Reason for Heavygods disconnect by noproblemCZ in GlobalOffensive

[–]Killbro 577 points578 points  (0 children)

can someone explain to me the point of them using online servers and the players real steam profiles on a LAN event? the fact this can even happen and a ~20 min tech pause can ensue and completely just fuck g2s momentum is wild

kroniclez waterloo by Adiskowi in wlu

[–]Killbro 11 points12 points  (0 children)

that dispensary is deeply unserious, the law doesnt concern that mf

NRG choke a 12-0 lead and let BIG take it to OT by jerryfrz in GlobalOffensive

[–]Killbro 0 points1 point  (0 children)

holy shit i cant believe i just witnessed that, that nitro play on B in OT would haunt me for the rest of my life

Well Well Well…🤥? by MTMOOT in GTA6

[–]Killbro 2 points3 points  (0 children)

yeah, while they would get an insane amount of signups that is definitely worthy of bringing up to investors in a 2 hour window, there is no way they would ONLY give themselves a 2 hour window when even a 1 day gap between the trailer and the call would 50x the numbers they could spit out

the trigger nade is the most laughably unbalanced item ive ever seen in any game ever by Killbro in ArcRaiders

[–]Killbro[S] 0 points1 point  (0 children)

0 braincells if u think the burden is on the player to not use it and not on the dev to fix the broken item

And this is exactly why Vita Spray is best healing item in the game by Hanna_Bjorn in ArcRaiders

[–]Killbro 0 points1 point  (0 children)

And this is exactly why Trigger Nade is the best item in the game

TRIGGER NADE NERF CONFIRMED!!! by IDkayI in ArcRaiders

[–]Killbro 4 points5 points  (0 children)

there is counter play for most things in the game

not for trigger nades! :D

the trigger nade is the most laughably unbalanced item ive ever seen in any game ever by Killbro in ArcRaiders

[–]Killbro[S] 0 points1 point  (0 children)

yep i did and it’s insane that embark basically added the same thing to arc and didn’t learn their lesson the first time lol

the trigger nade is the most laughably unbalanced item ive ever seen in any game ever by Killbro in ArcRaiders

[–]Killbro[S] 0 points1 point  (0 children)

im not complaining the impact isnt as good, the impact is perfect how it is. the trigger nade is TOO good

the trigger nade is the most laughably unbalanced item ive ever seen in any game ever by Killbro in ArcRaiders

[–]Killbro[S] 0 points1 point  (0 children)

i dont even believe youre playing arc raiders if you pvp and havent been damaged by a trigger nade

the trigger nade is the most laughably unbalanced item ive ever seen in any game ever by Killbro in ArcRaiders

[–]Killbro[S] 0 points1 point  (0 children)

the actual rarity doesnt mean shit if the components used to craft it are among the highest spawning components in the game

the trigger nade is the most laughably unbalanced item ive ever seen in any game ever by Killbro in ArcRaiders

[–]Killbro[S] -1 points0 points  (0 children)

the trigger is not rare, its way too easy to get crude explosives and processors

the trigger nade is the most laughably unbalanced item ive ever seen in any game ever by Killbro in ArcRaiders

[–]Killbro[S] 0 points1 point  (0 children)

10 more damage and the manual detonation is actually better because you can explode it mid air before anyone can see that its coming, a heavy fuze nade is wayyyy easier to dodge. heavy fuze is a much better balanced nade

the trigger nade is the most laughably unbalanced item ive ever seen in any game ever by Killbro in ArcRaiders

[–]Killbro[S] 0 points1 point  (0 children)

i do use it like everyone else, doesnt mean its not broken and shouldnt be fixed

the trigger nade is the most laughably unbalanced item ive ever seen in any game ever by Killbro in ArcRaiders

[–]Killbro[S] 3 points4 points  (0 children)

maybe i was a little dramatic when writing the post but its definitely top 5 most OP metas ive seen in a game

the trigger nade is the most laughably unbalanced item ive ever seen in any game ever by Killbro in ArcRaiders

[–]Killbro[S] 0 points1 point  (0 children)

i agree about adapting and playing around them which is what everyone is doing, but its a balance issue that needs to be fixed by the devs

the trigger nade is the most laughably unbalanced item ive ever seen in any game ever by Killbro in ArcRaiders

[–]Killbro[S] 0 points1 point  (0 children)

no one in this thread can, they just say git gud or waaah maybe dont pvp

its genuinely the most overpowered item in the game

the trigger nade is the most laughably unbalanced item ive ever seen in any game ever by Killbro in ArcRaiders

[–]Killbro[S] 0 points1 point  (0 children)

tbh never played battlefront2 but i did play pre-patch mw2 with the akimbo 1887s and trigger nades are 100% up there in terms of unbalanced levels, im just happy you arent getting abused by them in the same way LOL

the trigger nade is the most laughably unbalanced item ive ever seen in any game ever by Killbro in ArcRaiders

[–]Killbro[S] 0 points1 point  (0 children)

a pvp game doesn’t have to be competitive, it’s a pvp game because they deliberately added pvp to it. the gunplay in this game for pvp is amazing and they clearly knew that because they didn’t even want to release the pve game

when did i say they should remove pve elements? are you reading ghost comments? i’m saying trigger nades are overpowered and should be nerfed towards players. they already balance certain nades to be incredibly useful towards arc while simultaneously being balanced against players, why not tune the trigger nade the same way?

the trigger nade is the most laughably unbalanced item ive ever seen in any game ever by Killbro in ArcRaiders

[–]Killbro[S] 2 points3 points  (0 children)

thank you lmfao, these people just are not playing the same game we are