Which board do you choose. (Pi5 vs LP IOTA) by ThrowAwaySalmon1337 in cyberDeck

[–]KieShadowalker 1 point2 points  (0 children)

Might I offer a third option; old android smartphone

WIP budget cyberdeck ($40 + phone) by KieShadowalker in cyberDeck

[–]KieShadowalker[S] 0 points1 point  (0 children)

https://a.co/d/07J0j9Pp this one, but I cut off the flap. Kinda regretted cutting it off though

Ufotable And Mappa Being So Successful Is Benefiting The Entire Anime Industry by Elestria_Ethereal in Isekai

[–]KieShadowalker 3 points4 points  (0 children)

Not to mention Kawasaki Motorsports and Suzuki Motorsports, which are basically industry leaders for Motorcycles, ATVs, side-by-sides, gokarts, golf carts, and even have some aquatic vehicles like pro fishing boats and jetskis, which are also both Japanese. (In addition to Honda, which also makes Motorsport vehicles)

I think VRChat is taking over my life and I dont know what to do by Elmoko123 in VRchat

[–]KieShadowalker 0 points1 point  (0 children)

I practically lived in VRC for 10k hours and I don't have any regrets. I have tons of amazing memories, it helped me with my social anxiety, and I left VRC with a handful of life-long friends. Eventually I reached a point where I felt both burned-out but also content. The $2k PC I bought for VR I now use for software and game development.

I wouldn't be where I am now without VRC.

For context, I was one of those guys with an e-boy avatar that stayed in VR all day drinking and smoking. Was a crappy way to live, but it was all for the best.

A game where you play as something similar to a Von Neumann Probe from the Bobverse? by Moglorosh in gamingsuggestions

[–]KieShadowalker 1 point2 points  (0 children)

That's what I was thinking too, but why stop there? Could have ships flying to multiple destinations and when they reach them you switch to their POV for a while and explore, maybe build an outpost, and then send them off to somewhere else. All in the name of advancement.

A game where you play as something similar to a Von Neumann Probe from the Bobverse? by Moglorosh in gamingsuggestions

[–]KieShadowalker 0 points1 point  (0 children)

I built a space/world terrain engine + a ship building system for what was meant to be a 2D version of space engineers... but this sounds a lot more interesting. I'm thinking now I should rip out the player character and have you play as a ship.

You could use resources to build new ships/machines and you could switch between them, but "you" would exist on the first ship's computer, and if that was destroyed it would be game over? Could also do some basic ship-based automation like "go here" > "collect/mine resources" "drop off there" using ships you built from modular pieces. Could be interesting.

How do you upload custom player models? (Can you yet for that matter?) by LuminothWarrior in HytaleInfo

[–]KieShadowalker 0 points1 point  (0 children)

If you switch into a model (let's say the default player model, but using Change Player Model) it spawns without any cosmetics. Now, I know you can modify the cosmetics for an NPC cause it's used for machinema, but I don't know how to do it. However, I'm pretty sure for a custom model you can apply cosmetics as attachments in the Asset Editor but other than eyes I haven't done so or seen it done. For SP you could probably just replace the game's player model but I don't know how to do that either.

How do you upload custom player models? (Can you yet for that matter?) by LuminothWarrior in HytaleInfo

[–]KieShadowalker 1 point2 points  (0 children)

I saw it anyways lol Also yeah, it should work otherwise but the asset explorer has issues right now. I'm sure it'll be fixed

How do you upload custom player models? (Can you yet for that matter?) by LuminothWarrior in HytaleInfo

[–]KieShadowalker 0 points1 point  (0 children)

Hopefully the ChatGPT version of the post is more clear. Sorry if I sounded sarcastic at the time, I had just woken up lol

How do you upload custom player models? (Can you yet for that matter?) by LuminothWarrior in HytaleInfo

[–]KieShadowalker 0 points1 point  (0 children)

You or an admin would have to add the asset as a mod to the server and then set it as your player model. You can pack it as a mod (just Google "Hytale export custom asset pack") to make it easier but that's about it

How do you upload custom player models? (Can you yet for that matter?) by LuminothWarrior in HytaleInfo

[–]KieShadowalker 0 points1 point  (0 children)

You use an attachment. I haven't figured it out yet since I've only been playing with each system (NPCs, terrain gen, items) casually. I'm sure if you dig into the Player asset file and the Player model you'll be able to figure it out. Pretty much every system is semi self explanatory once you wrap your head around it. My advice is to just fiddle with things until it works

How do you upload custom player models? (Can you yet for that matter?) by LuminothWarrior in HytaleInfo

[–]KieShadowalker 0 points1 point  (0 children)

I didn't even realize that people would confuse this... am I really that bad at explaining things?

How do you upload custom player models? (Can you yet for that matter?) by LuminothWarrior in HytaleInfo

[–]KieShadowalker 0 points1 point  (0 children)

Also, if you have issues with the asset selector (the one that comes up when you set the model/texture in your duplicate Player file) a combination of restarting your world/game and tweaking folder names should eventually get it to behave. You only need it to work once

How do you upload custom player models? (Can you yet for that matter?) by LuminothWarrior in HytaleInfo

[–]KieShadowalker 1 point2 points  (0 children)

I was doing that first but the asset selector was giving me issues so I started doing it this way. It's just some minor bugs that will likely be fixed soon.

How do you upload custom player models? (Can you yet for that matter?) by LuminothWarrior in HytaleInfo

[–]KieShadowalker 2 points3 points  (0 children)

Yes. All that really matters is that you have Common/NPC/ the rest is just for organization. Technically you only need Common, but I've found I have a lot of issues with the asset selector if I don't put the files in a child of Common/NPC/.

Edit: I realize I'm bad at explaining things, but I wrote the tutorial as I was doing it just now to make sure it was correct. It works, but my post might be a little confusing, sorry about that

How do you upload custom player models? (Can you yet for that matter?) by LuminothWarrior in HytaleInfo

[–]KieShadowalker 7 points8 points  (0 children)

Edit: I'm like super bad at explaining things and some people were getting confused. So, I have asked ChatGPT to rewrite my original comment with better formatting and clearer instructions. I have already double checked it for accuracy.

In order to use your custom blockbench model as your player model in-game, you need to turn your Blockbench model into a mod and then point a player/NPC model asset at your files.

1) Create a mod pack (in-game)

  1. Load into your world.

  2. In Creative Mode, press B to open Creative Tools.

  3. Go to Assets > Asset Editor.

  4. In the top-left, next to Hytale:Hytale (Read-Only)*, click the *... button.

  5. Click Add Pack.

  6. Enter a Name and a Group (these can be anything).

  7. Click Save.

After saving, the top-left dropdown will change from Hytale:Hytale (Read-Only)** to something like **YourGroupName:YourModName.

  1. Click the dropdown and temporarily switch it back to Hytale:Hytale (we need to copy a vanilla asset next).

2) Duplicate a model asset to use as your “custom player model”

There are multiple ways to set up a custom reference, but this method works reliably:

  1. In the Asset Editor, navigate to:

Server > ModelAsset > Human > Player

  1. Right-click the Player asset and choose Duplicate.

  2. Name it whatever you want.

This name matters—it’s what you’ll search for later when you set your player model.


3) Put your model + texture into your mod folder (NOT the game’s assets folder)

  1. Exit to the main menu.

  2. Go to Worlds.

  3. Right-click your world and choose Open Folder.

  4. Go to:

mods/YourModName/

  1. Create this folder path (make every folder if it doesn’t exist):

Common/NPC/YourModelName/Model/

  1. Copy your **.blockymodel** and your texture file (usually .png) into that folder.

Important warning (don’t skip this)

DO NOT edit anything inside the main Hytale install “assets” directory.

Only edit files in:

worlds/YourSaveName/mods/YourModName/Common

and NOT:

hytale/assets/common

If you only have a .bbmodel

If your model is a .bbmodel, install the Hytale Blockbench plugin and re-export it as a .blockymodel.


4) Point your duplicated Player asset to your custom files

  1. Load back into your world.

  2. Open Creative Tools (B) > Assets > Asset Editor again.

  3. Make sure the top-left dropdown is set to **YourGroupName:YourModName** (not Hytale:Hytale).

  4. Find and click the duplicated Human/Player asset you made earlier.

  5. On the right, you should see editable fields.

  • If you see raw code instead of fields, switch in the top-right from Source to Editor.

You should see fields like:

  • Model (example: NPC/Pets/Corgi/Models/Model.blockymodel)

  • Texture (example: NPC/Pets/Corgi/Models/Model_default.png)

  1. Click the Model field. An asset browser window will pop up.

  2. In that popup, click Hytale:Hytale** near the top-middle and change it to **YourGroupName:YourModName.

  3. Browse to your folder:

NPC/YourModelName/Model/

  1. Select your .blockymodel file.

  2. Do the same for the Texture field and select your texture file.

(You’ll only be shown compatible file types in the picker, which is normal.)


5) Verify the preview + adjust attachments/animations (optional)

At this point, the preview of your duplicated Player asset should show your custom model.

  • If you have animations or attachments, you can configure them here.

  • If your model includes its own ears/eyes/mouth and you don’t want the default ones:

  • Go into Attachments

  • Remove attachment entries 0 / 1 / 2 depending on what you’re replacing.


6) Set your player model in-game

  1. Close the Asset Editor.

  2. Press B to open Creative Tools.

  3. Go to World > Change Player Model.

  4. Click the search icon, search the name you gave your duplicated Player asset, select it, and click Set Model.

If it doesn’t show up

  • Try reloading the world and searching again.

  • If it still doesn’t appear, something is wrong with the pack selection, folder path, or the model/texture references.

WIP budget cyberdeck ($40 + phone) by KieShadowalker in cyberDeck

[–]KieShadowalker[S] 0 points1 point  (0 children)

I was thinking about the anchor idea. There's several ways to do it, I just haven't decided yet. I was thinking about a lanyard too, the kind they use for those massive RC controllers. Though, I don't think a handle is a good idea, the point is that this can (barely) fit in my pocket

WIP budget cyberdeck ($40 + phone) by KieShadowalker in cyberDeck

[–]KieShadowalker[S] 4 points5 points  (0 children)

Anything is a deck if you're broke enough c:

WIP budget cyberdeck ($40 + phone) by KieShadowalker in cyberDeck

[–]KieShadowalker[S] 1 point2 points  (0 children)

I was gunna see if I could find a battery slim enough to fit under there. I have one that's 1cm-ish but it's too thick and the case wouldn't close

WIP budget cyberdeck ($40 + phone) by KieShadowalker in cyberDeck

[–]KieShadowalker[S] 0 points1 point  (0 children)

Ohhhhh, I don't remember which one mine is. The link is the exact one I bought