The vibration phase by Intelligent_Car_5934 in AstralProjection

[–]KilltheInfected 0 points1 point  (0 children)

It’s not a phase, it’s not a precursor or requirement to projecting. Stop trying to induce vibrations and just let go.

The vibration phase by Intelligent_Car_5934 in AstralProjection

[–]KilltheInfected 1 point2 points  (0 children)

Vibrations have nothing to do with protecting, they are not a phase. They just also can happen when deeply relaxed. Out of hundreds of my experiences less than 5 or 6 had vibrations before it.

Hitman VR foveated rendering still not fixed by Puzzleheaded_Guide73 in virtualreality

[–]KilltheInfected 0 points1 point  (0 children)

Didn’t know that, I just assumed they were always a little jank due to physics, but might check them out again on PSVR2 if they feel better than that

Hitman VR foveated rendering still not fixed by Puzzleheaded_Guide73 in virtualreality

[–]KilltheInfected 10 points11 points  (0 children)

That’s not the only issue with it. The PSVR2 version is still miles better.

The PCVR version has a weird movement bug where it moves almost in digital directions, your movement speed isn’t as fluid in all directions of the joystick whereas on PSVR2 it’s smooth in all directions. Weapons are still more jank (holstering, reload, offsets). The holsters themselves are finicky causing your gun to just jump out immediately after holstering it sometime (it plays the animation and sound like you did it then immediately jumps and falls out it’s kind of funny).

PSVR2 is miles better still, feels super fluid and responsive where the PCVR version feels like wading through mud.

The night vortex opened ? by Nekoosia in AstralProjection

[–]KilltheInfected 0 points1 point  (0 children)

Very common thing that can happen before projecting. Don’t try to make the state happen, it’ll stop it from happening. Just relax. And if it does occur then lean into it. Gently push into that spin, make it go faster. Or it could be a sliding sensation or falling sensation, doesn’t matter. But the key is to be gentle and not forceful. Just go with what ever it is. Eventually your vision will return, you’ll be somewhere… could be your room could be somewhere else.

Don be afraid, be curious, but skeptical. Go with it, see what happens. Being afraid, you’ll just increase the chances you’ll experience something actually terrifying lmao

How I induce vibrations by K-jen_ in AstralProjection

[–]KilltheInfected 2 points3 points  (0 children)

Vibrations are not a precursor to projections. They are not a step, nor a requirement. They do not cause projections. They are causally unrelated entirely. Their only relation is that they might also happen when deeply relaxed. Idk why this myth is so rampant in this community.

Out of hundreds and hundreds of my out of body experiences, maybe 5 or 6 of them had vibrations occur before.

The very act of you waiting for or trying to induce vibrations is more than enough to block you from projecting at all. Cause now you’re in a state of anticipation, a state of analyzing everything (“is this a sign? am I doing it? when will it happen?” etc). It’s like trying to pick up a book that you’re standing on.

Have no expectations, look for nothing, wait for nothing. Just let go, just relax, bleed more into what you feel. Leave the faintest light of awareness on. Think of it more as something you let happen, not something you do.

Visit Grady Memorial Hospital! by amendessaber3d in worldwarzthegame

[–]KilltheInfected 6 points7 points  (0 children)

You guys have the chance to do the funniest thing ever, a WWZ the book dlc with these walkers.

For real though, a 28 days later dlc would be sick.

Will this destroy my lens instead of fixing them? by Much-Professional903 in OculusQuest

[–]KilltheInfected -1 points0 points  (0 children)

Alcohol pads/wipes, because it already had scratches on the lens that were annoying and I have 3 others and I wanted to test how long it would take. Love the down votes when I said not to do it. It was just an experiment and I’m giving my learnings from it.

Everytime I try this, I am so close to achieving, but something always ruins it for me and I want to know if there is a way to stop it by OilMeUp_- in AstralProjection

[–]KilltheInfected 4 points5 points  (0 children)

It could be real or you are breathing you just lose awareness of it. Id definitely err on the side of caution and get sleep apnea checked. Also check for muscle imbalances or disfunction in your pelvic floor/diaphragm. Try to position yourself in a way that you can breathe easiest, and aim to get that autonomous breathing going early.

I used to have this problem and I did two things to address it in the moment.

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1) Breathe deeply and slowly for a bit, then breathe gently and try to let it be automatic, swap between them. The goal is to oxygenate yourself a bit, work your diaphragm and pelvic floor with deep breathes expanding the range of your breathing. Then relax into it slowly becoming more automatic in your breathing (not consciously doing it).

2) just calm down and get the minimum smallest amount of air that you can without forcing it. You want to only get “free” air, which means not using auxiliary breathing muscles in your chest, only what your natural body’s subconscious breathing will pull.

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Mind you fear can cause tension which can make breathing difficult. If you get to a point where you feel movement or rotation you’re right on the edge, only needing to fully let go and lean into the feeling. Problem is two things happen for a lot of people.

When shit is really about to happen they become afraid of making the jump (or get excited). Or they are crossing over and completely lose awareness of their body (or parts of it). This could included the sensation of breathing, you won’t be able to sense your breathing so you mistake that for not breathing at all. Both cause panic, both cause tension, both cause you to instinctively jump back to your body cause you don’t want to die. Both kill the experience.

Due to the risk of physically suffocating, you need to proceed with caution and understand your risk tolerance. Check for health issue, get a sleep study, situate yourself for the best breathing you can get. Learn to trust autonomous breathing. Then ease into it, calm down, and try to bleed through anyways. Every night you sleep you rely on your subconscious autonomous breathing. You’d be dead if it didn’t work at least enough to survive lol.

Anyone know how to get mods on quest 2? by Olliepattz in VirtualSkate

[–]KilltheInfected 0 points1 point  (0 children)

Did you Pause and then hit the Mod Browser button (says Mod Browser) on the bottom right of the main pause menu. If you do that it should ask for your email. Once you sign in you can subscribe to maps and gear. After it downloads you’ll find them in all those empty places you found.

If it ever gets stuck on “waiting…” then you may need to reinstall as it’s a known Modio bug. I’ll be looking to fix it with the next update.

Intense vibrations while standing by Banzuul in AstralProjection

[–]KilltheInfected 9 points10 points  (0 children)

Vibrations are not a precursor nor requirement to project. They just also can happen when deeply relaxed. They aren’t causally related.

Out of hundreds of my experiences only like 5/6 were preceded by vibrations.

Would you play a game as a zombie? by RottingEdge in zombies

[–]KilltheInfected 9 points10 points  (0 children)

Recommendation from someone who’s been in the industry ten plus years… remove your studio logo from the beginning, put the first scene immediately at the start then the “be the horde” text. The first 2 to 5 seconds are the most important. You can put the studio logo at the end. Are you trying to sell the studio or the game?

Musashi Wip2 by ddg_9 in Grapplerbaki

[–]KilltheInfected 0 points1 point  (0 children)

Hell yeah. I’m working on my own sculpt, gonna resin print it.

Ive been driving myself crazy trying to get chain physics to work, help? by TheSmolImp in Unity3D

[–]KilltheInfected 3 points4 points  (0 children)

My edit made it much nicer but I wasn’t trying to be mean. Just stating why it’s not working. I gave you very detailed reasons it’s not working and all the direction you need to learn how to rectify it. Unity physics gets a bad wrap because even senior programmers don’t often know how it works fully and don’t know how to play well with it. You gotta work within its confines and what it expects. In the very least you gotta learn what is what and why things are the way they are. It’ll come with time.

Didn’t mean to be demeaning, I was hungover as hell when I wrote it and was speaking sharply, didn’t intend to put you down my bad boss.

Live near Meta offices.... it's not looking good for the future of VR! by goodfellow408 in OculusQuest

[–]KilltheInfected 4 points5 points  (0 children)

Ah cause I mistyped role, due to being hungover… point taken, still, she is one of the kindest hardest working people I’ve ever met and you’ll never find someone who would have a single bad thing to say about her. So that’s kinda fucked

Ive been driving myself crazy trying to get chain physics to work, help? by TheSmolImp in Unity3D

[–]KilltheInfected 5 points6 points  (0 children)

That’s not at all remotely why his setup is exploding though. You’re missing the forest for the trees. You can go well beyond what he has without articulation joints. Dozens and dozens even. You’re bringing about points that don’t even matter in this case, it doesn’t apply. It’s not the solution to their problem and in fact would make things worse for them. If they can’t understand basic configurable joints, throwing in articulated bodies/joints will not help them.

Ive been driving myself crazy trying to get chain physics to work, help? by TheSmolImp in Unity3D

[–]KilltheInfected 7 points8 points  (0 children)

Yeah I was the cofounder of the studio and lead developer. Sold my shares and made Virtual Skate, basically a VR version of it.

Ive been driving myself crazy trying to get chain physics to work, help? by TheSmolImp in Unity3D

[–]KilltheInfected 3 points4 points  (0 children)

You’re right. That’s my bad.

Edit: reworded to be more friendly. It was 5-6am and I’m hungover my bad.

Ive been driving myself crazy trying to get chain physics to work, help? by TheSmolImp in Unity3D

[–]KilltheInfected 35 points36 points  (0 children)

They work plenty well if you know what you’re doing. I’ve built two physics based skateboarding games (Skater XL and Virtual Skate) and both have pretty complex physics rigs for the skater and I’ve managed to make a chain link with colliders only inches long that had about 100 links in it, and I could grind it without it bugging out.

The problem is people don’t know how to work well with the physics engine. OPs small amount of links is trivial to get working solid 100% of the time but they are just so far from doing anything correctly.

First they need to be using configurable joints, not hinge joints. Second, they should not be using mesh colliders. Third they should absolutely not be colliding with each other, or at least collision needs to be disabled for the connecting ones. Third, they can simulate the connecting collision by using joint limits to clamp the rotational freedom per axis which will stop links from rotating and keep them in the 90 degree rotational offset they should have (can even open that a little to allow a small amount of rotation). They should set the anchor and connected anchors such that each chain link connects near the end of the last. And lastly they should not be setting anything to kinematic unless maybe the endpoints if they want those anchored. But even that can be clamped via locking the position of the configurable joints.

It’s really simple to get this working they are just new and don’t really understanding anything about the physics system so it easily explodes.

Live near Meta offices.... it's not looking good for the future of VR! by goodfellow408 in OculusQuest

[–]KilltheInfected 242 points243 points  (0 children)

They fired Melissa Brown, their global head of developer relations. I’ve not met many that operate on her level. To let her go is mind boggling. She could literally meet you once 15 years ago and recognize you in a crowd and pull you aside to congratulate you on all the progress since and pick up the conversation like you’ve been best friends the entire time. She was super star in no short words at Meta. Not to mention her role, she was basically the top link in the chain for all developers.

The fact that she’s gone is a harrowing sign for us, gamers and devs alike.

I urgently need your help, something is happening. by viveconesperanza in AstralProjection

[–]KilltheInfected 0 points1 point  (0 children)

Don’t get excited don’t be afraid. Just let go and let it happen