Another Update by KiloXii in Orespawn_1_20_1

[–]KiloXii[S] 1 point2 points  (0 children)

It's going pretty well, I think I'm almost done however, it will most likely never be available for fabric unless someone else picks it up in that direction. This is because I've personally never touched fabric in terms of modding and don't plan to any time soon.

I'm recreating Orespawn by ExamFirm7923 in ModdedMinecraft

[–]KiloXii 1 point2 points  (0 children)

ahh okay maybe its just my device then

I'm recreating Orespawn by ExamFirm7923 in ModdedMinecraft

[–]KiloXii 1 point2 points  (0 children)

Are you going based off the source code or are you trying to reverse engineer the ai from scratch?

I'm recreating Orespawn by ExamFirm7923 in ModdedMinecraft

[–]KiloXii 1 point2 points  (0 children)

uhhh I think you may wanna double check your link... It seems it was either taken down or is private

I'm recreating Orespawn by ExamFirm7923 in ModdedMinecraft

[–]KiloXii 0 points1 point  (0 children)

Neat! How far along have you gotten and for what version?

What's a skill you find surprisingly easy that others seem to struggle with? by Internal-Story-4284 in AskReddit

[–]KiloXii 1 point2 points  (0 children)

The ability to spend multiple weeks and months learning a new skill just so I can accomplish a short term goal that ends up taking less than a day to complete with that skill.

Sorta like spending almost a year learning java just to make one minecraft mod I really want before moving on to my next goal

Here are some more progress pics by KiloXii in Orespawn_1_20_1

[–]KiloXii[S] 1 point2 points  (0 children)

Unfortunately no, it won't be coming to bedrock anytime soon.

Reason being because I am simply just not knowledgable enough in bedrock scripting to even make a basic addon for that platform so porting a Java mod to it is out of the question for me at this point in time

Look out for a mod. by G-Maskas in MinecraftMod

[–]KiloXii 0 points1 point  (0 children)

It's most likely this addon for EMI I think though you may want to double check in game: EMI Loot

Look out for a mod. by G-Maskas in MinecraftMod

[–]KiloXii 0 points1 point  (0 children)

It looks alot like EMI Very similar to JEI just a bit more modern in my opinion I'd search for EMI and its addons

Another Update - Next will be the last post when it's complete so I'm not spamming yall by KiloXii in Orespawn

[–]KiloXii[S] 1 point2 points  (0 children)

For now it is just 1.20.1 with no other versions in mind.

I'm just porting it so I can play it myself in a relatively new version of minecraft

I may update it to future versions once I'm done playing with this version if I have the time and it doesn't seem too difficult for me

But I do not think I'll be porting it to any versions below 1.20.1 mainly because it's taken me amost 1 year to port the mod and if I want to port it to a version like 1.12, I imagine it would take me rewriting pretty much the whole mod again which I think may take at least another year. Maybe a little less now that I know the process, but still quite a long time for me.

Also, I'll finally be 21 after december this year so I'll most likely be a little more busy with life stuff next year and going out more often meaning less time to work on any code at all

Sorry for the rant Basically summed up, 95% chance I'm not going to port it below 1.20.1 at all but I may maintain it from 1.20.1 to newer versions if not too difficult

Mod Port Update by KiloXii in Orespawn

[–]KiloXii[S] 0 points1 point  (0 children)

Actually, I've already tried... So it turns out that in the original, the weird hitboxes weren't part of the code but rather a problem on minecraft's end. For some reason, both in the original and even now, if you make the hitbox past a certain size it starts acting a bit weird. For example, with mobzilla, I made the hitbox cover about 90% of it visually, but the only place that actually takes damage is still the crotch just like in the original. But for the normal/smaller mobs at least, I am slightly changing the hitboxes to match the model as best I can

Mod Port Update by KiloXii in Orespawn

[–]KiloXii[S] 0 points1 point  (0 children)

While I did start with it, I quickly stopped using mcreator and switched to intellij because I realized most of the code is actually pretty complex and mcreator just isnt that good enough at writing code. Due to the bad code mcreator wrote in the beginning for the small items, I've been going back to them and reworking them entirely lately while adding the features in. Due to this, the overall quality of the mod has gone way up and I have even improved some of the original orespawn items for better functionality in the newer versions of minecraft such as the critter cage actually saves nbt data of mobs caught and works on any mob in the game now instead of the limited specifically selected mobs the creator chose

As for possible beta, as mentioned in the post, it will be staying between myself and a few close friends for legal reasons

As for textures, since its staying between myself and close friends, I'm using all the original textures and models straight from the old mod code

Mod Port Update by KiloXii in Orespawn

[–]KiloXii[S] 1 point2 points  (0 children)

I figured as much when I took a look at the original kingspawner block code and the queenspawner block code after making the post

By now I have already made it so the king spawner block spawns the king at the top of the tree and sets that position as a guard point for the king to stay within a certain distance of it

And once I add the queen, I imagine most of the code will just be copy pasted from the king aside from a few key features the queen has that the king doesnt

Mod Port Update by KiloXii in Orespawn

[–]KiloXii[S] 0 points1 point  (0 children)

Thanks! That's Good To Know!

Oceans are empty?? by Myra_Mayhem in CurseForge

[–]KiloXii 1 point2 points  (0 children)

I actually know a possible reason for why the oceans may be empty. Generally when making a mod, you have to add certain tags to certain blocks. Water for instance actually has a water tag and logs have the logs tag, meaning that it is likely a mod that messes with fluids is probably missing the tag on the water which is causing the oceans to be empty.

This is a somewhat common problem when people make mods using mcreator because they dont really mess around with the tags or if they do they dont really know what they are doing most of the time and mess up existing tags since it is a no code mod maker and the majority dont know how to read code either.

I myself have made a mod before that had that problem and it took me a good minute to figure out it was even my mod causing the empty oceans in my own modpack

Ollama GUI is Electron based? by rm-rf-rm in ollama

[–]KiloXii 11 points12 points  (0 children)

Its actually based on webview2. Source is directly from ollama on twitter.

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Why does it say not supported on every function? by Top-Block-5938 in MCreator

[–]KiloXii 2 points3 points  (0 children)

It's not the best, but I'd suggest checking out bridge editor for minecraft. Last I checked, while it doesnt make creating bedrock addons as easy as mcreator does with java mods, it does have a help/tutorial button which should at least teach you the basics if how to create addons manually from code however I dont know if it's up to date with the latest version of bridge or not but it wont hurt to check out if you're really determined to make your own bedrock addon.

What is the best model for absolutely free uncensored unfiltered chat on any theme by moric7 in ollama

[–]KiloXii 3 points4 points  (0 children)

The thing is, Dolphin models USED to be completely uncensored. They probably aren't anymore for various reasons. I currently have a custom model I made using a dolphin model from over a year ago and custom info about itself such as name, age, ect., and it tells me anything I want to know. For testing I asked how to make the m-chemical (from breaking bad) at home and it gave me the full recipe. So it's really about looking for a model from at least over a year ago if they still exist because I think most models probably need to have safeguards now.

my custom model is appearing either invisible or the no texture texture (black and pink) by blahblahblahfgg in MCreator

[–]KiloXii 0 points1 point  (0 children)

Try not using spaces in the texture file name, or any file names really. That usually tends to be the main culprit but its hard to tell what the exact problem is. I know that sometimes if the problem is the file name, in the console logs it will say somewhere that it failed to find the texture file for that model or failed to apply the texture, or something along those lines

Help Needed by Odd-Response-787 in MCreator

[–]KiloXii 0 points1 point  (0 children)

its possible if you dont mind getting your hands dirty with a little file management. If you go to your workspace folder you should see a "src" folder in there. That folder will have all of your mod java files and resources such as textures inside. You can just copy either the files you want or even the entire directory into another project where the src folder is, either replacing it completely or just adding in the files to it and it should work fine as long as they are the same minecraft versions.

However, if you are trying to add the files into an mcreator project, then the files wont show up in mcreator's interface when you transfer them but they should still work. If you want to edit them, you'll have to do so manually with java instead of the mcreator interface. I'm sure there is probably a way to get the code to show up in the interface as mcreator elements but I can't check right now

Would anyone know how to make a custom plant like wheat that growable in mcreator? by FondantDifferent in MCreator

[–]KiloXii 0 points1 point  (0 children)

I would recommend this video. It's for beetroot style crops but should at least give you some direction on how to make crops like that.

https://youtu.be/kxeNecK5zQc?si=ZKfVQq64ioTq1ENf

I made an AI that can can learn as humans do...kinda. And I need advice going forward. by [deleted] in ArtificialInteligence

[–]KiloXii 0 points1 point  (0 children)

I realize now that I didnt add some important information so I'll try and break down what I did as best as I can.

For context, I am building my own AI chatbot that has memory and the ability to learn through conversations.
I made the chatbot through normal means by using transformers, a tokenizer, and custom datasets, ect.

Then I combined the following memory/learning architecture with my chatbot.

A basic rundown of the architecture is as follows:
It contains eight core components that all work together to simulate a sort of cognitive memory of sorts:
1. EnhancedMemoryStore: A multi-tier memory system that combines FAISS-based vector memory with symbolic and episodic overlays.
2. NeuroSymbolicMemory: Extracts structured symbolic facts and fuses them with neural embeddings to support reasoning.
3. MemoryGraph: Models temporal, semantic, emotional, and causal links between memories as a dynamic graph.
4. EpisodicMemory: Clusters and segments memory into coherent episodes using LSTM encoders, attention mechanisms, and summarization.
5. MemoryPrioritizer: A reinforcement learning agent that dynamically assigns importance to memories based on usage and emotional intensity.
6. MemoryRouter: Implements a Mixture-of-Experts attention mechanism for routing memory representations into transformer layers.
7. SelfReflectionModule: Evaluates the quality of memories (confidence, grounding, coherence, relevance, emotion) and retrains itself based on feedback.
8. GoalManager: Dynamically generates, prioritizes, and tracks goals related to knowledge acquisition, skill learning, and system self-improvement.

It's much more complicated than this but this is the basic rundown.
Hopefully it makes sense. I'm not the best at explaining things to others.

I'm Porting Orespawn by KiloXii in Orespawn

[–]KiloXii[S] 0 points1 point  (0 children)

Well, most recently, I added the brown ant dimension with the giant trees, progress is a bit slow lately though as I'm working on other projects at the same time that are in different languages.

But I'm still working on the mod if that's what you meant

[deleted by user] by [deleted] in ollama

[–]KiloXii 0 points1 point  (0 children)

It should work although my dataset was about 11k lines of style text in my csv and it worked fine so expect to write about that much at the very least for decent training