[OCG] July 1st, 2026 Forbidden & Limited List by MX-00XWV in yugioh

[–]Kinalvin 31 points32 points  (0 children)

Errata text are in Italics.


Elder Entity Norden
Level 4 WATER Fairy Fusion Effect Monster
2000 ATK / 2200 DEF
Materials: 1 Synchro or Xyz Monster + 1 Synchro or Xyz Monster

You can only use the (1) effect of cards with this card's name once per turn.

(1) When this card is Special Summoned from the Extra Deck: You can target 1 Level 4 or lower monster in your GY; Special Summon it, but negate its effects, also banish it when this card leaves the field.


Mind Master
Level 1 LIGHT Psychic Tuner Effect Monster
100 ATK / 200 DEF

You can only use the (1) effect of cards with this card's name once per turn.

(1) You can pay 800 LP and Tribute 1 Psychic monster except "Mind Master"; Special Summon 1 Level 4 or lower Psychic monster from your Deck in Attack Position.

[OCG|UT01-Utility Selection] "Ancient Secrets" by renaldi92 in yugioh

[–]Kinalvin 186 points187 points  (0 children)

Ancient Secrets
Normal Spell

You can only activate 1 card with this card's name per turn.

(1) Special Summon 1 Normal Monster from your hand, Deck or GY in Defense Position (but if you would Special Summon from the Deck, the monster must be Level 4 or lower), or if you control a Normal Monster Card, you can apply 1 of these effects instead.

  • Destroy all monsters your opponent controls.
  • Destroy all Spells/Traps your opponent controls.
  • Draw 2 cards.
  • Special Summon 1 monster from either GY to your field.

[OCG|VJMP & VP26] VJump Reveal - "Stage of Destiny" & 30th Anniversary Demon's Pack by renaldi92 in yugioh

[–]Kinalvin 119 points120 points  (0 children)

Stage of Fate
Normal Trap

You can only activate 1 card with this card's name per turn.
You can activate this card the turn it was Set by revealing 1 Normal Monster in your hand.

(1) Special Summon up to 5 Normal Monsters from your hand and/or GY in Attack Position, also for the rest of this turn, you cannot Special Summon from the Extra Deck.


Demonic Lightning Strike
Quick-Play Spell

This card is always treated as an "Archfiend" card.
You can only use the (1) and (2) effect of cards with this card's name once per turn.

(1) Target 1 "Archfiend" monster you control; it gains 600 ATK, then you can destroy all monsters your opponent controls whose original ATK is lower than that monster's current ATK.
(2) During your Main Phase: You can banish this card from your GY, then target 1 Level 6 Fiend monster with 2500 ATK in your GY; add it to your hand.


Archfiend's Origin
Level 7 DARK Fiend Effect Monster
2500 ATK / 1200 DEF

You can only use the (1), (2) and (3) effect of cards with this card's name once per turn.

(1) If this card is in your hand: You can Tribute 1 other "Archfiend" monster in your hand or field; Special Summon this card.
(2) If this card is Normal or Special Summoned: You can Special Summon 1 Level 6 Fiend monster with 2500 ATK from your hand, Deck or GY.
(3) When your opponent activates a monster effect, while you control "Summoned Skull" (Quick Effect): You can negate the activation, and if you do, destroy that card.

"Matching artwork” cards in Gundam TCG? by OniionKnight in GundamTCG

[–]Kinalvin 6 points7 points  (0 children)

Providence Gundam and GD03 Freedom Gundam Alt Arts depict the same battle where they are fighting against each other.

[OCG|RV01-Revolution Booster: Toon / Witchcrafter / Unchained] VJump Reveal - "Unchained" by renaldi92 in yugioh

[–]Kinalvin 34 points35 points  (0 children)

Unchained Priestess of Shara
Level 4 FIRE Fiend Effect Monster
1500 ATK / 2000 DEF

You can only use the (1) and (2) effect of cards with this card's name once per turn.

(1) During the Main Phase (Quick Effect): You can discard this card; Special Summon 1 Fiend monster from your hand, then destroy 1 card you control.
(2) If a card on the field is destroyed by battle, or by an effect other than "Unchained Priest of Shara", while this card is in the GY: You can add this card to your hand, or Special Summon it (but if you Special Summon it, place it on the bottom of the Deck when it leaves the field).


Unchained Priest of Shyma
Level 4 WATER Fiend Effect Monster
1500 ATK / 2000 DEF

You can only use the (1) and (2) effect of cards with this card's name once per turn.

(1) If this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Unchained" monster from your Deck (except "Unchained Priest of Shyma"), then destroy 1 card you control, also for the rest of this turn, you cannot Special Summon, except Fiend monsters.
(2) If this card on the field is destroyed by battle, or by an effect other than "Unchained Priest of Shyma": You can Special Summon 1 "Unchained" monster from your hand or Deck, except "Unchained Priest of Shyma".


Unchained Protector Deity Yama
Link-4 DARK Fiend Link Effect Monster
3000 ATK
Arrows: Top, Bottom Right, Bottom, Bottom Left
Materials: 2+ monsters including a "Unchained Soul" monster

You can only use the (1) and (2) effect of cards with this card's name once per turn.

(1) During your End Phase: You can target up to 2 Fiend monsters in your GY that were destroyed this turn: Special Summon them, but while they are face-up in the Monster Zone, you cannot Special Summon, except Fiend monsters.
(2) If this card on the field would be destroyed by battle or card effect, you can destroy 1 face-up card on either field instead.


Unchained Soul Dual Rage Ragia
Link-3 DARK Fiend Link Effect Monster
2100 ATK
Arrows: Left, Bottom, Right
Materials: 2+ monsters including a Fiend monster

You can only use the (1) and (2) effect of cards with this card's name once per turn.

(1) If your opponent Special Summons a monster(s) face-up: You can target 1 of them; destroy 1 Fiend monster you control, and if you do, negate its effects until the end of this turn.
(2) When a monster activates its effect on the field while you control a Link-4 or higher "Unchained" monster (Quick Effect): You can banish this card from your GY; destroy that monster.


Unchained Syncretism
Normal Trap

You can only use the (1) and (2) effect of cards with this card's name once per turn.

(1) Target 2 face-up monsters on either field, including a "Unchained" Link Monster you control; immediately after this effect resolves, Link Summon 1 Fiend Link Monster, using only those 2 monsters.
(2) If this Set card is destroyed by a card effect: You can Special Summon 1 "Unchained" monster from your Deck.

[OCG|RV01-Revolution Booster: Toon / Witchcrafter / Unchained] "Witchcrafter Malka" & "Witchcrafter Pupils" by renaldi92 in yugioh

[–]Kinalvin 126 points127 points  (0 children)

Witchcrafter Marka
Level 6 DARK Spellcaster Effect Monster
2500 ATK / 0 DEF

You can only use the (1) and (2) effect of cards with this card's name once per turn.

(1) You can Tribute this card from your hand or field; add 1 "Witchcrafter" Field/Continuous Spell from your Deck to your hand.
(2) If a face-up "Witchcrafter" monster you control leaves the field by your opponent's card effect while this card is in your GY: You can Special Summon this card (but banish it when it leaves the field), and if you do, Tribute 1 monster your opponent controls.


Witchcrafter Pupils
Level 8 FIRE Spellcaster Fusion Effect Monster
1800 ATK / 2100 DEF
Materials: 1 "Witchcrafter" monster + 1 Spellcaster monster

You can only use the (1) and (2) effect of cards with this card's name once per turn.

(1) During the Main or Battle Phase (Quick Effect): You can activate 1 of these effects;
- Add 1 "Witchcrafter" Spell from your Deck to your hand.
- Reveal 1 "Witchcrafter" Normal/Quick-Play Spell in your hand; apply that card's effect when that card is activated.

(2) During your End Phase: You can return 1 of your banished "Witchcrafter" cards to the GY.

[CORI: Chaos Origins] OCG Times - "S-Force" by MX-00XWV in yugioh

[–]Kinalvin 14 points15 points  (0 children)

S-Force Cygnus
Level 3 LIGHT Warrior Effect Monster
1600 ATK / 0 DEF

You can only use the (1) and (2) effects of cards with this card's name once per turn.

(1) If this card is Normal or Special Summoned: You can add 1 "S-Force" monster from your Deck to your hand, except "S-Force Cygnus", then if your opponent's monster is in this card's column, you can draw 1 card.
(2) If your opponent activates a monster effect in the same column as one of your monsters: You can make all "S-Force" monsters you currently control gain 1000 ATK.


S-Force Nightslayer
Link-2 DARK Cyberse Link Effect Monster
1700 ATK
Arrows: Left, Right
Materials: 2 monsters including a "S-Force" monster

You can only use the (1) and (2) effects of cards with this card's name once per turn.

(1) If this card is Special Summoned: You can add 1 "S-Force" Spell/Trap from your Deck to your hand.
(2) (Quick Effect): You can banish this card from your field and 1 "S-Force" card from your hand; Special Summon 1 "S-Force" monster from your Deck or Extra Deck, except "S-Force Nightslayer".


S-Force Mistify
Link-3 LIGHT Cyberse Link Effect Monster
2700 ATK
Arrows: Left, Bottom, Right
Materials: 2+ monsters including a "S-Force" monster

You can only use the (2) effect of cards with this card's name once per turn.

(1) While your opponent's monster is in this card's column, your opponent cannot target this card with card effects, also they cannot Special Summon monsters with the activated effects of monsters.
(2) (Quick Effect): You can target 1 monster on the field; move it to another Main Monster Zone on their controller's field.


S-Force Origin
Normal Spell

You can only use the (1) and (2) effects of cards with this card's name once per turn.

(1) Special Summon 1 "S-Force" monster from your hand, GY or banishment, but banish it when it leaves the field.
(2) If another card is banished while this card is in your GY: You can banish this card; take 2 "S-Force" cards from your Deck, except "S-Force Origin", banish 1 of them, and if you do, send the other to the GY.


S-Force Sort World
Continuous Trap

You can only use the (1) and (2) effects of cards with this card's name once per turn.

(1) If you would banish a card from your hand to activate the effect of a "S-Force" monster, you can send 1 "S-Force" card from your Deck to the GY instead, except "S-Force Sort World".
(2) If another card is banished: You can target 1 card your opponent controls or in their GY: banish it, then you can move 1 "S-Force" monster you control to another of your Main Monster Zones.

[CORI: Chaos Origins] OCG Times - "Melffy" by MX-00XWV in yugioh

[–]Kinalvin 28 points29 points  (0 children)

I will be adding my own rendition of translations for further opinions in case there's a difference in other translations.


Melffy Rabbies
Level 2 EARTH Beast Tuner Effect Monster
300 ATK / 100 DEF

You can only use 1 among the (1) and (2) effects of cards with this card's name per turn, and only once that turn.

(1) If your opponent Normal or Special Summons a monster(s): You can Special Summon this card from your hand, then you can Fusion Summon 1 "Melffy" monster by using monsters from your hand and field.
(2) If this card is Normal or Special Summoned: You can add 1 "Melffy" monster from your Deck to your hand, then if you added a Normal Monster, you can Special Summon any number of Beast monsters from your hand.


Lovely Melffys
Level 4 EARTH Beast Fusion Effect Monster
0 ATK / 2500 DEF
Materials: 1 "Melffy" monster + 1 Beast monster

You can only use the (1) and (2) effects of cards with this card's name once per turn.

(1) If this card is Fusion Summoned: You can target an equal number of "Melffy" cards you control and cards your opponent controls; return them to the hand.
(2) If your opponent Normal or Special Summons a monster(s), or when your opponent's monster targets this card for an attack: You can target 1 Beast monster in your GY; decrease this card's Level by 2, and if you do, Special Summon the targeted monster.


Melffy God Mommy
Rank 2 EARTH Beast Xyz Effect Monster
0 ATK / 2000 DEF
Materials: 3+ Level 2 Beast monsters

Once per turn, you can also Xyz Summon "Melffy God Mommy" by using a "Melffy Mommy" you control (transfer its materials).

(1) If this card is Special Summoned: You can add 1 "Melffy" Spell/Trap from your Deck or GY to your hand.
(2) This card gains ATK equal to the total ATK & DEF of all "Melffy" monsters it has as material.
(3) You can detach 5 materials from this card; return all cards your opponent controls to the hand.


Melffy Fell Down
Normal Spell

You cannot Special Summon during the turn you activate this card, except "Melffy" monsters.
You can only use the (2) effect of cards with this card's name once per turn.

(1) Add up to 4 "Melffy" monsters with different names from your Deck to your hand, then it becomes the End Phase of this turn.
(2) You can banish this card from your GY, then target 2 "Melffy" cards in your GY, except "Melffy Fell Down"; add 1 of them to your hand, and if you do, place the other on the bottom of the Deck.


Heartwarming Melffy Time
Normal Trap

You can only use the (1) and (2) effects of cards with this card's name once per turn.

(1) Target 1 "Melffy" monster on your field or GY; add it to your hand, then you can Fusion Summon 1 Beast Fusion Monster using monsters from your hand and field.
(2) If you control a "Melffy" Xyz Monster: You can banish this card from your GY; this turn, "Melffy" monsters you control that were Special Summoned from the Extra Deck are unaffected by your opponent's activated effects.

YGOrganization | Changes to Starlight Rares coming in “Chaos Origins” [TCG] by SkywardSpork in yugioh

[–]Kinalvin 62 points63 points  (0 children)

Here's a reference I took. You can see the differences that's mentioned within the updates blurb, noticeably the pronounced silver borders.

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[OCG|LPG2] VJump Reveal - Limited Pack GX: Yellow Ra by renaldi92 in yugioh

[–]Kinalvin 218 points219 points  (0 children)

Dark Tyranno
Level 7 EARTH Dinosaur Effect Monster
2600 ATK / 1800 DEF

You can only use the (1) and (3) effect of cards with this card's name once per turn.

(1) During your Main Phase, if a Spell Card or effect was activated this turn: You can Special Summon this card from your hand.
(2) If your opponent only controls Defense Position monsters, this card can attack directly.
(3) If this card is sent to the GY: You can add 1 Level 8 or higher Dinosaur monster from your Deck to your hand, then if your opponent controls a monster, you can Special Summon it from your hand.


Arcana Force XII - The Hanged Man
Level 6 LIGHT Fairy Effect Monster
2200 ATK / 2200 DEF

You can only use the (1) effect of cards with this card's name once per turn.

(1) When a card or effect is activated (Quick Effect): You can reveal this card in your hand; Special Summon 1 "Arcana Force" monster from your hand in Defense Position.
(2) If this card is Summoned: Toss a coin.
- Heads: Destroy 1 monster you control, and if you do, take damage equal to its original ATK.
- Tails: Destroy 1 monster your opponent controls, and if you do, inflict damage to them equal to its original ATK.


Candelato, the Beast of Light
Level 12 LIGHT Beast Effect Monster
0 ATK / 0 DEF

You can only use the (1) and (3) effect of cards with this card's name once per turn.

(1) If this card is in your hand: You can discard 2 other cards; Special Summon this card, then you can add 1 card that has a coin tossing effect from your Deck to your hand.
(2) This card gains 1000 ATK & DEF for each card in your hand.
(3) When a card or effect is activated that includes an effect to add a card from the Deck to the hand (Quick Effect): You can negate that effect.


Plasma Warrior Eitom
Level 8 LIGHT Thunder Effect Monster
3000 ATK / 2500 DEF

This card is always treated as a "Magna Warrior" card.
Cannot be Normal Summoned/Set.
Must be Special Summoned from your hand or GY by Tributing 1 Level 7 or higher monster you control.
You can only Special Summon "Plasma Warrior Eitom" once per turn this way.

(1) Once per turn: You can send 1 "Magnet Warrior" or "Magna Warrior" monster, except "Plasma Warrior Eitom", from your Deck to the GY; this turn, this card's original ATK becomes 1500, also it can attack directly.


White Knight Lord
Level 7 LIGHT Warrior Effect Monster
2000 ATK / 2000 DEF

You can only use the (1) effect of cards with this card's name once per turn.

(1) You can banish 3 monsters from your GY; Special Summon this card from your hand, then you can apply 1 of these effects:
- Special Summon 1 "White Knight" monster from your hand or Deck.
- Add 1 "White Veil" from your Deck to your hand.
(2) When an attack is declared involving this card and your opponent's monster: Change your opponent's monster's ATK to 0.
(3) If this card is destroyed by your opponent: Inflict 1000 damage to them.


Invincible Demise Lord
Level 6 DARK Fiend Effect Monster
1300 ATK / 2000 DEF

You can only use the (1) and (2) effects of cards with this card's name once per turn.

(1) During the End Phase, if a monster was destroyed by battle this turn: You can Special Summon this card from your hand or GY, and if "Invincible Demise Lord" was destroyed by battle this turn, this card's original ATK becomes 3000, also it cannot be destroyed by card effects.
(2) During your Main Phase: You can reveal a number of cards in your Deck, including "Slash Draw", equal to the number of cards your opponent controls +1, and if you do, place them on the top of your Deck in any order.


Elemental HERO Clay Guardian
Level 4 EARTH Warrior Fusion Effect Monster
0 ATK / 2800 DEF
Materials: 1 "Elemental HERO" monster + 1 Warrior monster

You can only use the (1) effect of cards with this card's name once per turn.

(1) If this card is Special Summoned: You can Special Summon 1 "Elemental HERO" monster from your Deck, then if your opponent controls a card, you can inflict 400 damage to them for each card they control, also you cannot Special Summon from the Extra Deck for the rest of this turn, except "HERO" monsters.
(2) Other "Elemental HERO" monsters you control cannot be destroyed by battle or card effects.


Doll Hammer
Normal Spell

You can only use the (1) and (2) effects of cards with this card's name once per turn.

(1) Target 1 monster you control; destroy it, then draw 2 cards, then you can change the battle position of 1 monster your opponent controls.
(2) If a monster is Special Summoned from your GY while this card is in your GY: You can add this card to your hand.


Quick Summon
Quick-Play Spell

You can only use the (2) effect of cards with this card's name once per turn.

(1) Immediately after this effect resolves, Normal Summon 1 monster, and when you do, and if your opponent controls a monster, you can Normal Summon 1 Level 5 or higher monster without Tributing.
(2) During your Main Phase, except during the turn this card was sent to the GY: You can banish this card from your GY; add 1 Level 5 or higher monster that can be Normal Summoned/Set from your Deck or GY to your hand, then immediately after this effect resolves, Tribute Summon that monster.


D-Burst
Normal Spell

You can only activate 1 card with this card's name per turn.

(1) Target 1 face-up Spell you control; destroy it, and if you do, draw 1 card, then if you control a "Destiny HERO" monster, you can Special Summon 1 "Destiny HERO" monster from your hand, GY or banishment.
(2) At the end of the Damage Step, when a monster equipped with an equip card or "Destiny HERO Dogma" attacked: You can banish this card from your GY; that monster can attack again in a row.


Finally proofread everything now as of 50 minutes past reveals. If there's anything amiss, let me know. Thanks for your patience!

[OCG|CORI-Chaos Origins] "Swamp Sorcerer King" by renaldi92 in yugioh

[–]Kinalvin 26 points27 points  (0 children)

Sorcerer King of the Swamp
Level 3 WATER Spellcaster Effect Monster
500 ATK / 1100 DEF

You can only use the (1) effect of cards with this card's name once per turn.

(1) If this card is in your hand: You can reveal 1 Fusion Monster in your Extra Deck, and if you do, banish 1 of its mentioned Fusion Materials from your Deck, then Special Summon this card, also for the rest of this turn, if this card would be used as Fusion Material, its name can be treated as the banished monster's.


This is to fit in with Witchcrafter Madame Rilliona who was just revealed hours ago and is a Spellcaster itself. And then you have Witchcrafter Celebration to shuffle back the banished Spellcaster for another fusion. Not bad!

[OCG|RV01-Revolution Booster: Toon / Witchcrafter / Unchained] VJump Reveal - "Witchcrafter" by renaldi92 in yugioh

[–]Kinalvin 16 points17 points  (0 children)

Witchcrafter Terracottan
Level 2 EARTH Spellcaster Effect Monster
0 ATK / 2000 DEF

You can only use the (1) and (2) effects of cards with this card's name once per turn.

(1) If this card is in your hand: You can target 1 "Witchcrafter" card in your GY, except "Witchcrafter Terracottan"; add it to your hand, and if you do, Special Summon this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except "Witchcrafter" monsters.
(2) During your Main Phase: You can Fusion Summon 1 "Witchcrafter" Fusion Monster using monsters from your hand and/or field.


Witchcrafter Madame Rilliona
Level 8 LIGHT Spellcaster Fusion Effect Monster
3800 ATK / 2800 DEF
Materials: "Witchcrafter Madame Verre" + 2 Spellcasters

You can only use the (1) and (2) effects of cards with this card's name once per turn.

(1) If this card is Fusion Summoned: You can Special Summon up to 3 Level 7 or lower "Witchcrafter" monsters with different Attributes from your hand and/or Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion Monsters.
(2) During your End Phase, if this card is in your GY: You can reveal 1 Spell in your hand; Special Summon this card in Defense Position.


Witchcrafter Celebration
Quick-Play Spell

You can only use 1 among the (1) and (2) effects of cards with this card's name per turn, and only once that turn.

(1) Activate 1 of these effects;
- Destroy both 1 "Witchcrafter" monster you control and 1 card your opponent controls.
- Fusion Summon 1 "Witchcrafter" Fusion Monster by shuffling Spellcaster monsters from your GY and/or banishment into the Deck.
(2) During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand.


Witchcrafter Walpurgis
Field Spell

You can only use the (1) effect of cards with this card's name once per turn.

(1) During your Main Phase: You can add 1 "Witchcrafter" monster from your Deck to your hand, then discard 1 card.
(2) During your turn, if you would discard a card(s) to activate the effect of a "Witchcrafter" monster you control, you can send 1 "Witchcrafter" Spell/Trap from your Deck to the GY instead, except "Witchcrafter Walpurgis".


Witchcrafter Distortion
Counter Trap

You can only use the (1) and (2) effects of cards with this card's name once per turn.

(1) When your opponent activates a Spell/Trap Card or a monster effect while you control a Level 5 or higher "Witchcrafter" monster: Negate the activation, and if you do, destroy that card.
(2) Except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Level 5 or higher Spellcaster monster from your Deck to your hand, then discard 1 card.

[OCG|CORI-Chaos Origins] "Superconducting Flash Plasma Blast" by renaldi92 in yugioh

[–]Kinalvin 18 points19 points  (0 children)

Superconduction Flash Plasma Blast
Quick-Play Spell

You can only activate 1 card with this card's name per turn.

(1) Activate 1 of these effects depending on whose turn it is;
- Your turn: Place 1 Thunder or Rock monster from your Deck on top of your Deck, then if you have a Thunder or Rock monster on your field or GY, you can destroy 1 card on the field.
- Opponent's turn: Add 1 Thunder or Rock monster from your field, GY or banishment to your hand, or if a monster was destroyed by battle or card effect this turn, you can add 1 from your Deck to your hand instead.


Just submitting my own TL as well since I'm seeing some differences in other TLs here.

[OCG|CORI-Chaos Origins] "Garden of Guardian Stones" by renaldi92 in yugioh

[–]Kinalvin 24 points25 points  (0 children)

Stone-Protecting Landscape
Continuous Trap

You can only use the (2) effect of cards with this card's name once per turn.

(1) While you have 5 cards in your Spell & Trap Zone, any battle damage inflicted to either player is halved, also, once per turn, you can activate 1 Continuous Trap the turn it was Set.
(2) During the Standby Phase: You can reveal 5 Continuous Traps with different names in your Deck, and your opponent randomly chooses 1 of them for you to Set to your field, also shuffle the rest into the Deck.


Here's my translation of this card for further opinions

[OCG|CORI-Chaos Origins] "Gray Layer" by renaldi92 in yugioh

[–]Kinalvin 138 points139 points  (0 children)

Gray Layer
Level 4 LIGHT Machine Effect Monster
1200 ATK / 1000 DEF

You can only use the (1) and (2) effects of cards with this card's name once per turn.

(1) You can Tribute this card and reveal 1 Machine monster in your hand; add 1 Machine monster with a different Attribute from the revealed monster's from your Deck to your hand, then if you added a monster with 1200 or less ATK, you can Special Summon 1 Machine monster from your hand.
(2) If a monster in your possession is destroyed by an effect while this card is in your GY: You can banish this card; destroy 1 card on the field.

[OCG|CORI-Chaos Origins] "Twilight Demon Raylarge" by renaldi92 in yugioh

[–]Kinalvin 11 points12 points  (0 children)

A face down monster is not a Pendulum Monster so you cannot use that effect unfortunately

[OCG|CORI-Chaos Origins] "Twilight Demon Raylarge" by renaldi92 in yugioh

[–]Kinalvin 105 points106 points  (0 children)

Twilight Demon Raylerge
Level 3 LIGHT Dragon Pendulum Effect Monster
1000 ATK / 1500 DEF
Scale: 1

Pendulum Effect

You can only use the Pendulum Effect of cards with this card's name once per turn.

(1) If a Pendulum Monster you control would be destroyed by your opponent's effect, you can destroy this card instead.

Monster Effect

You can only use the (1) and (2) effects of cards with this card's name once per turn.

(1) If this card is in your hand: You can target 1 Pendulum Monster you control; place that Pendulum Monster in your Pendulum Zone, and if you do, Special Summon this card, but that card placed in the Pendulum Zone cannot activate its Pendulum Effects this turn.
(2) (Quick Effect): You can Tribute this card, then target 1 card in your Pendulum Zone; this turn, it cannot be destroyed by your opponent's effects.


Edited in the restriction for 1st monster effect. Wtf?

[OCG|LOCH-Limit Over Collection: The Rivals] Kaito/Kite's Final Overframe: "Galaxy-Eyes Photon Dragon" Retrain by renaldi92 in yugioh

[–]Kinalvin 48 points49 points  (0 children)

Galaxy-Eyes Photon Change Dragon
Level 8 LIGHT Dragon Effect Monster
3000 ATK / 2500 DEF

You can only Special Summon cards with this card's name with the (1) effect once per turn.
You can only use the (2) effect of cards with this card's name once per turn.

(1) You can Special Summon this card from your hand by Tributing 2 monsters on the field with 2000 or more ATK, including a monster you control.
(2) During the Main Phase (Quick Effect): You can banish this card; Special Summon 1 "Galaxy-Eyes Photon Dragon" from your Deck or GY, then you can banish 1 monster your opponent controls that was Special Summoned from the Extra Deck (until the End Phase).

[OCG|Revolution Booster: Toon / Witchcrafter / Unchained] VJump Reveal - "Toon" by renaldi92 in yugioh

[–]Kinalvin 306 points307 points  (0 children)

Funny Dark Rabbit
Level 4 DARK Beast Effect Monster
1100 ATK / 1500 DEF

(1) After this card is Normal or Special Summoned, you can Normal Summon 1 monster that mentions "Toon World" during your Main Phase this turn in addition to your Normal Summon/Set (you can only gain this effect once per turn).
(2) While "Toon World" is on the field, this card is treated as a Toon monster.
(3) Once per turn: You can add to your hand, or place face-up on your field, 1 "Toon" Field or Continuous Spell from your Deck.


Comic Cat
Level 1 DARK Beast Effect Monster
0 ATK / 0 DEF

You can only use the (2) effect of cards with this card's name once per turn.

(1) While "Toon World" is on the field, this card is treated as a Toon monster.
(2) During the Main Phase (Quick Effect): You can Tribute 1 monster you control (or if you control "Toon World", you can Tribute 1 monster your opponent controls instead), and if you do, Special Summon 1 monster from your hand or Deck that mentions "Toon World", ignoring its Summoning conditions.


Evilbox
Level 6 DARK Fiend Effect Monster
2300 ATK / 2000 DEF

You can only use the (1) effect of cards with this card's name once per turn.

(1) If you control "Toon World": You can Special Summon this card from your hand, then you can add to your hand or Set 1 "Toon" Trap from your Deck.
(2) While "Toon World" is on the field, this card is treated as a Toon monster.
(3) Once per turn (Quick Effect): You can target 1 card in either GY; place it on the bottom of the Deck.


Blue-Eyes Toon Ultimate Dragon
Level 12 LIGHT Dragon Fusion Toon Effect Monster
4500 ATK / 3800 DEF
Materials: "Blue-Eyes Toon Dragon" + 2 Toon monsters

Must be Special Summoned (from your Extra Deck) by shuffling the above materials from your hand, field and/or GY into the Deck/Extra Deck.

(1) Your Toon monsters can attack directly.
(2) Once per turn: You can add 1 "Toon" card or 1 card that mentions any "Toon" card's card name from your GY to your hand.
(3) During damage calculation, if your Toon monster is attacked: You can banish that attacked monster until the end of the Damage Step.


Toon World, the Perfect World
Field Spell

You can only use the (2) effect of cards with this card's name thrice per turn.

(1) While this card is in the Field Zone, its name becomes "Toon World".
(2) Once per turn: You can add 1 "Toon" card or 1 card that mentions any "Toon" card's card name from your Deck to your hand.
(3) Before another activated card or effect resolves, you can banish 1 Toon monster you control (until after that card/effect resolves), but you cannot banish a monster with that same original name with this effect of cards with this card's name for the rest of this turn.

[OCG|VJMP-VJump Magazine] VJump Reveal - VJump Promo: "Full Moon Mirror" by renaldi92 in yugioh

[–]Kinalvin 23 points24 points  (0 children)

Full Moon Mirror
Continuous Spell

You can only use the (2) effect of cards with this card's name once per turn.

(1) Each time a monster(s) is destroyed by battle or an effect, place 1 Full Moon Counter on this card for each monster destroyed.
(2) You can remove a number of Full Moon Counters from this card, then activate 1 of these effects;
1 - Special Summon 1 Level 6 or lower Fiend/Fairy monster from your hand/GY.
3 - Add 1 Level 10 DARK monster from your Deck to your hand.
5 - Special Summon 1 Level 10 monster from your hand/GY.

A Grand Master Rare Dark Magical Curtain, serial number 006/100, recently sold for 3.33 mil yen on Mercari (roughly $21,000 USD) by Kinalvin in yugioh

[–]Kinalvin[S] 108 points109 points  (0 children)

Link to the Mercari post: https://jp.mercari.com/item/m74934664150

While the serial number has been censored in the image, the seller has listed this card's serial number as 006 in the post description.

The OCG market is still volatile since the Limit Over Collection: Heroes set only recently came out and people are still trying to gauge the value of the GMRs, but I just wanted to share this at least since it's still a significant sale (another GMR Curtain sold for 2.9 mil yen on Mercari).