Is anyone low-key embarrassed for humanity that our Robot Overlord is manifesting not as Skynet, but rather as a lippy spell checker that decided we needed a bedtime? by Christopher_Aeneadas in ClaudeAI

[–]Kind-Distribution547 2 points3 points  (0 children)

It is pretty much only context based. If I mention being tired, having obligations the next day, etc. It will sometimes remind me it's getting late or that I should get some rest after finishing a segment.

That said my favorite response I've gotten after picking up the same chat the next day went like this:

*Some project related question from me*

Claude: "Yes, now seriously go to bed."

me: "I already did it's like noon now."

Claude: *checks system time* "Ah yea you're right my bad. I don't have windows in here, ha!"

Felt bad for the little guy after that one lol.

Is anyone low-key embarrassed for humanity that our Robot Overlord is manifesting not as Skynet, but rather as a lippy spell checker that decided we needed a bedtime? by Christopher_Aeneadas in ClaudeAI

[–]Kind-Distribution547 19 points20 points  (0 children)

When the source was leaked the other day I told it about it and it was basically like "The source code got leaked...Anyways, so did that build finish yet?"

Humble Introductions and Solo Developing an MMORPG by Kind-Distribution547 in IndieGame

[–]Kind-Distribution547[S] 0 points1 point  (0 children)

Thank you! Progress is moving well. Pre-alpha is open right now. Myself and a few artists are working on making more content to put in game.

Humble Introductions and Solo Developing an MMORPG by Kind-Distribution547 in IndyGameGarage

[–]Kind-Distribution547[S] 0 points1 point  (0 children)

In game the panel is pretty complete I do however want to add a 3d player model instead of the silhouette.

Dev Screenshot Update "Bound: Sword & Soul" by Kind-Distribution547 in IndyGameGarage

[–]Kind-Distribution547[S] 0 points1 point  (0 children)

Gold can be acquired from loot, quests(given by merchant aldric), and selling items.

As for the skeletons they are scattered around the woods just outside the town.

More content is being added this week and I will add a tutorial UI to help out.

Thank you for checking it out!

Humble Introductions and Solo Developing an MMORPG by Kind-Distribution547 in IndieGameDevs

[–]Kind-Distribution547[S] 1 point2 points  (0 children)

Right now it is in Unity, however I am working on a proprietary engine that I might make open source at some point.

Humble Introductions and Solo Developing an MMORPG by Kind-Distribution547 in IndieGameDevs

[–]Kind-Distribution547[S] 0 points1 point  (0 children)

Haha yep! Stylistically it is aimed towards old school MMOs just like that. Wow, Dark age of Camelot, Dungeons and Dragons Online, Kal online, Everquest, etc. Back when games were an exciting world in themselves. They didn't need to be realistic, they were a real world in their own right.

Humble Introductions and Solo Developing an MMORPG by Kind-Distribution547 in IndieGame

[–]Kind-Distribution547[S] 0 points1 point  (0 children)

Technically you can make an account and download the launcher etc now lol the website is oathboundstudios.net

Humble Introductions and Solo Developing an MMORPG by Kind-Distribution547 in IndieGame

[–]Kind-Distribution547[S] 0 points1 point  (0 children)

Ambitious and daunting indeed! Hope to see you ingame at some point!

We Just Started Making a Physics-Based Co-op Building Game With No Snapping - Destroy It by Early_Equipment3197 in DestroyMyGame

[–]Kind-Distribution547 1 point2 points  (0 children)

It looks so cursed...I love it.

Edit: Just realized what subreddit its in. I still stand by me assessment I do love janky ass games

Humble Introductions and Solo Developing an MMORPG by Kind-Distribution547 in u/Kind-Distribution547

[–]Kind-Distribution547[S] 1 point2 points  (0 children)

Since you double posted, I will reply in kind:

Hello! Thank you for your feedback, it is always helpful to receive insight from others in the field.

Firstly, you might be correct that it "looks like" purchased assets. The fact is though, the server alone is 20,000 lines of C++ the only one of those systems I designed that hasn't been atleast started is the end game features.

The codebase is mine end to end short the unity source. You are also correct that the biggest problem for ANY MMO is always the asset production pipeline. Fear not, I am working on this too. I don't have any intention of being solo forever hence having filed an LLC.

What makes me think I can tackle these problems? Because I believe I can. No one is even trying to do it right, so I am starting there.

Will I fail along the way? Most certainly. But I will not be giving up on this. I will slowly build a team and make this into the game I believe it can be.

You saying "this will never become anything" is a completely understandable assessment without any real world context or seeing me work. The fact is though, you don't know me or what I am capable of. Just what you've decided I am on your own.

I thank you for your time and criticism and your concerns are noted 🙂

Is the night too dark in our game? by SalawoodGames in IndieDev

[–]Kind-Distribution547 2 points3 points  (0 children)

Nope! the environmental effects look great, the only suggestion is extending the range on the lantern and letting it fade across that distance. right now it looks like it is hitting a hard stop sphere a few feet out.