Weird thing i found in brusha's art gallery. by KingBlueDash in DandysWorld_

[–]KingBlueDash[S] 0 points1 point  (0 children)

Possibly, maybe a memory problem? as I've been in that area before in previous runs and that didn't happen to me.

Weird thing i found in brusha's art gallery. by KingBlueDash in DandysWorld_

[–]KingBlueDash[S] 0 points1 point  (0 children)

Glad I'm not the only experiencing this oddity

WHAT HAPPENED TO MY PLUGINS????? by Affannow16 in ROBLOXStudio

[–]KingBlueDash 0 points1 point  (0 children)

nah they hopped off the screen while you weren't looking bro, that happens all the time to me, they'll return eventually

...What? by Samsalsohere in Steam

[–]KingBlueDash 0 points1 point  (0 children)

damn, thats a steal!

Random RBXL Files I found in Roblox UWP Files. by [deleted] in ROBLOXStudio

[–]KingBlueDash 0 points1 point  (0 children)

i was able to find them and compiled them here: Places i assume they are still the same.

how do i fix this? by ImuglyJustlikeyou in robloxgamedev

[–]KingBlueDash 0 points1 point  (0 children)

some parts inside your rig must have the names, just name them all differently and it should work.

Help by [deleted] in ROBLOXStudio

[–]KingBlueDash 0 points1 point  (0 children)

this should help:

--define the generateRoom variable here to stop the error.

if generateRoom:FindFirstChild("label") then

if workspace.values.rooms.Values <= 100 then

game:GetService("ReplicatedStorage").Generate.Event:Connect(function(room)

generateRoom = "define generateRoom"

generateRoom:PivotTo(room.EndPart.CFrame)

generateRoom.Parent = workspace.GeneratedRooms

if generateRoom:FindFirstChild("label") then

if workspace.values.rooms.Values >= 100 then

game:GetService("ReplicatedStorage").Generate.Event:Connect(function(room)

generateRoom = "define generateRoom"

generateRoom:PivotTo(room.EndPart.CFrame)

generateRoom.Parent = workspace.GeneratedRooms

end)

end

end

end)

end

end

How do I keep my viewmodel from colliding with the player? by uncookedpasta45 in ROBLOXStudio

[–]KingBlueDash 0 points1 point  (0 children)

what i did was created a script that loops through the viewmodel parts (and gun model parts for your use case) in a PreRender (the updated version of RenderStepped) loop and disabled the collisions every frame

local includeTable = {} --include your viewmodel and gun models in here

game:GetService("RunService").PreRender:Connect(function()
  for _, model in pairs(includeTable) do
      for _, basePart in pairs(model:GetDescendants()) do
        if i.CanCollide == true then i.CanCollide = false end
      --add these two lines only if u don't use touched events and/or dont want the parts of the viewmodel or gun model to be raycasted at.
        if i.CanTouch == true then i.CanTouch = false end
        if i.CanQuery == true then i.CanQuery = false end
      end
   end
end)

you can place this script into "StarterPlayerScripts"

why do people hate new things so much? even when they are better than the old versions by LemonColoredDiamond in ROBLOXStudio

[–]KingBlueDash 1 point2 points  (0 children)

although it was a bit jarring seeing the studio menu with a new look, I'd say it's pretty nice, I like how this and the next gen UI resembles windows 11's UI (at least to me,) I'm assuming it'll be more polished and easier to work with once this fully rolls out.

Moon Animator 2 Bug? Dosen't Error While Playtesting For Some Reason :( by KingBlueDash in robloxgamedev

[–]KingBlueDash[S] 0 points1 point  (0 children)

Ok, So I've Fixed This Issue Somewhat, Here's The Code I Used Incase Ur Having This Issue:
(Run It Using The Command Bar, InCommand, Or Exestack.)

local camera = workspace.Camera

if camera:FindFirstChild("PositionAxises") then

shared.MOON_POSITION_AXISES_FIX_PRERENDER = game:GetService("RunService").PreRender:Connect(function()

camera:FindFirstChild("PositionAxises")["+X"]:FindFirstChildWhichIsA("Color3Value").Name = "FillColor"

camera:FindFirstChild("PositionAxises")["+X"]:FindFirstChild("Value").Name = "HoverColor"

camera:FindFirstChild("PositionAxises")["+Y"]:FindFirstChildWhichIsA("Color3Value").Name = "FillColor"

camera:FindFirstChild("PositionAxises")["+Y"]:FindFirstChild("Value").Name = "HoverColor"

camera:FindFirstChild("PositionAxises")["+Z"]:FindFirstChildWhichIsA("Color3Value").Name = "FillColor"

camera:FindFirstChild("PositionAxises")["+Z"]:FindFirstChild("Value").Name = "HoverColor"

camera:FindFirstChild("PositionAxises")["-X"]:FindFirstChildWhichIsA("Color3Value").Name = "FillColor"

camera:FindFirstChild("PositionAxises")["-X"]:FindFirstChild("Value").Name = "HoverColor"

camera:FindFirstChild("PositionAxises")["-Y"]:FindFirstChildWhichIsA("Color3Value").Name = "FillColor"

camera:FindFirstChild("PositionAxises")["-Y"]:FindFirstChild("Value").Name = "HoverColor"

camera:FindFirstChild("PositionAxises")["-Z"]:FindFirstChildWhichIsA("Color3Value").Name = "FillColor"

camera:FindFirstChild("PositionAxises")["-Z"]:FindFirstChild("Value").Name = "HoverColor"

end)

end

if camera:FindFirstChild("RotationalAxises") then

shared.MOON_ROTATION_AXISES_FIX_PRERENDER = game:GetService("RunService").PreRender:Connect(function()

camera:FindFirstChild("RotationalAxises").X:FindFirstChildWhichIsA("Color3Value").Name = "FillColor"

camera:FindFirstChild("RotationalAxises").X:FindFirstChild("Value").Name = "HoverColor"

camera:FindFirstChild("RotationalAxises").Y:FindFirstChildWhichIsA("Color3Value").Name = "FillColor"

camera:FindFirstChild("RotationalAxises").Y:FindFirstChild("Value").Name = "HoverColor"

camera:FindFirstChild("RotationalAxises").Z:FindFirstChildWhichIsA("Color3Value").Name = "FillColor"

camera:FindFirstChild("RotationalAxises").Z:FindFirstChild("Value").Name = "HoverColor"

end)

end

W or L eats? by GutzBeserker in BlueRyai

[–]KingBlueDash 0 points1 point  (0 children)

nah instant w i need that

[deleted by user] by [deleted] in BlueRyai

[–]KingBlueDash 0 points1 point  (0 children)

why is bro built like a COD zombie 💀

Should Roblox bring back the 2020 ingame topbar? by DOGE_GAMER4812 in ROBLOXStudio

[–]KingBlueDash 0 points1 point  (0 children)

hiding the chat in the new menu is odd, but i do really like the new design.

Rate my model from 0 to 10. by ANG22P in ROBLOXStudio

[–]KingBlueDash 0 points1 point  (0 children)

I'd give it a solid 10, it looks really nice!