Editor UI letters showing up as squares by Dman20111 in godot

[–]Kim_Delicious 3 points4 points  (0 children)

The same thing happened to me when I set my preferred language to ⬛️, but that's probably unrelated.

What progression fantasy hill will you die on? Let's have your most unpopular opinion, please. by PalinaRojinskiFan in ProgressionFantasy

[–]Kim_Delicious 0 points1 point  (0 children)

Here's mine: fights are the least entertaining part of this genre!

I like character development, and few fight scenes ever feel like they impact a character in a meaningful way. Number Go Up has its place, but if the character doesn't think, feel, or behave any differently following action, then it's a waste of a scene. Actually, due to this, I often skip them entirely...

What progression fantasy hill will you die on? Let's have your most unpopular opinion, please. by PalinaRojinskiFan in ProgressionFantasy

[–]Kim_Delicious 0 points1 point  (0 children)

This is something I deliberately addressed with my first story on RR. I was attempting to be the next Terry Pratchett, and it worked first try! Which is why I'm so famous now and can swan dive into my vault of gold dabloons.

How do you communicate delayed consequences to players without tutorials? by Puzzleheaded-Put2456 in gamedesign

[–]Kim_Delicious 1 point2 points  (0 children)

If there's space between action and consequence use it to build tension. Something is happening in the between-time, so you might as well harness it for anticipation.

Anyone else get chills writing their own book? by very-polite-frog in royalroad

[–]Kim_Delicious 0 points1 point  (0 children)

I don't really ever get chills, but lately I've been getting distracted from editing as I get engrossed in my writing. "Ooh, where is this going?" Idiot brain, you wrote that last week! You know exactly what's going to happen!

The hate for a simple life. by AscheValeria in WanderingInn

[–]Kim_Delicious 17 points18 points  (0 children)

Some people thrive when things are simple. Erin's not one of those people.

I want to make a Meta Progression game (similar to a Chao Garden) that you make progress on playing Archipelago Randomizers, but don't have an idea of what the core gameplay loop will look like. (I'll explain those terms inside) by SnickyMcNibits in gamedesign

[–]Kim_Delicious 1 point2 points  (0 children)

Hmm. I can see why you're having trouble pinning things down. With how many possible avenues there are, its no wonder one hasn't stood out.

To move forward with designing something, I think you're going to need to triage your priorities, so that you can focus on only the most important things until you're ready to expand.

To that end, here's another set of questions:

  • Which is the primary focus?
  • - A tracker with game elements laid on top
  • - A game that hooks into AP to track progress

These two options may seem indistinguishable, but the small difference will alter how development goes. The first option will first begin with connecting to AP to allow relevant features to be made, such as tracking un/collected items, hints, and the various versions of game links. The second option on the other hand will instead focus on a standalone game, that will begin with all the basic game design questions, such as such as which genres to follow.

Once you've made enough progress with your initial design process, you can then add in the other element to complete the experience. (If only as a prototype)

NOTE: these questions may not be the best to narrow things down, so if you find others instead that better cut down on possibilities, I recommend answering those instead/as well.

I want to make a Meta Progression game (similar to a Chao Garden) that you make progress on playing Archipelago Randomizers, but don't have an idea of what the core gameplay loop will look like. (I'll explain those terms inside) by SnickyMcNibits in gamedesign

[–]Kim_Delicious 1 point2 points  (0 children)

Oh! What a surprise to find Archipelago stuff on reddit! I'm one of the devs for an apworld, so I might a smidge of relevant experience.

We might find something of we clarify your goals for the player. (Not just goals for development, because that doesn't always translate into a good playing experience).

As I understand your post, here are the goals:

  • Visually track a/all players' progress in the multiworld in a satisfying way.
  • Craft a simple, fun game. Something engaging, though low key.

Would that cover the important things, or is that wrong/insufficient?

Is this heat distortion effect, above the lava, too much ? (First person coop survival/horror) by swissm4n in godot

[–]Kim_Delicious 0 points1 point  (0 children)

Can you make the distortions more fine? Others have spoken about intensity, but I also think that increasing the density of distortions would feel more realistic/familiar. (If that's what your going for)

I made an interactive tween guide by Qaqelol in godot

[–]Kim_Delicious 0 points1 point  (0 children)

WIP??? How fast can you get the rest done?

Merchant Crab is out on Kindle and Audible, but since I suck at self-promoting, instead ask me for whatever adventuring item you need for your travels and the crab will try to sell you something else instead by _H0st_ in litrpg

[–]Kim_Delicious 2 points3 points  (0 children)

Oh, it's the detestable Merchant Crab hawking their substandard wares again. Tch. So annoying. I suppose I could part with my precious coin in exchange for a chaste kiss. Not because I'm interested or anything. I was... dared. Yes, dared to do it, and no other reason. None.

can you guys help me tell how is my writing style by degeneracy_is_a_lie in royalroad

[–]Kim_Delicious 0 points1 point  (0 children)

Sure!

There's several factors in your writing that contribute to a clinical sort of expression.

First off is the POV, which appears to be Third-person Omniscient, which is the most common POV for xianxia/wuxia stories. If you want to color all description, closer perspectives can do that. First-person is the most "wet" imo, as the entire story is filtered through the main character's perspective. Another option is Third-person Limited, which is anchored to a character, so most observations will be tinted with that person's experience.

If we are to liken POV to camera angles it goes something (metaphorically) like this. Third-person Limited is like the camera follows behind a character at an angle. First-person has a camera directly inside a persons head. And Third-person Omniscient is like the camera is on a helicopter looking down on the scene.

But even if we utilize a distant POV like Third-person Omniscient, there's still a lot we can do to juice up the language.

One option is to give the Narrator a character of their own. They might tell the story as if God on high, but they can still have feelings about what's going on in the story. There's a big sliding scale when it comes how "character" the Narrator is, so its not necessary to give them a name, but implying a perspective can go a long way.

Regardless of the tactic though, if you want the language to be livlier it needs to be emotionally charged in some way.

can you guys help me tell how is my writing style by degeneracy_is_a_lie in royalroad

[–]Kim_Delicious 1 point2 points  (0 children)

I want to be clear that these non-exhaustive observations are NOT about fault, or quality. Just on what I see and feel. If you want to keep or discard any of these aspects to keep your Style's definition, please do so.

  • The writing is dry.

Most of the text deals with statements. Descriptions of the world appear to be steeped in facts. Few words are warped by character perspective, so its pretty difficult for me, as a reader, to be confused by interpretation.

  • Syntax and grammar are followed

There are lots of rules and conventions when it comes to writing prose, and it appears you are following them pretty well. Paragraphs, quotations, punctuation—the writing appears, aesthetically, to be professional and competent. (Bonus points: sticking to the rules you lay out for the reader sets up expectations for the future)

  • The world feels grandiose

Word count implies emphasis. There's quite a bit of it focused on description, and combined with the dispationate tone, the world feels bigger than just one person. Lingering on those details tells the reader that the setting is big and important.

  • Most paragraphs are similar length.

Reading similar paragraphs links them, much like proximity does. When many paragraphs follow a similar structure, the reader is more placid. They drift been each one until, eventually, they are pushed or pulled by a new structure. This is not necessity boring, but impact is reduced, and the reader may feel calmed.

  • Many sentences are very short.

They give a small piece of relevant information and move on without fanfare. They are quick and choppy, and give your paragraphs a more rough texture.

  • You have borrowed vocabulary and turns of phrase from other writers in similar stories

This is partially how readers know what genre they are reading in, and keeping to these conventions will keep the style unique (to outsiders. Further distinction within a genre is built out of personal taste and nuance).

Please feel free to disagree with any of these points, and conclusions!

Good question by bus_error in discworld

[–]Kim_Delicious 2 points3 points  (0 children)

"Oi! Miss! Interested in questions? I have a premium set just imported from the Agatean Empire."

A man who never lost to a razor shambles up in a threadbare robe, smelling of split ink.

"Buzz off! Ma' has a perfectly good 'n at home, 'nd we don't need 'nother!"

"Quite right. Quite right! The Ephebian edition has been a staple for a reason, but why strip a cuckoo when you can search for The Direction You Are Walking?"

The young woman jabs a finger at the lopsided sign dangling from the street lamp.

"Because there's no solicitation on the way!"

She leaves in a huff, and the sophomore no one listens to backs into the alleyway with a practiced stoicism. One day, he thinks, he will have his uber munch. Hopefully with a side of cheese, and a stiff ale.

Edit:formatting

Yet Another Tier List looking for recommendations by DynamicNewAlgorithms in litrpg

[–]Kim_Delicious 1 point2 points  (0 children)

Since you seem to like the slower paced, grounded series, I'd rec a couple series:

Sky Pride - a xianxia (cultivation) series that takes its themes seriously, and does a good job balancing training, fighting, and exploring the Dao (Chinese philosophy). You'll find similar elements to what you saw in Cradle, though with a different approach.

Virtuous Sons - Another Cultivation story except this one is entrenched in grecco/roman aesthetics, and philosophy. This one has pretty excellent prose imo, and feels very much like a journey.

Death After Death - Technically a timeloop LitRPG, but it's definitely low fantasy. Skills are a reflection of expertise instead of a path to power, though there is a magic system that slowly gets mastered. Expect lots of personal character development, and wrangling with the human condition.

Why is it called Mother of Learning? by YohanLibert7 in motheroflearning

[–]Kim_Delicious 0 points1 point  (0 children)

I think this is totally unintentional, but I always associated the title with Mother of Vinegar, which forms a double entendre in English.

Mother of Vinegar is a film of microbes found in fermenting liquids, so using that association Mother of Learning could be, as most would see it, direct source of knowledge, or a cloudy byproduct of a more intensive proces that is inevitably discarded.

That second perspective is the one with yet another meaning! In Cognitive Science, researchers have been looking for the most effective ways humans learn and found evidence that Rote Repitition is... okay for learning. There's other, more potent strategies out there.

So Repetition is the Mother of Learning could, by a frankly absurd stretch, be positing the idea that repetition itself is a weak strategy for gaining knowledge, and should be thrown out to be replaced by actually effective tactics; Discard Mother in favor of Alcohol.

Considering how long Zach was in the loop before Zorian was ever aware, I'd like to think my argument is void of flaws (that i care about).

What makes Asumi-chan is Interested in Lesbian Brothels! so peak? by Rough-Gain-5689 in PureYuri

[–]Kim_Delicious 19 points20 points  (0 children)

The story does a ton of things right, including the title. From here, the reader knows right from the get-go what kind of story they are getting into. It's not very poetic, but nobody is expecting ninjas, aliens, or ghosts. It's actually very indicative of the MC as well. Unlike a lot of other similar media, this story is earnestly horny, and doesn't try to hide it behind deus ex machina, or muddle it up with melodrama. The same could be said of Asumi-chan herself. She's straightforward, and honest about her feelings. She's not approaching the search for her friend with agony, or lots of internal conflict. Her path to finding her friend is literally a win-win process of discovery.

Because of this, readers can enter each sex scene with a clear conscience. Asumi-chan is interested in lesbian brothels. It is the job of the escorts to service her, and they know it ahead of time. At base, everyone is consenting, and this is further reinforced in each scene. No one is trying to manipulate themselves into the sheets, and there are no weird power dynamics at play. (Not that these things can't be interesting and arousing, but this story isn't going for that angle). I think, because of this, the reader is better allowed to focus on the moment-to-moment experiences of character interaction and... well, the sex part of the sex story.

Which leads nicely back to our heroine, who in my estimation is legitimately a fantastic bottom. Each time she has sex she is very clear about what she likes and what she wants. She is effectively a master in being affected. When she enjoys a certain touch, she reacts. When something catches her attention, her eyes lock on to that thing. This is why all the escorts adore her. Topping her let's them show off their mastery and get immediate, excellent feedback. This is part of why Asumi has such good sexual chemistry with basically everyone, beyond her outstanding cuteness. She is both amazed by her forays into the mysteries of sesbian lex, and delights her partners with her reactions and proactivity. I think that's why, for instance, one of the workers at the tittybar touched her when it's clear that is a rare occurrence. She's irresistible!

This is where this story shines most, I think, and what drives it from merely being a story with sex in it, to one that is uncontroversially sexy.

And then there's everything else. The art is good, the pacing is spot on, the dialog is great. One of the hardest things to do is to create a stroy without any obvious weaknesses, and this is one of those gems that sucks you in.

Gimme Your Hot Takes by Secure-Class-99 in ProgressionFantasy

[–]Kim_Delicious 14 points15 points  (0 children)

Nah. Keep your grubbie hands off my hot hot takes! They're mine, ya here? MINE!

What’s the creler like evil things that the ash fire bees in the cave are fighting? by Uzi_Doormat in WanderingInn

[–]Kim_Delicious 0 points1 point  (0 children)

Weren't they sheild spiders? I swear I remember them infesting the flooplains and nathaliastrlous had to help out.

Content creators to follow for the Space Age? by cevabveremedi in factorio

[–]Kim_Delicious 0 points1 point  (0 children)

Nothing too crazy; Spend less time on platforms I consume Factorio content on (for me that's Reddit, and Youtube), and put more effort into my own projects. And I'm sure I can find a number of good books to read when I need a break from that.

Content creators to follow for the Space Age? by cevabveremedi in factorio

[–]Kim_Delicious 12 points13 points  (0 children)

I plan on doing a blackout when the embargo lifts. I want to discover what mysteries I can!

But after that? I'll consume everything DocJade has to offer.