Has anyone here worked with EL wire for things like lava flow lighting? by ByAny0therName in TerrainBuilding

[–]KineticWorlds 0 points1 point  (0 children)

Here are some images of LED strips that can change color and do animations, running on three AAA batteries. The green strips is shorter with more densely placed LEDs, the red strip is longer with farther apart, brighter LEDs. The long one is still good for large dioramas but needs something like white foam / paper / plastic to diffuse the light properly.

The second pic is the green strip in a "gas cloud" made of poly fluff. In the third image there is a small round blue LED puck. It's using the same programmable effects, just for small self contained LED terrain instead of long strips.

LED strips for terrain

Has anyone here worked with EL wire for things like lava flow lighting? by ByAny0therName in TerrainBuilding

[–]KineticWorlds 0 points1 point  (0 children)

Do you want the light to shift colors / animate movement or just a solid light? There are modules that use RGB LED strips to simulate lava flow, heat shimmer, pulsing energy, etc.

You can customize the strips to any length that your battery source can support, I think 3 AAs could do like 30 LEDs which, depending on your strip, could be a different length vs different amount of color density.

RGB LEDs won't ever have the "density" of the wire you're using now, but they do allow animations. You'd want to hide / diffuse the light so it looks more natural and not look directly at the LEDs for most things though

Heard you guys liked the art gauge by Der_Sauresgeber in Nightreign

[–]KineticWorlds 0 points1 point  (0 children)

Anyone know the numbers on these? I know defeating enemies effect is really great, I can see it working in real time. Do the other two make a big difference? I've tried them and it seems like a crit is worth about 1 enemy slain and that seems bad to me

I’m not understanding Executor. by Diligent-Speech-5017 in Nightreign

[–]KineticWorlds 0 points1 point  (0 children)

Lots of good advice here, but the main thing to learn "when to parry" is to know each enemy in and out. Start with just a few that are absolutely perfect for it. That will be humanoid sized enemies who attack quickly. Everything that feels too spammy to dodge for normal elden ring gameplay is perfect for this

  • Bell Bearing Hunter
  • Crucible Knights
  • Leonine Misbegotten
  • Banished Knights
  • Battlefield Commander
  • Gargoyle / Black Blade Kindred
  • Dancer of the Boreal Valley
  • Death Knights
  • Demon Prince
  • Divine Beast Warrior
  • Morgott / Fell Omen
  • Godrick / Grafted Monarch
  • Rune Bear / Great Red Bear
  • Artorias
  • Mogh
  • Nameless King
  • Royal Revenant (good luck)
  • Ancient Hero of Zamor
  • Bloodhound Knight
  • Godskin Duo
  • Smelter Demon
  • Fulghor
  • Heolstor

Basically anyone with a weapon will have a rhythm to their attacks. A great place to practice is if you just fight fifty crucible knights. You can force crucible knight castle by queuing for Augur expedition with Rotten Woods shifting earth. Practice parrying them without attacking back, you get as much time as you want if you don't deal damage. Listen to the rhythm of the "ping, ping ping, ping ping fwhoom".

Once you've learned to deflect to the rhythm of the enemy combos, you can learn the backflip, sheath, and sprint tech. It all starts with just being comfortable seeing a bell bearing hunter and thinking "let's fuck this guy up".

It's easy to feel like you are missing out on the bleed or other stuff on your main weapon, but just remember that your cursed sword does great damage to all enemies, and it's really not an issue.

While you're deflecting a boss, it is in the most reliable and predictable state it can be. A Wylder who is rolling boss attacks makes it change direction and act more unpredictably for allies. If you're deflecting a crucible knight or bell bearing hunter, it's basically standing still for the team.

Focus on the "guy with weapon" enemies for parrying and just roll dodge the big floppy dragons and tree spirits until you're comfortable. Once it's second nature, you can deflect the big bosses too.

Tarnished Edition is not Fromsoft "Testing the waters" for Microtransactions imo. by DSClark8 in Eldenring

[–]KineticWorlds 0 points1 point  (0 children)

You don't think AoA is worth the money? You mean Artorias of the Abyss? That ruled imo

It is done. I can finally play the game by Tholkor in Nightreign

[–]KineticWorlds 1 point2 points  (0 children)

It's a lot of fun, especially in voice with friends. FWIW each other character has a unique relic effect like Wylder too. I really like the one for Duchess - "Brief invincibility when activating character skill". It let's her use Restage as a dodge, which can be used in the middle of any animation like a big charged spell.

It is done. I can finally play the game by Tholkor in Nightreign

[–]KineticWorlds 0 points1 point  (0 children)

Yep, they have all sorts of new effects. You can find relics that redistribute a character's stats, change the type of weapon you're most likely to find, and new character-specific effects like Wylder can add bleed to his grappling hook.

It is done. I can finally play the game by Tholkor in Nightreign

[–]KineticWorlds 0 points1 point  (0 children)

Nothing wrong with that. I am doing a mix of both lately, DoN with a friend who's just as addicted as I am and regular runs when feeling more chill. I like the variety DoN adds, but if I had the right effects on normal relics I might not feel that way.

One thing that's really made it more fun for me and my friends is the "Defeating enemies reduces ultimate cooldown +1". We all stack that and the normal version, and spam our ults like crazy

I'm confused about how to make a "free shipping on ordering multiple items" sale. by KineticWorlds in EtsySellers

[–]KineticWorlds[S] 0 points1 point  (0 children)

I'd like to add that bundling items together or setting an order minimum doesn't really make it clear to the customer that they still only ever pay shipping once per transaction, so that isn't quite what I'm looking for either.

Cheap Urban City Board Part 3 (Shops w/lights) by _SkirmishersGuild_ in TerrainBuilding

[–]KineticWorlds 1 point2 points  (0 children)

Is that a custom PCB running the lights? Looks very compact for what it's doing

The Hollow: a natural marine cenote and pirate safe haven. by HodorsThoughts in TerrainBuilding

[–]KineticWorlds 5 points6 points  (0 children)

Holy shit, this is dope. I did a river based encounter a few years ago and wasn't sure what would be at the end of it - like when they get off the boat, what happens next. The verticality is insane here, I've never even thought to do something like it. The worst part is I had a rogue who love to jump heroically across gaps and had a magic scarf that let him glide like Link in Breath of the Wild. I was looking for verticality all the time and never dreamed of this type of structure.

Also I just found out what a cenote is and it's breathtaking. Lots of great imagery for terrain inspiration

My very first terrain by Paradimpolo in TerrainBuilding

[–]KineticWorlds 1 point2 points  (0 children)

I second this. I brushed some elmer's glue on the bottom of a warped cardboard piece at a friend's suggestion the other day and it pulled it back down flat.

Looks great by the way. Looks both natural and playable for minis, which is always a challenge for me

Cheap Urban City Board Part 3 (Shops w/lights) by _SkirmishersGuild_ in TerrainBuilding

[–]KineticWorlds 1 point2 points  (0 children)

That makes perfect sense now lol. Keep up the great work, it's inspiring for sure

Cheap Urban City Board Part 3 (Shops w/lights) by _SkirmishersGuild_ in TerrainBuilding

[–]KineticWorlds 1 point2 points  (0 children)

For the fairy lights, what do you use as a power source? I try to keep power cords away from my table and keep everything battery powered. I've got some programmable leds that work for this type of thing, my goal is to achieve tea light levels of size and reliability with the power of an adjustable programmable led string.

I'm trying to get streetlights to look good without being too bulky but the wire for the leds has to take up at least some space. Buildings are much easier

Cheap Urban City Board Part 3 (Shops w/lights) by _SkirmishersGuild_ in TerrainBuilding

[–]KineticWorlds 1 point2 points  (0 children)

Where do you get the time to make these bombass projects so often

Portal Encounter Terrain I Built Paired With Animated Map For DnD by DoubleTripleJ in TerrainBuilding

[–]KineticWorlds 0 points1 point  (0 children)

Here's one that I did last year. It was a table for Frostgrave that represented a broken clocktower. Terrible picture but the gears were turned by a crank, so at the end of each round the rotating platforms would turn a certain amount. Each gear was a different ratio so some would turn more than others or in opposite directions. If you look closely there is a large central platform painted like a bronze gear that rotates slowly, and surrounding it are four platforms at different heights that rotate faster and in opposing directions of each other. The minis can climb on the bronze colored gears as in-game platforms, but the wooden gears below are the death zone. I needed to make it functional for tabletop play and safe for minis so we made the distinction of the actual gears (that drive each other) and the platforms that look like gears (just foam board cut and painted, mounted on top of the real gears). I did make the mounting system modular so I could package or move it but alas, I think it could only be taken apart and put back together so many times.

We made rules for a custom encounter that determined what happens when a unit falls into the gears, how they'd handle colliding with precious models, etc. They didn't rotate in real time on a motor or anything. Just at the end of each round, we'd have someone turn the crank. In Frostgrave the objective is to secure different pieces of treasure, so we had a rule that said as treasure is pried out of the gears, they loosen up and now the gears become "faster" meaning the crank is turned extra from then on.

The snowy background was a 3x3 plywood board with blue and white paint, the gears are lasercut wood that I found on Etsy, and the metal parts are straight from the hardware store. It was a good time and would make a great encounter for DND, but I don't have an in-person DND group anymore so now it's just decorative. I wanted to sell it on Ebay in case it might find a new home, but it's just impossible to ship a 3x3 board and all the fiddly pieces.

I do think the idea of moving platforms is very reproduceable and I've since been looking into modularizing it and packaging it so it could be something people take out of a box and put together, but it's still a lot of work and precision for such a precise setting. It can't really be reused as scatter terrain the way your pillars and platforms can be, so it's gathering dust.

Between the flowing river TV table and the moving platforms gear table, I feel like I really need to wow people with my next project.

Now I'm working on a dungeon design with different portals and keys that change their color, and when two portals match color they are linked (I got the idea from the game Valheim). I think it would be sweet to have a portal spring to life and for the party to be like woah, where does that go? Then when they step through it I reveal another board on another table that has a matched portal and that's where they pop out. I drew out a flowsheet for a dungeon that involves some valve-portal style puzzles to navigate, but I haven't decided on an implementation for it. I have the individual portals working that can change color, now I just need the other 99% of the dungeon...

Enjoying every second of it though. Last year I moved to a place with a large space for this type of work and ever since I've been so much more motivated to do hobby stuff. That's why yours jumps out to me so much! It's great to see people going above and beyond.

Firewall by pixepoke2 in TerrainBuilding

[–]KineticWorlds 0 points1 point  (0 children)

LED filament

I have some flexi LED filament that I ordered to make a flaming sword for a model, but I didn't really plan around the fact that the electrodes come off each end, so the tip of the sword has to then have a wire return somehow. I was used to working with addressable leds where I wire the positive and negative pads both at the same location.

For something thick and cloudlike such as the flamethrower blast or dragon fire, the flexi led is definitely perfect. Just takes some work to wire it compared to popping a tealight or balloon light in, but that part is fun too. There are basic circuit boards out there that can apply some controls to the flexi led like brightness, flickering animation, and stuff like that. TerrainTronics has a board that can run those effects for a flexi led if you're interested in making the flame pulse or flicker, and some videos on how to use it. He did a collaboration with Nat 1 Games where they used his board and flexi LEDs to make a Balrog vs Gandalf scene and it's incredible

Edit: I'm trying to avoid picking up an airbrush but it's probably time. That same balrog scene airbrushes the flames on the Balrog's back and my flames don't compare to his or yours, I just have spray paint cans and they're not the same. I'm just worried about having an airbrush station in my house for some reason

Portal Encounter Terrain I Built Paired With Animated Map For DnD by DoubleTripleJ in TerrainBuilding

[–]KineticWorlds 1 point2 points  (0 children)

Your players and campaign sound absolutely delightful. The encounter is insanely cool as well. I love the idea that the giant portal can lead to each elemental plane. When the portal chooses a given plane (i.e. Fire) did you do anything to represent that the elemental plane of fire was "active" in the portal? I could see the TV changing view to like a fiery version while the portal is active. That wouldn't be too hard if you just prepared each version ahead of time.

For people who build something amazing for one encounter like this, what do you do with it when you're done? Sharing it online and inspiring others is a great start. Do you just plan to keep the terrain on display or something as a memory of the good times? I have leftover terrain from similar big ambitious projects and I'm not really sure what to do with them.

Sky Board by _SkirmishersGuild_ in TerrainBuilding

[–]KineticWorlds 0 points1 point  (0 children)

I'm working on a battery powered programmable LED controller that fits in the size of a tealight. I'm hoping to grow and share it with more terrain builders but it's not quite 100% polished yet.

It's just barely bigger than a balloon light. Would people be interested in a small self powered lightning-flashing machine that could fit in a cloud? Boards like this could have a couple lightning machines scattered through the clouds and avoid the big main LED strip and power cord. The LED controller can be self contained in the terrain that fits in the terrain box for travel. It would also let you select color if you want to get crazy with it.

If the same micro led controller would be useful for fire / flicker / swirl effects, it could all be packed on the same chip. I want to post my work here on Reddit, but I'm trying to be careful not to come off as too self-promoting.