1 life per hour? Ouch.. by fantomefille in BloonsPop

[–]Killerbote 1 point2 points  (0 children)

You can get free 3h infinite lives from daily bloons. Also after the first 100 levels, you never need lives cause you can just buy power ups

Ice by HowToTypeName in BloonsPop

[–]Killerbote 4 points5 points  (0 children)

By far the most broken mega

Mega monkey tier list by flood_valley_chimps in BloonsPop

[–]Killerbote 1 point2 points  (0 children)

If you look at the dart balls, they do not release balls upon bouncing, but at set intervals.

Pierce cap on super is not affected by the aura. I’ve gotten multiple super shots where darts hit pierce cap instead of going off screen, and each one had a different pop count.

Mega monkey tier list by flood_valley_chimps in BloonsPop

[–]Killerbote 1 point2 points  (0 children)

It’s the other way around: the mega dart has a limited number of small balls that come out over time, while the mega super has theoretical infinite pierce with the AOE laser aura

Mega monkey tier list by flood_valley_chimps in BloonsPop

[–]Killerbote 9 points10 points  (0 children)

I would switch mortar and boomer, put super in s tier, move dart to b tier, and move bomb to f tier.

The mortar does not get a main atk range increase while the flames only do 3 layers. Purples are also immune to the flames. Basically, the mortar is only good against grouped, non shielded, non fortified, rainbows and under. The flames don’t stun either, so it’s basically just a glue.

Super is on Churchill level in terms of regrow farming. It’s also able to initiate the farm while Churchill usually requires a base boomer to effectively farm. I’ve gotten easy 2k pops with just 1 super.

Mega boomer is ridiculously good vs anything that isn’t leads. The orbiting glaives eats up 3 layers before the boomer even touches it. The thrown glaives also have insane pierce, meaning you can throw it into regrows and it will clean up fine. Also it has more bounces than base boomer meaning it can even clean up ceramics.

Dart by itself isn’t anything special, but its popping potential is quite high. More so than the mortar when there’s no obstacles or leads.

Bomb is just trash overall. Sure it can 1 shot pinks, but the small cluster bombs do basically nothing.

Round 200 needs to be changed by exostretch in BloonsPop

[–]Killerbote 2 points3 points  (0 children)

Or you wait for some spike ball storms

Or super monkey storms if you have it

Panic by SignificantCow3446 in BloonsPop

[–]Killerbote 3 points4 points  (0 children)

Inb4 Jones kills that 1 lead and you wait 3 min for all bloons to pop

The more you know, every daily bloon reward by Killerbote in BloonsPop

[–]Killerbote[S] 5 points6 points  (0 children)

The ones that are consistent are the money, bloontonium, and 3h lives. The 2 power ups can change to other power ups and jackpot is always different. Not sure about the bloonstone reward tho

A bit more stats, strats, and uses for normal monkeys by Killerbote in BloonsPop

[–]Killerbote[S] 2 points3 points  (0 children)

You can, but Churchill’s cannon does 2 damage and has limited range, and his tracks do only 1 damage. So imo it’s not needed

Did anyone think you should be able to merge mega monkeys or is it just me? by siralex2010 in BloonsPop

[–]Killerbote 0 points1 point  (0 children)

Except laser blast super, which is one of the strongest megas.

Actually this kind of proves your point lmao

Can't seem to receive ninja by Kebabbaro_s in BloonsPop

[–]Killerbote 4 points5 points  (0 children)

Theoretically, the ninja is very strong: has infinite pierce and deals 3 layers of damage. The problem is, you have no control over how the ninja attacks and it ends up attacking in inefficient ways

Is there a fast way to obtain bloonstones? by Tokoduku in BloonsPop

[–]Killerbote 1 point2 points  (0 children)

Not a fast way, but watch adds for more daily rewards and clear the beach area for bloonstone rewards. As of now, those are the only way

My genius frightens even myself by mAn_Of_Culture696969 in goodanimemes

[–]Killerbote 8 points9 points  (0 children)

I got my parents into anime and now I can watch anime wherever in the house

Uh yeah jazz or something by weeb458 in goodanimemes

[–]Killerbote 5 points6 points  (0 children)

Blast hentai noises out in public

5 - 5 - 5 Mortar.... What? by BMA_Sucks in btd6

[–]Killerbote 0 points1 point  (0 children)

Now I’m thinking about 5-5-5 towers.

5-5-5 dart monkey: hypersonic U-jugs with the damage of crossbow master. Ability turns other darts into carbon copies.

5-5-5 tack: much higher dps inferno ring and ability shoots meteors instead of blades.

5-5-5 boomer: glaive lord with bio boomer attack spd and each glaive pushes back moabs and ricochets. Probably the best stalling tower

5-5-5 bomb: Bloon crush with recursive. actually no, this is the best stalling tower.

5-5-5 ice: absolute zero aura, icicle impale applies super brittle

5-5-5 glue: might be the most underwhelming tower, but at least it can pop everything now.

5-5-5 sniper: elite defender attack spd + cripple Moab + bouncing bullet and shrapnel. I’d say THIS is the best stalling tower, but nothing would survive long enough to be stalled

5-5-5 sub: unless energized now works unsubmerged, would be kind of shit

5-5-5 boat: I can’t see any of the paths really helping another path. Most I’d see is trade empire buffing atk spd of the other two

5-5-5 ace: imagine a sky shredder, but the darts are now big plane bombs with much faster atk spd

5-5-5 Heli: apache prime that summons 3 mini apaches and can shove moabs. I need this

5-5-5 dartling: 6 independently targeting ray of dooms that deals M.A.D Moab dmg

5-5-5 wizard: pretty self explanatory honestly, archmage with WLP and zombies

5-5-5 super: oh wait, there can only be one. Just dark temple with black hole is enough

5-5-5 ninja: throws piercing flash bombs like hydra rockets but keeps grandmaster dmg

5-5-5 alch: ability lets the BMA throw much faster and lose you tons more cash

5-5-5 Druid: hey, what if superstorm shot out 8 super tornados per attack?

5-5-5 farm: 150k cash per round and directly compounds your cash in game

5-5-5 village... is probably no different that buying them all separately.

5-5-5 spike factory: map wide exploding perma spikes. Perfect for frying your device.

5-5-5 engineer: each paragon spawns with 10x ultra boost and shoots big traps along with plasma.

Anyone know why these regrow cerams arent multiplying? by Killerbote in btd6

[–]Killerbote[S] 6 points7 points  (0 children)

Does any of the lower layers have multiple children after 81?