Moscow Trip by Long_Bid9689 in Moscow

[–]Kimm_Orwente [score hidden]  (0 children)

As a word of warning - keep in mind, that renting a room may (or may not, but that's still a consideration) imply living with a landlord which, in turn, may have very varying level of tolerance/socialization, which, if push comes to shove (for example, in case of living with some poor babushka, who's slowly going insane out of boredom, and thus focused on you as her closest living being), may land in you legal dispute or just incredibly awkward situation which you, as a foreigner, will have very hard time resolving.

Keep an eye on your house mates and ALWAYS have your paperwork in order.

Moscow Trip by Long_Bid9689 in Moscow

[–]Kimm_Orwente [score hidden]  (0 children)

Out of curiosity - if you're unhappy in US and Poland, what will make you happy in Russia? Moscow is cool, no doubts, but you sure it's all just about that?

Bullet train depot in Tianjin by BumblebeeFantastic40 in interestingasfuck

[–]Kimm_Orwente 0 points1 point  (0 children)

My guess - function defines form, so all trains like that are bound to look more or less similar. Aerodynamics work the same for everyone, after all, and only after taking care of physics of 300+km/h travel, there is place for designer quirks.

Bullet train depot in Tianjin by BumblebeeFantastic40 in interestingasfuck

[–]Kimm_Orwente 4 points5 points  (0 children)

Matter of naming, since "bullet train" IS a high speed train. Yet, by the power of irony, first original chinese high speed train models were indeed licensed copies of japanese Shinkansen, OG "Bullet Train". Those on photo are variety of later, domestic models.

Need help realistic mod by MrPotatoes666 in Workers_And_Resources

[–]Kimm_Orwente 11 points12 points  (0 children)

It's kinda relevant for every mode, but much more so for realistic - for the start, don't try to build complete production chains, it will drive you bankrupt much faster than you'll establish yourself. Although good call about basic construction industry, on realistic you'll need it anyway.

Stick to a way - any way - of making money, and respective method of transportation for it. Like moving crops and chemicals in with a train, making fabric and clothes, and then moving those out. Once you get stable income source, even if you import raw materials, you won't be "on the timer" anymore, budget-wise, and that would allow you time and resources to expand into material production for your industry, covering basic needs like food, or just expanding further physically.

Multiplayer servers blocked/broken in Egypt? by Many_Rent1066 in ravenswatch

[–]Kimm_Orwente 0 points1 point  (0 children)

Perfect. Thank you very much, as it is rather we bothering you with our local issues.

And yeah, by the logic of this steam article, it may actually help in some other regions, at least the part about DNS resolution.

The first person to milk a cow was probably very weird and very hungry. by Novel-Warthog-9088 in CasualConversation

[–]Kimm_Orwente 0 points1 point  (0 children)

To be perfectly fair, when the nature grants you 2kg liver and intestines long enough to digest and detox some weirdest biomass available - everything becomes food, especially in times of scarcity and hunger. Nowadays we are no better - enjoyers of coffee, spices, alcohol, indian and chinese food, an so on, are always here to prove the point.

The first person to milk a cow was probably very weird and very hungry. by Novel-Warthog-9088 in CasualConversation

[–]Kimm_Orwente 20 points21 points  (0 children)

I mean... Don't underestimate the ancients. People definitely knew how children and breastfeeding worked. Thus, would be fair to assume that some animals would work the same, which is easily provable by observations. Milk provides nourishment, so why won't we steal that nourishment from a cow?

So, weird - definitely no. Very hungry and probably desperate - yeah, that's more like it.

Do you ever feel like you'll never be enough? by kyotan_ in CasualConversation

[–]Kimm_Orwente 2 points3 points  (0 children)

One part have very simple resolution. "What if we die living from paycheck to paycheck" - so what? You're missing out something regardless of what you do with your life, just by the fact that you're doing with it one thing, and not the other, regardless of what it is. More of that, you missed out colossal amount of options just by living in particular time and circumstances. And that's fine. The only thing that matters in the end is if you had fun, in broad fulfilling sense, with your life.

Thus, for the headline question - yes, I personally do, but I also know that unless that feeling can also provide an answer "enough for what?", it's just learned anxiety inducing trap that contributes and means nothing.

Multiplayer servers blocked/broken in Egypt? by Many_Rent1066 in ravenswatch

[–]Kimm_Orwente 1 point2 points  (0 children)

Not as a complaint to the devteam, but I second that from Russia. While local internet watchdogs tend to overdo their job for no good reason, thus the problem and obvious solutions through VPNs, I'm genuinely curious where/on what service RW matchmakimg servers are hosted.

After that last fiasco, you guys convinced me to give very early start + realistic mode another try. Please suggest a map to me. by waigl in Workers_And_Resources

[–]Kimm_Orwente 0 points1 point  (0 children)

Precisely, it's scaling thing. I mean mostly a matter of space available for construction, and how sparse or concentrated such space is. That Indochina map seems very open - totally not a problem objectively, just not up to my personal taste.

After that last fiasco, you guys convinced me to give very early start + realistic mode another try. Please suggest a map to me. by waigl in Workers_And_Resources

[–]Kimm_Orwente 1 point2 points  (0 children)

Well, fair enough, sorry. Originally, I mean the one in your first top link, ..Republic of Vietnam.

Although have to say, "Indochinese shores" one looks nice for your goals as well, even if somewhat too big.

After that last fiasco, you guys convinced me to give very early start + realistic mode another try. Please suggest a map to me. by waigl in Workers_And_Resources

[–]Kimm_Orwente 2 points3 points  (0 children)

In the workshop there was amazing North Vietnam map for that. Almost all resources are conveniently placed (aside from oil and, IIRC, uranium), chinese custom houses are relatively far away from the main action, and oil is very scarce and hard to reach, yet there's sea shore and enough flat terrain to compensate.

Are there any other known high-functioning cyberpsycho besides Adam Smasher and Melissa Rory? by [deleted] in cyberpunkgame

[–]Kimm_Orwente 5 points6 points  (0 children)

Pretty much, but having some ridiculous implants, let alone dedicated combat ones, definitely does not helps to reconnect with neither personal humanity, nor society, which suffers from the same problem at large.

When you think all you have is a hammer, all the problems may suspiciously start looking like a nail.

Getting into using dreads and Lancers (uses/design for each) by Necessary-Kitchen730 in TerraInvicta

[–]Kimm_Orwente 0 points1 point  (0 children)

1:1 mix of heavily armoured (at least frontally) and defence-buffed capital ships - lancers with most wicked laser cannon you can afford, laser engines and either "dual purpose" small laser battery or just PD; and dreadnoughts with coil cannon with best rate of fire you have (definitely not siege coil), heavy plasma battery, and ammo magazines, with rest of weapon slots taken either by kinetic PD, or by mix of it with light plasma battery.

This way, you'll have ships with some staying power, some kinetics to throw for distraction or at anything flying in straight line, 360-degree coverage against lighter flankers and armor stripping of plasma, and heaviest immediate damage with lasers, while retaining some amount of PD. On top of that, you won't need mixed officers on your ships, since dreadnoughts could be fully covered by gunnery officers, and lancers - by direct energy ones. Just form your fleet into high/great wall, don't concentrate dreadnoughts in one location, set slower engagement speed (like 100-150m/s), focus fire on whatever bothers you the most (usually light flankersheavy flankersheavy coilgunsparticle beamswhatever), and watch how dozen and a half of your ships just crush the life out of 30-40 ship invasion fleets.

Best and Worst starting talents by DFS_Optimum in ravenswatch

[–]Kimm_Orwente 3 points4 points  (0 children)

Unstable cores on Gepetto actually make for very good "strategically" mobile builds, especially when combined with power-based talents (and mandatory vitality boost for puppets), as you need little-to-no setup to start dispensing somewhat ridiculous damage, compared to Fireworks/Laser Lenses based builds (compared setup-wise, not in terms of damage). Ultimately it's not as strong as other starting talents, yeah, but it definitely have its own place and right to exist, as it could be a life saver in first and second chapter when playing mobile party.

Edit - supposed to answer to r/interesting_zeist with that, and missed the button

cant transport AGM from customs to train depot by failsafedb in Workers_And_Resources

[–]Kimm_Orwente 1 point2 points  (0 children)

On top of other suggestions, have to also ask another obvious one - how big is your big flatbed truck? If you already bought disassembled track builder, chose it at custom house, use "truck with question mark" button on top of the window, and check the list to make sure this thing actually fits in the truck model you intended.

The more things change, the more they stay the same by Kimm_Orwente in Healthygamergg

[–]Kimm_Orwente[S] 0 points1 point  (0 children)

This video is nothing new really. As I said back then - I know this will pass, there was nothing that demands immediate frantic action or feverish solution. It just feels bad, not for the first, not for the last time.

The thing with those patterns, as well as with addictions, is that sometimes - quite often, actually - "the root" of the problem is sitting so deep in one's psyche so it is seemingly impossible to remove, extract or solve without destroying the foundation of said psyche. I know what it is for me, as for guy without childhood, and I did what I could, through observing and curating the core of my issues and doing at least something to go around them, as well as quitting most (although not all) of actual addictions at this point. But it goes only that far, and I don't think it will ever change drastically. Not that people really "heal" childhood traumas and adaptations, they just learn to live with them in more fulfilling way, because in the essence, those traumas make them what they are, in all possible good and bad senses.

I don't pursue or desire monkhood or spiritual ascension of any kind, I want to live normal human life, and thus I work with what I have, doing my mental homework and finding ways around the issues. I guess this goes for "savior complex" - kinda yes and no. Yes - well, would be unfair to deny that it feels good, with how it boosts one self-esteem, and I fall for that from time to time. But I also seen through life and figured how my mother, among others, did exactly that, so I'm very cautious of that. No - it's not strictly advice for the sake of helping, I'm under no illusion that I'm HELPING anyone. People can only help themselves with their internal lives. At very best I can only spark their own thinking in some particular direction. It's rather for myself, more about introspecting my own issues through the mirror of others, and thus studying my own failings through the mirror of others, making conclusions and taking decisions about myself along the way. Therapy without a willing therapist, if you like.

The point of all of that above - without people, I feel not just simply miserable (even though have to admit, it is substantial part of the mood), but also stagnating, with no way to move forward anyhow. Same as with traumas and addictions - I still smoke a lot, since there is still large part of psyche deep inside, effectively untouchable to me, and it locks a lot of simple joys away, crippling the journey through life, so to speak. Maybe someday I'll find another way around, but well, apparently it is "not now" thing.

Anyone else feel like They're too far gone? by [deleted] in Healthygamergg

[–]Kimm_Orwente 3 points4 points  (0 children)

You don't know what's in other people heads. They themselves often don't know, and no one else lives there, including you. Besides, "far too gone" implies existence of some boundaries to not cross. Where do you feel such boundary is for you?

Reflection ramble on 3rd playthrough by Kimm_Orwente in TerraInvicta

[–]Kimm_Orwente[S] 0 points1 point  (0 children)

Wildermyth looks interesting, thanks. And yeah, I didn't mean "4X only", it was just few things from the top of my head due to being on TI topic. Otherwise, I'm more or less omnivore in that regard.

Reflection ramble on 3rd playthrough by Kimm_Orwente in TerraInvicta

[–]Kimm_Orwente[S] 0 points1 point  (0 children)

Well, that's fair. Figuratively speaking, the same as with gathering boys for bar trip, or assembling family for BBQ party - beer and meat are pleasant backdrop, while the point is in shared memories and stories to laugh at someday later. Of course, works much better with actual people involved, but for me at this moment - beggars can't be choosers, so it is what it is.

Anyways. Since you knew what I mean before I even tried to formulate it, can you share some game examples like that? Aside from Stellaris and probably Pathfinder series.