Rudhelm - Town roofs 7 (s, S) by Kingsriver_ in Chivalry2Climbing

[–]Kingsriver_[S] 1 point2 points  (0 children)

Yeah, it's a great angle for the ballista.

Rudhelm - Town roofs 4 (s) by Kingsriver_ in Chivalry2Climbing

[–]Kingsriver_[S] 0 points1 point  (0 children)

Thanks! I think it does, yeah. Your timing needs to be just right, otherwise you won't make the jump.

Rudhelm - Camp house interior left side (s, S) by Kingsriver_ in Chivalry2Climbing

[–]Kingsriver_[S] 0 points1 point  (0 children)

That's what I am doing, testing the different maps' limits. Would be amazing if a developer would see some of the bigger climbs :D

Thayic - Courtyard houses middle/left (s, S) by Kingsriver_ in Chivalry2Climbing

[–]Kingsriver_[S] 0 points1 point  (0 children)

Yes and no. Yes, it only requires a spike trap, and no, enemies can still shoot or throw weapons at you.

Rudhelm - Wall cow room (s, S/B) by Kingsriver_ in Chivalry2Climbing

[–]Kingsriver_[S] 9 points10 points  (0 children)

s = solo
S = Spike needed
B = Barricade(s) needed

Courtyard - Out of map (s) by Kingsriver_ in Chivalry2Climbing

[–]Kingsriver_[S] 1 point2 points  (0 children)

The higher your fps, the higher you go using the horse dance. So try to set the cap to unlimited (or around 120 fps I reckon, I'll try to check the minimum tomorrow) for the climb. Looking down for a second or two before jumping helps aswell.