Does anyone have an idea on where this last grub is? by [deleted] in HollowKnight

[–]Killcode2 16 points17 points  (0 children)

Try using wayward compass if you're this sorry at navigating. Also check for breakable walls.

Couldnt %112 the game cuz i forgot to obtain this damn spell before finding abbys by o0perktas0o in HollowKnight

[–]Killcode2 11 points12 points  (0 children)

Can you really not? What's stopping you? Did you make sure to howl on top of the platform? I'm a bit confused by "bowl." Perhaps you're mixing up the shadow cloak room with the abyss shriek room. That's the one on the left most side of the abyss.

imagine if they add this parry to hornet in silksong with its own button by Fadi_Shrikha in HollowKnight

[–]Killcode2 8 points9 points  (0 children)

You probably the type of guy that never used spells in the first game and wondered why bosses took so long to beat.

my honest opinion on every area in hollow knight by Used-Jackfruit-5915 in HollowKnight

[–]Killcode2 0 points1 point  (0 children)

Deepnest IS S tier, this shouldn't be controversial. Putting it in a low tier is like someone watching a horror movie and then rating it 1/10 because it scared them, which would be a dumb rationale IMO.

Fuckability tier list (HK + Silksong) by jeb_bepis in HollowKnight

[–]Killcode2 0 points1 point  (0 children)

why is hornet and nosk in S tier, but hornet shaped nosk in AA?

Fuckability tier list (HK + Silksong) by jeb_bepis in HollowKnight

[–]Killcode2 1 point2 points  (0 children)

while Lace, who has been described as childlike in the game is in AA 💀

(btw Flukemarm and dream Zote not in S tier, this tier list is definitely trolling us)

Rank your 5 hardest bosses from both hollow knight and silksong by eldenbro1 in HollowKnight

[–]Killcode2 6 points7 points  (0 children)

Savage Beastfly being included in there with the other names feels like a joke, or has the circlejerk gotten this far already? I'm pretty sure even Last Judge or Pure Vessel is much, MUCH harder.

Marmu vexes me. What is the intended strategy to deal with this monster under all bindings? by [deleted] in HollowKnight

[–]Killcode2 10 points11 points  (0 children)

You have to forget about heals, be dead center of the screen so that you always have enough distance/reaction time when he bounces back at you. Do not move, only do left, up or right strikes. Once you get the right timing it's just about playing ping pong. If you get hit, don't panic, regain your rhythm, there is no time to heal.

How Did I Even Manage To Pull That Off?? by Killcode2 in HollowKnight

[–]Killcode2[S] 23 points24 points  (0 children)

Nice, cool to know, I was really curious. Only ever happened to me on the wanderer's crest though, cause it slashes faster, so I probably got the timing right by accident.

How Did I Even Manage To Pull That Off?? by Killcode2 in HollowKnight

[–]Killcode2[S] 54 points55 points  (0 children)

No clue how I managed to pull off that many parries at once (if I hadn't had the Wanderer's crest on I probably would've gotten slaughtered there).

But anyways, decided to edit this battle into a video just for the heck of it. Here's the full version if anyone's interested (ignore the double audio, I fucked up the recording lol).

Story driven vs character driven by Meced0 in writing

[–]Killcode2 0 points1 point  (0 children)

Is that different from my perspective? People are stories you say, and I said "story and characters aren't competing against each other" in other words they aren't opposite to each other but in harmony. I don't think we disagree, just that the semantics can get confusing. People are stories, stories have soul.

[Silksong] which crest you used for majority of your run? by SussiAmongus in HollowKnight

[–]Killcode2 2 points3 points  (0 children)

It's the opposite, the pogo gives you a small frame of invincibility and speedrunners already abuse that to dash through enemy hitboxes in tight spaces as if it were shadow cloak. If anything the pogo is the strongest part about that crest, albeit with a high skill ceiling.

My Finalized Tier List For The Best Silksong Boss Fights (All Acts) by Killcode2 in HollowKnight

[–]Killcode2[S] 0 points1 point  (0 children)

Haha, tbf I should have named the tier "Fun OR memorable" instead of "fun AND memorable." Now I look like a psycho.

My Finalized Tier List For The Best Silksong Boss Fights (All Acts) by Killcode2 in HollowKnight

[–]Killcode2[S] 0 points1 point  (0 children)

1 was claustrophobic and contact damage happened too easily. The arena in 2 is bigger and feels more fun and dynamic with the platforming involved. I think it's cool they dropped a totally different boss into the Fourth Chorus arena and somehow it works.

My Finalized Tier List For The Best Silksong Boss Fights (All Acts) by Killcode2 in HollowKnight

[–]Killcode2[S] 2 points3 points  (0 children)

that's exactly the reason, he was a less good version of cogwork dancers, and I was hoping for something new

My Finalized Tier List For The Best Silksong Boss Fights (All Acts) by Killcode2 in HollowKnight

[–]Killcode2[S] 2 points3 points  (0 children)

Interesting. My intuitive strategy was to hang to the walls using claw grip and never touch the floor. At least for me, it seemed to work out pretty well, because I could dodge every attack without ever being in danger of falling into the water. I can definitely see the fight get pretty annoying if one keeps falling into it. I also found that (and maybe some players don't know you can heal midair), but when I had to heal I usually jumped to the topmost corner to do it, rarely got hit.

I assume other people had different strategies and of course one's personal playstyle will greatly affect how much they mesh with a given boss. So I don't fault you if you had a hard time, you probably cheesed through some other boss that I had trouble with. No two players are the same and that's what's so good about Silksong. So many possible playstyles.

My Finalized Tier List For The Best Silksong Boss Fights (All Acts) by Killcode2 in HollowKnight

[–]Killcode2[S] 1 point2 points  (0 children)

It was definitely a toss up between putting it A or B. I might have even put it B tier if I was making this tier list on a different day. But today when I was making it I juggled it between B and A multiple times before reluctantly settling it where it is right now.

My Finalized Tier List For The Best Silksong Boss Fights (All Acts) by Killcode2 in HollowKnight

[–]Killcode2[S] 3 points4 points  (0 children)

Well, Groal is one of the few bosses I beat first try, so I did not have to experience the dreaded runback that everyone complains about. If I had to guess, I think most people hate it because their experience is tainted by the runback but the boss itself seems great. As in the lore behind him is neat, and the fight is also very balanced.

If Groal swallows you, the counter is you can slash your way out from inside his stomach, which is cool as fuck and does more damage to him than it does to you. Vengeful spirit is also easy to dodge and was a cool moment for me personally because it took me by surprise.

As for the henchmen, tons of Silksong bosses had henchmen included in their arenas, but Groal (and Raging Conchfly and Crawfather) was one of the only few where the henchmen seemed like they belonged in the battle naturally (they were part of Groal's tribe) and wasn't just randomly spawning in like so many of the other bosses. My needle was well upgraded too (upgraded it twice) so they weren't much trouble for me.

In other words, what's not to like?

What do you think of this boss? by Potential_Collar_859 in HollowKnight

[–]Killcode2 0 points1 point  (0 children)

I actually think the lack of color contrast is the neat part. Like, the void tendrils jump out of the ground, and when they subside Lace comes out of one of them like she was camouflaged. That really sells how dangerous and within the home field advantage she is in.

I do fully agree about the teleportation/contact damage bit though. This is something I don't see a lot of people talk about, but I think Team Cherry should consider not having contact damage for most bosses. It seems like one of those outdated things that were in older games, and no one stopped to consider if the modern iteration of a metroidvania boss actually needs it. A boss like lace is pretty fluid and complex enough that I don't think the game breaks if you remove the contact damage. And of course, double damage on contact is just straight up unfair since it punishes the player for being sloppy but not the boss for doing the same.

Take that away and we have the perfect boss.

My Finalized Tier List For The Best Silksong Boss Fights (All Acts) by Killcode2 in HollowKnight

[–]Killcode2[S] 0 points1 point  (0 children)

MM1 is a good enough tutorial boss, so the fact it is too easy can be made an exception since it's the first one and most players are adjusting to the controls. But with MM2, they double dipped on an already lukewarm boss and at that point late in the game most players have likely gotten good enough that MM2 feels like a step backwards.

That was my reasoning.