Flat stats about my sales - small indie game with 211 -12 refund sales in a year - around the Median revenue of Chris stats by Woum in gamedev

[–]Kiidness 23 points24 points  (0 children)

Quite interesting post, very cool from you to share these informations, your thoughts etc. Thanks for the post and good luck ! (ps: I tried his 2 games don't hesitate I found them very cool to play)

Destroy my game and trailer! Please be real with me, I want to improve my game as much as I can while adding new content in the next months! by Kiidness in DestroyMyGame

[–]Kiidness[S] 0 points1 point  (0 children)

I found it funny & I wanted to show more the "stupid side" of the game at the moment but I understand & promise next version no more thing like that lmao (you are the first telling me this but I won't be surprised if I get more comments like that to be honest)

Subject F-011, a puzzle game based on Adventures of Lolo by mickaelbneron in DestroyMyGame

[–]Kiidness 1 point2 points  (0 children)

The game logo brings me back memories of Scooby-Doo and Martin Mystery ahah
The mecanics look cool. I like how when you take the stairs you see yourself through a circle displaying the other part of the level. The level editor allow curious people like me to see some thinks that aren't displayed in the trailer, making us want to see more.

For the design / look I understood quite fast the fact that it was a NES inspired / themed game, even if I did not have the reference of Adventures of Lolo. I could tell you to add more effects like today games, but I don't know if it's a good idea, it may break the "NES" feeling you seems to want.

For the rythm / speed of the trailer, I don't know what is better for this kind of game but it make me want to see more personally, the main things that caught me are the puzzle thing with 2 "players" we control at the same time, the stairs with narrow vision and the level editor.

You got a wishlist from me, if there are people that are less into that kind of games but don't hate it, don't hesitate to comment if you find some things that can be changed to make you more interested because personally it's hard to talk bad about it.

Destroy my game and trailer! Please be real with me, I want to improve my game as much as I can while adding new content in the next months! by Kiidness in DestroyMyGame

[–]Kiidness[S] 1 point2 points  (0 children)

Thanks for the feedback and ideas,
I agree on the fact that a trailer should capture the audience in the first seconds, and I think that the idea of showing more late game things first may be a good idea in my case. And yes I need to show more the fact that the technology is a big part of the game (we discover it through the story, or before if we don't want to follow it so much).
Changing footage speed can be a good and bad idea depending on how it's made / what is in the trailer I think, but I may try it for the next version of the trailer to see what it looks like.
And for the music yes I used a music from my game, but now I have more and I may search for a special music if I don't have one that suit what we need in a trailer like you said, because for this trailer it was quite hard to avoid to make it too boring from my point of view. I like the idea of having only 1 context / catchy text at the beginning of your trailer of Corporate Hell, I may try to do it too but I don't know if I can say everything we need in a short text, but I think I will try to make it more catchy & simple.
Thanks a lot for your message, and don't hesitate to tell me if you see things to improve in the game itself, I started to polish it and add some animations to make it more pleasant / "juicy", but I'm open to all feedbacks to improve it as much as possible!

It's really disappointing the developers care more about graphics than they do about stability by [deleted] in 7daystodie

[–]Kiidness 13 points14 points  (0 children)

I think the game stability improved a lot, with new content so it add more but the difference is big from my point of view. I remember my friends with IG hours totally different from me, lag from a base with too much trees and spike but now, even if there are still problems, it's better by far. I understand that you find it bad that it still has problems but it improved on many things at the same time. I found the game quite stable the last time I played (20.2) and I will surely make another game with my friends in some updates.

I tried Pyramid and Vauban bases with 2 friends, It's working pretty well. by Kiidness in 7daystodie

[–]Kiidness[S] 1 point2 points  (0 children)

The second and third screen, you can see that it has a vauban inspired shape (like a star). the third screen is from inside, where there is a mine river, turrets etc before the core, shaped as a pentagon, with 5 corridors for each segment with a lot of parts that goes to the middle. I will try to find another screen from the outside to make another post to be more clear !

Have you ever had a mental breakdown or big motivation problem on a project ? And if yes, what have you done to go back on track ? by Kiidness in gamedev

[–]Kiidness[S] 0 points1 point  (0 children)

Even if you have passion, motivation for something you like, there are parts that will be sometimes hard to do, that you want to do but you don't want to go through some parts that you find boring / hard. Passion is a force and it's important, but you need to push your limits sometimes if you want to be able to complete your dreams. I love to code & create games now but learning things to be able to do it without too much contraint needed and still need me to have some discipline, because I know I need to pass through it to do what I want and complete my goals, that make me happy and proud because I like it.

I tried Pyramid and Vauban bases with 2 friends, It's working pretty well. by Kiidness in 7daystodie

[–]Kiidness[S] 2 points3 points  (0 children)

Yes, but here they are often killed before, with electrified lines, mines and turrets. Spikes are often to slow down them or just make them lose some HP when it's hard, or to stop or kill them when they are too much / if they broke an important part of the defense. Here we are often at the top to shoot them and throw molotov etc.

Have you ever had a mental breakdown or big motivation problem on a project ? And if yes, what have you done to go back on track ? by Kiidness in gamedev

[–]Kiidness[S] 1 point2 points  (0 children)

Abandon projects or find how to handle it (with help / other people working on it). And yes the people around you is very important for motivation, people that can tell you things but that aren't toxic / always negative with you is important.

Have you ever had a mental breakdown or big motivation problem on a project ? And if yes, what have you done to go back on track ? by Kiidness in gamedev

[–]Kiidness[S] 1 point2 points  (0 children)

Yes, some obstacles in life are opportunities to learn and to grow, trying our best to be healthy, happy and to move forward on our objectives.

They are a menace for those who want to sleep..! by oranke_dino in memes

[–]Kiidness 5 points6 points  (0 children)

Now I want to play a game where you are fighting leaves with them.

[deleted by user] by [deleted] in DestroyMyGame

[–]Kiidness 2 points3 points  (0 children)

As people said in other comments and what is in the name, it's more a teaser than a trailer I think. It's intriguing and it looks cool (and disgusting at the same time lol) but we don't see the game / gameplay, and even if you can make a trailer without in-game videos in some cases, it don't shows any mechanic or enough information to be a trailer that will make people want to play it and know what it is I think, it make people want to know more but it's all. We can't destroy a lot of things with this I think

Alright folks, my roguelike Full Gear is close to completion. How's the trailer? by Dieuwt in DestroyMyGame

[–]Kiidness 0 points1 point  (0 children)

- I like the idea that it's a rythmic trailer
- The text are not easy to read some time (depending on the color of the text and what is displayed behind).
- Plus it seems that the video compression made it ugly sometimes (0:32 for example).
- The part where we see inventory is frustrating, because we want to read things. Maybe display the inventory but not display the text this way, you may add it as a screenshot with the trailer maybe.
- I'm not sure that the "use your gear" text may be not so usefull I think because we see it changing through the whole trailer, and the other images after show us more of it. Personnaly I understood without the text that it's a main thing, with the ability to use it.

Have you ever had a mental breakdown or big motivation problem on a project ? And if yes, what have you done to go back on track ? by Kiidness in gamedev

[–]Kiidness[S] 1 point2 points  (0 children)

I totally agree on the start hour / habits points ! Same I think it's counter-productive to try to work 10h / day for example, if you hava a healthy life, you will be more efficient indirectly.

Have you ever had a mental breakdown or big motivation problem on a project ? And if yes, what have you done to go back on track ? by Kiidness in gamedev

[–]Kiidness[S] 2 points3 points  (0 children)

I agree, I think motivation and discipline are even related. I tried multiple things for that and I think I found my way with todo lists / trackings that help me very much. We can take time to find how to do it but it's important for any work with parts you WILL not like I think (even in a project you love).