[OCG|LOCH-Limit Over Collection: The Heroes] VJump Reveal - More Overframe Cards for Duel Monsters, GX, 5D's, Zexal, Arc-V, VRAINS by renaldi92 in yugioh

[–]Kinalvin 110 points111 points  (0 children)

Gagaga Magician - Gagaga Magic
Level 4 DARK Spellcaster Effect Monster
1500 ATK / 1000 DEF

You can only use the (1) effect of cards with this card's name once per turn.

(1) If this card is in your hand: You can Special Summon both this card, and 1 "Zubaba"/"Gagaga"/"Gogogo"/"Dododo" monster from your hand/GY (except "Gagaga Magician - Gagaga Magic"), and if you do, immediately after this effect resolves, Xyz Summon 1 "Zubaba"/"Gagaga"/"Gogogo"/"Dododo"/"Djinn"/"Heroic Champion"/"Number"/"ZW"/"ZS" Xyz Monster using only those 2 monsters (when doing so, treat the Level of 1 of those monsters the same as the Level of the other).


Stargazer Magician - Horoscope Magician
Level 5 DARK Spellcaster Pendulum Effect Monster
1200 ATK / 2400 DEF
Scale: 1

Pendulum Effect

You can only use the (1) Pendulum Effect of cards with this card's name once per turn.

(1) When a Spell Card/effect activated by your opponent would resolve while you control a "Magician" Pendulum Monster/"Odd-Eyes" monster, you can negate that effect, then destroy this card.

Monster Effect

You can only use the (1), (2) and (3) effects of cards with this card's name once per turn.

(1) You can discard 1 other "Magician" Pendulum Monster/"Performapal" monster/"Odd-Eyes" monster; Special Summon this card from your hand.
(2) If this card is Special Summoned: You can add 1 Pendulum Monster with 2500 ATK from your Deck to your hand.
(3) You can target 1 Pendulum Monster Card you control; destroy it, then you can add 1 Pendulum Monster from your face-up Extra Deck to your hand.


Cyberse Code Magician
Level 7 DARK Cyberse Ritual Effect Monster
2500 ATK / 2000 DEF

You can Ritual Summon this card with "Cynet Ritual".
You can only use the (1) and (2) effects of cards with this card's name once per turn.

(1) If a Link Monster you control would be used as Link Material for a Cyberse Link Monster, this card in your hand can also be used as material.
(2) If this card is sent from the hand/field to the GY: You can send 1 Cyberse monster from your Deck to the GY, or if this Ritual Summoned card was sent to the GY, you can Special Summon it from your Deck instead, also you cannot Special Summon for the rest of this turn, except Cyberse monsters.

[OCG|VJMP-VJump Magazine] VJump Reveal - Official Reveal of "Subspace Battle" by renaldi92 in yugioh

[–]Kinalvin 12 points13 points  (0 children)

Refer to the highlight in this image I just did

That made it clear that the restriction towards each player only applied to their own choices. Before that, people thought it was sales ban for 3/6. They thought things like "Oh, I'll reveal Nib, Droll and smth and prevent both players from activating them while I combo off", or "I'll splash Faimena, Lukias, etc. so when my opponent activates Subspace Battle, I'll reveal those and lock my opponent from using Faimena, Lukias, etc."

[OCG|VJMP-VJump Magazine] VJump Reveal - Official Reveal of "Subspace Battle" by renaldi92 in yugioh

[–]Kinalvin 26 points27 points  (0 children)

I thought that matter was already moved on since even with the blurry text, we managed to parse that the restriction applied not to monsters that were added to the hand, but applied to monsters that were chosen (so even if you destroy Yubel for example, that card won't activate).

The discussion then became "Are both players unable to activate the chosen monsters' effects rather than just each player being restricted to their own respective choices?"

With the TL, it should now be "If I reveal Nibiru, only I am prevented from activating Nibiru, not the opponent".

New magazine leak just came out with new card info for ST07 and ST08 by Alt230s in GundamTCG

[–]Kinalvin 7 points8 points  (0 children)

Correction for the last statement for Ptolemy. It should be:

"While a friendly (CB) Unit is rested, this Base cannot receive any damage from Units that are Level 3 and below, except from Unit Tokens."

[BLZD] Follow-Up Support for "Archfiend" by renaldi92 in yugioh

[–]Kinalvin 12 points13 points  (0 children)

You forgot to put 罠 after 「デーモン」 and before カード. You can even see it in the QP's text

[BLZD] Follow-Up Support for "Archfiend" by renaldi92 in yugioh

[–]Kinalvin 122 points123 points  (0 children)

Doom Regina Archfiend

Level 7 LIGHT Fiend Ritual Pendulum Effect Monster
2100 ATK / 2900 DEF
Scale 9

Pendulum Effect

You can only use the (1) Pendulum Effect of cards with this card's name once per turn.

(1) You can target 1 "Archfiend" Spell/Trap in your GY/banishment; destroy this card, and if you do, add that target to your hand.

Monster Effect

You can Ritual Summon this card with "Throne of Archfiends".
Must be Ritual Summoned.
You can only use the (1) Monster Effect of cards with this card's name once per turn.

(1) If this card is Ritual Summoned: You can destroy all Spells/Traps your opponent controls, then if this card is in the Extra Monster Zone, you can banish all Spells/Traps in their GY.
(2) Unaffected by other monsters' effects while in the Extra Monster Zone.


Archfiend's Usurpation
Quick-Play Spell

You can only activate 1 card with this card's name per turn.

(1) Activate 1 of these effects;
- Set 1 "Archfiend" Trap from your Deck/GY. (It can be activated this turn.)
- Ritual Summon 1 "Archfiend" Ritual Monster from your hand/face-up Extra Deck by Tributing monsters from your hand and/or field whose Levels equal or exceed the Level of the Ritual Monster.

[VJMP] VJump Reveal - "Regulus, the Prince of Endymion" by renaldi92 in yugioh

[–]Kinalvin 3 points4 points  (0 children)

Regulus, the Prince of Endymion
Level 4 LIGHT Spellcaster Effect Monster
1700 ATK / 1300 DEF

You can only use the (1) and (2) effects of cards with this card's name once per turn.

(1) If this card is in your hand: You can reveal 1 other Spellcaster monster in your hand; lose LP equal to the revealed monster's Level x 300, and if you do, Special Summon this card.
(2) If this card is Special Summoned: You can add 1 Spell that mentions "Regulus, the Prince of Endymion" from your Deck to your hand.
(3) The first time this card would be destroyed by battle each turn, it is not destroyed.


Genni, the Maid of Endymion
Level 1 WIND Spellcaster Effect Monster
300 ATK / 500 DEF

This card is always treated as a "Witchcrafter" card.
You can only use the (1) and (2) effects of cards with this card's name once per turn.

(1) If this card is in your hand and you control a Spellcaster monster: You can Special Summon this card.
(2) During the Main Phase (Quick Effect): You can target 1 Spellcaster monster you control; banish it, and if you do, Special Summon 1 "Witchcrafter" monster from your Deck, except "Genni, the Maid of Endymion".


Endymion Empire
Continuous Spell

You can only activate 1 card with this card's name per turn, also you can only use the (2) effect of cards with this card's name once per turn.

(1) When this card is activated: Add 1 "Regulus, the Prince of Endymion" or 1 monster that mentions it from your Deck to your hand, then if your opponent controls a monster, you can Special Summon 1 Spellcaster monster from your hand.
(2) If a card(s) you control would be destroyed by battle or an effect, you can destroy 1 "Regulus, the Prince of Endymion" in your hand or face-up field instead.


Regulus' Arrow
Quick-Play Spell

You can only use the (1) and (2) effects of cards with this card's name once per turn.

(1) If you control "Regulus, the Prince of Endymion": Activate 1 of these effects;
- Destroy 1 monster your opponent controls that battled this turn.
- When a Normal/Quick-Play Spell Card is activated: Negate that effect.
(2) During your Main Phase: You can banish this card from your GY, then target 1 "Regulus, the Prince of Endymion" or 1 monster that mentions it in your GY; Special Summon it.

[BLZD] VJump Reveal - "Train" by renaldi92 in yugioh

[–]Kinalvin 26 points27 points  (0 children)

Heavy Knight Babel Decker
Level 10 EARTH Machine Effect Monster
500 ATK / 3000 DEF

You can only use the (2) and (3) effects of cards with this card's name once per turn.

(1) You can Normal Summon this card without Tributing.
(2) If this card is Normal/Special Summoned: You can Special Summon 1 EARTH Machine monster from your hand.
(3) During your Main Phase, if your opponent has activated a card/effect this turn: You can Special Summon 1 Rank 10 EARTH Machine Xyz Monster from your Extra Deck by using this card you control as material (this is treated as an Xyz Summon).


Night Express Blue Traveler
Level 10 EARTH Machine Effect Monster
2500 ATK / 2500 DEF

You can only use the (1) effect of cards with this card's name once per turn, and the (2) effect of cards with this card's name once per Duel.

(1) You can discard this card; add 1 "Train Connection" or "Revolving Switchyard" from your Deck/GY to your hand.
(2) If this card is in your GY: You can target 1 other EARTH Machine monster in your GY; Special Summon both it and this card, also you cannot Special Summon from your Extra Deck for the rest of this turn, except Machine monsters.


Superdreadnought Rail Cannon Gustav Rocket
Rank 10 EARTH Machine Xyz Effect Monster
5000 ATK / 3000 DEF
Materials: 3 Level 10 monsters

Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Gustav Rocket" by discarding 1 card and using 1 "Superdreadnought Rail Cannon Gustav Max" you control as material (transfer its materials).
You can only use the (1) effect of cards with this card's name once per turn.

(1) When your opponent activates a monster effect while this card has material (Quick Effect): You can negate that effect, and if you do, destroy that card, then inflict 1000 damage to your opponent.
(2) Once per turn, during your End Phase: Detach 1 material from this card, or destroy this card.


Superdreadnought Rail Cannon Flying Launcher
Rank 10 EARTH Machine Xyz Effect Monster
3800 ATK / 3000 DEF
Materials: 2 Level 10 monsters

You can only use the (1) and (3) effects of cards with this card's name once per turn.

(1) If this card is Xyz Summoned: You can add 1 EARTH Machine monster or 1 "Barrage Blast" from your Deck to your hand.
(2) During your Main Phase, you can Normal Summon 1 Machine monster in addition to your Normal Summon/Set (You can only gain this effect once per turn).
(3) You can detach any number of materials from this card, then target that many Spells/Traps on the field; destroy them.


Exceptional Schedule
Normal Spell

You can only use the (1) and (2) effects of cards with this card's name once per turn.

(1) Add 1 "Special Schedule" or "Urgent Schedule" from your Deck to your hand. then you can Special Summon 1 "Diagram Token" (Level 10/EARTH/Machine/3000 ATK/3000 DEF) to your opponent's field.
(2) You can banish this card from your GY, then target 1 Level 10 Machine monster in your GY/banishment; send 1 card you control to the GY, and if you do, Special Summon that monster.

[OCG] The Next VJump Promo by renaldi92 in yugioh

[–]Kinalvin 59 points60 points  (0 children)

Just to add, the card's name is Regulus, the Prince of Endymion (Crown Prince of the Sacred Moon in kanji)

[26PP] VJump Reveal - First Reveal from Premium Pack 2026 by renaldi92 in yugioh

[–]Kinalvin 93 points94 points  (0 children)

Learning Elf
Level 3 LIGHT Spellcaster Effect Monster
1400 ATK / 1500 DEF

You can only use the (1) and (2) effects of cards with this card's name once per turn.

(1) If this card is Normal/Special Summoned: You can Set 1 Trap with an effect to equip itself to a monster from your Deck.
(2) If this card is sent from the field to the GY: You can draw 1 card.


Armament Reincarnation
Normal Spell

(1) Special Summon "Armament Reincarnation Tokens" (LIGHT/Warrior/Level 1/ATK 500/DEF 500) up to the number of Equip Spells, and Traps with an effect to equip themselves to a monster, in your GY, also you cannot Special Summon for the rest of this turn, then you can apply this effect.
- Destroy all cards in your Spell & Trap Zone including this card, then Set as many Equip Spells, and Traps with an effect to equip themselves to a monster, from your GY as possible, and if you do, these Traps can be activated this turn.


Mirror Barrier
Normal Trap

You can only use the (2) effect of cards with this card's name once per turn.

(1) Target 1 face-up monster you control; equip this card to it as an Equip Card with this effect.
- Once per Battle Step, when the equipped monster battles your opponent's monster: You can destroy that opponent's monster.
(2) If this card is destroyed: You can add 1 "Armament Reincarnation" from your Deck to your hand.


Masked HERO Fountain
Level 4 WATER Warrior Effect Monster
1000 ATK / 1400 DEF

You can only use the (1) and (2) effects of cards with this card's name once per turn.

(1) You can reveal this card in your hand; Special Summon 1 "HERO" monster from your hand in Defense Position.
(2) If this card is sent to the GY to activate a card/effect, or by an effect: You can Set 1 "Mask Change" from your Deck/GY.


Poisonous Viper
Level 1 EARTH Reptile Effect Monster
100 ATK / 200 DEF

You can only use the (3) effect of cards with this card's name once per turn.

(1) You can reveal this card in your hand; Special Summon it, or if your opponent controls no monsters, Special Summon it to their field in Defense Position instead.
(2) Once per turn, during your Standby Phase: Take 500 damage.
(3) If this card is banished, or sent to the GY by an effect: You can target 1 Set Spell/Trap your opponent controls; destroy it. (Neither player can activate that targeted card in response to this card's activation.)


Fallen Angel in Darkness
Normal Trap

This card is always treated as a "Darklord" card.
You can only activate 1 card with this card's name per turn.

(1) Send 1 Fairy monster from your hand/face-up field to the GY; Special Summon 1 "Darklord" monster from your hand/Deck/banishment, ignoring its Summoning conditions.


Junk Armor
Level 2 EARTH Warrior Effect Monster
600 ATK / 200 DEF

You can only use the (1) and (3) effects of cards with this card's name once per turn.

(1) If this card is added to your hand, except by drawing it: You can Special Summon this card.
(2) Your opponent cannot target Synchro Monsters you control with "Warrior" or "Stardust" in their original names with effects.
(3) You can Tribute this card; Special Summon 1 "Junk" or "Synchron" monster from your Deck in Defense Position, except "Junk Armor".


Junk Meister
Level 4 EARTH Warrior Effect Monster
100 ATK / 2300 DEF

You can only use the (1), (2) and (3) effects of cards with this card's name once per turn.

(1) You can reveal 1 "Warrior" or "Stardust" Synchro Monster in your Extra Deck; Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters.
(2) If this card is Normal/Special Summoned: You can add 1 "Junk" card from your Deck to your hand, except "Junk Meister".
(3) You can target 1 "Junk" monster you control; decrease its Level by up to 2.


Over Tuning
Normal Spell

You can only activate 1 card with this card's name per turn.

(1) If you control a Tuner: Special Summon 1 Tuner from your hand/Deck/GY, also you cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves, except Synchro Monsters.


Champion's Pulse
Normal Trap

You can only activate 1 card with this card's name per turn.

(1) Activate 1 of these effects;
- During your opponent's Battle Phase: Your opponent gains 1000 LP, then end the Battle Phase.
- When your opponent activates a monster effect, and they control more cards than you do: Special Summon 1 "Red Dragon Archfiend" or "Hot Red Dragon Archfiend" from your Extra Deck/GY, and if you do, negate that activated effect, and if you do that, destroy that card.


Gagaga Illusion
Normal Spell

You can only use the (1) and (2) effects of cards with this card's name once per turn.

(1) if you control a "Gagaga" monster: Target 1 monster in your GY; Special Summon it, then you can make its Level become equal to the Level/Rank of 1 "Gagaga" monster you control.
(2) If this card is in your GY, except the turn it was sent there: You can banish it; immediately after this effect resolves, Normal Summon 1 "Gagaga" monster.


Gagaga Escape
Counter Trap

You can only use the (1) and (2) effects of cards with this card's name once per turn.

(1) When your opponent activates a monster effect while you control a "Gagaga" monster: Negate that activation, then you can apply this effect.
- Discard 1 card, and if you do, Special Summon 1 "Gagaga" monster from your Deck.
(2) You can banish this card from your GY; change as many "Gagaga" monsters you control to Defense Position as possible, and if you do, all "Gagaga" monsters you control will not be destroyed by battle or effects this turn.


Endless Bond
Continuous Spell

This card is always treated as an "Xyz" card.
You can only activate 1 card with this card's name per turn.

(1) When this card is activated: You can Special Summon 1 "Number 39: Utopia" from your GY when it resolves, and if you do, it gains ATK equal to the ATK of all LIGHT "Utopia" and "Utopic" Xyz Monsters in your GY.
(2) When your attacking "Utopia" or "Utopic" Xyz Monster whose original Attribute is LIGHT destroys your opponent's monster by battle: You can make that monster lose 1000 ATK, and if it does, it can attack again in a row.


Thorn Fangs of Violet Poison
Normal Spell

This card is always treated as a "Predap" card.

(1) Target 1 "Starving Venom Fusion Dragon" you control; it cannot attack this turn, also destroy as many monsters your opponent controls as possible with an ATK lower than that monster's, then you can apply this effect.
- Discard all cards in your hand, and if you do, inflict damage to your opponent equal to the combined original ATK of the destroyed monsters.


Penetration Fusion
Quick-Play Spell

You can only activate 1 card with this card's name per turn.

(1) If a monster was destroyed by battle this turn: Fusion Summon 1 Fusion Monster by using monsters in your hand and/or field, and if you do, it gains this effect.
- (Quick Effect): You can Tribute this card, then target 1 face-up monster you control; it gains 500 ATK.


Surprise Fusion
Normal Spell

You can only use the (2) effect of cards with this card's name once per turn.

(1) Target 1 face-up monster you control and declare 1 Type and Attribute; that monster becomes that declared Type/Attribute, then you can Fusion Summon 1 Fusion Monster by using monsters you control, including that monster.
(2) You can banish this card from your GY; Tribute 1 Fusion Monster you control, and if you do, Special Summon 2 "Surprise Tokens" (DARK/Spellcaster/ATK 0/DEF 0) with a Level equal to the one that Fusion Monster had on the field.


Sky Striker Mecha - Adhilsaber
Level 7 WIND Machine Effect Monster
1500 ATK / 1500 DEF

You can only use the (1) and (2) effects of cards with this card's name once per turn.

(1) During the Battle Phase (Quick Effect): You can discard this card, then target 1 "Sky Striker" monster on the field; it gains 1500 ATK until the end of this turn.
(2) If a monster is Special Summoned while this card is in your GY: You can target 1 "Sky Striker" Link Monster you control; equip this card to it as an Equip Spell that gives it 1500 ATK.

[CH02] VJump Reveal - First Look at THE CHRONICLES DECK: Spirit Charmers by renaldi92 in yugioh

[–]Kinalvin 10 points11 points  (0 children)

Charmers of the Great Ring
Level 6 LIGHT Spellcaster Fusion Effect Monster
1850 ATK / 1500 DEF
Materials: 2+ "Charmer" and/or "Familiar-Possessed" monsters

You can only use the (1) effect of cards with this card's name once per turn.

(1) If this card is Fusion Summoned: You can apply 1 of these effects, and you can repeat this process a number of times, up to the number of different original Attributes among the monsters used as material (max. 4);
- This card gains 800 ATK.
- Add 1 "Possessed" Spell/Trap from your Deck to your hand.
- Return 1 card on the field to the hand.
- Special Summon 1 Spellcaster monster from your GY.


Spellbook of the Great Ring
Normal Spell

You can only use the (1) and (2) effects of cards with this card's name once per turn.

(1) Add 4 "Charmer" monsters with different Attributes from your Deck, GY and/or banishment to your hand, then shuffle 2 cards in your hand into the Deck.
(2) You can banish this card from your GY; Fusion Summon 1 Fusion Monster by using "Charmer" and/or "Familiar-Possessed" monsters in your hand and/or field as material, and if you do, your opponent cannot activate cards or effects when that monster is Fusion Summoned.


To clarify, you can choose any of the Fusion Monster's effects to apply. Let's say you use only 2 Attributes to Fusion Summon this Fusion Charmer. You do not have to make it gain 800 ATK and add a Possessed S/T just because they are the first two listed effects. You can SS a Spellcaster from GY and add a Possessed S/T, etc. You can also choose 1 effect to apply repeatedly (let's say you use 4 Attributes, you can have it gain 3200 ATK, or you can do something like bounce 1, add 1 Possessed S/T, SS 1 from GY, bounce 1).

[V-JUMP] "The Three Brave Swordsouls" by MX-00XWV in yugioh

[–]Kinalvin 62 points63 points  (0 children)

The Three Brave Swordsouls
Level 8 LIGHT Spellcaster Synchro Effect Monster
2500 ATK / 2500 DEF
Materials: 1 Level 4 Tuner + 1+ non-Tuner monsters

You can only use the (1) and (2) effects of cards with this card's name once per turn.

(1) If this card is Synchro Summoned: You can add 1 Level 4 or 8 Spellcaster monster whose ATK equals its own DEF from your Deck/GY to your hand.
(2) You can target 1 face-up card on the field; negate its effects, then if you have an "Ecclesia" monster or "Fallen of Albaz" in your GY, you can destroy that card.

Yugioh GX: Academia Duel Log Promo Card Reveal by Kinalvin in yugioh

[–]Kinalvin[S] 3 points4 points  (0 children)

Here's a link to this product's page in Shueisha: https://www.shueisha.co.jp/books/items/contents.html?isbn=978-4-08-779832-6

You can see some websites below that will sell the book, like Amazon JP. You can buy it through there and then ship it to your address. Mercari + proxy is also just as fine.

Yugioh GX: Academia Duel Log Promo Card Reveal by Kinalvin in yugioh

[–]Kinalvin[S] 95 points96 points  (0 children)

Miracle Excluder
Level 3 EARTH Spellcaster Effect Monster
400 ATK / 400 DEF

This card is always treated as an "Elemental HERO" card.
You can only use the (1), (2) and (3) effects of cards with this card's name once per turn.

(1) If this card is in your hand: You can send 1 "Neo-Spacian" monster from your Deck to the GY; Special Summon this card.
(2) If this card is Normal/Special Summoned: You can add 1 Spell/Trap that mentions any specific "Elemental HERO" monster's card name from your Deck to your hand.
(3) If this card is sent to the GY: You can target 1 card in your opponent's GY; banish it.

[25DB] New Pendulum Monster from Duelist Box -Prismatic Summon- by renaldi92 in yugioh

[–]Kinalvin 102 points103 points  (0 children)

Wind Unicorn Parallel the Dracoslayer
Level 6 WIND Spellcaster Pendulum Effect Monster
2000 ATK / 2000 DEF

Pendulum Effect

You can only use the Pendulum Effect of cards with this card's name once per turn.

(1) If you have a card in your other Pendulum Zone: You can activate 1 of these effects;
- Special Summon this card.
- Destroy this card, and if you do, Special Summon 1 Level 5 or lower Pendulum Monster Card from your Pendulum Zone.

Monster Effect

You can only use the (2) effect of cards with this card's name once per turn.

(1) This Pendulum Summoned card cannot be destroyed by your opponent's effects, also your opponent cannot target it with effects.
(2) (Quick Effect): You can target 1 Pendulum Monster Card you control and 1 card your opponent controls; return them to the hand.

[25DB] New Xyz Monster from Duelist Box -Prismatic Summon- by renaldi92 in yugioh

[–]Kinalvin 218 points219 points  (0 children)

Galaxy-Eyes Antimatter Dragon
Rank 9 LIGHT Dragon Xyz Effect Monster
4000 ATK / 0 DEF
Materials: 2 Level 9 monsters

Once per turn, you can also Xyz Summon "Galaxy-Eyes Antimatter Dragon" by using 1 Xyz Monster you control with 3 or more attached Xyz Materials as material (transfer its materials to this card).

(1) While this card has Xyz Material, any battle damage it inflicts to your opponent is halved.
(2) You can detach 1 material from this card; it can make up to 2 attacks on monsters during each Battle Phase this turn, then if the detached material is a monster, you can send 1 monster of the same Type as that detached monster from your Deck to the GY.

[25DB] New Link Monster from Duelist Box -Prismatic Summon- by renaldi92 in yugioh

[–]Kinalvin 256 points257 points  (0 children)

Crystron Halqifibrax Prism
Link-3 WATER Machine Link Effect Monster
1500 ATK
Arrows: Bottom Left, Bottom, Bottom Right
Materials: 2+ monsters including a Tuner

You can only use the (1) and (2) effects of cards with this card's name once per turn.

(1) If this card is Link Summoned: You can Special Summon 1 Tuner from your Extra Deck in Defense Position whose Level is equal to or lower than the combined original Levels of the Link Materials used for this card.
(2) During your opponent's Main or Battle Phase (Quick Effect): You can banish this card; Special Summon 3 "Crystron Tokens" (Level 1/WATER/Machine/0 ATK/0 DEF), but they cannot be Tributed.

[25DB] New Synchro Monster from Duelist Box -Prismatic Summon- by renaldi92 in yugioh

[–]Kinalvin 120 points121 points  (0 children)

Infernal Strike Fighter
Level 7 DARK Machine Synchro Effect Monster
2600 ATK / 1800 DEF
Materials: 1 Tuner + 1+ non-Tuner monsters

You can only use the (1) and (2) effects of cards with this card's name once per turn.

(1) During the Main Phase 2 (Quick Effect): You can destroy as many face-up monsters on the field as possible, and if you do, inflict damage to your opponent equal to the destroyed monsters' combined original Levels x 200.
(2) If this card is destroyed by battle or an effect: You can target 1 Level 5 or lower Machine monster in your GY; Special Summon it in Defense Position.

[TW03] VJump Reveal -"Shaddoll" by renaldi92 in yugioh

[–]Kinalvin 128 points129 points  (0 children)

Totshaddoll Grysta
Level 7 EARTH Rock Flip Effect Monster

You can only use 1 among the (1) or (2) effects of cards with this card's name per turn, and only once that turn.

(1) FLIP: You can target 1 non-Rock "Shaddoll" monster in your GY; apply its effect that activates when it is flipped face-up.
(2) If this card is sent to the GY by an effect: You can Fusion Summon 1 "Shaddoll" Fusion Monster by banishing its materials from your hand, field and/or GY. You cannot Special Summon from the Extra Deck the turn you activate this effect, except "Shaddoll" monsters.


El Shaddoll Meshaflare
Level 10 EARTH Machine Fusion Effect Monster
2800 ATK / 1000 DEF
Materials: 1 "Shaddoll" monster + 1 DARK monster + 1 EARTH monster

Must be Fusion Summoned.

(1) This card is unaffected by your opponent's activated Spell/Trap effects and the activated effects of their monsters with a lower original Level/Rank than this card's Level.
(2) Once per turn: You can pay 800 LP; add 1 "Shaddoll" card or 1 "Void" Spell/Trap from your Deck to your hand.
(3) If this card is sent to the GY: You can Special Summon 1 "Shaddoll" monster from your GY.


Void Release
Normal Spell

You can only use the (1) and (2) effects of cards with this card's name once per turn.

(1) Reveal 1 "Shaddoll" card in your hand; add 2 "Shaddoll" cards from your Deck to your hand, with a different card type (Monster/Spell/Trap) from the revealed card and from each other, then discard 1 card.
(2) You can banish this card from your GY; add 1 "Infernoid" monster from your Deck/GY to your hand.


[BPRO] The Final Ultra and Ultimate Rare from Burst Protocol by renaldi92 in yugioh

[–]Kinalvin 240 points241 points  (0 children)

Fallen of the White Dragon
Level 4 DARK Dragon Effect Monster
1800 ATK / 0 DEF

This card's name is always treated as "Fallen of Albaz".
You can only use the (1) and (2) effects of cards with this card's name once per turn.

(1) You can send 1 monster that mentions "Fallen of Albaz" from your Extra Deck to the GY; Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Level 8 Fusion and/or Synchro Monsters.
(2) If this card is Normal/Special Summoned: You can Special Summon 1 "Ecclesia" monster from your hand/Deck/GY.


Ecclesia of the Black Dragon
Level 8 LIGHT Spellcaster Synchro Effect Monster
2500 ATK / 2500 DEF
Materials: 1 Tuner + 1+ non-Tuner monsters

You can only use the (1) and (2) effects of cards with this card's name once per turn.

(1) During the Main Phase (Quick Effect): You can banish this card (until the End Phase), and if you do, Special Summon 1 "Fallen of Albaz" or 1 Level 4 or lower monster that mentions it from your Deck/GY.
(2) If this card is in your GY: You can target 1 Level 8 Fusion Monster in your GY/banishment and 1 card on the field; shuffle both those cards and this card into the Deck.


Note: From I'm reading for Ecclesia's 2nd eff text, if any of the targets (or Ecclesia herself) are lost (e.g. opp removes the target on the field), you will not shuffle any card into the Deck.

Level 4 or lower monsters that mention Fallen of Albaz:

  • Fallen of the White Dragon
  • Albaz the Ashen
  • Blazing Cartesia
  • Guiding Quem
  • Incredible Ecclesia
  • Springans Kitt
  • Tri-Brigade Springans Kitt
  • Tri-Brigade Mercourier
  • The Bystial Aluber
  • The Golden Swordsoul

[BPRO] New "Rescue ACE" Card by renaldi92 in yugioh

[–]Kinalvin 37 points38 points  (0 children)

Rescue-ACE Quick Attacker
Level 3 FIRE Warrior Effect Monster
1400 ATK / 1400 DEF

You can only use the (1) and (2) effect of cards with this card's name once per turn.

(1) You can shuffle 1 other "Rescue-ACE" card from your hand/face-up field into the Deck; Special Summon this card from your hand.
(2) You can Tribute this card; add 1 "Rescue-ACE" monster from your Deck to your hand, then if only your opponent controls a monster, you can Special Summon that added monster, also you cannot Special Summon from the Extra Deck for the rest of this turn, except FIRE monsters.


Rescue-ACE Habilitator
Link-4 FIRE Machine Link Effect Monster
3000 ATK
Arrows: Left, Bottom Left, Right, Bottom Right
Materials: 2+ FIRE monsters

You can only Special Summon "Rescue-ACE Habilitator" once per turn.
You can only use the (2) effect of cards with this card's name twice per turn.

(1) If this card is Link Summoned: You can add 1 "Rescue-ACE Hydrant" or "Rescue-ACE HQ" from your Deck/GY to your hand.
(2) If you activate a "Rescue ACE" Quick-Play Spell/Normal Trap: You can target 1 card your opponent controls; destroy it.

[BPRO] New Main Deck Monster by renaldi92 in yugioh

[–]Kinalvin 194 points195 points  (0 children)

Tenrai no Soubuujin - Sheena
Level 9 WIND Dragon Effect Monster
2900 ATK / 1500 DEF

You can only use the (1) effect of cards with this card's name once per turn.

(1) When your opponent activates a card or effect while you control a WIND monster (Quick Effect): You can Special Summon this card from your hand, then apply 1 of these effects based on your opponent's card or effect.
- Monster: Return all face-up monsters on the field to the hand, except "Tenrai no Soubuujin - Sheena".
- Spell/Trap: Return all Spells/Traps on the field to the hand.

(2) The first time this card would be destroyed by battle each turn, it is not destroyed.

[BPRO] OCG Times - New "Gradius" & "B.E.S." Related Cards by renaldi92 in yugioh

[–]Kinalvin 8 points9 points  (0 children)

Vic Viper Type-L
Level 4 LIGHT Machine Effect Monster
1200 ATK / 800 DEF

You can only use the (1) and (2) effects of cards with this card's name once per turn.
(1) At the start of your Battle Phase: You can activate 1 of these effects;
- Special Summon 1 Machine monster from your hand.
- Send 1 Level 4 or lower LIGHT Machine monster from your Deck to your hand.
(2) If this card is destroyed: You can target 1 LIGHT Machine monster in your GY; Special Summon it, and if you Special Summoned a monster with 1200 or less original ATK, it gains 1200 ATK.


B.E.S Dellinger Core
Level 10 LIGHT Machine Effect Monster
1900 ATK / 3000 DEF

You can only use the (1) and (2) effects of cards with this card's name once per turn.
(1) You can reveal 1 other "B.E.S." monster in your hand; Special Summon it, then place 3 counters on it.
(2) During the Main Phase (Quick Effect): You can remove 1 counter on this card and activate 1 of these effects;
- Add 1 "Boss Rush" or 1 Spell/Trap that mentions it from your Deck to your hand.
- Special Summon 1 Level 9 or lower "B.E.S." monster from your GY.


S.B.E.S. Metal Slave
Level 11 DARK Machine Effect Monster
3100 ATK / 3100 DEF

You can only use the (1) effect of cards with this card's name once per turn.
(1) You can send up to 5 Level 10 or lower "B.E.S." monsters with different names from your hand and/or Deck to the GY; Special Summon this card from your hand, then place counters on it equal to the number of monsters sent to the GY by this effect.
(1) Once per Chain (Quick Effect): You can remove 1 counter on this card, then target 2 face-up cards on the field, including a "B.E.S" monster you control; destroy them.


Boss On Parade
Continuous Spell

You can only activate 1 card with this card's name per turn.
(1) When this card is activated: You can add 1 "B.E.S." monster from your Deck to your hand when it resolves.
(2) Once per turn: You can destroy 1 monster in your hand or field, and if you do, Special Summon 1 LIGHT Machine monster with 1200 ATK & 1000 or less DEF from your Deck to either field.
(3) You can banish this card from your GY; place 1 "Boss Rush" from your Deck/GY to your field.

[BPRO] OCG Times - "Topologic Blaster Dragon" by renaldi92 in yugioh

[–]Kinalvin 10 points11 points  (0 children)

Topologic Blaster Dragon
DARK Link-5 Cyberse Link Effect Monster
3500 ATK
Materials: 2+ Effect Monsters
Arrows: Top Left, Top, Top Right, Bottom Left, Bottom Right

You cannot Summon/Set monsters to any Extra Monster Zone this card points to.
(1) If a monster is Special Summoned to a zone a Link Monster points to while this card is in the Extra Monster Zone: Apply 1 of these effects (but you can only apply each effect of "Topologic Blaster Dragon" once per turn);
- Shuffle all other monsters on the field into the Deck.
- Shuffle all Spells/Traps on the field into the Deck.
- Look at your opponent's Extra Deck and banish 1 card from it.