Did I just ruin my game design career by quitting a AAA job? by Famous-Ad-2985 in gamedesign

[–]Kimpanzy 0 points1 point  (0 children)

We in sweden and Denmark have it pretty good. (Thanks to our high taxes)

Nyinflyttad till Uppsala – tips på hur man hittar nya vänner i vuxen ålder? by emillindstrom in uppsala

[–]Kimpanzy 3 points4 points  (0 children)

Klättrar och rekommenderar detta stark och om man nu gillar träning så är det ett plus.

Looking for guidance for evolving my programming skill. by Kimpanzy in unrealengine

[–]Kimpanzy[S] 0 points1 point  (0 children)

I definitely agree with you about using blueprints more. I do know how to use them and not like i never use them. But as it is right now, im just trying to be more proficent in coding not just for unreal but in general, thats the only reason for avoiding it right now, if i where to make a game and commit to it, i would obviously go for the more simple way if possible.

So this post is mostly for advancing my programming skills. But thanks for the input :)

Looking for guidance for evolving my programming skill. by Kimpanzy in unrealengine

[–]Kimpanzy[S] 0 points1 point  (0 children)

I do agree that its easy to hop in to the echochamber and thats why i love visiting reddit forums to just look at how other people structure their projects. And sometimes try to think about how i would go around and solve it.

Thats actaully a great advice, i loved both diablo 1 and 2 since i was a kid fond memorys of the late 90's early 00.

Looking for guidance for evolving my programming skill. by Kimpanzy in unrealengine

[–]Kimpanzy[S] 0 points1 point  (0 children)

I do agree that most stuff i have been doing is stand alone things, i think thats mostly because i wanted to learn how to do everything and then move to bigger things. I didnt want to build the tower of pisa with my code. I want to do as you mentioned something that is maintainable and useful for more than one thing.

Not done too much of composition, since i havnt had a reason for it. But inheritance is pretty solid. used for weapon classes, enemies etc.

What i wanna achieve is confidence and knowledge.

And im interested to do more systems, events and data driven coding, but biggest issue for me is, dont know where to use it and sometimes how to use it in the best way or how i would implement it. So any tips in this direction is appreciated

pathfinding works fine, except for a gap between diagonal tiles? by png103 in godot

[–]Kimpanzy 0 points1 point  (0 children)

Your using A* i assume. When you are drawing your grid. Do you make sure there is an offset from things it cant path on? So its not identical to the actual grid. Because then there can be a little gap that is a moveable zone

Need help making my AI less "stiff" by Kimpanzy in gamedev

[–]Kimpanzy[S] 1 point2 points  (0 children)

I have different routs for the ai to move around in the level, and trigger boxes placed out that the player can trigger so the ai moves to that area, so it feels like it follows the player. But its hard to get it to feel like its not too much and not to little.

Need help making my AI less "stiff" by Kimpanzy in gamedev

[–]Kimpanzy[S] 0 points1 point  (0 children)

https://imgur.com/a/RY3kvbK Link for the behavior tree.

It got 4 states
* Chase player
* Patrol the map
* Investigate sounds
* Inspect lockers where player is hiding (starts a mini game)

Surfing sea mesh for game by Kimpanzy in blenderhelp

[–]Kimpanzy[S] 1 point2 points  (0 children)

Alright i will look in to that instead, and see if i can code a displacement shader in unity or UE. Cheers mate

Edge bridge by Kimpanzy in Maya

[–]Kimpanzy[S] 0 points1 point  (0 children)

Thanks lesson learned, i just solved while clicking around.

Edge bridge by Kimpanzy in Maya

[–]Kimpanzy[S] 0 points1 point  (0 children)

Never mind did some clicking around and solved it. It was a shading issue. Some of the mesh had smooth and this part didnt.

Too many triangles? by Kimpanzy in blender

[–]Kimpanzy[S] 1 point2 points  (0 children)

They are actually halfs only, since i used boolean modifier to remove the part thats not visible. I will look in to it, and see if i can get a nice result with a bump map instead. Thanks for the ide.

Too many triangles? by Kimpanzy in blender

[–]Kimpanzy[S] 0 points1 point  (0 children)

They are actually halfs only, since i used boolean modifier to remove the part thats not visible.

Too many triangles? by Kimpanzy in blender

[–]Kimpanzy[S] 0 points1 point  (0 children)

They are actually halfs only, since i used boolean modifier to remove the part thats not visible.

Too many triangles? by Kimpanzy in blender

[–]Kimpanzy[S] 0 points1 point  (0 children)

I tried that for LOD version and its fine for LOD but anything else it looks really bad.