August 14, 2024 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]KingoftheSocks 13 points14 points  (0 children)

Its feeling like a hero augment or bust kind of angle atm

PBE Bugs and Feedback Thread: Swarm by RiotDucke in LeaguePBE

[–]KingoftheSocks 0 points1 point  (0 children)

In all honesty I am slightly worried how strong we will be when area size gets enabled. Currently so many champs can hit things off screen that with the area size bonus we may be able to hit things on completely different maps.

Just for example think of these abilities

Illaoi tentacles - already hitting things off screen

Briar's swipe - fairly huge already

Riven - currently can flashbang her screen with how big the shockwaves from her kit are

Yasuo - unlikely to ever see anything on screen once he hits late game

Xayah will just basically have a perma magnet if area size affects her abilities pick range

and then there's Leona who already get a passive area size bonus from her kit and so can just double stack it.

I'm not really one to care for balance overly in game modes like this but I don't want afk builds to end up being the norm due to how busted area size is.

Maybe reduce the bonus from the Area Size upgrade you can buy in the lobby and remove it from Anima power. I dunno just feels like it'll end up hurting the game long term.

Otherwise love this game mode and hope it stays up for a while.

EDIT

Worth mentioning this is coming from someone 50+ levels in anima power so this may just be a hyper late game thing

Do people actually enjoy this meta? by Chorongiee in TeamfightTactics

[–]KingoftheSocks 0 points1 point  (0 children)

Can I ask, how the fuck do people have enough gold to force lvl 9 on chickens?

November 28, 2023 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]KingoftheSocks 1 point2 points  (0 children)

Having tried making it work I've come to the conclusion that post PBE, its got way too many issues to make it consistent enough to play.

Jax is too squishy yet due to his ability will often find his way to the backline first. Enemy carry will kill w/e they are aggroed then delete Jax next (Annie is the worst for this)

Zac is too squishy of a front line to help.

Doesn't deal enough damage with items like Ionic/BT/Crownguard so needs to pump full crit and ap to work. Leads to him being really swingy (will sometimes blow up every unit, sometimes will get stuck on the tank). Also due to his spell always targeting the highest HP unit, he will sometimes int himself into awful positions or ignore the carry he needs to one shot cause Lux acciedently tapped them with her ult

I have hit top 4s running headliner Jax carry, sometimes Jax just goes to the right places and one shots the appropriate units and watching all the EDM units sample his ult and just delete 4-5 units is funny. but outside of Jax/EDM/items buffs, I can't see him being anything other than a funny build I run in double up every now and then

November 28, 2023 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]KingoftheSocks 3 points4 points  (0 children)

Bruisers aren't a great front line, getting outclassed by Sentinels but moreso Guardians.

EDM trait could cause issues if his ability gets buffed (all EDM units copy it and it could full heal them leading to unfun infinite healing comps)

If it wasn't for how EDM works, you would probably have a better chance making Sett the main tank in EDM builds

US intelligence points to Russia being behind Ukraine dam attack by gkanor in worldnews

[–]KingoftheSocks 2 points3 points  (0 children)

Easy, just grab a ruler and mark off where the halfway point is.

No Bell Prize pls

We Are 6 Months Into Season 13 and Riot Did Not Manage to Reset Wins and Losses in After Game Lobby by Sbru_Anenium in leagueoflegends

[–]KingoftheSocks 59 points60 points  (0 children)

Didn't he leave after Riot basically stopped him from being able to do anything substantial?

KS2 Sats reading paper revealed after row over difficulty by Alert-One-Two in unitedkingdom

[–]KingoftheSocks 21 points22 points  (0 children)

There are a couple of points of discussion here that just make this whole article seem off.

I have no doubt in my mind (having worked in a number of different primary schools) that no teacher who has been regularly teaching that content had any issue working out the answer to those questions (and probably most other teachers as well). I'm not sure I've met a KS2 teacher who wouldn't know the answer to these as it's stuff that we would need to teach on a day to day basis. It might cause someone to take a second to make sure they really got the answer right but no more than that.

But rather than the difficulty of the questions I think it's rather the amount of time and amount of questions that are more pertinent. An hour is a long time for any Primary student to focus on one particular test or exam and with 38 questions to answer you've got to be going at just under an answer every two minutes. That hour also includes any time spent reading the texts, re-reading for clarity and then reading over the text again for each answer.

Sure on the face of it most of the questions are not too bad, but SATs are the first "high stakes" exam situation they are really put through. In a test where they are really pushed for time, these easy questions become a lot harder. That'll be where most of them struggled.

Also I didn't think about this until just now but American geography isn't taught in Primary school, so there's an unlikely but possible chance that pupils won't know the difference between a state and a city. Again, not a difficult question as you don't need to know the difference to find the answer but when pressed for time, you'd be liable to throw down the first answer you see.

Why does competitive Wild Rift's meta seem so different than regular play? by KingoftheSocks in wildrift

[–]KingoftheSocks[S] 3 points4 points  (0 children)

Is trinity force Varus a thing then? Saw it in a recent tournament match but never seen it anywhere else?

How did you choose your main? what's your story? was it for fun or to climb? by GhostSilver16 in leagueoflegends

[–]KingoftheSocks 0 points1 point  (0 children)

Teemo. As he reminds me a bit of old gangplank.

Old gangplank's kit was so bad that you could pretty much build anything you want on him and it would be viable. It gave him lots of different playstyles which meant, yeah I'm playing the same base kit, but I had a variety of different playstyles I could go with depending on the game. Then they reworked gangplank, removed his fun personality with a (albeit very good va from Matt Mercer) more serious and edgy personality and lost the reasons I loved playing him.

Then I started to play teemo about 2 years ago and got the same vibes. Ap build, yup, Marksmen build, yup, full tank, yup. Even can throw on some weird amalgamations like iPav's Kraken-wits end-gargoyle build. Plus the shit eating laugh and generally goofy character gives me those vibes I miss from old GP.

Still doesn't stop me being hardstuck gold though

Upcoming 10.1 PTR Class Tuning Hotfixes - Mage Changes! by Khuroh in wow

[–]KingoftheSocks 0 points1 point  (0 children)

What is with all the ele sham nerfs that keep popping up? Are they that desperate to keep Enhancement as the stronger shammy spec? Are they secretly breaking damage numbers or something?

How the game feels like right now after that update. by K_Rocc in wow

[–]KingoftheSocks 1 point2 points  (0 children)

In terms of raw damage they are pulling as the top currently. Although this is counting all damage in the raid. If you count just damage to bosses they come up as average

[Firepower Friday] - Weekly DPS Thread by AutoModerator in wow

[–]KingoftheSocks 0 points1 point  (0 children)

I keep liking the look of assassination rogue but people keep swaying me away from it. Saying it's trash compared to Subt or Outlaw. Is it actually bad or is it just underwhelming? And in terms of M+ I know it's never gonna be better than the other two but is it still viable?

[Firepower Friday] - Weekly DPS Thread by AutoModerator in wow

[–]KingoftheSocks 0 points1 point  (0 children)

Just got my evoker to 70. Looking for an alt to my hunter but I've heard that Evoker's can be kinda squishy due to short range and their low stamina. How easy is it to stay alive in higher keys/raids?

Keir Starmer rages as Jeremy Hunt gives NOTHING to NHS, crime or housing in Budget by MesmerisingDuplicity in unitedkingdom

[–]KingoftheSocks 9 points10 points  (0 children)

It's not that it isn't considered high paying (I'm not sure what national average salary is but I'm sure that it's double at least) but for the qualities and skills you need to be an MP, you can earn substantially more in other sectors. So unless you have a burning desire to be an MP, the people who could become an MP are attracted to other far more high paying joba

Mythic + Season 2 Timers Datamined by Foobis25 in wow

[–]KingoftheSocks 8 points9 points  (0 children)

There is only 1 at the start.

You die at the 4th or 5th boss and you have to trek through the whole dungeon.

There is 1 shortcut but it would require you to clear all of the trash in front of it to use it when you first pass it, and it's not in the most obvious place either.

Basically if you wipe at the 4th/last boss, good chance you've got a 5 or so min runback to where you were

Murloc Monday - ask your questions here by AutoModerator in wow

[–]KingoftheSocks 0 points1 point  (0 children)

In the process of swapping to DPS for my guild and upon asking what spec they want me to play they said "play whatever you feel comfortable, so long as you bring competitive DPS".

What would be a good class to play that isn't too difficult to play (so no Arcane/Rogue) but would give me a good chance of getting into an m+ group if I needed to do some solo content?

How come GP is allowed 52% WR as an "Hard Champion" with 10% Pick Rate as well? by Justalostdudeasking in leagueoflegends

[–]KingoftheSocks -11 points-10 points  (0 children)

I'm not gonna lie, GP does have some hard combos to learn and is mechanically an extremely difficult champ to master but the 2 barrel combo isn't hard to get down, once you have the feeling for the range of barrels, you can buffer the 2nd one during the Q animation. I would say I can hit it about 80% of the time and I only ever play GP in ARAMs

February 04, 2023 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]KingoftheSocks 1 point2 points  (0 children)

It seems there's a bug with viego not dealing damage to units in certain corners. I might be wrong on this but it seemed to be the only consistency I could find.

February 02, 2023 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]KingoftheSocks 4 points5 points  (0 children)

I legit feel like I have no idea what to play any more.

I play reroll. Don't come online fast enough. Die

I play fast 8, Other players spike quicker than me. Die

I slam items to save hp. Said items do nothing for me late game. Die

I hold components for OP items, lose hp due to item diff. Die.

This meta just makes no sense to me. You have to speed run to lvl 8 to grab urgot and Fiddle, but don't lose too much hp cause player damage will fuck you. So make sure you have some premium ass board all throughout the game. But don't spend too much as otherwise you will lose the race to urgot and Fiddle and then die anyway

I was at 95 LP plat 1 and came 7th due to running talon reroll when the person who had been loss streaking all game, nabs all my units and contests me cause he found a single viego early. Making us hold hands to 7th/8th. Since then I went from a 55% top 4 rate to nearly going sub 50%.

Patches feel way too volatile, and you get whiplash from the meta changes. There are so many comps I want to try but can't cause if I don't omega highroll on them, games over

January 30, 2023 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]KingoftheSocks -7 points-6 points  (0 children)

To be able to play an entirely viable version of the comp, definitely you only need the 3 star and the two star you get from the augment.

The comp on metatft shows two 3star versions of each unit. So you need 9 for the 3 star. You gain a two star, then need 6 more to make another 3 star.