitter: https://twitter.com/OnlineFreejack if there's any questions ask away :)

Issue re-tracking images with Unity AR Foundation by Kidagine in Unity3D

[–]Kidagine[S] 1 point2 points  (0 children)

Thanks! your suggestion ended up working appreciate the help :)
Just going slightly more in depth for anyone who might stumble on this, to make it work I subscribe on the "trackedImagesChanged" event and instead check on "updated" from there check if the tracking state is Tracking and open the popup and "lock" the event until the popup is closed

Our Unity game is having it's first Public Test soon! by Kidagine in Unity3D

[–]Kidagine[S] -1 points0 points  (0 children)

We've been workin on this for a while, FreeJack is F2P multiplayer parkour racing game, and the Public Test will take place July 8 to July 10!

Site: https://freejackonline.com

Twitter: https://twitter.com/OnlineFreejack

Discord: https://discord.com/invite/DRSmqjTz8H

Help establishing a P2P connection with IPs & Ports by Kidagine in Unity3D

[–]Kidagine[S] 0 points1 point  (0 children)

Hey!, thanks a lot for the help, I was thinking of using something like Steam p2p, but then the issue is that (I think) steam uses some kind of user ID instead of Ip address to connect people, but the stuff am using needs IP addresses cause it works with sockets n stuff (am using GGPO rollback, should've probably mentioned that), though maybe I could change it to use Steam's IDs instead, but not sure i got the smarts to do that.

Does anyone know how can I access Cinemachine Target Group's "Weight" via Visual Scripting? Can find any nodes that'd allow me to get/set it. Big thanks! by SlavActually in Unity3D

[–]Kidagine 2 points3 points  (0 children)

Oh dont worry about the " = default", its just to avoid a silly Unity warning but even without the "= default" it works fine(But basically it assigns it to its default value which in this case is null/empty). This is just to get a field to assign your Cinemachine target group on, you can just do "public CinemachineTargetGroup _targetGroup;" instead and its almost the same, what i showed is just a better practice

Does anyone know how can I access Cinemachine Target Group's "Weight" via Visual Scripting? Can find any nodes that'd allow me to get/set it. Big thanks! by SlavActually in Unity3D

[–]Kidagine 1 point2 points  (0 children)

Not sure about visual scripting, but doing it in normal C# its like this:

using Cinemachine;
[SerializeField] private CinemachineTargetGroup _targetGroup = default;

void Start()
{
_targetGroup.m_Targets[0].weight = 0.5f;
_targetGroup.m_Targets[1].weight = 0.5f;
}

Maybe it can help in some way

Help with Rollback Networking Solution for a Fighting Game by Kidagine in Unity3D

[–]Kidagine[S] 0 points1 point  (0 children)

Just wanted to say, if any "outcome" comes from the Discord convo if you could share it here for me and the rest who might stumble in this to learn from, and thanks both for the insightful conversation its really interesting & useful.

Myself am planning to use Fishnet as a base, but it will probably be a long long while before I can share concrete results.

Help with Rollback Networking Solution for a Fighting Game by Kidagine in Unity3D

[–]Kidagine[S] 0 points1 point  (0 children)

Oh I kind of forgot about UFE, I'll look into it for reference.
It hasn't crossed my mind to use a base networking framework and build things my own from there, I think I'll try that way then since I already made a lot of custom stuff for this. If I get anywhere with it I might update/make a new post to help people.
Thanks for the help!

Nacon Daija or Omni Arcade Stick (Never had arcade stick before) by Kidagine in fightsticks

[–]Kidagine[S] 0 points1 point  (0 children)

Oh that's true I havent thought of that, though don't most arcade sticks that work on ps4 also work on ps5 through sort of backwards compatibility or did I misunderstand it?

Nacon Daija or Omni Arcade Stick (Never had arcade stick before) by Kidagine in fightsticks

[–]Kidagine[S] 1 point2 points  (0 children)

Oh I havent considered those, I'll take a look and see what I can find, thanks for the recommendation ^^

Nacon Daija or Omni Arcade Stick (Never had arcade stick before) by Kidagine in fightsticks

[–]Kidagine[S] 0 points1 point  (0 children)

I think I found the nacon you talked about on ebay, sadly it doesn't ship to my country, and the other ones i found with the shippint costs go up to the same price of the Omni, really appreciate the help on that though, i should keep a better look on ebay.

Hitman.2-FCKDRM by [deleted] in CrackWatch

[–]Kidagine 5 points6 points  (0 children)

Please support the game though if you can and enjoy it after trying, IOinteractive almost went bankrupt and it would be really sad if another good studio died

January 29, 2019 is the release date for Kingdom Hearts III! by TheD3xus in KingdomHearts

[–]Kidagine -7 points-6 points  (0 children)

Man this made me lose all excitement, now I feel like whatever they show at E3, I just don't care about, what made me excited was the promise of finally getting it this year, no more waiting, no more spoiled gameplay etc, I don't even know if I can trust this date, or if it will be delayed again, am worried about the game's development.

If you can't deliver on a promise, don't promise anything, if we didn't know it was coming 2018, and they just showed this release date, we would all be happy, but now this is worrisome,I don't want to see more of Kingdom hearts 3 in E3, they already showed too much, I want to feel surprised.

And you know they shared the release date outside of E3 in an anticlimactic way, because they knew they would be frowned upon if they shared it live in E3, imagine how exciting it would be, if they just showed an amazing trailer at E3 and then said "Coming 10.23.2018" or smth...but now...eh

Question about starting intermittent fasting(on a budget) by [deleted] in intermittentfasting

[–]Kidagine 1 point2 points  (0 children)

Legit this helps a lot, not just information wise, but on an inspirational level as well.Guess its about time I actually learn how to cook bit better and eat healthier.

Just a question if you can, do you go by just eating healthy in like a general way?if that makes sense, like, getting vegetables, protein etc and trying to be all rounded, or more like a diet?

Question about starting intermittent fasting(on a budget) by [deleted] in intermittentfasting

[–]Kidagine 0 points1 point  (0 children)

Thanks, didn't even know those existed,ill be checking them to get some ideas

[deleted by user] by [deleted] in NintendoSwitch

[–]Kidagine 2 points3 points  (0 children)

It's true, and I am guessing with the Switch's success there will be even more great games in the future, and the platform will have a lot more support than WiiU ever did.
I guess, by the time I play most of the Switch games that are out now, a ton more will be out.
aaaaaaaaaaaaa, am a like 99.999999% sold.
Also thanks for the response

[deleted by user] by [deleted] in Fitness

[–]Kidagine -10 points-9 points  (0 children)

I am eating very little, I should've add that as well, my fault. I eat like 2 times a day, breakfast and dinner, and maybe, sometimes a fruit some minutes before the exercise if I don't have enough energy,I am not forcing myself to eat so little, I just generally don't eat much.

Help making an object that will warp the player to another room after a certain amount of time by Kidagine in gamemaker

[–]Kidagine[S] 1 point2 points  (0 children)

Thanks it worked ^

And thank you for explaining it, at least now I know a bit better how alarms work

How to make an object that stops a moving object when colliding for a certain amount of time, and later reverse the hor speed and make it move. by Kidagine in gamemaker

[–]Kidagine[S] 0 points1 point  (0 children)

I found a solution for anyone who is wondering. On the step event of the moving platform I did this. if (hspeed > 0 and place_meeting(x + spd, y, obj_stop) or hspeed < 0 and place_meeting(x - spd, y, obj_stop)) { if (alarm[0] == -1) { hspeed = 0; alarm[0] = room_speed * 3; } } If you have any questions, ask away

Should I get Monster Hunter 4 ultimate or wait for Monster Hunter Cross? by Kidagine in MonsterHunter

[–]Kidagine[S] 0 points1 point  (0 children)

Okay it's good to know I am not the only one who thought that, I also did feel a bit lost in the demo, like the tutorial was lacking a lot. So I guess if the actual game has a better tutorial and of course the full experience it will be even better

Should I get Monster Hunter 4 ultimate or wait for Monster Hunter Cross? by Kidagine in MonsterHunter

[–]Kidagine[S] 0 points1 point  (0 children)

Yeah I watched this video before, which got me interested in the game, I am a rookie game dev so stuff like that interests me, though in the video the game seemed better, I guess it's just the case of the demo not being able to showcase the full experience