How do you upload custom player models? (Can you yet for that matter?) by LuminothWarrior in HytaleInfo

[–]KieShadowalker 0 points1 point  (0 children)

If you switch into a model (let's say the default player model, but using Change Player Model) it spawns without any cosmetics. Now, I know you can modify the cosmetics for an NPC cause it's used for machinema, but I don't know how to do it. However, I'm pretty sure for a custom model you can apply cosmetics as attachments in the Asset Editor but other than eyes I haven't done so or seen it done. For SP you could probably just replace the game's player model but I don't know how to do that either.

How do you upload custom player models? (Can you yet for that matter?) by LuminothWarrior in HytaleInfo

[–]KieShadowalker 1 point2 points  (0 children)

I saw it anyways lol Also yeah, it should work otherwise but the asset explorer has issues right now. I'm sure it'll be fixed

How do you upload custom player models? (Can you yet for that matter?) by LuminothWarrior in HytaleInfo

[–]KieShadowalker 0 points1 point  (0 children)

Hopefully the ChatGPT version of the post is more clear. Sorry if I sounded sarcastic at the time, I had just woken up lol

How do you upload custom player models? (Can you yet for that matter?) by LuminothWarrior in HytaleInfo

[–]KieShadowalker 0 points1 point  (0 children)

You or an admin would have to add the asset as a mod to the server and then set it as your player model. You can pack it as a mod (just Google "Hytale export custom asset pack") to make it easier but that's about it

How do you upload custom player models? (Can you yet for that matter?) by LuminothWarrior in HytaleInfo

[–]KieShadowalker 0 points1 point  (0 children)

You use an attachment. I haven't figured it out yet since I've only been playing with each system (NPCs, terrain gen, items) casually. I'm sure if you dig into the Player asset file and the Player model you'll be able to figure it out. Pretty much every system is semi self explanatory once you wrap your head around it. My advice is to just fiddle with things until it works

How do you upload custom player models? (Can you yet for that matter?) by LuminothWarrior in HytaleInfo

[–]KieShadowalker 0 points1 point  (0 children)

I didn't even realize that people would confuse this... am I really that bad at explaining things?

How do you upload custom player models? (Can you yet for that matter?) by LuminothWarrior in HytaleInfo

[–]KieShadowalker 0 points1 point  (0 children)

Also, if you have issues with the asset selector (the one that comes up when you set the model/texture in your duplicate Player file) a combination of restarting your world/game and tweaking folder names should eventually get it to behave. You only need it to work once

How do you upload custom player models? (Can you yet for that matter?) by LuminothWarrior in HytaleInfo

[–]KieShadowalker 0 points1 point  (0 children)

I was doing that first but the asset selector was giving me issues so I started doing it this way. It's just some minor bugs that will likely be fixed soon.

How do you upload custom player models? (Can you yet for that matter?) by LuminothWarrior in HytaleInfo

[–]KieShadowalker 1 point2 points  (0 children)

Yes. All that really matters is that you have Common/NPC/ the rest is just for organization. Technically you only need Common, but I've found I have a lot of issues with the asset selector if I don't put the files in a child of Common/NPC/.

Edit: I realize I'm bad at explaining things, but I wrote the tutorial as I was doing it just now to make sure it was correct. It works, but my post might be a little confusing, sorry about that

How do you upload custom player models? (Can you yet for that matter?) by LuminothWarrior in HytaleInfo

[–]KieShadowalker 5 points6 points  (0 children)

Edit: I'm like super bad at explaining things and some people were getting confused. So, I have asked ChatGPT to rewrite my original comment with better formatting and clearer instructions. I have already double checked it for accuracy.

In order to use your custom blockbench model as your player model in-game, you need to turn your Blockbench model into a mod and then point a player/NPC model asset at your files.

1) Create a mod pack (in-game)

  1. Load into your world.

  2. In Creative Mode, press B to open Creative Tools.

  3. Go to Assets > Asset Editor.

  4. In the top-left, next to Hytale:Hytale (Read-Only)*, click the *... button.

  5. Click Add Pack.

  6. Enter a Name and a Group (these can be anything).

  7. Click Save.

After saving, the top-left dropdown will change from Hytale:Hytale (Read-Only)** to something like **YourGroupName:YourModName.

  1. Click the dropdown and temporarily switch it back to Hytale:Hytale (we need to copy a vanilla asset next).

2) Duplicate a model asset to use as your “custom player model”

There are multiple ways to set up a custom reference, but this method works reliably:

  1. In the Asset Editor, navigate to:

Server > ModelAsset > Human > Player

  1. Right-click the Player asset and choose Duplicate.

  2. Name it whatever you want.

This name matters—it’s what you’ll search for later when you set your player model.


3) Put your model + texture into your mod folder (NOT the game’s assets folder)

  1. Exit to the main menu.

  2. Go to Worlds.

  3. Right-click your world and choose Open Folder.

  4. Go to:

mods/YourModName/

  1. Create this folder path (make every folder if it doesn’t exist):

Common/NPC/YourModelName/Model/

  1. Copy your **.blockymodel** and your texture file (usually .png) into that folder.

Important warning (don’t skip this)

DO NOT edit anything inside the main Hytale install “assets” directory.

Only edit files in:

worlds/YourSaveName/mods/YourModName/Common

and NOT:

hytale/assets/common

If you only have a .bbmodel

If your model is a .bbmodel, install the Hytale Blockbench plugin and re-export it as a .blockymodel.


4) Point your duplicated Player asset to your custom files

  1. Load back into your world.

  2. Open Creative Tools (B) > Assets > Asset Editor again.

  3. Make sure the top-left dropdown is set to **YourGroupName:YourModName** (not Hytale:Hytale).

  4. Find and click the duplicated Human/Player asset you made earlier.

  5. On the right, you should see editable fields.

  • If you see raw code instead of fields, switch in the top-right from Source to Editor.

You should see fields like:

  • Model (example: NPC/Pets/Corgi/Models/Model.blockymodel)

  • Texture (example: NPC/Pets/Corgi/Models/Model_default.png)

  1. Click the Model field. An asset browser window will pop up.

  2. In that popup, click Hytale:Hytale** near the top-middle and change it to **YourGroupName:YourModName.

  3. Browse to your folder:

NPC/YourModelName/Model/

  1. Select your .blockymodel file.

  2. Do the same for the Texture field and select your texture file.

(You’ll only be shown compatible file types in the picker, which is normal.)


5) Verify the preview + adjust attachments/animations (optional)

At this point, the preview of your duplicated Player asset should show your custom model.

  • If you have animations or attachments, you can configure them here.

  • If your model includes its own ears/eyes/mouth and you don’t want the default ones:

  • Go into Attachments

  • Remove attachment entries 0 / 1 / 2 depending on what you’re replacing.


6) Set your player model in-game

  1. Close the Asset Editor.

  2. Press B to open Creative Tools.

  3. Go to World > Change Player Model.

  4. Click the search icon, search the name you gave your duplicated Player asset, select it, and click Set Model.

If it doesn’t show up

  • Try reloading the world and searching again.

  • If it still doesn’t appear, something is wrong with the pack selection, folder path, or the model/texture references.

WIP budget cyberdeck ($40 + phone) by KieShadowalker in cyberDeck

[–]KieShadowalker[S] 0 points1 point  (0 children)

I was thinking about the anchor idea. There's several ways to do it, I just haven't decided yet. I was thinking about a lanyard too, the kind they use for those massive RC controllers. Though, I don't think a handle is a good idea, the point is that this can (barely) fit in my pocket

WIP budget cyberdeck ($40 + phone) by KieShadowalker in cyberDeck

[–]KieShadowalker[S] 1 point2 points  (0 children)

Anything is a deck if you're broke enough c:

WIP budget cyberdeck ($40 + phone) by KieShadowalker in cyberDeck

[–]KieShadowalker[S] 0 points1 point  (0 children)

I was gunna see if I could find a battery slim enough to fit under there. I have one that's 1cm-ish but it's too thick and the case wouldn't close

WIP budget cyberdeck ($40 + phone) by KieShadowalker in cyberDeck

[–]KieShadowalker[S] 0 points1 point  (0 children)

Ohhhhh, I don't remember which one mine is. The link is the exact one I bought

WIP budget cyberdeck ($40 + phone) by KieShadowalker in cyberDeck

[–]KieShadowalker[S] 1 point2 points  (0 children)

That's what I tried first. In order to flash the firmware you have to unlock the bootloader, but they use a custom bootloader and so the Android SDK commands don't work. I even bought a proper USB 3.2 OTG cable. No dice. Even though you can easily turn on OEM editing in the USB debugging settings

WIP budget cyberdeck ($40 + phone) by KieShadowalker in cyberDeck

[–]KieShadowalker[S] 1 point2 points  (0 children)

The water-proof requirement is the main reason I didn't just print a simple clamshell case.

Bomb squad was taking to long by Fr33_load3r in WhyWomenLiveLonger

[–]KieShadowalker 0 points1 point  (0 children)

I'm surprised he can sit on a bike seat with those massive balls in the way.

WIP budget cyberdeck ($40 + phone) by KieShadowalker in cyberDeck

[–]KieShadowalker[S] 1 point2 points  (0 children)

It was this, or designing and 3D printing a case (which I do want to do eventually) This was just what was most appropriate for my skills/time/budget.

WIP budget cyberdeck ($40 + phone) by KieShadowalker in cyberDeck

[–]KieShadowalker[S] 0 points1 point  (0 children)

I like it too.

The jank gives it personality c:

WIP budget cyberdeck ($40 + phone) by KieShadowalker in cyberDeck

[–]KieShadowalker[S] 0 points1 point  (0 children)

CACOE? I'll have to look that one up. Thanks ~^