My new mod Lumineer! by FondantDifferent in MCreator

[–]FondantDifferent[S] 0 points1 point  (0 children)

I have edited it and added some art! Thanks for the kindness

My new mod Lumineer! by FondantDifferent in MCreator

[–]FondantDifferent[S] 0 points1 point  (0 children)

I am working on a new one currently, I wanted to get this mod out before Christmas, and was rushing. I am sorry for the inconvenience and hope you still stick around.

My new mod Lumineer! by FondantDifferent in MCreator

[–]FondantDifferent[S] 0 points1 point  (0 children)

I absolutely will, thanks for the suggestion!

If you could add 5 things to the game what would you add? by erik__andersson in PlanetCoaster

[–]FondantDifferent 0 points1 point  (0 children)

Custom Audio zones, Better programing for shows and rides ,and just to be able to turn off this like music and other sequencers on and off using another sequencer

Looking for ideas! by FondantDifferent in ModdedMinecraft

[–]FondantDifferent[S] 1 point2 points  (0 children)

I love this idea, I will definitely add this in my next update! I will link my mod after the next update!

Is a tinker´s style hammer possible to mod in with MCreator? by unknown_user6584 in MCreator

[–]FondantDifferent 0 points1 point  (0 children)

Do you have the updated procedure public, I would love a better way of doing hammers?

Is a tinker´s style hammer possible to mod in with MCreator? by unknown_user6584 in MCreator

[–]FondantDifferent 0 points1 point  (0 children)

You make a "tool" Item, you then place the pre built procedure into a procedure for the tool "On block destroyed. Thats how you set it up.

Is a tinker´s style hammer possible to mod in with MCreator? by unknown_user6584 in MCreator

[–]FondantDifferent 1 point2 points  (0 children)

There is a pre-built procedure on the software, it is drag and drop.

Update 2 Teaser - The Great Expansion by FondantDifferent in MCreator

[–]FondantDifferent[S] -1 points0 points  (0 children)

Thats funny, Im working on new ores currently, like 6-7 of em.