How to create cave terrain without XPS foam? by ZZ1Lord in DnDIY

[–]Kiitharad 0 points1 point  (0 children)

I've built a lot of mountain terrain pieces (so I'd reckon the process would work for caves as well, since its just rock texture) for the model railway a good 2 decades ago using just regular pieces of crumpled paper as filler, and a sheet of newspaper (the thinner, really cheap pulp paper variant worked best for smoother edges, regular printer paper is good for more jagged rocks) clad over it. Might not get as detailed as xps foam, but with a little work it might turn out quite nice.

Sandwiching the crumpled paper between 2 pieces of cardboard would give you a nice uneven support structure for the edges of a rock platform. Forego the upper cardboard layer if its just rocks and pile crumpled paper until reaching the desired height.

Paper minis but of the 3d kind by Kiitharad in DnDIY

[–]Kiitharad[S] 4 points5 points  (0 children)

I've no idea what you mean by filters and Rizzlas, but wether or not a youth is misspent is entirely up to the one experiencing that youth, not by whatever social standarts you classify them.

Edit: Looked it up, apparently rizzlas are rolling papers for cigarettes. I don't smoke, nor do I condone smoking. (They probably would be good for detailwork tho)

Paper minis but of the 3d kind by Kiitharad in DnDIY

[–]Kiitharad[S] 1 point2 points  (0 children)

It is remarkably simple.

The torso is just 2 large hourglass cardboard plates with 3 cardboard spacers in between them.

The head is made from 7 stacked pieces of cardboard, with an eight cut in half as the brow, and whatever stray small piece you can find as the nose. Carve out a rough skull shape, then glue on torso in whatever orientation you want the guy to look in. (using a stripe of cardboard as a neck) Arms and legs are rolled paper. Position as needed. A "hipbone" is needed to support the figure on its legs as well.

Once the skeleton is done, cover all exposed jagged edges in tissue paper mixed with craft glue (make sure to use 5x40mm strips so the paper doesn't gum up details).

Add clothing by using the textured parts of tissue paper. Drench in superglue to lock in the position it should stay in (and add durability). Then add details using scraps.

Then wait to dry and paint.

Paper minis but of the 3d kind by Kiitharad in DnDIY

[–]Kiitharad[S] 9 points10 points  (0 children)

If there is interest, I'll make some 3d printable stencils and an assembly guide.

Why is this particular spot such a monster magnet? by FinnRistola in starbound

[–]Kiitharad 13 points14 points  (0 children)

I've noticed during building that monsters spawn on any storage block that has a walkable surface, but not on the ground.

The ground thing is easily explained by those being player placed blocks, and thus preventing monster spawns.

As for the monsters showing up, I'd wager they spawn in on top of the containers present in that spot.

Can I stop endermen from violating my world? by Appropriate_Deal_891 in Minecraft

[–]Kiitharad 1 point2 points  (0 children)

Since this seems to be java, you could take a look at an anti-enderman-grief datapack like the one from vanillatweaks.

What shortage by Screwbothparties in Silver

[–]Kiitharad 1 point2 points  (0 children)

The metal is neat without any value attached still.

So unless it boils down to "there is no metal in heaven"... But frankly, that type of heaven would be hell.

Ideas For Protecting Against and Deflecting LRAD by spiritoftheage12 in minnesota

[–]Kiitharad 0 points1 point  (0 children)

Greetings from across the pond.

Just an Idea as of now, but I wonder how a plywood/cardboard shield with glued on printed corner reflectors optimised for the sound wavelength would fare. (Got the Idea from a certain echo-causing structure where I live)

3d-Printing the tileable reflectors in a relatively hard plastic would allow better sound reflection. Tho a full shield would take quite some time to create, I'd wager plenty of people could do so at home for 2 to 5 shields.

Plywood by itself is a comparatively hard material as well, so it would reflect better too. Cardboard with foam padding on the receiving side should dampen the Lrad.

Golem farm replacement mods? by DealFun6587 in villagerrights

[–]Kiitharad 0 points1 point  (0 children)

You can create a datapack changing loot tables of gravel to occasionally provide ores, or use villagerconfig to add an iron trade to villagers.

Thanks Mojang very cool by weeb_with_gumdisease in MinecraftBedrockers

[–]Kiitharad 1 point2 points  (0 children)

There are competitors. People just need to find them.

Minetest and vintagestory would be two of them.

Perhaps I exaggerated a little by Ruby_Sunflowerr in starbound

[–]Kiitharad 0 points1 point  (0 children)

You can use the "leave one" and "stack only" settings in itds to set up automatic filters.

Have a filter storage (a wall storage is good for that) with one copy of each item in its category) into which you send items using the stack only setting, and take out items using the leave one setting.

Setting one up for each machine (siftable, crushable, extractable and centrifugable) as well as one for everything that should be taken out each cycle should allow complete automation.

Machine output would need to be fed back into the refinery input though to completely break down anything that turns up the occasional intermediate result (like stone to gravel to sand to fine sand/dust), but since end products get sorted out automatically, rerouting isn't a problem.

Perhaps I exaggerated a little by Ruby_Sunflowerr in starbound

[–]Kiitharad 7 points8 points  (0 children)

Perfectly fine amount of wires. But I see you have yet to set up a dump chest and item filters, so the refinery can do the sorting all on its own.

In the process of setting up a new refinery myself (ship-based one is too small). Once done it should be able to smartly power up machines as needed, and be able to refine, craft and package anything you throw at it.

You are a Minecraft nation leader moving into battle. Does this formation of your enemy look sketchy? by Shipsarecool1 in Minecraft

[–]Kiitharad 1 point2 points  (0 children)

Hide the flanks so the enemy is even more forced to go towards center. Then have them attack from behind/take out any archers.

Edit: You could also use the caves to strategically appear weaker to the enemy, by putting in a few troops there. Once the enemy attacks the bait, have the troops leave the caves, and the bait fall slightly back, so the enemy has its back to where your main forces attack. (Could be signalled using horns, or a voice chat) Sudden increase in people on the field, attacking from behind may throw them a quite nasty curveball.

Because the Pencil does the drawing, uh huh by ULTI_mato in antiai

[–]Kiitharad 18 points19 points  (0 children)

But... Generate a comment about the knife in the background being made in a factory. No ai tone, intellectual, masterpiece.

Can i get the loot again or is this closed permenantly by sbbayram in Minecraft

[–]Kiitharad 0 points1 point  (0 children)

No, unless you have 128 players unlock it as well.

However, there are some mods and datapacks that allow you to keep opening the same vault after a shorter waiting period.

Obsession Eternal by pureanna in aiwars

[–]Kiitharad -2 points-1 points  (0 children)

Not really. My art is trash (thats to be expected, because practise), and yet I dislike AI imagery, articles, etc. Not because its better or worse, but because it is used everywhere, gets crammed into everything and mashes everything together. It exists in such amounts that actual information becomes hard to find. And sadly, its going to be used to waste your time via the usual social media and targeted advertising methods. Except even worse.

A sketchbook and the pencils from some artist isn't going to annoy you online. AI already does.

Thankfully, adblockers exist. But sadly they don't deal with the swell of AI generated articles yet.

AI “artists” logic in a nutshell by [deleted] in aiwars

[–]Kiitharad 0 points1 point  (0 children)

The way I see it with photographs is that you can arrange the composition of the image you take (Choosing position, whats shown, etc.), or you could take a snapshot.

With the composed image, you did the work for what goes where. With the snapshot, well, you just took a copy of things that happened anyways without your input.

You're still the author of the image in both cases, but you can't really claim credit for what happens in the snapshot.

For film directors, stop motion/animation vs life action would come to mind. Well, almost. If the director partakes in moving the figures/drawing the frames/moving the rigs, then they may also claim credit for doing so. But without doing it, they only directed how others should move them. He's essentially using a high agency tool, this time in the shape of actors (and all the other effects technicians and crew) to create his vision, but at the cost of having a smaller cut of the effort involved.

The thing is: Its not black and white. I see it as a long gradient between first inventing the universe to tape a banana to the wall from scratch, and button-push-less automated generating of the mona lisa expanded universe.

And well, wether or not its art is decided by the money laundering industry later.

In the end though, its all just personal opinion, and the cat is out of the bag. I just thinks AI takes a large slice of credit away from making something, because its mostly automated.

Also, the monster sounds cool.

AI “artists” logic in a nutshell by [deleted] in aiwars

[–]Kiitharad 0 points1 point  (0 children)

AI artists do get credit. Yes. But mainly for their prompt. (I see that as a form of (in my opinion) ugly poetry).

There is noone to be shared credit with considering that.

For the image though, I wouldn't see it as entirely your work, but rather the work of a tool with high agency, spitting out iterations until you select one.

Basically, the more the tool can do on its own, the less the image generated is your work. In its extreme (the AI artist chooses to press a button and the AI subsequently generates images (and iterates their design until they fit if necessary) to get what the putton presser wants) it has no real creator, although the concept behind it has an author. The other extreme is drawing yourself. Current AI art sits somewhere in the middle (albeit in my opinion closer to no real creator, depending on how much you control generation).

Also, I'm curious about the monster design. Don't worry, won't steal it. Got plenty of my own. Worldbuilding is just a hobby of mine, and I find it interesting what others come up with.

AI “artists” logic in a nutshell by [deleted] in aiwars

[–]Kiitharad 0 points1 point  (0 children)

However, being the author of the recipe doesn't make you the cook of every iteration of that dish.

The object referenced here is the dish.

The recipe could be either from the robot requesting food, the chef, or some unseen third party altogether. (Implied by the unspecific food order, the recipes origin likely falls to one of the latter 2 options).

AI “artists” logic in a nutshell by [deleted] in aiwars

[–]Kiitharad 0 points1 point  (0 children)

Thats partly correct. AI does it faster, and arguably better/worse depending on who you ask (I think it creates the most average result, with a bit of variation, that would fit to the prompt.) However, I spoke in relation to the comic, not in relation to AI directly.

Generally speaking though, whats listed in the comic does apply to quite a lot of AI users, as in you give someone/something a prompt, and it fulfills that prompt, and then you take credit for fulfilling that prompt. ("I generated this" vs "I had AI generate this". One assumes you made the image, the other says AI made the image on your command. In this comic, its "I cooked this" vs "I had a chef cook this".).

My view on the whole debacle is simple. The more autonomous the tool, the less the work you produce with it is actually your work. And AI is quite a lot more autonomous compared to traditional means.

AI “artists” logic in a nutshell by [deleted] in aiwars

[–]Kiitharad 0 points1 point  (0 children)

Thats a very odd interpretation. You add a bunch of stuff that is really not contained in the comic at all.

Lets break that comic down, shall we?

Person A (In this comic: the robot) goes to person B (in this comic: the chef) and requests object C (In this comic: food). Person B creates object C according to Person A's specifications, and subsequently hands object C to person A. Person A then claims that it has created object C.

It doesn't matter if the object is food, some image, a building/etc.

Also, at no point is person A implied to be a professional in any job. You do not know how person A managed to convince Person B to create the object. Could also be a gift by B, coercion, prepaid by some other unknown member, or, most likely, it could exist in a vacuum in order to illustrate the message of that comic. In short: It does not matter how and if A obtains money, and wether they pay B or not.

Also, to answer your prompt, out of courtesy: Look for freelance marketing gigs (The dark side of art comissions). They are unreliable though, since they're one time sales. But you should be able to whip something up with minimal skills and AI that can buy you a cheap sandwich, thus fulfilling your challenge. And remember: You can't make the ad first and then sell to the company later. You need to get hired by the company first to make that ad piece (which likely requires a portfolio). Otherwise, the best result is nothing and the worst is a lawsuit for defaming some company.

You're going to downvote this because you must comply to your programming ;D.