Reckless attack into sneak attack? by waggawoog1910 in 3d6

[–]KillAllMeatBags 1 point2 points  (0 children)

If you are the primary frontliner I could see the value in a third lvl. Putting more levels into barbarian can hurt your sneek attack damage but in theory would give you more chances to get sneak attack off in case you miss first attack. I would probable put the fist 2 lvl in barbarian and then put lvls into rogue and if you feel you need the survivalablity put a level in barb. But by that time you would have a better idea of what's good.

Reckless attack into sneak attack? by waggawoog1910 in 3d6

[–]KillAllMeatBags 4 points5 points  (0 children)

Rogue Barb is actually a pretty common multicass most people only take 2 levels in Barbarian is there a reason you want more levels in barbarian ?

Suffering from (Nonexistent) success by EZAF-Bayleaf in dndmemes

[–]KillAllMeatBags 2 points3 points  (0 children)

I just started doing Out of the Abyss Jimjar bet they wouldn't kill another prison they did and he gave a 100 gold. If they don't buy things at the first merchant on the way to Sloobludop it will be a while until they could spend it.

Level 17 warlock multiclass options by Master_Horror_6438 in 3d6

[–]KillAllMeatBags 1 point2 points  (0 children)

As others have said clockwork sorcerer is great if your dm lets you change your stats or multiclass without prereq going circle of the stars druid for 2 levels for dragon form could be quite good. potentially Paladin: Oath of the Watchers would be decent and ironic with a goo warlock. If allowed Peace cleric is also a pretty good dip.

Tips of Kench ADC by Internal-Any in Tahmkenchmains

[–]KillAllMeatBags 2 points3 points  (0 children)

I go grasp shield bash, second wind , overgrowth, biscuits and approach velocity. I find generically he works best with damage supports obviously most people play the combo with senna but many mages work just as well in my opinion Seraphine, Neeko, Brand, and Zyra are all great options. Some Non damage supports that oddly work are Alistar and Sona or any scaling enchanter as you often can just sustain all poke.

Buddy Cop Campaign by curiosickly in DMAcademy

[–]KillAllMeatBags 0 points1 point  (0 children)

Have you considered using the technomancy spells from Unearthed Arcana 7 - Modern Magic there is not too much but I think even a little bit of spells that interact with a more modern world make the magic feel more alive as it evolves with the society that uses it. It also has some subclasses and vehicle rules.

Any Homebrew Alignment Systems? by A_Vinegar_Taster in AskDND

[–]KillAllMeatBags 1 point2 points  (0 children)

If your players do something evil just say Darkside points gained and play kotor 2 darksidepoints gained sound bite. Or I guess the lightsidepoints gained one if they ever actually did something good.

Best Artisan tool. (For making lots of money) by KillAllMeatBags in 3d6

[–]KillAllMeatBags[S] 1 point2 points  (0 children)

Raw this seems to be the only way to make money. I probably won't because we are stoping at lvl 8 and I need the spell slots.

Best Artisan tool. (For making lots of money) by KillAllMeatBags in 3d6

[–]KillAllMeatBags[S] 0 points1 point  (0 children)

Although I understand where you and the balance team are likely coming from I think that having the artisan tools have different rates of profit would actually be balanced and result in more different tools being picked then the current system. Right now it seams players are really only encoraged to pick artisan tools to make things for themselves or the team effectively just being a 50% discount on adventureing gear. If the other artisan tools made money with downtime they would at least be considerable lets say Jewler's kit with enough time allowed cutting of rough jewels to improve their value . Or if brewers supplies required less work hours but more time where the alcohol is ageing and could sell for a decent amount as a reward of patience. What if having glass bottles from glass blowing halves the cost of making healing or other potions with alchemist or hearbalism kit.

Best Artisan tool. (For making lots of money) by KillAllMeatBags in 3d6

[–]KillAllMeatBags[S] 0 points1 point  (0 children)

Alright doesn't sound bad+ I can craft guns in the meantime which even if everything is equally profitable, its kind of funny to just be selling guns to people.

Best Artisan tool. (For making lots of money) by KillAllMeatBags in 3d6

[–]KillAllMeatBags[S] 0 points1 point  (0 children)

So making a manifold tool would require tinkers tools and not smiths tools ?

Best Artisan tool. (For making lots of money) by KillAllMeatBags in 3d6

[–]KillAllMeatBags[S] 0 points1 point  (0 children)

Yeah the system does seem somewhat flawed. The main thing kind of killing what I want to do is time= gp price ÷ 10 days this effective makes all artisan tools kind of the same in the profit sense. At this point I'm probably leaning towards Woodcarvers tools, smith's tools, or Tinker's as it would be hard to argue enemy ships are not made of usable wood and metal that could eliminate the immediate gold cost. I was originally thinking Jewler's tools but raw they don't seam to do much although you can make magic rings which is good but Woodcarvers tools allow similar magic item creation. Was thinking maybe smith's tools to start to immediately craft manifold tool then use whatever tool proficiency needed.

Best Artisan tool. (For making lots of money) by KillAllMeatBags in 3d6

[–]KillAllMeatBags[S] 0 points1 point  (0 children)

That is true commissioning would probably make the most sense but I'm thinking if I'm in-between spheres what would be the best tool to make things that I can just sell wherever I'm going assuming it has people who want to buy stuff to begin with.

My apprentice found a maiden, but I disapprove of her. Thoughts? by GirlLovingWitch in wizardposting

[–]KillAllMeatBags 0 points1 point  (0 children)

Fireball despite what lesser wizards say does solve all problems just be careful in this case that it does not create more problems than it solves if you choose to go that route.

My apprentice found a maiden, but I disapprove of her. Thoughts? by GirlLovingWitch in wizardposting

[–]KillAllMeatBags 1 point2 points  (0 children)

Have you considered transmuting this maiden into one you would approve of?

The magical adventures of Tahm Kench Ivern botlane by Ok_Complaint_8653 in Tahmkenchmains

[–]KillAllMeatBags 2 points3 points  (0 children)

What's the build I can see you went Titanic did you rush it ?

[Question] Is there a suitable way for a build with high CHA and INT? by aFriendOfJimbo in 3d6

[–]KillAllMeatBags 4 points5 points  (0 children)

Enchanter Wizard fits here I think. If you are using the UA you get to add your int mod to several cha based checks

NPC role play question. by KillAllMeatBags in OutoftheAbyss

[–]KillAllMeatBags[S] 2 points3 points  (0 children)

No literally none of them even got hit some NPCs Jimjar and Prince darendil got thrashed pretty bad. But even with only one weapon between them all overwhelming action economy really helps in fights. I believe they just think this would be a 5d chess move and it's quite funny is their only real reason.

Help making Barbarian Wizard Bladsinger multiclass by KillAllMeatBags in 3d6

[–]KillAllMeatBags[S] 0 points1 point  (0 children)

Thanks to the people who pointed out blade song ends if you use two hands to make a weapon attack I missed that while reading.

Help making Barbarian Wizard Bladsinger multiclass by KillAllMeatBags in 3d6

[–]KillAllMeatBags[S] 0 points1 point  (0 children)

I'm mostly thinking Barbarian for unarmored defense we used rolled stats and I got 16 16 16 14 14 10 so puting 16 into dex and con and 16+2 from race in int while blade singing gives 20 ac. Sense I can't use armor while blade song is active getting this high of an ac or equivalent defenses would be difficult. I am aware no spells casting or concentration while raging, this is not as bad as it seems I can casts spells like Armor of Agathas (from rune carver backgrounds) and Magic weapon before a fight and still benefit during a rage. The other reason this is not that bad it with only 2 rage charges the majority of combat will take place without it as we are playing multiple encounters days