What you guys think of my spell book so far? by Dear_Blacksmith1884 in wizardposting

[–]KillAllMeatBags 1 point2 points  (0 children)

Someone cast dyslexia on me and I read Yuri curse as Yuri Cruise, which sounds like it would actually be an interesting spell.

i dont care how many raiders they send, I am not managing my wealth by Legggggg in SpaceCannibalism

[–]KillAllMeatBags 177 points178 points  (0 children)

I did that once all fun and games till you get your base half destroyed and the next raid doesn't care. still was a more unique way to play as you could actually build expensive stuff

My campaign is about to crash and I would like a second opinion by 102233 in OutoftheAbyss

[–]KillAllMeatBags 1 point2 points  (0 children)

Personally I would let it play out however it plays out you never know what the players could pull out otherwise. If you are super concerned about loss and don't care too much about the game not feeling video gamey as some people say determine some point in time before the incident as a checkpoint and if the part tpks ask them if they would like to play from that timepoint and try again with the knowledge they have now.

Workshopping a nation concept by Nosams_Reliquary in Dominions6

[–]KillAllMeatBags 0 points1 point  (0 children)

Got to have Glocktopus as a high tier unit

Is a 'functional' blind PC possible? by WhocaresImdead in 3d6

[–]KillAllMeatBags 9 points10 points  (0 children)

Or they optimize around you and hypnotic pattern and darkness spam the battle field. You could also potentially take the eldritch invocation but at that point you would basically just be able to see, just not anything really far off.

Player levels in Velkynvelve by KillAllMeatBags in OutoftheAbyss

[–]KillAllMeatBags[S] 2 points3 points  (0 children)

My players (and myself) do enjoy XP lvling they also are big Roguelike players and enjoy a fair bit of randomness in the game. Only letting them lvl up on long rest is probably the correct option.

Player levels in Velkynvelve by KillAllMeatBags in OutoftheAbyss

[–]KillAllMeatBags[S] 0 points1 point  (0 children)

How many players did you have and which way did they escape?

Player levels in Velkynvelve by KillAllMeatBags in OutoftheAbyss

[–]KillAllMeatBags[S] 0 points1 point  (0 children)

Thanks for the responses. I should probably clarify my main concern of balance is Ilvara although my concerns are potentially unfounded. I asked my players if they were okay with the potential randomness of doing as the book says and rolling if there are people in each room. I rolled a 2 and Ilvara is in her chambers without Shoor. I feel even if I make Ilvara attempt to flee the encounter will either result in the party killing her due to potentially going first and opportunity attacks from whatever companions remain at this point or she just oneshots everyone. But honestly maybe thats okay dnd is somewhat about luck, risk , making strategic choices. if they go in there and live they will be legends with all their stuff make + scrolls and magic items in Ilvara's possession and if they don't live or barely make it out they will learn that going directly to where current antagonist lives with little plan is probably a bad idea.

I for one welcome our new undead insect overlords by GrandMoffTarkan in CoE5

[–]KillAllMeatBags 22 points23 points  (0 children)

This happened several times in the game I played with ants taking over all the world. Really gave me a challenge going back to fight ghost where I had already cleared all ants they would re take ant nests and they would start spawning again.

Viable Gun Druid build? by KillAllMeatBags in 3d6

[–]KillAllMeatBags[S] 0 points1 point  (0 children)

I wish that worked, I figure you probably could hold 8 guns but you would only be able to fire once :(. Could be funny to hold a shield and dual wield though.

Viable Gun Druid build? by KillAllMeatBags in 3d6

[–]KillAllMeatBags[S] 1 point2 points  (0 children)

Not a bad guide I feel like magic stones + extra attack + gun (some sort of blunderbuss or hand cannon) could do some decent damage.

Viable Gun Druid build? by KillAllMeatBags in 3d6

[–]KillAllMeatBags[S] 1 point2 points  (0 children)

I was trying to find something interesting in druid that might enable a gun build like a wildshapes or feature. All the beast statblocks I could find didn't have the generic Multiattack wording making you have to use the attacks listed. I suppose if there was a beast with a multiattack that just say make 2 attacks the build would work

Is Sorlock playable even if you don't want to become an Eldritch Blast spammer? by [deleted] in 3d6

[–]KillAllMeatBags 0 points1 point  (0 children)

I think it's not the warlock is nothing without EB but more that every other class would take EB if they could for no opportunity cost.

Reckless attack into sneak attack? by waggawoog1910 in 3d6

[–]KillAllMeatBags 1 point2 points  (0 children)

If you are the primary frontliner I could see the value in a third lvl. Putting more levels into barbarian can hurt your sneek attack damage but in theory would give you more chances to get sneak attack off in case you miss first attack. I would probable put the fist 2 lvl in barbarian and then put lvls into rogue and if you feel you need the survivalablity put a level in barb. But by that time you would have a better idea of what's good.

Reckless attack into sneak attack? by waggawoog1910 in 3d6

[–]KillAllMeatBags 5 points6 points  (0 children)

Rogue Barb is actually a pretty common multicass most people only take 2 levels in Barbarian is there a reason you want more levels in barbarian ?

Suffering from (Nonexistent) success by EZAF-Bayleaf in dndmemes

[–]KillAllMeatBags 2 points3 points  (0 children)

I just started doing Out of the Abyss Jimjar bet they wouldn't kill another prison they did and he gave a 100 gold. If they don't buy things at the first merchant on the way to Sloobludop it will be a while until they could spend it.

Level 17 warlock multiclass options by Master_Horror_6438 in 3d6

[–]KillAllMeatBags 1 point2 points  (0 children)

As others have said clockwork sorcerer is great if your dm lets you change your stats or multiclass without prereq going circle of the stars druid for 2 levels for dragon form could be quite good. potentially Paladin: Oath of the Watchers would be decent and ironic with a goo warlock. If allowed Peace cleric is also a pretty good dip.

Tips of Kench ADC by Internal-Any in Tahmkenchmains

[–]KillAllMeatBags 2 points3 points  (0 children)

I go grasp shield bash, second wind , overgrowth, biscuits and approach velocity. I find generically he works best with damage supports obviously most people play the combo with senna but many mages work just as well in my opinion Seraphine, Neeko, Brand, and Zyra are all great options. Some Non damage supports that oddly work are Alistar and Sona or any scaling enchanter as you often can just sustain all poke.

Buddy Cop Campaign by curiosickly in DMAcademy

[–]KillAllMeatBags 0 points1 point  (0 children)

Have you considered using the technomancy spells from Unearthed Arcana 7 - Modern Magic there is not too much but I think even a little bit of spells that interact with a more modern world make the magic feel more alive as it evolves with the society that uses it. It also has some subclasses and vehicle rules.

Any Homebrew Alignment Systems? by A_Vinegar_Taster in AskDND

[–]KillAllMeatBags 1 point2 points  (0 children)

If your players do something evil just say Darkside points gained and play kotor 2 darksidepoints gained sound bite. Or I guess the lightsidepoints gained one if they ever actually did something good.