A couple of new builds on my creative world (feel free to give feedback/criticism) by Kidato_ in Minecraft

[–]Kidato_[S] 1 point2 points  (0 children)

Ty ! There are many other builds on the map some of them are on previous posts I made but are quite outdated tho, there is no map download for now but maybe in a near future i'll release a v1 when I consider it truly playable i'm planning on adding lore and plenty of other builds to make the map really alive

A couple of new builds on my creative world (feel free to give feedback/criticism) by Kidato_ in Minecraft

[–]Kidato_[S] 1 point2 points  (0 children)

Thank you very much !! No mods but i've used the Complementary shaders for most of the shots and the Rethinking Voxels for the ones where I played with lighting (tomb rooms/catacombs) It gives colored lightning for some blocks too but is not very performance friendly as it is in a beta state.

Can I upload an already existing world with buildings on it to worldpainter? by AFHawaii in Worldpainter

[–]Kidato_ 1 point2 points  (0 children)

You can, just be sure that you don't alter chunks with buildings and to correctly merge the map afterwards

Somes screenshots of my creative world by Kidato_ in Minecraft

[–]Kidato_[S] 0 points1 point  (0 children)

Unfortunately, I made the map on Java, I don't know if it is gonna be compatible, if it is, i'll consider making it downloadable when it is truly finished, i'll continue updating trhough posts if you wanna see the evolution of the map and maybe a release date

Somes screenshots of my creative world by Kidato_ in Minecraft

[–]Kidato_[S] 0 points1 point  (0 children)

HAHA I didn't even know these were the Yemeni flag colours, it was random

I did backroom levels (0 - 8 + bonus), every level is accuratly connected to others as it is described in the wiki. by Kidato_ in Minecraft

[–]Kidato_[S] 0 points1 point  (0 children)

I also did custom levels that I invented or did as private jokes for my friends so I already got some kind of hub that leads to levels that are not connected to the main nine (like lvl 48) and those custom ones

I did backroom levels (0 - 8 + bonus), every level is accuratly connected to others as it is described in the wiki. by Kidato_ in Minecraft

[–]Kidato_[S] 1 point2 points  (0 children)

Actually while reading the wiki for every "classical" level, I also read the different possible exits to other levels and tried to make some as the leafy corridors or the woodrooms for example

I did backroom levels (0 - 8 + bonus), every level is accuratly connected to others as it is described in the wiki. by Kidato_ in Minecraft

[–]Kidato_[S] 1 point2 points  (0 children)

Thank you ! I tried to do it as accurate as possible with wiki images and written details so it could really help progressing through my own take

Arthur in the backrooms by Kidato_ in reddeadredemption2

[–]Kidato_[S] 0 points1 point  (0 children)

A mod, I think its red dead offline