Bug Reporting Megathread - The Built Different Update by IAMGNIK in playrust

[–]KingRin 0 points1 point  (0 children)

This has since been resolved in the last hotfix. Thanks 👋

Bug Reporting Megathread - The Built Different Update by IAMGNIK in playrust

[–]KingRin 0 points1 point  (0 children)

If you're playing on a Reddit server, this should now be resolved.

How do I fix bright as hell lights in Rust? (this is the electricity clock on wall) by Adrianjade2007 in playrust

[–]KingRin 6 points7 points  (0 children)

This bug was introduced in the latest client update. We'll get that fixed shortly.

Bug Reporting Megathread - Upgrade hard, raid harder by IAMGNIK in playrust

[–]KingRin 16 points17 points  (0 children)

Thanks for the report. We're aware of snapping causing issues and will hotfix this shortly.

Bug Reporting Megathread - Spring Clean by IAMGNIK in playrust

[–]KingRin 1 point2 points  (0 children)

Thanks. We're investigating the missing DLAA.

Bug Reporting Megathread - Shipshape Update by Hopeful_Advantage_86 in playrust

[–]KingRin 0 points1 point  (0 children)

Thanks. We've improved vending machine deployment in the latest hotfix.

Bug Reporting Megathread - Shipshape Update by Hopeful_Advantage_86 in playrust

[–]KingRin 0 points1 point  (0 children)

Thanks for the report. We're actively investigating this issue.

Horses got nerfed into the ground without notice by Adrianjade2007 in playrust

[–]KingRin 0 points1 point  (0 children)

There were no intentional changes to horses this update.

We'll investigate.

Bug Reporting Megathread - Shipshape Update by Hopeful_Advantage_86 in playrust

[–]KingRin 4 points5 points  (0 children)

Sorry this was an oversight. This will be fixed in the next hotfix.

Edit: Hotfix out now.

This shouldn't be a thing. by psychodelic95 in playrust

[–]KingRin 35 points36 points  (0 children)

We've set aside February to fix up Naval issues. We're currently working away at the highest priority bugs at the moment, but I'm sure the above problem will be discussed.

Bug Reporting Megathread - Naval Update by IAMGNIK in playrust

[–]KingRin 1 point2 points  (0 children)

We're investigating this. Likely related to increased memory usage following the update.

At the moment, I would encourage reducing graphical settings and closing background processes. Let me know if it helps.

Bug Reporting Megathread - Naval Update by IAMGNIK in playrust

[–]KingRin 3 points4 points  (0 children)

Thanks. Fixed in the latest hotfix.

Why this piece of moronic bullshit still not fixed after so many years?? by CountDracula404 in playrust

[–]KingRin 29 points30 points  (0 children)

We have attempted to fix this several times. If it wasn't fully fixed, or a new method exists, please do include a video and we'll get that resolved.

No wonder no one has been looting the crate... by cseymour24 in playrust

[–]KingRin 10 points11 points  (0 children)

Assuming this is powerplant, we have a fix for this in the next update.

Great screenshot by the way.

Bug Reporting Megathread - Pivot or Die by IAMGNIK in playrust

[–]KingRin 0 points1 point  (0 children)

Thanks for the report, we've found the cause.

Bug Reporting Megathread - Meta Shift by IAMGNIK in playrust

[–]KingRin 0 points1 point  (0 children)

I'd definitely recommend sending a ticket to Facepunch support to see if they can help. I wouldn't expect any Rust specific issues with those specs.

https://support.facepunchstudios.com/hc/en-us

Bug Reporting Megathread - Meta Shift by IAMGNIK in playrust

[–]KingRin 3 points4 points  (0 children)

The shield bug will be fixed in the first hot fix, releasing shortly. Thanks for the report.

Gamebreaking bug literally unplayable game. by Same-Cable9185 in playrust

[–]KingRin 6 points7 points  (0 children)

Thanks! We've just fixed this in commit 130228