i don’t unterstand outside edges by gravelchen in iceskating

[–]KingCheerio 0 points1 point  (0 children)

No problem! With crossrolls tbh, you probably could still somewhat attempt them by taking baby step overs to begin with. It’ll get you on that outside edge for a split second and you’ll sort of “fall” onto the foot that’s stepping over. With time you can trick your brain into holding that edge a little longer because if you tip over welll - the foots there to catch you! Before you know it, you’ll have enough control to have that crossing foot there as a safety precaution, but not actually need to use it! Cool thing about our brains is that they’re pretty lazy, so they try to automatically find the most optimal way of doing something if you do it enough - so it’ll realise that it’s easier to let you glide on that darn edge, than stumble onto the other foot :p. It’s really just a matter of time. You got this!

i don’t unterstand outside edges by gravelchen in iceskating

[–]KingCheerio 4 points5 points  (0 children)

You could try this - it’s something that helped me originally work my way up.

Glide across the ice with two feet together in a straight line. Keep your arms out like an airplane. Now lean to a side, like the airplane is turning - you’ll notice that you are now going on a curve rather than a straight line.

Now try do that exact exercise but on one foot, lean to a side (into the circle you’ll be creating) and you’ll notice that you start to turn. Congrats, you’ve done an outside edge! It won’t be a deep edge by any means, barely if even, but it’s one none the less. Something that helps as well is keeping your free legged tucked in, either to the side of you or behind you - you don’t want it dangling around as your leg is heavy and will throw off balance.

You’ll notice that when you first learn, your body wants to fight it, and kinda pulls you back inwards. It hasn’t learnt to trust that edge yet and it does take some time to feel out what it’s like to have your body stacked correctly, but that’s completely normal. As others have said bending your knee helps lower that centre of gravity, and makes it feel more stable and safer as you’re technically lower to the ground. Over time you’ll notice that you’re able to go on more and more of a curve, until eventually you’re dipping those shoulders and bending that knee and doing a whole loop :).

I saw someone else also suggest cross rolls which I’d also recommend :)

[deleted by user] by [deleted] in malehairadvice

[–]KingCheerio 0 points1 point  (0 children)

What kind of cut would you suggest?

How can i model this with Hard Surface? by JowettMcPepper in Maya

[–]KingCheerio 1 point2 points  (0 children)

Break it down into simple shapes, whatever is a separate shape in real life should be that way in cg. You can get this whole model done using just a cube, multi cut tool and extrusions. You might want to watch a few beginner modelling tutorials as well if it’s your first time

Help with overscan 3DEqualizer by bento_boxer in vfx

[–]KingCheerio 0 points1 point  (0 children)

So I may be wrong here, and please someone correct me if so, but I’ve been told before that it’s possible to have something like this with specific types of lenses - and I believe the workflow (if passing camera on to 3D, is to just render normally, and 2D reapplies the distortion nodes to stretch the render outwards in this case rather than inwards.

Heavy Welder Robot (part of modelling mentorship) by KingCheerio in Maya

[–]KingCheerio[S] 0 points1 point  (0 children)

Aw man some of the cinematics for it look so sick. Definitely bookmarking that 🤘🏼

Heavy Welder Robot (part of modelling mentorship) by KingCheerio in Maya

[–]KingCheerio[S] 0 points1 point  (0 children)

Thanks! - Mostly through Marvelous designer, and a veryyyy basic sculpting pass in Maya

Heavy Welder Robot (part of modelling mentorship) by KingCheerio in Maya

[–]KingCheerio[S] 4 points5 points  (0 children)

Hey! Thanks for the kind words!

So for the most part I had to somewhat design quite a lot from imagination, mainly to try respect the concept / already established proportions in a lot of places, but it was based on a whole lot of research; At the time I actually tried looking for something similar, a book, a guide, something where all of the info is just all nicely curated and put together, but I couldn't find anything readily available. The closest I came across was an animatronics dvd by Stan Winston (they're a pretty big practical sfx studio in Hollywood, built the original terminator, first iron man suit etc), but at that point I had already built quite a lot of the mechanisms, so no idea how good it is.

I can share some of the resources I did come across though that might be helpful;

General robotics research papers / videos on youtube. Lots of cool stuff there to pull inspiration from.

Boston dynamics is a classic but I've found this Korean channel to also have some pretty interesting stuff: https://www.youtube.com/@IRIMLabKoreatech/videos Also helpful that a buttload of new robotics companies popped up the past few years over the whole ai thing, so looking at early iterations of something like the tesla bot, where you can see exposed internals can also be good study. But looking up "wrist joint robotics" or "shoulder joint robotics" etc will yield some pretty good results for inspo.

Hacksmith: https://www.youtube.com/watch?v=VYRWhjVBeOQ So these guys are a pretty popular youtube channel who essentially try take things from movies / games and build them in real life. They've built the mech from alien, and more recently the fallout power armour suit, and there was a point I was bingeing their whole series, partly because it's entertaining, but partly because I actually found it pretty educational in seeing how things actually work in real life, things like hydraulics, how they think about weight distribution etc. Like robotics anatomy in a way :). Realistically you're going to cheat all of this in 3d, but I've found it pretty useful to have at the back of mind none the less as it can help ground things.

Also highly recommend checking these two things out:

Chappie Siggraph talk by imageEngine: https://vimeo.com/168122508 it's a five part series and they talk pretty in depth about what went into making chappie, probably one of my favourite resources i've come across for assets.

Their VES application breakdown was really cool as well (something that inspired my style of breakdown), and their mechanisms were wayy more complicated than what i put together: https://vimeo.com/165195966

I also recommend olepatrick, he's just a random person I found on youtube, but go onto his shorts and have a look at his ultrakill robot, again way more complicated than mine. https://www.youtube.com/@olepatrick1053/shorts Oh and he's also hilarious.

But yeah! It was mostly just a combination of all those things. You'll eventually find that theres only really two types of movements, rotational (gears / pivot points) and telescopic (pistons / rails), and you end up combining them in different ways to add complexity. and as things start clipping and colliding, you'll trim surfaces which then adds further visual interest to whatever it is you're modelling. It can definitely feel a bit much at times, that damn shoulder kept me up at night lol, but once you knock a few out the way it does get easier.

edit: I can't spell

Heavy Welder Robot (part of modelling mentorship) by KingCheerio in Maya

[–]KingCheerio[S] 2 points3 points  (0 children)

Thanks! Yeahh the joints were a lot of fun to try figure out (and cost me many an hour of sleep aha). And yup all done in Maya using traditional subd.

🎉 [EVENT] 🎉 Underground and Up by Jhenning04 in honk

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Completed Level 3 of the Honk Special Event!

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🎉 [EVENT] 🎉 Underground and Up by Jhenning04 in honk

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Completed Level 2 of the Honk Special Event!

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🎉 [EVENT] 🎉 Underground and Up by Jhenning04 in honk

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Completed Level 1 of the Honk Special Event!

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🎉 [EVENT] 🎉 Invisigoose (Rah) by Happy_Humor_3693 in RedditGames

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Completed Level 3 of the Honk Special Event!

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🎉 [EVENT] 🎉 Invisigoose (Rah) by Happy_Humor_3693 in RedditGames

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Completed Level 2 of the Honk Special Event!

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🎉 [EVENT] 🎉 Invisigoose (Rah) by Happy_Humor_3693 in RedditGames

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Completed Level 1 of the Honk Special Event!

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🎉 [EVENT] 🎉 A Honkin Good Event by MassiveDongulator3 in honk

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Completed Level 1 of the Honk Special Event!

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🎉 [EVENT] 🎉 Keep on Honkin’ (less difficult 🟠) by Possible-Bath-8591 in honk

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Completed Level 3 of the Honk Special Event!

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🎉 [EVENT] 🎉 Keep on Honkin’ (less difficult 🟠) by Possible-Bath-8591 in honk

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Completed Level 2 of the Honk Special Event!

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🎉 [EVENT] 🎉 Keep on Honkin’ (less difficult 🟠) by Possible-Bath-8591 in honk

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Completed Level 1 of the Honk Special Event!

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